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Dax Doomslayer

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  1. Hi Folks, I was wondering what people thought are the better Incarnate choices for the SS/Electric Armor Brute. For the Alpha I was looking at Spiritual; Judgement is Ion and after that, I'm really kind of clueless. Anyone have any guidance on this as I try to puzzle my way through this. Thanks!
  2. OK - I've tried to update this. Please let me know what you all think. I think he looks pretty hardy but I'm pretty new to this. Thanks!! This has: Softcapped Melee Defense at 47.8% Smashing / Lethal Defense at 40% Smash/Lethal Resistance at 80.3% Energy Resistance at 90% Uses 2 Force Feedback procs. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Thunder Hands: Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Punch (A) Superior Unrelenting Fury - Accuracy/Damage (3) Superior Unrelenting Fury - Damage/RechargeTime (3) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (5) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (5) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (7) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 1: Charged Armor (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - RechargeTime/Resistance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Steadfast Protection - Resistance/+Def 3% Level 2: Haymaker (A) Hecatomb - Damage/Recharge (11) Hecatomb - Accuracy/Damage/Recharge (13) Hecatomb - Accuracy/Recharge (13) Hecatomb - Damage/Endurance (15) Hecatomb - Chance of Damage(Negative) Level 4: Lightning Field (A) Superior Brute's Fury - Accuracy/Damage (15) Superior Brute's Fury - Damage/Recharge (17) Superior Brute's Fury - Accuracy/Damage/Recharge (17) Superior Brute's Fury - Damage/Endurance/RechargeTime (19) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (19) Superior Brute's Fury - Recharge/Fury Bonus Level 6: Conductive Shield (A) Unbreakable Guard - Resistance (21) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - RechargeTime/Resistance (23) Unbreakable Guard - Resistance/Endurance/RechargeTime (23) Gladiator's Armor - TP Protection +3% Def (All) Level 8: Knockout Blow (A) Superior Blistering Cold - Accuracy/Damage (25) Superior Blistering Cold - Damage/Endurance (25) Superior Blistering Cold - Accuracy/Damage/Endurance (27) Superior Blistering Cold - Accuracy/Damage/Recharge (27) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 10: Static Shield (A) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance (29) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 12: Hand Clap (A) Force Feedback - Chance for +Recharge (40) Sudden Acceleration - Knockback to Knockdown (43) Sudden Acceleration - Knockback/Accuracy (46) Sudden Acceleration - Knockback/Accuracy/Damage Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Kismet - Accuracy +6% Level 16: Grounded (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - RechargeTime/Resistance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 18: Rage (A) Gaussian's Synchronized Fire-Control - To Hit Buff (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (40) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 20: Lightning Reflexes (A) Run Speed IO Level 22: Boxing (A) Empty Level 24: Tough (A) Unbreakable Guard - Resistance (33) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - RechargeTime/Resistance (34) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense (36) Shield Wall - +Res (Teleportation), +5% Res (All) Level 28: Energize (A) Preventive Medicine - Heal (46) Preventive Medicine - Heal/RechargeTime (50) Doctored Wounds - Heal/Recharge (50) Doctored Wounds - Heal/Endurance/Recharge Level 30: Hasten (A) Recharge Reduction IO (36) Recharge Reduction IO Level 32: Foot Stomp (A) Superior Avalanche - Accuracy/Damage (36) Superior Avalanche - Damage/Endurance (37) Superior Avalanche - Accuracy/Damage/Endurance (37) Superior Avalanche - Accuracy/Damage/Recharge (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (39) Force Feedback - Chance for +Recharge Level 35: Power Sink (A) Efficacy Adaptor - EndMod (46) Efficacy Adaptor - EndMod/Recharge Level 38: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Electrifying Fences (A) Enfeebled Operation - Accuracy/Recharge (42) Enfeebled Operation - Endurance/Immobilize (42) Enfeebled Operation - Accuracy/Endurance (42) Enfeebled Operation - Immobilize/Range (43) Enfeebled Operation - Accuracy/Immobilize/Recharge (43) Enfeebled Operation - Accuracy/Immobilize Level 44: Ball Lightning (A) Superior Frozen Blast - Accuracy/Damage (45) Superior Frozen Blast - Accuracy/Damage/Endurance (45) Superior Frozen Blast - Damage/Endurance (45) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime Level 47: Mu Lightning (A) Superior Winter's Bite - Accuracy/Damage (48) Superior Winter's Bite - Accuracy/Damage/Endurance (48) Superior Winter's Bite - Accuracy/Damage/Recharge (48) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 49: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1449;672;1344;HEX;| |78DA6594CB6F125118C5EF94416C0BA5D852FA2E2D7D826051F7466DAB89C534A97| |18B845E8104291920D1A50B779AF465DCF8A8F65D8D2B35FE3BEAC6C4F858687463| |F0EB9C63D364260CBFCCB9DFBDE7DC6F1EA9DB53DED797EE9E5346F3C562A652495| |FB06A55ED4E657285AC4B29E5BB96AF9516B415BE9C292D543CA274DB15E9942E6A| |9D98AF95B5959EAF5ABA94ABE67B3134A56FEA524527A68B3A5BB50AD9F479EBD6A| |2A5BC738B8BC5C4ACCE940BA59CCFBE9829E4F255B96AB2AFE6CB5A2FF8FF578969| |255F2807A7CB856C829EB5742A53A96AEB4EA704199173C890BF8353D5DDCA6B2A9| |53455838F6C014D3FD90A1E0B801BEA70AEA97EBA30F60B3CFE9BFC033685A4B0CF| |54118353648E31D680B171D03B4146C19618B829D52E6674AD63BD96E760EB0B720| |33CB1496E815B32CBCD8C6E666C67C67666EC60C68ED3E088D47B98D1B384BD762E| |932B60F72AB9066E4B75237C5C8DF4E9A54F2F7DFAE9332C75CD58DFD57C0F7B1CF| |B8475A21FC1F807B04382F8B0AEE10B1AB696FCABEC5EEE08FCF4F4D3B39F9EFDF4| |0CD3734CEA0276E7EBEEC0263CC35BE0E836B9C32CBBE41EB82BB3DAE0A3DAE2CAD| |60CC915C41E54B02E87728912629A10D384996690690699C694DA2ED43674715783| |ED60E40A6AF664B487EBF57C8616FF022653ECC4557048D6EB6397FA62481821274| |41FE0D333F0185D8D3C01879F92CFC87570947765DF7E43ECAE1943F7A1C51F8001| |0FDEA0830E8C700F3724DE3834F7F812B4896572855C05A36BE443302373637C2A6| |26F90E3E43BF22DF91E4C4B6D82B5895D68A7F6C997E42B302439279973B2874FA4| |A978D4E57770F7A20E65D2A1241DCA198772D6A1CC98875F89FAAC6374CE3CFC1E2| |8C3561A5BE56D8752FFDA24A3C6D1D1EF4795EBE8DC3747D58FA3CA23DCAF7FE920| |F5EA| |-------------------------------------------------------------------|
  3. Thanks for the reply Rejolt. I'm somewhat new at this. I actually had Taunt and dumped it for Maneuvers at the last minute but I could go either way on that. I know the soft cap is 45% and I'm a bit over that but I'm a bit paranoid about debuffs. I guess I'm looking for more of a rounded toon that deals solid DPS but isn't a glass cannon. Accuracy being low is a good point though. A 40 melee is solid. I guess I'm looking for a build that can solo pretty well. It doesn't have to be a buzz saw - I'd rather have survivability than DPS and no endurance issues for the most part. I do want Mu Mastery as that fits the character concept. Other than that, I'm open.
  4. Hi Folks, I'm somewhat new at this. I'm trying to come up with a build for my SS/Electric brute. I've just started to use the new Mid/Pine's (and having a bit of a time with placing slots - lol). Would someone take a look at this build and critique it / rip it apart. I'm still one slot short that can be used. Any help is greatly appreciated. Thanks!! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Punch (A) Kinetic Combat - Accuracy/Damage (9) Kinetic Combat - Damage/Endurance (9) Kinetic Combat - Damage/Recharge (11) Kinetic Combat - Damage/Endurance/Recharge Level 1: Charged Armor (A) Reactive Armor - Resistance/Endurance (5) Reactive Armor - Resistance/Recharge (7) Reactive Armor - Resistance/Endurance/Recharge (7) Reactive Armor - Resistance Level 2: Haymaker (A) Kinetic Combat - Accuracy/Damage (11) Kinetic Combat - Damage/Endurance (13) Kinetic Combat - Damage/Recharge (13) Kinetic Combat - Damage/Endurance/Recharge Level 4: Conductive Shield (A) Reactive Armor - Resistance/Endurance (15) Reactive Armor - Resistance/Recharge (15) Reactive Armor - Resistance/Endurance/Recharge (17) Reactive Armor - Resistance Level 6: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 8: Knockout Blow (A) Kinetic Combat - Accuracy/Damage (17) Kinetic Combat - Damage/Endurance (19) Kinetic Combat - Damage/Recharge (19) Kinetic Combat - Damage/Endurance/Recharge Level 10: Static Shield (A) Reactive Armor - Resistance/Endurance (21) Reactive Armor - Resistance/Recharge (21) Reactive Armor - Resistance/Endurance/Recharge (23) Reactive Armor - Resistance Level 12: Boxing (A) Kinetic Combat - Accuracy/Damage (23) Kinetic Combat - Damage/Endurance (25) Kinetic Combat - Damage/Recharge (25) Kinetic Combat - Damage/Endurance/Recharge Level 14: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Grounded (A) Steadfast Protection - Resistance/+Def 3% Level 18: Rage (A) Recharge Reduction IO (27) Recharge Reduction IO (27) Rectified Reticle - To Hit Buff/Recharge (29) Rectified Reticle - Increased Perception Level 20: Lightning Reflexes (A) Run Speed IO Level 22: Lightning Field (A) Superior Brute's Fury - Damage/Endurance/RechargeTime (29) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (31) Superior Brute's Fury - Accuracy/Damage (31) Efficacy Adaptor - EndMod/Endurance Level 24: Tough (A) Reactive Armor - Resistance (31) Reactive Armor - Resistance/Endurance (33) Reactive Armor - Resistance/Recharge (33) Reactive Armor - Resistance/Endurance/Recharge Level 26: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense (34) Luck of the Gambler - Defense/Endurance (34) Luck of the Gambler - Defense/Recharge Level 28: Energize (A) Numina's Convalesence - Heal/Recharge (34) Numina's Convalesence - Heal (36) Numina's Convalesence - Heal/Endurance/Recharge (36) Recharge Reduction IO Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Reactive Defenses - Scaling Resist Damage (43) Luck of the Gambler - Defense/Endurance Level 32: Foot Stomp (A) Obliteration - Accuracy/Recharge (36) Obliteration - Damage/Recharge (37) Obliteration - Accuracy/Damage/Recharge (37) Obliteration - Damage (37) Obliteration - Accuracy/Damage/Endurance/Recharge (39) Obliteration - Chance for Smashing Damage Level 35: Power Sink (A) Mocking Beratement - Taunt/Recharge (39) Mocking Beratement - Taunt/Recharge/Range (39) Mocking Beratement - Accuracy/Recharge (40) Mocking Beratement - Recharge (43) Endurance Modification IO (46) Endurance Modification IO Level 38: Power Surge (A) Gladiator's Armor - TP Protection +3% Def (All) Level 41: Electrifying Fences (A) Enfeebled Operation - Accuracy/Recharge (42) Enfeebled Operation - Endurance/Immobilize (42) Enfeebled Operation - Accuracy/Endurance (42) Enfeebled Operation - Accuracy/Immobilize/Recharge Level 44: Mu Lightning (A) Thunderstrike - Accuracy/Damage (45) Thunderstrike - Damage/Endurance/Recharge (45) Thunderstrike - Accuracy/Damage/Recharge (45) Thunderstrike - Accuracy/Damage/Endurance Level 47: Ball Lightning (A) Ragnarok - Damage (48) Ragnarok - Damage/Recharge (48) Ragnarok - Accuracy/Damage/Recharge (48) Ragnarok - Accuracy/Recharge (50) Ragnarok - Damage/Endurance Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) Kinetic Combat - Accuracy/Damage (46) Kinetic Combat - Damage/Endurance (46) Kinetic Combat - Damage/Recharge (50) Kinetic Combat - Damage/Endurance/Recharge Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint
  5. Hi, I'm trying to figure this out. My issue is that on my install, I don't have this folder. In my data folder there is just a 'texture_library' folder. Do I just create a folders in the data folder that are: texts\English\Menusinserting the BadgeList.mny in the menus folder I create?
  6. I am running Windows 10. The really odd part of this that as I indicated earlier, was that when I re-ran the installer, it was showing those folders there and yet they were not. I wonder what would have happened if I manually added a data folder and then tried to install. That said, ensuring that 'read access' was unchecked did the trick and I have no issues now. Thanks again for helping me get this working!
  7. Thanks WanderingAries. I did point the installer to the C:\City of Heroes. Nothing seemed to happen. That said, I just tried to run the installer again - pointing to the C:\City of Heroes folder. When I do this, oddly enough, in the installer, it shows a data folder. However, when I look at this folder with File Explorer, there is no such folder. When I run a word search on "data" in the C:\City of Heroes, nothing comes up. It's really kind of weird... Update: I think I figured this out. I need to change the write permission to the folder and uncheck the "Read Only" status. Once I did that, the installer worked and I see the data folder. I then moved the data folder in the moremaps4u into the C:\City of Heroes and it looks like it worked! Yay! How can I tell if the new data folder is installed? Is there a map that I can go to, to check? It looks like VidiotMaps worked as I see the markers etc. in Atlas. Thanks for you walking me through this!!
  8. Hi, I'm trying to do this for the first time. I use Tequila to launch CoH. The path to Tequila that is set up is: C:\City of Heroes\Tequila.exe". I have my CoH folder at the following address: C:\City of Heroes. So, assuming from the instructions, I need to do VidiotMaps installation first, I downloaded that .exe. I launch the .exe hit the browse button and point it to the C:\City of Heroes. I then went into the game to see if it worked. When I launched, the updater 'updated' for a bit. I then got into the game but it would seem as if the Update from the VidiotMaps .exe didn't work. I still have the same original maps. So, I have 2 questions. They are: 1). does anyone have any idea what I did wrong? I would have thought I followed this correctly; 2). I downloaded the moremaps4u zip. When I open it, there is a folder for "texture library". Within that folder are 3 subfolders: a). GUI; b). Maps; c). V_Maps. Assuming I get the Vidiot Maps installation working, I'm not clear what I need to do here. I'm interpreting the directions that I will need to drag and drop the 3 subfolders (GUI; Maps; V_Maps) into the C:\City of Heroes? That said, there are no texture library folders or even GUI/Maps?V_Maps folders to be seen in the C:\City of Heroes folder. The only file I see with anything mentioning texture_library is a pigg file in the HC Beta folder. Any help / guidance on these 2 issues would be greatly appreciated!! Thanks!
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