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Dax Doomslayer

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  1. Thanks a ton!! This is very helpful!
  2. Wow, just wow. This thread is incredible. Thanks for all of these JJ. I have a couple of requests if you don't mind - if you can't, no biggie. I'm looking for a Brute Staff/Bio and a Tank Dark Armor/War Mace. Thanks again for all of this incredible work!!
  3. Thanks Yomo. I kind of figured that from everything I'm reading on D.A. Would you care to share your build? I'm just looking for ideas right now. If not, no biggy. Thanks again for the reply.
  4. Hi Folks, I just started a DA/WM tank. This being my first tank, I'm curious if there are any other builds out there that people have that they are willing to share to give me an idea of how to build this toon. I've looked through the first 10 or so pages of the forum and didn't see any topics on this. I just hit level 20 and the endurance drain has been a bit tough but I'm thinking with sets and procs, I should hopefully be able to overcome that. Stacking disorient seems like a pretty solid strategy. Any help / thoughts are greatly appreciated!! Thanks.
  5. Hi Folks, I was wondering what a people feel would be solid choices for Incarnate powers for an Electric / TW tank. I do find that endurance still seems to be a bit of an issue (though mitigated somewhat with Power Sink). I was actually looking at Vigor for the Alpha initially but am unsure. I was just curious what other people's ideas/thoughts were for the incarnate slots. Thanks!!
  6. Out of curiosity, does anyone have a build for Savage/Bio? There's not really a lot about Savage Melee and I'm thinking of trying this out. If not, no biggie but I like to have an idea what the set can do prior to investing time. Thanks!
  7. Hi Folks, I was wondering what people thought are the better Incarnate choices for the SS/Electric Armor Brute. For the Alpha I was looking at Spiritual; Judgement is Ion and after that, I'm really kind of clueless. Anyone have any guidance on this as I try to puzzle my way through this. Thanks!
  8. OK - I've tried to update this. Please let me know what you all think. I think he looks pretty hardy but I'm pretty new to this. Thanks!! This has: Softcapped Melee Defense at 47.8% Smashing / Lethal Defense at 40% Smash/Lethal Resistance at 80.3% Energy Resistance at 90% Uses 2 Force Feedback procs. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Thunder Hands: Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Punch (A) Superior Unrelenting Fury - Accuracy/Damage (3) Superior Unrelenting Fury - Damage/RechargeTime (3) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (5) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (5) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (7) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 1: Charged Armor (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - RechargeTime/Resistance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Steadfast Protection - Resistance/+Def 3% Level 2: Haymaker (A) Hecatomb - Damage/Recharge (11) Hecatomb - Accuracy/Damage/Recharge (13) Hecatomb - Accuracy/Recharge (13) Hecatomb - Damage/Endurance (15) Hecatomb - Chance of Damage(Negative) Level 4: Lightning Field (A) Superior Brute's Fury - Accuracy/Damage (15) Superior Brute's Fury - Damage/Recharge (17) Superior Brute's Fury - Accuracy/Damage/Recharge (17) Superior Brute's Fury - Damage/Endurance/RechargeTime (19) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (19) Superior Brute's Fury - Recharge/Fury Bonus Level 6: Conductive Shield (A) Unbreakable Guard - Resistance (21) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - RechargeTime/Resistance (23) Unbreakable Guard - Resistance/Endurance/RechargeTime (23) Gladiator's Armor - TP Protection +3% Def (All) Level 8: Knockout Blow (A) Superior Blistering Cold - Accuracy/Damage (25) Superior Blistering Cold - Damage/Endurance (25) Superior Blistering Cold - Accuracy/Damage/Endurance (27) Superior Blistering Cold - Accuracy/Damage/Recharge (27) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 10: Static Shield (A) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance (29) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 12: Hand Clap (A) Force Feedback - Chance for +Recharge (40) Sudden Acceleration - Knockback to Knockdown (43) Sudden Acceleration - Knockback/Accuracy (46) Sudden Acceleration - Knockback/Accuracy/Damage Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Kismet - Accuracy +6% Level 16: Grounded (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - RechargeTime/Resistance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 18: Rage (A) Gaussian's Synchronized Fire-Control - To Hit Buff (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (40) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 20: Lightning Reflexes (A) Run Speed IO Level 22: Boxing (A) Empty Level 24: Tough (A) Unbreakable Guard - Resistance (33) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - RechargeTime/Resistance (34) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense (36) Shield Wall - +Res (Teleportation), +5% Res (All) Level 28: Energize (A) Preventive Medicine - Heal (46) Preventive Medicine - Heal/RechargeTime (50) Doctored Wounds - Heal/Recharge (50) Doctored Wounds - Heal/Endurance/Recharge Level 30: Hasten (A) Recharge Reduction IO (36) Recharge Reduction IO Level 32: Foot Stomp (A) Superior Avalanche - Accuracy/Damage (36) Superior Avalanche - Damage/Endurance (37) Superior Avalanche - Accuracy/Damage/Endurance (37) Superior Avalanche - Accuracy/Damage/Recharge (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (39) Force Feedback - Chance for +Recharge Level 35: Power Sink (A) Efficacy Adaptor - EndMod (46) Efficacy Adaptor - EndMod/Recharge Level 38: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Electrifying Fences (A) Enfeebled Operation - Accuracy/Recharge (42) Enfeebled Operation - Endurance/Immobilize (42) Enfeebled Operation - Accuracy/Endurance (42) Enfeebled Operation - Immobilize/Range (43) Enfeebled Operation - Accuracy/Immobilize/Recharge (43) Enfeebled Operation - Accuracy/Immobilize Level 44: Ball Lightning (A) Superior Frozen Blast - Accuracy/Damage (45) Superior Frozen Blast - Accuracy/Damage/Endurance (45) Superior Frozen Blast - Damage/Endurance (45) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime Level 47: Mu Lightning (A) Superior Winter's Bite - Accuracy/Damage (48) Superior Winter's Bite - Accuracy/Damage/Endurance (48) Superior Winter's Bite - Accuracy/Damage/Recharge (48) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 49: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1449;672;1344;HEX;| |78DA6594CB6F125118C5EF94416C0BA5D852FA2E2D7D826051F7466DAB89C534A97| |18B845E8104291920D1A50B779AF465DCF8A8F65D8D2B35FE3BEAC6C4F858687463| |F0EB9C63D364260CBFCCB9DFBDE7DC6F1EA9DB53DED797EE9E5346F3C562A652495| |FB06A55ED4E657285AC4B29E5BB96AF9516B415BE9C292D543CA274DB15E9942E6A| |9D98AF95B5959EAF5ABA94ABE67B3134A56FEA524527A68B3A5BB50AD9F479EBD6A| |2A5BC738B8BC5C4ACCE940BA59CCFBE9829E4F255B96AB2AFE6CB5A2FF8FF578969| |255F2807A7CB856C829EB5742A53A96AEB4EA704199173C890BF8353D5DDCA6B2A9| |53455838F6C014D3FD90A1E0B801BEA70AEA97EBA30F60B3CFE9BFC033685A4B0CF| |54118353648E31D680B171D03B4146C19618B829D52E6674AD63BD96E760EB0B720| |33CB1496E815B32CBCD8C6E666C67C67666EC60C68ED3E088D47B98D1B384BD762E| |932B60F72AB9066E4B75237C5C8DF4E9A54F2F7DFAE9332C75CD58DFD57C0F7B1CF| |B8475A21FC1F807B04382F8B0AEE10B1AB696FCABEC5EEE08FCF4F4D3B39F9EFDF4| |0CD3734CEA0276E7EBEEC0263CC35BE0E836B9C32CBBE41EB82BB3DAE0A3DAE2CAD| |60CC915C41E54B02E87728912629A10D384996690690699C694DA2ED43674715783| |ED60E40A6AF664B487EBF57C8616FF022653ECC4557048D6EB6397FA62481821274| |41FE0D333F0185D8D3C01879F92CFC87570947765DF7E43ECAE1943F7A1C51F8001| |0FDEA0830E8C700F3724DE3834F7F812B4896572855C05A36BE443302373637C2A6| |26F90E3E43BF22DF91E4C4B6D82B5895D68A7F6C997E42B302439279973B2874FA4| |A978D4E57770F7A20E65D2A1241DCA198772D6A1CC98875F89FAAC6374CE3CFC1E2| |8C3561A5BE56D8752FFDA24A3C6D1D1EF4795EBE8DC3747D58FA3CA23DCAF7FE920| |F5EA| |-------------------------------------------------------------------|
  9. Thanks for the reply Rejolt. I'm somewhat new at this. I actually had Taunt and dumped it for Maneuvers at the last minute but I could go either way on that. I know the soft cap is 45% and I'm a bit over that but I'm a bit paranoid about debuffs. I guess I'm looking for more of a rounded toon that deals solid DPS but isn't a glass cannon. Accuracy being low is a good point though. A 40 melee is solid. I guess I'm looking for a build that can solo pretty well. It doesn't have to be a buzz saw - I'd rather have survivability than DPS and no endurance issues for the most part. I do want Mu Mastery as that fits the character concept. Other than that, I'm open.
  10. Hi Folks, I'm somewhat new at this. I'm trying to come up with a build for my SS/Electric brute. I've just started to use the new Mid/Pine's (and having a bit of a time with placing slots - lol). Would someone take a look at this build and critique it / rip it apart. I'm still one slot short that can be used. Any help is greatly appreciated. Thanks!! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Punch (A) Kinetic Combat - Accuracy/Damage (9) Kinetic Combat - Damage/Endurance (9) Kinetic Combat - Damage/Recharge (11) Kinetic Combat - Damage/Endurance/Recharge Level 1: Charged Armor (A) Reactive Armor - Resistance/Endurance (5) Reactive Armor - Resistance/Recharge (7) Reactive Armor - Resistance/Endurance/Recharge (7) Reactive Armor - Resistance Level 2: Haymaker (A) Kinetic Combat - Accuracy/Damage (11) Kinetic Combat - Damage/Endurance (13) Kinetic Combat - Damage/Recharge (13) Kinetic Combat - Damage/Endurance/Recharge Level 4: Conductive Shield (A) Reactive Armor - Resistance/Endurance (15) Reactive Armor - Resistance/Recharge (15) Reactive Armor - Resistance/Endurance/Recharge (17) Reactive Armor - Resistance Level 6: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 8: Knockout Blow (A) Kinetic Combat - Accuracy/Damage (17) Kinetic Combat - Damage/Endurance (19) Kinetic Combat - Damage/Recharge (19) Kinetic Combat - Damage/Endurance/Recharge Level 10: Static Shield (A) Reactive Armor - Resistance/Endurance (21) Reactive Armor - Resistance/Recharge (21) Reactive Armor - Resistance/Endurance/Recharge (23) Reactive Armor - Resistance Level 12: Boxing (A) Kinetic Combat - Accuracy/Damage (23) Kinetic Combat - Damage/Endurance (25) Kinetic Combat - Damage/Recharge (25) Kinetic Combat - Damage/Endurance/Recharge Level 14: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Grounded (A) Steadfast Protection - Resistance/+Def 3% Level 18: Rage (A) Recharge Reduction IO (27) Recharge Reduction IO (27) Rectified Reticle - To Hit Buff/Recharge (29) Rectified Reticle - Increased Perception Level 20: Lightning Reflexes (A) Run Speed IO Level 22: Lightning Field (A) Superior Brute's Fury - Damage/Endurance/RechargeTime (29) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (31) Superior Brute's Fury - Accuracy/Damage (31) Efficacy Adaptor - EndMod/Endurance Level 24: Tough (A) Reactive Armor - Resistance (31) Reactive Armor - Resistance/Endurance (33) Reactive Armor - Resistance/Recharge (33) Reactive Armor - Resistance/Endurance/Recharge Level 26: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense (34) Luck of the Gambler - Defense/Endurance (34) Luck of the Gambler - Defense/Recharge Level 28: Energize (A) Numina's Convalesence - Heal/Recharge (34) Numina's Convalesence - Heal (36) Numina's Convalesence - Heal/Endurance/Recharge (36) Recharge Reduction IO Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Reactive Defenses - Scaling Resist Damage (43) Luck of the Gambler - Defense/Endurance Level 32: Foot Stomp (A) Obliteration - Accuracy/Recharge (36) Obliteration - Damage/Recharge (37) Obliteration - Accuracy/Damage/Recharge (37) Obliteration - Damage (37) Obliteration - Accuracy/Damage/Endurance/Recharge (39) Obliteration - Chance for Smashing Damage Level 35: Power Sink (A) Mocking Beratement - Taunt/Recharge (39) Mocking Beratement - Taunt/Recharge/Range (39) Mocking Beratement - Accuracy/Recharge (40) Mocking Beratement - Recharge (43) Endurance Modification IO (46) Endurance Modification IO Level 38: Power Surge (A) Gladiator's Armor - TP Protection +3% Def (All) Level 41: Electrifying Fences (A) Enfeebled Operation - Accuracy/Recharge (42) Enfeebled Operation - Endurance/Immobilize (42) Enfeebled Operation - Accuracy/Endurance (42) Enfeebled Operation - Accuracy/Immobilize/Recharge Level 44: Mu Lightning (A) Thunderstrike - Accuracy/Damage (45) Thunderstrike - Damage/Endurance/Recharge (45) Thunderstrike - Accuracy/Damage/Recharge (45) Thunderstrike - Accuracy/Damage/Endurance Level 47: Ball Lightning (A) Ragnarok - Damage (48) Ragnarok - Damage/Recharge (48) Ragnarok - Accuracy/Damage/Recharge (48) Ragnarok - Accuracy/Recharge (50) Ragnarok - Damage/Endurance Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) Kinetic Combat - Accuracy/Damage (46) Kinetic Combat - Damage/Endurance (46) Kinetic Combat - Damage/Recharge (50) Kinetic Combat - Damage/Endurance/Recharge Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint
  11. Hi, I'm trying to figure this out. My issue is that on my install, I don't have this folder. In my data folder there is just a 'texture_library' folder. Do I just create a folders in the data folder that are: texts\English\Menusinserting the BadgeList.mny in the menus folder I create?
  12. I am running Windows 10. The really odd part of this that as I indicated earlier, was that when I re-ran the installer, it was showing those folders there and yet they were not. I wonder what would have happened if I manually added a data folder and then tried to install. That said, ensuring that 'read access' was unchecked did the trick and I have no issues now. Thanks again for helping me get this working!
  13. Thanks WanderingAries. I did point the installer to the C:\City of Heroes. Nothing seemed to happen. That said, I just tried to run the installer again - pointing to the C:\City of Heroes folder. When I do this, oddly enough, in the installer, it shows a data folder. However, when I look at this folder with File Explorer, there is no such folder. When I run a word search on "data" in the C:\City of Heroes, nothing comes up. It's really kind of weird... Update: I think I figured this out. I need to change the write permission to the folder and uncheck the "Read Only" status. Once I did that, the installer worked and I see the data folder. I then moved the data folder in the moremaps4u into the C:\City of Heroes and it looks like it worked! Yay! How can I tell if the new data folder is installed? Is there a map that I can go to, to check? It looks like VidiotMaps worked as I see the markers etc. in Atlas. Thanks for you walking me through this!!
  14. Hi, I'm trying to do this for the first time. I use Tequila to launch CoH. The path to Tequila that is set up is: C:\City of Heroes\Tequila.exe". I have my CoH folder at the following address: C:\City of Heroes. So, assuming from the instructions, I need to do VidiotMaps installation first, I downloaded that .exe. I launch the .exe hit the browse button and point it to the C:\City of Heroes. I then went into the game to see if it worked. When I launched, the updater 'updated' for a bit. I then got into the game but it would seem as if the Update from the VidiotMaps .exe didn't work. I still have the same original maps. So, I have 2 questions. They are: 1). does anyone have any idea what I did wrong? I would have thought I followed this correctly; 2). I downloaded the moremaps4u zip. When I open it, there is a folder for "texture library". Within that folder are 3 subfolders: a). GUI; b). Maps; c). V_Maps. Assuming I get the Vidiot Maps installation working, I'm not clear what I need to do here. I'm interpreting the directions that I will need to drag and drop the 3 subfolders (GUI; Maps; V_Maps) into the C:\City of Heroes? That said, there are no texture library folders or even GUI/Maps?V_Maps folders to be seen in the C:\City of Heroes folder. The only file I see with anything mentioning texture_library is a pigg file in the HC Beta folder. Any help / guidance on these 2 issues would be greatly appreciated!! Thanks!
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