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luxlorica

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Everything posted by luxlorica

  1. In truth I did not know that one could kit out on test. Good info. Thanks.
  2. Meant to use Mystic flight to teleport into group, Drain -> Seeds -> Psy Shockwave -> have fun. No clue if it works. Stealth is to give you those few seconds of grace to start everything off. Defenses should make you a harder target. Resists, Mind link, and Rune should make you more healable if anyone is doing that. You are still a squishy noodle so be careful. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Leafy Thoughts: Level 50 Magic Dominator Primary Power Set: Plant Control Secondary Power Set: Psionic Assault Power Pool: Sorcery Power Pool: Concealment Power Pool: Speed Power Pool: Fighting Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Strangler -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(3), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), SprAscoft-EndRdx/Rchg(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7) Level 1: Psionic Dart -- EntChs-Heal%(A) Level 2: Roots -- SprDmnGrs-Rchg/Fiery Orb(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprDmnGrs-EndRdx/Rchg(9), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(11) Level 4: Mind Probe -- Hct-Dam%(A), Hct-Dmg/EndRdx(17), Hct-Dmg(17), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(19) Level 6: Mystic Flight -- WntGif-ResSlow(A) Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(21), CrcPrs-Acc/Rchg(21), CrcPrs-Acc/Conf/Rchg(23), CrcPrs-Conf/Rchg(23), CrcPrs-Conf(25) Level 10: Stealth -- LucoftheG-Def/Rchg+(A), RedFrt-Def(25), RedFrt-Def/EndRdx(27) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), Ags-Psi/Status(31) Level 18: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31) Level 20: Vines -- Lck-%Hold(A), GhsWdwEmb-Dam%(33), NrnSht-Dam%(33) Level 22: Drain Psyche -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(33), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/EndRdx(34), Prv-Heal(36) Level 24: Arcane Bolt -- FrcFdb-Rechg%(A) Level 26: Carrion Creepers -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Acc/Dmg/EndRdx(37), SprFrzBls-Dmg/EndRdx(37), SprFrzBls-Acc/Dmg(37) Level 28: Subdue -- EntChs-Heal%(A) Level 30: Rune of Protection -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40) Level 32: Fly Trap -- SvrRgh-PetResDam(A), SvrRgh-Acc(39), SvrRgh-Acc/Dmg(39), SvrRgh-Dmg/EndRdx(40), SvrRgh-Acc/EndRdx(40), SvrRgh-Acc/Dmg/EndRdx(42) Level 35: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(42), StnoftheM-Acc/ActRdx/Rng(42), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(43) Level 38: Psychic Shockwave -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg(50) Level 41: Link Minds -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def(45) Level 44: Mind Over Body -- ImpSki-Status(A), UnbGrd-Max HP%(46), ImpArm-ResPsi(46) Level 47: World of Confusion -- FuroftheG-ResDeb%(A), MlsIll-Dam%(48), Arm-Dam%(48) Level 49: Indomitable Will -- LucoftheG-Def/Rchg+(A), RedFrt-Def(50), RedFrt-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(13) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(15), EndMod-I(15) Level 50: Nerve Core Paragon Level 50: Ageless Core Epiphany Level 50: Support Core Embodiment Level 50: Diamagnetic Radial Flawless Interface ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1561;704;1408;HEX;| |78DA7D94594F135114C7EFB4532BA50B1511104A4BA12C2D94D6E54D44028822354| |D343EA938D65A26291DD2198C3CFAE00750137971FD023EB980CA931F00972FE186| |A2688CBE8CA7F33F949A49BCC9E437F79CFF597AEE9D66AE8E7B1F4D5E1B115260A| 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|F31F3C17EDAF7CA22469A246B9223F00DFD42FCD030CEA28B3429D6A4B8569A6BA4| |B966BB5CF36D9AB42A43DFB298719B3765B3A46D96FD36CB019B65DA66C9CAD57F0| |4215996BA86EA776EAE7BC82BD57ABF6E5B1CD219FC1AEF14A6E3EDC444BED8A236| |6AA39630277F44FC43F3BF6B823EA93477B554F36EAD57D16DC36A8DF32FFD811FB| |D| |-------------------------------------------------------------------|
  3. Because I always have a slot left over in fly and KB protection is a pretty low priority because I expect to be hovering. So, When I am looking for something useful to put in flight other than just "moar fly", KB protect is just there and it sounds useful. I don't really need anything there but I figure, ehh why not. Well, S/L is so easy to reach and I hate to be below a cap that I can easily reach. Something about being sub cap on something so basic makes me visualize taking damage later in the game and thinking "If only I had capped this, it would not be this bad. You are a bad builder and you should feel bad". Then the voices in my head start up and its a whole thing. But if you would like to propose an alternate build, I would love to see it. If I can get a better defensive spectrum with good resists and keep damage (such as it is) about where it is now then that would be, as the young heroes say, super dope. Regen is great for recovery and uptime, but not so hot for mitigation. I don't think you are going to regen faster than you take damage without some ridiculous regen numbers. I have a hard time seeing regen as a primary defense without bursts of health to cover those hits and WP only has one of those. So I was hoping to mitigate through actual resists and defense. taking less damage and taking it less often. To me, that gives regen a chance to make some kind of difference. But if I switch those priorities, then I am taking more damage more often, and regen can't keep up with that. ...or that's my philosophy anyway. I could be wrong. I'm certainly no expert and this thread is just as much yours as mine, so feel free to discuss and correct. Aye, truth. Bit of an experiment that. Normally I just take kick on the off-chance I luck into a ForceFeedback proc. But since I had the architecture for it here I figured why not, lets see what happens. Fine call on boxing, I think I just mentally blocked it. I click and then forget. I'll fix it in post.
  4. A standardesque SS/WP build. Leaning hard on S/L, light on Energy/Negative resists. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Punchy McGee: Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Willpower Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Villain Profile: Level 1: Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg(42) Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(50) Level 2: Haymaker -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg(7), SprBrtFur-Rech/Fury(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(11), SprBrtFur-Dmg/EndRdx/Rchg(42) Level 4: Mind Over Body -- Ags-ResDam(A), Ags-ResDam/EndRdx(11), Ags-ResDam/Rchg(13), Ags-ResDam/EndRdx/Rchg(13), Ags-EndRdx/Rchg(50) Level 6: Hover -- LucoftheG-Def/Rchg+(A), Ksm-Def/EndRdx(15), Ksm-EndRdx/Rchg(19), Ksm-Def/EndRdx/Rchg(48) Level 8: Knockout Blow -- SprUnrFur-Dmg/EndRdx/Rchg(A), SprUnrFur-Rchg/+Regen/+End(17), SprUnrFur-Acc/Dmg/EndRdx/Rchg(17), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/Rchg(21), SprUnrFur-Acc/Dmg(46) Level 10: Fly -- BlsoftheZ-ResKB(A) Level 12: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-Heal/Rchg/EndRdx(23), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25) Level 14: Indomitable Will -- Ksm-Def/EndRdx(A), Ksm-EndRdx/Rchg(25), Ksm-Def/EndRdx/Rchg(27) Level 16: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(50) Level 18: Rage -- RechRdx-I(A) Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(29), EndMod-I(31) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), UnbGrd-Max HP%(36) Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), Rct-ResDam%(34), LucoftheG-Def(48) Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), Ksm-Def/EndRdx(34), Ksm-EndRdx/Rchg(36), Ksm-Def/EndRdx/Rchg(36), LucoftheG-Def(43) Level 30: Maneuvers -- Ksm-Def/EndRdx(A), Ksm-Def/EndRdx/Rchg(37), Ksm-Def/Rchg(37) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39) Level 35: Foot Stomp -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg(43) Level 38: Superior Conditioning -- EndMod-I(A), EndMod-I(40) Level 41: Physical Perfection -- EndMod-I(A) Level 44: Cross Punch -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun(45), AbsAmz-Stun/Rchg(45), Arm-Dam%(45), Arm-Dmg(46), Arm-Dmg/EndRdx(46) Level 47: Assault -- EndRdx-I(A) Level 49: Boxing -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(33), Prv-Absorb%(33), RgnTss-Regen+(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(31), EndMod-I(31) Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany Level 50: Support Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1627;702;1404;HEX;| |78DAA5944B4F135114C7EF74A662DF2D943708B4406991D2020B173E12E591008D2| |424BA6C9A726D279994665AA22C5DB873E1336C7C808FAD5FC24FA1A26E7DA1263E| |4193F174CE5F1AD38DC69B36BFB9FF7BCEB9E79C9E69E6C2B4F7D1DCC51342F19C3| |272954AF6A4B95695CE4CAEA0E75521847769AD942FAEF767F273523691D0651B64| |33D29032B9BC56966676B96ACA52A15A6CE7A369794E962A327956378CF2EA79690| |ACFD2EAAA919C35F442B1EAE3E7DAA35E2A04ECDDA2CCAD48B352D4CB6E7BBF5C96| |72A573A6ACE79333256916D6B3995CA52ACD75CEAE83D298A16F4411589653DCD48| 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|-------------------------------------------------------------------| I really like the high S/L resist, not pleased with the low E/N resists. But What to do? If I tank the IOs toward E/N, S/L will slide away. What I am really hoping is that I missed a big trick somewhere. I am hoping that someone will be able to remake this in some maximal fashion that I can use. That said, I am pretty fond of flight. If hover goes away that's fine (except I need that defense yo). But I like to be able to fly. Sorcery flight is fine. Normally I can't find room for flight and combat jumping, so I just tack in hover for the defense. But if you see a different way let me know. Basic strategy is to stand there not dying until you do more damage, and then keep not dying until the other guy dies... excuse me, is defeated
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