I understand the "negotiations" must be difficult during a global pandemic, however Thunderspy has no issues with this topic, I don't understand why Homecoming has prevented users from sharing their gameplay.
Hey all, make sure to check your connection type.
I created a long-winded thread that concluded with me realizing I was using a wireless connection (USB even) and after almost a week I finally switched back to LAN-1Gbps and problems solved. No more latency/rubberbanding.
MORNING UPDATE: (FIXED--) Wireless connection to blame...
I CAN"T BELIEVE IT TOOK ME ALMOST A WEEK (and a re-install) TO REALIZE IT'S THE WIRE-LESS CONNECTION.
See here the netgraph update...
I've only been logged for about 3 minutes now, I'll post a confirmation as soon as I'm -uhm- satisfied?
For anyone interested, here is what my netgraphs looked like both during a bizarre connection: background uploading a video. and then right after: me cancelling it, which is usually: the second half.
The second pic is what I usually deal with. So you can see the semi-stable pattern (during large upload) and the bad pattern I am struggling with.
What I said to the GM helping me:
My Netgraph is reflecting what I've expressed in general/help previously: I am rubberbanding (red bar) every 3-5 seconds. . . . . Large Red blocks occur (in a size of 1-2 secs), I with a relatively stable in-between of low (I-DON'T FULLy UNDERSTAND THE NETGRAPH.).
So that's where I'm at. Ohmybad, It's not the OVH servers-- this occured on Reunion (EU) just now w/ new char.
pls advice
Let me check (try) RQ.
- <this is the part when I entered the stuff in CMD>
huh. I can load the game faster.
<insert more time here>
<loading>
<stares at civilians>
<map server>
<more mapserver>
Nothing.