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Pazta

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Everything posted by Pazta

  1. KB protection's been removed from other pet powers that did it in favor of only KB resistance. It's already scrubbed from the player version of Block of Ice and Gravity Distortion since it interferes with your ability to knock down an enemy, because even if they're not affected by the hold, the -100 KB is applied. In the case of Jack Frost and Singularity, those sets (Gravity and Ice) also use knockback/knockdown for mitigation, so having the pets run inflicting KB protection is also very counterproductive.
  2. Knockback protection from pets has been removed in every other instance, so I can only assume these were missed in the pass(es): [Stalker/Scrapper/Defender/Corruptor] Ice Mastery -> Ice Elemental -> Freezing Touch has a -KB effect. https://cod.uberguy.net./html/power.html?power=pets.ice_elemental.freezing_touch&at=minion_pets [Controller/Dominator] Ice Control -> Jack Frost -> Jacks Freezing Touch has a -KB effect. https://cod.uberguy.net./html/power.html?power=pets.jack.jacks_freezing_touch&at=minion_pets [Controller/Dominator] Gravity Control -> Singularity -> Gravity Distortion has a -KB effect. https://cod.uberguy.net./html/power.html?power=pets.singularity.gravity_distortion&at=minion_pets [Mastermind] Demon Summoning -> Enchant Demon -> Block of Ice has a -KB effect. https://cod.uberguy.net./html/power.html?power=mastermind_pets.demon_prince_2.block_of_ice&at=mastermind
  3. Additional bug with this power: The Initial_Poison_Gas from Poison Trap makes a hit check, but is not enhance-able for accuracy.
  4. It's part of the fix's language in the patch notes is because it was already tested and confirmed to behave this way in closed testing. Having any damage break the 'Hidden' status given by these powers/proc is working as intended(see attached img below. 'Hidden' is called "Meter" internally), but that's contrary to how it has worked ever since this bug has existed, and as a consequence of fixing it, the fix has made Placate and the ATO substantially less useful than when the bug was present. This has the knock-on effect of being a massive nerf to resistance Stalkers' damage output, as well as making the mechanic less consistent for any Stalkers, as well as Soldiers of Arachnos. My feedback stands: The Cancel On Damage Flag in Placate and Stalker's Guile makes those powers/procs inconsistent in gameplay, and they need to lose Cancel On Damage Flag for the 'Hidden' portion of the effect.
  5. This is a pretty substantial indirect nerf to the Stalker's Guile: Recharge/Chance to Hide proc, and also indirectly hurts Placate powers, the latter of which are already unpopular due to how easy they are to get knocked out of, even by the enemy you're targeting with it. I suggest the proc and Placates lose their "Cancel On Damage" Flag, for the 'Hidden' portion of the effect, especially if Placate is expected to be used aggressively on the new SoAs.
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