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Bob the Painter

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Posts posted by Bob the Painter

  1. Hit me with any feedback you might have on this build. I wanted to try out /Stone on Scraps. Rad/ seemed like it had synergy. It was a big end hog leveling, but with accolades, IOs, and incarnates its finally manageable. It feels very sturdy, but not particularly fast. Is the slow pace just the feel of the set?

     

    My thoughts with the pairing going in was Mud Pots would keep mobs slowed in all of the patches and pbaoes. That doesn't seem to work at all. I haven't noticed Mud Pots affecting mobs' movement in a meaningful way.

     

    Mobs flee like crazy. Its so annoying without a taunt. I grabbed Melee Hybrid to keep them on me at least some of the time. Not having Assault Hybrid hurts my soul though. 

     

    Should I get Ball Lightning or another patron aoe? If I sacrifice Body, might need to switch around incarnates plus find the slots to fill out an attack. 

    How is Irradiated Ground? Should I proc it more? Maybe add -res?

     

    Thanks in advance. I know Mids is a bit wonky still with the new content. I hope that what I have is a somewhat accurate representation of the build in game.

    Spoiler

    This Hero build was built using Mids Reborn 3.1.1.2
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Scrapper
    Primary Power Set: Radiation Melee
    Secondary Power Set: Stone Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Radioactive Smash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Acc/EndRdx/Rchg(3), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(5), TchofDth-Dam%(7)
    Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(9), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-EndRdx/Rchg(11)
    Level 2: Stone Skin -- LucoftheG-Def/Rchg+(A), StdPrt-ResDam/Def+(11), Rct-ResDam%(13), Rct-Def(13), Rct-Def/EndRdx(15), ResDam-I(15)
    Level 4: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(21)
    Level 6: Fusion -- GssSynFr--Build%(A), RechRdx-I(17)
    Level 8: Radiation Siphon -- HO:Nucle(A), HO:Nucle(23), HO:Golgi(23), HO:Golgi(25), TchoftheN-%Dam(25), AchHee-ResDeb%(27)
    Level 10: Mud Pots -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(29), SprScrStr-Dmg/EndRdx/Rchg(29), SprScrStr-Acc/Dmg/EndRdx/Rchg(31), SprScrStr-Rchg/+Crit(31)
    Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31)
    Level 14: Super Speed -- WntGif-ResSlow(A)
    Level 16: Rooted -- RgnTss-Regen+(A)
    Level 18: Irradiated Ground -- TchofLadG-%Dam(A), Erd-%Dam(33), Obl-%Dam(33), ScrDrv-Dam%(33), ScrDrv-Acc/Dmg(34), ScrDrv-Acc/Dmg/EndRdx(34)
    Level 20: Crystal Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def(34), RedFrt-Def/EndRdx(36), RedFrt-Def/EndRdx/Rchg(36), PrfShf-End%(36)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 24: Boxing -- Empty(A)
    Level 26: Devastating Blow -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(39), Hct-Dam%(39), SprCrtStr-Rchg/+50% Crit(39)
    Level 28: Minerals -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40)
    Level 30: Tough -- GldArm-3defTpProc(A), TtnCtn-ResDam(40), TtnCtn-ResDam/EndRdx(40), TtnCtn-EndRdx(42), TtnCtn-ResDam/EndRdx/Rchg(50)
    Level 32: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43), Arm-Dam%(43)
    Level 35: Brimstone Armor -- TtnCtn-EndRdx(A), TtnCtn-ResDam/EndRdx(45), TtnCtn-ResDam/EndRdx/Rchg(45), TtnCtn-ResDam(45)
    Level 38: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(46), ShlWal-Def/EndRdx/Rchg(46), ShlWal-ResDam/Re TP(46)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
    Level 44: Physical Perfection -- PrfShf-End%(A)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Focused Accuracy -- EndRdx-I(A)
    Level 1: Critical Hit 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- UnbLea-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(50)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48), PwrTrns-+Heal(48)
    Level 14: Speed Phase 
    Level 50: Musculature Radial Paragon 
    Level 50: Ageless Radial Epiphany 
    Level 50: Reactive Radial Flawless Interface 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Melee Radial Embodiment 
    Level 50: Pyronic Core Final Judgement 
    ------------

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  2. Below will probably be my final build. Don't foresee tinkering with it any more. Not that its perfect,. I am just comfortable with how its performing and am tired of /respecing.

     

    Some points:

    • I was not even close to the recharge necessary for either of the attack chains above. Without agility, ageless, and some serious build squeeze, not sure where a person would find the recharge necessary.
    • As such I've readded Titan Sweep for AoE. I am particularly careful to avoid its slow animation. I've also kept D. Sweep, but just as a LotG mule. Once the FF procs are soaked, I can reliably bounce a mob with the three AoE attacks I have. I considered going Mu for Ball Lightning. Would mean dropping Shadow Meld, but might be worth it.
    • Moonbeam feels nice in the chain. I squeeze it in after Critical Strikes procs, and other times if I need a quick spacing attack so I can better time momentum.
    • This does not exemp well at all. Content too low for Arc really hurts dps as it has the Crit Strikes proc. No crushing blow hurts the early levels as well. I also feel like /rad really needs its absorb shield. Without it, I feel extra squishy.
    • Meltdown has good up time, its a great in between mobs button. My end drops a bit after the crash, but never bottoms out. I'm able to keep chugging despite it. 
    • I can't tell if I should stick with barrier for the def cap or switch to ageless. I feel like its always a tough choice, but especially this build. Do I really need to be at the cap with the generally high res, meltdown, absorb, regen, and beta decay debuffing enemy acc?

     

    Hopefully my journey can help inform others' builds. As always looking for feedback and any positive criticism.

     

    Spoiler

    This Hero build was built using Mids Reborn 3.0.5.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Radiation Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A)
    Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), StdPrt-ResDam/Def+(5)
    Level 2: Gamma Boost -- PrfShf-End%(A), PwrTrns-+Heal(7)
    Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13)
    Level 6: Follow Through -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), TchofDth-Dam%(17)
    Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(19), Ksm-ToHit+(19), ShlWal-ResDam/Re TP(21)
    Level 10: Fallout Shelter -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(23), UnbGrd-Max HP%(23), GldArm-3defTpProc(25)
    Level 12: Build Momentum -- GssSynFr--Build%(A), RechRdx-I(25)
    Level 14: Titan Sweep -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(29), Erd-%Dam(31)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 18: Rend Armor -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(33), AchHee-ResDeb%(34)
    Level 20: Beta Decay -- AchHee-ResDeb%(A), HO:Enzym(34)
    Level 22: Super Speed -- WntGif-ResSlow(A)
    Level 24: Radiation Therapy -- SprScrStr-Acc/Dmg/Rchg(A), SprScrStr-Dmg/Rchg(34), SprScrStr-Rchg/+Crit(36), Prv-Heal/EndRdx(36), Prv-Heal(36)
    Level 26: Whirling Smash -- FrcFdb-Rechg%(A), Arm-Dmg(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(39), Arm-Dam%(39)
    Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/Rchg/EndRdx(39), Prv-Heal/EndRdx(40), Prv-Absorb%(40), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(42)
    Level 30: Kick -- Empty(A)
    Level 32: Arc of Destruction -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(42), SprCrtStr-Rchg/+50% Crit(42), SprScrStr-Acc/Dmg(43), SprScrStr-Dmg/EndRdx/Rchg(43), SprScrStr-Acc/Dmg/EndRdx/Rchg(43)
    Level 35: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45)
    Level 38: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def/EndRdx(46)
    Level 41: Moonbeam -- Apc-Dam%(A), Apc-Dmg/Rchg(46), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(48), CldSns-%Dam(50)
    Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
    Level 47: Meltdown -- RechRdx-I(A), RechRdx-I(50)
    Level 49: Shadow Meld -- LucoftheG-Def/Rchg+(A)
    Level 1: Critical Hit 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- UnbLea-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
    Level 1: Momentum 
    Level 49: Quick Form 
    Level 44: Speed Phase 
    Level 50: Musculature Radial Paragon 
    Level 50: Degenerative Radial Flawless Interface 
    Level 50: Barrier Core Epiphany 
    Level 50: Assault Core Embodiment 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 50: Portal Jockey 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  3. Another iteration of the build.  This one feels more tuned to late game, and may not play as well exemped. Need some more first hand experience to really judge it.

     

    Changes:

    • Dropped titan sweep. While I think essential early, once you get the Arc and Whirl, titan sweep's value drops tremendously. Its slow animation is so slow and the pay off doesn't feel great relative to the other options.
    • I wanted to keep S. Avalanche for the +def. I felt like defensive sweep was a good landing spot. Also allowed me to grab a 5th LotG recharge slot. Dont plan on actually using the power all that much.
    • Because I took Defensive Sweep, I feel like I had to drop Crushing Blow. Taking both T1s feels like a waste. I like C. Blow because of its faster-slow animation. 
    • The three Scrapper's Strike from C. Blow were moved to Arc—again to keep the +def. I don't know if this is the right move. It adds a lot of recharge to the power which could drop its +crit proc chance. Not sure where else to stick the three piece.
    • The slots I gained from dropping Titan Sweep were moved around to other powers. None of the slots new homes seem particularly vital, mostly QoL on some lesser powers and +recovery.

    Based on what I've read on other posts, the ideal chains are:

    • AoE: Arc -> Whirl -> repeat?
    • ST: Arc -> Rend -> Follow

    I hope I have the recharge to actually pull this off. I'll need to hit 50 on the new toon to actually test it. With the FF procs and Beta Decay, its hard for me to tell based on Mids. I'm sure those better versed in Mids-Fu could enlighten us.

     

    Still don't know how moonbeam fits in. Is it a dps gain in st? Is it just a utility power for runners in like a baf situation? Just an expensive mule?

     

    Let me know what yall think. I feel like the more I tweak this, the more questions I have. Excited to continue playing this toon and exploring the set combination.

     

    Spoiler

    This Hero build was built using Mids Reborn 3.0.5.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Radiation Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Defensive Sweep -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(5), SprAvl-Acc/Dmg/EndRdx/Rchg(5), LucoftheG-Def/Rchg+(7)
    Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9), StdPrt-ResDam/Def+(11)
    Level 2: Gamma Boost -- PrfShf-End%(A), PwrTrns-+Heal(50)
    Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(17)
    Level 6: Follow Through -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), FrcFdb-Rechg%(21)
    Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(23), Ksm-ToHit+(23), ShlWal-ResDam/Re TP(25)
    Level 10: Fallout Shelter -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(27), UnbGrd-Max HP%(27), GldArm-3defTpProc(29)
    Level 12: Build Momentum -- GssSynFr--Build%(A), RechRdx-I(29)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 16: Kick -- Empty(A)
    Level 18: Rend Armor -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(33), Hct-Dam%(33), AchHee-ResDeb%(33)
    Level 20: Beta Decay -- AchHee-ResDeb%(A), HO:Enzym(34)
    Level 22: Super Speed -- WntGif-ResSlow(A)
    Level 24: Radiation Therapy -- SprScrStr-Acc/Dmg/Rchg(A), SprScrStr-Dmg/Rchg(34), SprScrStr-Rchg/+Crit(34), Prv-Heal/EndRdx(36), Prv-Heal(36), ThfofEss-+End%(50)
    Level 26: Whirling Smash -- FrcFdb-Rechg%(A), Arm-Dmg(36), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39)
    Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/Rchg/EndRdx(39), Prv-Heal/EndRdx(39), Prv-Absorb%(40), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40)
    Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42)
    Level 32: Arc of Destruction -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(43), SprCrtStr-Rchg/+50% Crit(43), SprScrStr-Acc/Dmg(43), SprScrStr-Dmg/EndRdx/Rchg(45), SprScrStr-Acc/Dmg/EndRdx/Rchg(45)
    Level 35: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(45), RedFrt-Def/EndRdx(46)
    Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
    Level 41: Meltdown -- RechRdx-I(A), RechRdx-I(46)
    Level 44: Moonbeam -- Apc-Dam%(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(50)
    Level 47: Shadow Meld -- LucoftheG-Def/Rchg+(A)
    Level 49: Assault -- EndRdx-I(A)
    Level 1: Critical Hit 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- UnbLea-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
    Level 1: Momentum 
    Level 49: Quick Form 
    Level 44: Speed Phase 
    Level 50: Musculature Radial Paragon 
    Level 50: Degenerative Radial Flawless Interface 
    Level 50: Barrier Core Epiphany 
    Level 50: Assault Core Embodiment 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 50: Portal Jockey 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  4. Thinking about the build, I'd rather be at 40 def then use barrier to hit the soft cap rather than be in the strange place in between. It means I cant use ageless, but that seems like a fair trade. I wont have any ddr, but c'est la vie. The slots that were in kick were freed up to better round out other powers. Build with minor changes below. Let me know what you think.

     

    New Concerns:

    • Crushing blow feels strange as it is. No idea how much I'll need to use it. If I do need it, is it strong enough as it currently stands?
    • How much of an issue will end be?
    • How does Moonbeam fit into the chain? Is it only in between momentums?
    • Should I trade a FF proc or two for a dmg proc? If so, where?
    • Hows Arc slotted? Feels weird, but think it checks out. The lack of end reduction might bite me.


     

    Spoiler

    This Hero build was built using Mids Reborn 3.0.5.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Radiation Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Crushing Blow -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(3), SprScrStr-Acc/Dmg/EndRdx/Rchg(3), TchofDth-Dam%(5), GldStr-%Dam(50)
    Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(7), StdPrt-ResDam/Def+(9)
    Level 2: Titan Sweep -- FrcFdb-Rechg%(A), SprAvl-Acc/Dmg(9), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(13)
    Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19)
    Level 6: Follow Through -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), FrcFdb-Rechg%(23)
    Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(25), Ksm-ToHit+(25), ShlWal-ResDam/Re TP(27)
    Level 10: Fallout Shelter -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(29), UnbGrd-Max HP%(29), GldArm-3defTpProc(31)
    Level 12: Build Momentum -- GssSynFr--Build%(A), RechRdx-I(31)
    Level 14: Super Speed -- WntGif-ResSlow(A)
    Level 16: Gamma Boost -- PrfShf-End%(A)
    Level 18: Rend Armor -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(33), AchHee-ResDeb%(34)
    Level 20: Beta Decay -- AchHee-ResDeb%(A), HO:Enzym(34)
    Level 22: Kick -- Empty(A)
    Level 24: Radiation Therapy -- SprScrStr-Acc/Dmg/Rchg(A), SprScrStr-Dmg/Rchg(34), SprScrStr-Rchg/+Crit(36), Heal-I(36), ThfofEss-+End%(36)
    Level 26: Whirling Smash -- FrcFdb-Rechg%(A), Arm-Dmg(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(39), Arm-Dam%(39)
    Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/Rchg/EndRdx(39), Prv-Heal/EndRdx(40), Prv-Absorb%(40), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(42)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42)
    Level 32: Arc of Destruction -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(42), SprCrtStr-Rchg/+50% Crit(43), SprCrtStr-Acc/Dmg(43), HO:Nucle(43), Erd-%Dam(45)
    Level 35: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46)
    Level 38: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(46), RedFrt-Def/EndRdx(46)
    Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
    Level 44: Moonbeam -- Apc-Dam%(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50)
    Level 47: Meltdown -- RechRdx-I(A)
    Level 49: Shadow Meld -- LucoftheG-Def/Rchg+(A)
    Level 1: Critical Hit 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- UnbLea-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
    Level 1: Momentum 
    Level 49: Quick Form 
    Level 44: Speed Phase 
    Level 50: Musculature Radial Paragon 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 50: Portal Jockey 
    Level 50: Degenerative Radial Flawless Interface 
    Level 50: Barrier Core Epiphany 
    Level 50: Assault Core Embodiment 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    • Thumbs Up 1
  5. Below is my first crack at the build. I played a TW brute a few years ago, enjoyed the experience but shelved it for newer, shinier toys. Decided to try out the set again since it was tweaked a little while ago. I have no idea how this will play at higher levels. I feel like it could be alright, but I am certain it has room for improvement.

    Did I mess up anything spectacularly? Any tweaks, small or big, I should make? Appreciate any positive critiques.

     

    What I'm most unsure of:
    Think I struggled in particular with def versus other needs with the build. Do I benefit from that many FF procs? Will I struggle with end until ageless?

    Thanks in advance.

     

    Spoiler

    This Hero build was built using Mids Reborn 3.0.5.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Radiation Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Crushing Blow -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(3), SprScrStr-Acc/Dmg/EndRdx/Rchg(3), TchofDth-Dam%(5)
    Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(7), GldArm-3defTpProc(9)
    Level 2: Titan Sweep -- FrcFdb-Rechg%(A), SprAvl-Acc/Dmg(9), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(13)
    Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19)
    Level 6: Follow Through -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), FrcFdb-Rechg%(23)
    Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25), Rct-ResDam%(25), ShlWal-ResDam/Re TP(27)
    Level 10: Fallout Shelter -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(29), UnbGrd-Max HP%(29), StdPrt-ResDam/Def+(50)
    Level 12: Build Momentum -- GssSynFr--Build%(A), RechRdx-I(31)
    Level 14: Super Speed -- WntGif-ResSlow(A)
    Level 16: Gamma Boost -- PrfShf-End%(A)
    Level 18: Rend Armor -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(33), Hct-Dam%(33), AchHee-ResDeb%(33)
    Level 20: Beta Decay -- AchHee-ResDeb%(A)
    Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Knock%(34), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/EndRdx/Rchg(34)
    Level 24: Radiation Therapy -- SprScrStr-Acc/Dmg/Rchg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Rchg/+Crit(36), Heal-I(36)
    Level 26: Whirling Smash -- FrcFdb-Rechg%(A), Arm-Dmg(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(39), Arm-Dam%(39)
    Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/Rchg/EndRdx(39), Prv-Heal/EndRdx(40), Prv-Absorb%(40), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(48)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42)
    Level 32: Arc of Destruction -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(42), SprCrtStr-Rchg/+50% Crit(43), SprCrtStr-Acc/Dmg(43), Dmg-I(43), Erd-%Dam(45)
    Level 35: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46)
    Level 38: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(46), RedFrt-Def/EndRdx(46)
    Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
    Level 44: Moonbeam -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50)
    Level 47: Meltdown -- RechRdx-I(A)
    Level 49: Shadow Meld -- LucoftheG-Def/Rchg+(A)
    Level 1: Critical Hit 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- UnbLea-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
    Level 1: Momentum 
    Level 49: Quick Form 
    Level 44: Speed Phase 
    Level 50: Musculature Radial Paragon 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 50: Portal Jockey 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    		|A88DD63|
    		|-------------------------------------------------------------------|

     

  6. Enjoying this combo more as I go on. Lv 40 now, and having a blast.

     

    I took a look at the Kin/Rad thread thats currently nearby on the forum. I was able to steal a few ideas, but couldn't really proc it out to the same degree. I don't think Thermal, or really any powerset, can leverage procs as well as Kin. I did sprinkle them in where I could.

     

    Moon, I get what you're saying about an over emphasis on survivability, especially on toons that are more support focused. I just dont want to melt any time I am slightly caught out, which has happened a few times.

     

    Below is a slightly modified version of the build. Still welcome to any positive criticism. Let me know what improvements you think can be made, major or minor.
     

    Spoiler

    This Hero build was built using Mids Reborn 3.0.5.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Defender
    Primary Power Set: Thermal Radiation
    Secondary Power Set: Radiation Blast
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Thermal Shield -- StdPrt-ResDam/Def+(A), TtnCtn-EndRdx(3), TtnCtn-ResDam/EndRdx(3), TtnCtn-ResDam/Rchg(5), TtnCtn-ResDam/EndRdx/Rchg(5)
    Level 1: Neutrino Bolt -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Rchg/Heal%(7), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(11)
    Level 2: Cauterize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(13), Prv-Heal(13), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(17)
    Level 4: Irradiate -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-Acc/Dmg/Rchg(21), Obl-Dmg/Rchg(23), Obl-%Dam(23)
    Level 6: Plasma Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam(25)
    Level 8: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(27), RedFrt-Def/EndRdx/Rchg(27), RedFrt-Def(29), RedFrt-EndRdx(29), LucoftheG-Def/Rchg+(31)
    Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 12: Thaw -- GldArm-3defTpProc(A)
    Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(33)
    Level 16: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(34), StnoftheM-Dmg/EndRdx(34), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dmg/ActRdx/Rchg(36), Apc-Dam%(36)
    Level 18: Forge -- HO:Membr(A)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(36)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37)
    Level 26: Heat Exhaustion -- RechRdx-I(A)
    Level 28: Cosmic Burst -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(37), SprVglAss-Acc/Dmg/EndRdx/Rchg(37), TchofLadG-%Dam(39), ShlBrk-%Dam(39), GldJvl-Dam%(39)
    Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(40), RedFrt-EndRdx(42), LucoftheG-Def/Rchg+(42)
    Level 32: Melt Armor -- RechRdx-I(A), RechRdx-I(42), AchHee-ResDeb%(43)
    Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(43), ShlWal-ResDam/Re TP(43), Rct-ResDam%(45), Ksm-ToHit+(45)
    Level 38: Atomic Blast -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46), Arm-Dam%(46), FuroftheG-ResDeb%(48)
    Level 41: Neutron Bomb -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(48), SprVglAss-Rchg/+Absorb(48), PstBls-Dam%(50), Bmbdmt-+FireDmg(50), Ann-ResDeb%(50)
    Level 44: Super Speed -- BlsoftheZ-ResKB(A)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Vigilance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(11)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(17), Mrc-Rcvry+(19)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19)
    Level 49: Quick Form 
    Level 44: Speed Phase 
    Level 50: Pyronic Core Final Judgement 
    Level 50: Degenerative Radial Flawless Interface 
    Level 50: Polar Lights Radial Superior Ally 
    Level 50: Barrier Core Epiphany 
    Level 50: Support Core Embodiment 
    Level 50: Agility Radial Paragon 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 50: Freedom Phalanx Reserve 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    • Thumbs Down 1
  7. I've played a number of damage focused characters, but this is my first Defender. Feel a bit lost on the slotting. I found a few other builds that I synthesized together to get what I have. Any help, especially power choices and slotting, would be appreciated.

     

    Why I chose Thermal/: I like that thermal is a generalist. The res shields seem like theyd be more beneficial than the def shields in other sets. Melt armor seems like the most important power in the set, but it comes late and has a long recharge. I really want to leverage as much -res in the build through procs and recharge, while hopefully staying alive.

     

    Why I chose /Rad: I'm not a fan of fire. It is mechanically strong, but it doesnt do anything for me. I have an Ice blaster thats fun, but I want to try something new. I've tried water on a corruptor, but didn't dig it. I felt like the two choices left to me were Dark and Rad. I like the -def packed into rad for procs. I also read that rad in general is a good set for procs. No idea if thermal is in a strong enough place to be able to make the sacrifices necessary for more procs. Hopefully you all can help in that department.

     

    Questions on power choices:

    • I like the res shields, but do they need to be slotted as much as I have them?
    • Do cauterize and warmth both have a place in lv 35+ gameplay?
    • I'm not usually a fan of rune of protection, but is it the best fit for this combo?
    • Right now I have S/L/E def caps, should I finagle the build to instead cap ranged? Whats the best way of doing that?

     

    Build below:

    Spoiler

    This Hero build was built using Mids Reborn 3.0.5.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Defender
    Primary Power Set: Thermal Radiation
    Secondary Power Set: Radiation Blast
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Thermal Shield -- StdPrt-ResDam/Def+(A), TtnCtn-EndRdx(3), TtnCtn-ResDam/EndRdx(3), TtnCtn-ResDam/Rchg(5), TtnCtn-ResDam/EndRdx/Rchg(5)
    Level 1: Neutrino Bolt -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(7), SprVglAss-Acc/Dmg/EndRdx/Rchg(7), SprVglAss-Dmg/Rchg(9)
    Level 2: Cauterize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(9), Prv-Heal(11), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(13)
    Level 4: Irradiate -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(17), Obl-Acc/Dmg/Rchg(19), Obl-Dmg/Rchg(19), Obl-%Dam(21)
    Level 6: Plasma Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(21), RctArm-ResDam(23)
    Level 8: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(27), LucoftheG-Def/Rchg+(27)
    Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 12: Thaw -- GldArm-3defTpProc(A)
    Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(31)
    Level 16: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(33), StnoftheM-Dmg/EndRdx(33), StnoftheM-Dmg/EndRdx/Rchg(33), StnoftheM-Dmg/ActRdx/Rchg(34), Apc-Dam%(34)
    Level 18: Forge -- EndRdx-I(A)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(36)
    Level 26: Heat Exhaustion -- RechRdx-I(A)
    Level 28: Cosmic Burst -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(36), SprDfnBst-Dmg/EndRdx/Rchg(37), SprDfnBst-Acc/Dmg/EndRdx(37), SprDfnBst-Acc/Dmg/EndRdx/Rchg(37), SprDfnBst-Rchg/Heal%(39)
    Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40), RedFrt-EndRdx(40), LucoftheG-Def/Rchg+(40)
    Level 32: Melt Armor -- RechRdx-I(A), RechRdx-I(42), AchHee-ResDeb%(42)
    Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(42), Rct-Def/EndRdx(43), ShlWal-ResDam/Re TP(43), Rct-ResDam%(43), Ksm-ToHit+(45)
    Level 38: Atomic Blast -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(46), Arm-Dam%(46), FuroftheG-ResDeb%(46)
    Level 41: Neutron Bomb -- Rgn-Knock%(A), Ann-ResDeb%(48), SprFrzBls-Rchg/ImmobProc(48), Bmbdmt-+FireDmg(48)
    Level 44: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(50)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Vigilance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(50)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15), Mrc-Rcvry+(15)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17)
    Level 49: Quick Form 
    Level 44: Speed Phase 
    Level 50: Agility Radial Paragon 
    Level 50: Pyronic Core Final Judgement 
    Level 50: Degenerative Radial Flawless Interface 
    Level 50: Polar Lights Radial Superior Ally 
    Level 50: Barrier Core Epiphany 
    Level 50: Support Core Embodiment 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 50: Freedom Phalanx Reserve 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  8. Since i27, my Sav/SD has been collecting dust. Kinda want to dust it off, but I think it needs a new build after the hemo nerf. I misplaced my previous build, but I threw this one together. Any improvements you think can be made? ST might be lacking without the old hemo, but AoE should still be gnarly. 

     

    Spoiler

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Stalker
    Primary Power Set: Savage Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Maiming Slash -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(11), SprAssMar-Acc/Dmg/Rchg(11), SprAssMar-Dmg/EndRdx/Rchg(13), SprAssMar-Acc/Dmg/EndRdx/Rchg(15), SprAssMar-Rchg/Rchg Build Up(17)
    Level 1: Hide -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(42), Ksm-ToHit+(46)
    Level 2: Deflection -- GldArm-ResDam(A), GldArm-3defTpProc(3), LucoftheG-Def/EndRdx(3), LucoftheG-Def(5), LucoftheG-Def/Rchg+(5)
    Level 4: Battle Agility -- RedFrt-Def(A), RedFrt-EndRdx/Rchg(15), RedFrt-EndRdx(23), RedFrt-Def/EndRdx(37), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def/Rchg(40)
    Level 6: Assassin's Frenzy -- SprStlGl-Acc/Dmg(A), SprStlGl-Rchg/Hide%(7), Hct-Dmg/EndRdx(7), Hct-Dam%(9), GldStr-%Dam(9), TchofDth-Dam%(17)
    Level 8: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(34)
    Level 10: Savage Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46)
    Level 12: True Grit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(29), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(42)
    Level 14: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(23)
    Level 16: Active Defense -- RechRdx-I(A)
    Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(21), Obl-%Dam(21)
    Level 20: Against All Odds -- EndRdx-I(A)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(37), StdPrt-ResDam/Def+(43)
    Level 26: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31)
    Level 28: Grant Cover -- ShlWal-ResDam/Re TP(A)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36)
    Level 32: Savage Leap -- Arm-Dmg(A), Arm-Dam%(33), Obl-%Dam(33), ScrDrv-Dam%(33), Erd-%Dam(34), FuroftheG-ResDeb%(34)
    Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-Dmg/Rchg(43), Obl-%Dam(50)
    Level 38: Zapp -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40), Dcm-Build%(48)
    Level 41: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(47), Rgn-Acc/Rchg(47), Rgn-Dmg/EndRdx(48), Rgn-Knock%(48)
    Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Super Speed -- WntGif-ResSlow(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(27)
    Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(42)
    Level 1: Blood Frenzy 
    Level 49: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Musculature Core Paragon 
    Level 50: Pyronic Core Final Judgement 
    Level 50: Banished Pantheon Radial Superior Ally 
    Level 50: Ageless Core Epiphany 
    Level 1: Assassination 
    Level 50: Preemptive Radial Flawless Interface 
    Level 50: Assault Core Embodiment 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 50: Freedom Phalanx Reserve 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  9. I hit 50 a few days ago. Chipping away at incarnate content now. Been a lot of fun seeing big numbers pop on nearly every attack. I modified my build somewhat. Some changes that I made:

    • Have the build up proc solo in a t1. If I remember correctly the proc will only fire on a map after you've used the power so I have to remember to throw a meaningless punch at someone once in awhile.
    • Moved kinetic combat to Bone Smasher. Its in the rotation, I don't know if it should be. Its def the weakest attack in the chain. I want the +def from the IOs, and I need a filler in between ET's fast recharges. Feels like an imperfect solution, but the only one I can come up with. 
    • Trimmed my end IOs. Particle shielding fixes most of the issues. I still slowly trickle down, but like one blue every 3-4 minutes sustains me in protracted fights if the team lacks any kind of end boosts like ageless, Kin, elec, etc.

    The build feels pretty good, but I think it can get tighter. Just not sure how to do that at this moment. Some issues I still have:

    • I really slotted for +def IOs to hit s/l def caps. I generally feel beefy, but every know and then I'm reminded of my shortcomings. Hard. Rad doesnt have any ddr, so it gets stripped away pretty easily. Dunno if that means I should peel back the focus on def. Or find DDR. Only way I can think of ddr is through Ageless.
    • I'm split on the best destiny choice. My first inclination was barrier, but the ageless ddr would be nice. I'm not sure how much more the build would benefit from recharge. Not that it is ever bad to have more. Im thinking of the opportunity cost.
    • This melts bosses and lts, but only one at a time. The aoe still feels lacking. Part of that is just being a stalker, but I think it can be improved from where its at. Ground Zero is on a long cooldown. I'm wondering if it would be better to go Mu for epics for Ball Lightning. I'd lose a LotG slot and the pre-alpha button of shadow meld. I'd probably cut ground zero for ball lightning in that case for slots. Having an every spawn aoe attack to go with power crash would be good.
      • The other solution is to proc RT and GZ more than I currently have. I'd have to rework most of my attack slots to make that work as I'd lose a chunk of def.
    • Do I have enough Procs? Feels like I do. Its always a fine balance, and one I'm unsure if I hit the target. 

    Below is my chain for most fights. Its long, but I think that actually helps the hide proc. I get TF to crit nearly every time which helps me squeeze in two fast ETs. FLEX is usually bone smasher, but I also put BU if its ready or particle shielding if its been awhile. 

     

    BU -> TF -> ET -> FLEX -> MB -> ET -> AS -> TF

     

    Let me know if you have any thoughts. I'm always looking to improve the build!

     

    Spoiler

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Energy Melee
    Secondary Power Set: Radiation Armor
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Energy Punch -- SprAssMar-Rchg/Rchg Build Up(A)
    Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(3), Rct-ResDam%(3), Ksm-ToHit+(5)
    Level 2: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(7), GldArm-3defTpProc(9)
    Level 4: Gamma Boost -- PrfShf-End%(A), PwrTrns-+Heal(11)
    Level 6: Assassin's Strike -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(13), SprStlGl-Acc/Dmg/Rchg(13), GldStr-%Dam(15), TchofDth-Dam%(15), Hct-Dam%(17)
    Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(17)
    Level 10: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Max HP%(19), UnbGrd-ResDam/EndRdx/Rchg(21)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21)
    Level 14: Bone Smasher -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/EndRdx/Rchg(23), KntCmb-Dmg/Rchg(25), GldStr-%Dam(25), TchofDth-Dam%(27)
    Level 16: Fallout Shelter -- StdPrt-ResDam/Def+(A), HO:Ribo(27)
    Level 18: Power Crash -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(29), Arm-Dmg/Rchg(29), Arm-Dmg/EndRdx(31), Arm-Dam%(31), FuroftheG-ResDeb%(31)
    Level 20: Radiation Therapy -- SprStlGl-Dmg/Rchg(A), SprStlGl-Dmg/EndRdx/Rchg(33), SprStlGl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33), ScrDrv-Dam%(34), Erd-%Dam(34)
    Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), TchofDth-Dam%(37)
    Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(39)
    Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Rchg/ResDam(40)
    Level 32: Energy Transfer -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Acc/Rchg(43), TchofDth-Dam%(43)
    Level 35: Ground Zero -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), Erd-%Dam(50)
    Level 38: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(46), RedFrt-Def/EndRdx(46)
    Level 41: Moonbeam -- Apc-Acc/Rchg(A), Apc-Dmg(46), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(48), CldSns-%Dam(50)
    Level 44: Super Speed -- WntGif-ResSlow(A)
    Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
    Level 49: Shadow Meld -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
    Level 49: Quick Form 
    Level 1: Energy Focus 
    Level 50: Ion Core Final Judgement 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Banished Pantheon Core Superior Ally 
    Level 50: Assault Core Embodiment 
    Level 50: Barrier Core Epiphany 
    Level 50: Musculature Core Paragon 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 50: Freedom Phalanx Reserve 
    Level 1: Assassination 
    ------------

    
    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  10. Hi all,

    Looking forward to starting another Stalker, this time an EM/Rad. I've seen a few in the wild recently. They all seemed to kick some butt. Below is my build. I've added some thoughts I had along the way. Have yet to start it, just in the planning phase now. With all the purples, this is an endgame build—something to work toward. 

     

    I have been interested in EM since the patch dropped. Had to decide what AT to roll it on. It was between a stalker and scrapper for the crits. I just finished a scrapper, figured a tiny bit of variety would help.

     

    I mulled over the secondary for a little while. Thought EM might benefit from more AOE, which narrowed my secondary choices down to Shield, Bio, and Rad. Shield I've done several times. I like it, but I want something different. Bio I think is better on other ATs so I'd save it's freshness for another toon. Nin was also in the running, but it lacked the AOE of the other three. EA is good on everything, but for whatever reason having a matching primary and secondary is a no-no for me. Maybe it feels too obvious?

     

    For epic pools, Soul for shadow meld is almost too good to pass up on a res or mixed armor. Not sure what the second place choice would be. Maybe Body?

     

    The /rad I mostly copy and pasted from another stalker I began but never finished. I received help from this board on that end. For the EM/ half I was building it from scratch. I imagine my ST chain looking something like:

    Build Up -> Total Focus -> AS -> Energy Transfer -> Moonbeam -> ?

     

    Not sure where my recharge will leave the chain. Dunno when I can loop it back to the start. Barrage could be peppered in, but right now its just a mule.

    I hope for AOE a focused Power Crash, Radiation Therapy, Ground Zero, and Judgement will do me.

     

    Please, if you see an improvement, big or small, that could be made let me know. Thanks, everyone. 

     

    Spoiler

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Energy Melee
    Secondary Power Set: Radiation Armor
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Barrage -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(50)
    Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(5), Ksm-ToHit+(7), Rct-ResDam%(7)
    Level 2: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(11), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(13)
    Level 4: Gamma Boost -- PrfShf-End%(A), PwrTrns-EndMod(17), PwrTrns-+Heal(17)
    Level 6: Assassin's Strike -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(19), SprStlGl-Acc/Dmg/Rchg(19), Mk'Bit-Dam%(21), TchofDth-Dam%(21), Hct-Dam%(23)
    Level 8: Build Up -- GssSynFr--Build%(A), RctRtc-Pcptn(23), RctRtc-ToHit/Rchg(25)
    Level 10: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(27)
    Level 12: Super Speed -- WntGif-ResSlow(A)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
    Level 16: Fallout Shelter -- HO:Ribo(A)
    Level 18: Power Crash -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(29), Arm-Dmg/Rchg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(31), FuroftheG-ResDeb%(33)
    Level 20: Radiation Therapy -- SprStlGl-Dmg/Rchg(A), SprStlGl-Dmg/EndRdx/Rchg(33), SprStlGl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(34), ScrDrv-Dam%(34), Erd-%Dam(34)
    Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), TchofDth-Dam%(37)
    Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(40)
    Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Rchg/ResDam(42)
    Level 32: Energy Transfer -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Dmg/EndRdx(43), Hct-Acc/Rchg(43), TchofDth-Dam%(43)
    Level 35: Ground Zero -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46)
    Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)
    Level 41: Moonbeam -- Apc-Acc/Rchg(A), Apc-Dmg(46), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(48), CldSns-%Dam(50)
    Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A)
    Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
    Level 49: Assault -- EndRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
    Level 49: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Musculature Core Paragon 
    Level 50: Ion Core Final Judgement 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Banished Pantheon Core Superior Ally 
    Level 50: Assault Core Embodiment 
    Level 50: Barrier Core Epiphany 
    Level 1: Assassination 
    Level 1: Energy Focus 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  11. Thanks again for your input Croax. 

     

    It's been awhile since I used Shadow Meld. For some reason I thought it had a duration of 30 secs and was therefore more foundational to a build. Now that I actually checked the power, you're right. My build wouldn't function at all lol.

     

    Thanks for sharing your build. I'll likely steal most of it. 

    I'm excited to see how it performs!

  12. Hey Paragon, 

    I'm building yet another stalker. Can't seem to get enough of them. I really wanted to try something with /rad. Heard good things about it. Couldn't quite decide which primary. I'd already done Sav, Psi, and StJ. Eventually I settled on Elec. Liking it so far, but I'm a little wary that it leans too heavily in favor of AOE and doesn't have a reliable ST chain. Anyone with experience with Elec or Rad, please chime in! They both seem like oddball sets, so I'm not super confident I nailed the slotting on my first try. Thanks ahead of time, everyone.

     

    I'd appreciate any constructive criticism about general or specifics. What I'm specifically unsure of:

    • Is this a good pairing?
    • Do I have too many AoEs, especially for the rad abilities? I've read that Ground Zero and Radiation Therapy can be great PBAoEs. Did I proc them out correctly? Are they even necessary since I have an AoE heavy primary?
    • Is Particle Shielding underslotted?
    • What does my ST rotation look like?
    • How are my res/def numbers? Should I move things around to increase them a bit? If so, how?
    • Is my accuracy good enough? I was mulling over losing a travel power for tactics. Dunno if thats necessary.
    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Radiation Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Havoc Punch -- SprAssMar-Acc/Dmg:50(A), SprAssMar-Dmg/Rchg:50(3), SprAssMar-Dmg/EndRdx/Rchg:50(3), SprAssMar-Acc/Dmg/Rchg:50(5), SprAssMar-Acc/Dmg/EndRdx/Rchg:50(5), SprAssMar-Rchg/Rchg Build Up:50(7)
    Level 1: Hide -- LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(7), ShlWal-ResDam/Re TP:50(9), Ksm-ToHit+:30(9)
    Level 2: Alpha Barrier -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-EndRdx/Rchg:50(11), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(13), UnbGrd-Max HP%:50(15)
    Level 4: Gamma Boost -- Prv-Absorb%:50(A), Empty(19)
    Level 6: Assassin's Shock -- SprStlGl-Rchg/Hide%:50(A), Hct-Dmg:50(19), Hct-Dam%:50(21), Hct-Acc/Dmg/Rchg:50(21), GldStr-%Dam:50(23), TchofDth-Dam%:40(23)
    Level 8: Build Up -- GssSynFr--Build%:50(A), GssSynFr--ToHit/Rchg:50(25)
    Level 10: Fallout Shelter -- ResDam-I:50(A)
    Level 12: Proton Armor -- TtnCtn-ResDam:50(A), TtnCtn-ResDam/EndRdx:50(25), TtnCtn-ResDam/Rchg:50(27), TtnCtn-ResDam/EndRdx/Rchg:50(27), TtnCtn-EndRdx:50(29)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
    Level 16: Super Jump -- BlsoftheZ-ResKB:50(A)
    Level 18: Chain Induction -- Hct-Dmg/Rchg:50(A), Hct-Dmg/EndRdx:50(29), Mk'Bit-Acc/Dmg:50(31), Mk'Bit-Dam%:50(31), GldStr-%Dam:50(31), TchofDth-Dam%:40(33)
    Level 20: Radiation Therapy -- TchoftheN-Acc/EndRdx/Rchg:50(A), TchoftheN-Acc/Heal:50(33), TchoftheN-%Dam:50(33), Obl-%Dam:50(34), Erd-%Dam:30(34), ScrDrv-Dam%:50(34)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36)
    Level 24: Boxing -- Empty(A)
    Level 26: Thunder Strike -- SprStlGl-Acc/Dmg:50(A), SprStlGl-Dmg/Rchg:50(36), SprStlGl-Acc/Dmg/Rchg:50(36), SprStlGl-Dmg/EndRdx/Rchg:50(37), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(37), FuroftheG-ResDeb%:50(37)
    Level 28: Particle Shielding -- Prv-Heal:50(A), Prv-Heal/Rchg:50(39)
    Level 30: Tough -- TtnCtn-ResDam/Rchg:50(A), TtnCtn-ResDam/EndRdx/Rchg:50(39), TtnCtn-ResDam:50(39), TtnCtn-ResDam/EndRdx:50(40)
    Level 32: Lightning Rod -- Arm-Dmg:50(A), Arm-Dmg/EndRdx:50(40), Arm-Acc/Dmg/Rchg:50(40), Arm-Dmg/Rchg:50(42), Arm-Dam%:50(42), Obl-%Dam:50(42)
    Level 35: Shadow Meld -- LucoftheG-Def/Rchg+:50(A), RechRdx-I:50(43)
    Level 38: Moonbeam -- Apc-Dmg:50(A), Apc-Dmg/EndRdx:50(43), Apc-Acc/Dmg/Rchg:50(43), Apc-Dam%:50(45), StnoftheM-Dam%:50(45), CldSns-%Dam:30(45)
    Level 41: Weave -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def:50(46), RedFrt-Def/EndRdx:50(46)
    Level 44: Ground Zero -- Erd-%Dam:30(A), Obl-%Dam:50(46), ScrDrv-Dam%:50(48), TchofLadG-%Dam:50(48), AchHee-ResDeb%:20(48), ShlBrk-%Dam:30(50)
    Level 47: Maneuvers -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def:50(50), RedFrt-Def/EndRdx:50(50)
    Level 49: Meltdown -- ImpArm-ResPsi:40(A)
    Level 1: Assassination 
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(15), NmnCnv-Regen/Rcvry+:50(17)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
    Level 44: Quick Form 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 0: Freedom Phalanx Reserve 
    ------------
    ------------
    Set Bonus Totals:

    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 6.56% Defense(Smashing)
    • 6.56% Defense(Lethal)
    • 2.5% Defense(Fire)
    • 2.5% Defense(Cold)
    • 5.63% Defense(Melee)
    • 5% Defense(AoE)
    • 54% Enhancement(Accuracy)
    • 67.5% Enhancement(RechargeTime)
    • 2.5% Enhancement(Max EnduranceDiscount)
    • 15% SpeedFlying
    • GrantPower Preventive Medicine (10 % chance, if Scourge)
    • 185.2 HP (15.38%) HitPoints
    • 15% JumpHeight
    • 15% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 65%
    • MezResist(Held) 65%
    • MezResist(Immobilized) 65%
    • MezResist(Sleep) 65%
    • MezResist(Stunned) 65%
    • MezResist(Terrorized) 65%
    • 16% (0.27 End/sec) Recovery
    • 26% (1.3 HP/sec) Regeneration
    • 19.25% Resistance(Smashing)
    • 19.25% Resistance(Lethal)
    • 25.25% Resistance(Fire)
    • 25.25% Resistance(Cold)
    • 13.25% Resistance(Energy)
    • 13.25% Resistance(Negative)
    • 13.25% Resistance(Toxic)
    • 19.25% Resistance(Psionic)
    • 15% SpeedRunning

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
    		|-------------------------------------------------------------------|
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    		|78DABD944B4F13511886CFB453B0A5E5229616694140DAD296691B5DA8D1A011345|
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    		|FFD7F9F7F8F5F691C|
    		|-------------------------------------------------------------------|

     

  13. Thanks, Croax. This was exactly the kind of feedback I was hoping for.

     

    I hadn't really considered my attack chain before. I figured I could drop it easily enough. But maybe not. I hadn't considered the -res proc at all. While leveling, I am using Sweeping Cross. However, it feels a little slow and it does not land particularly hard--especially as a crit finisher. The exception to this is when I happen to nab more than one target. For me, That feels more like luck than good positioning.

     

    I see your point about the really smooth chain maxing Focus Stacks and having a follow up crit. I guess I tried to out-think the game trying to find a non obvious answer to "good" damage when an easier option was staring me in the face.

     

    Playing a little more with energize, end really hasnt been an issue in recent levels. Body probably isnt necessary, especially with accolades in play. Mu feels like the way to go. I was kinda avoiding it because thats what I have on another toon. But if it works, it works. So I slotted Zapp out. Will use it as a finisher in place of CU when possible. I think the added damage is worth the loss in crit chance for AS. Haven't crunched numbers at all. I could be completely wrong. I forsee Ball Lightning more as crowd control-with the Ragnarok proc-and as a build up reset. 

     

    Below is the revised build. Still not to 50, but plan to test it out soonish. Likely won't be able to get all of the purple IOs right away, but they'll come. Let me know if you see any areas that can be improved. Thanks again!

     

    Spoiler

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Stalker
    Primary Power Set: Street Justice
    Secondary Power Set: Energy Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Heavy Blow -- SprAssMar-Rchg/Rchg Build Up:50(A), SprAssMar-Acc/Dmg:50(3), SprAssMar-Dmg/Rchg:50(3), SprAssMar-Acc/Dmg/Rchg:50(5), SprAssMar-Dmg/EndRdx/Rchg:50(5), SprAssMar-Acc/Dmg/EndRdx/Rchg:50(7)
    Level 1: Hide -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(7), ShlWal-ResDam/Re TP:50(9), Rct-ResDam%:50(9)
    Level 2: Kinetic Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(11), LucoftheG-Def/EndRdx:50(11), LucoftheG-Def/EndRdx/Rchg:50(13), LucoftheG-Def/Rchg:50(13)
    Level 4: Sweeping Cross -- FuroftheG-ResDeb%:50(A), Arm-Dmg:50(17), Arm-Acc/Dmg/Rchg:50(19), Arm-Dmg/EndRdx:50(19), Arm-Dam%:50(21), Arm-Dmg/Rchg:50(21)
    Level 6: Assassin's Strike -- SprStlGl-Rchg/Hide%:50(A), Hct-Dmg:50(23), Hct-Dmg/EndRdx:50(23), Hct-Acc/Dmg/Rchg:50(25), Hct-Dmg/Rchg:50(25), Hct-Dam%:50(27)
    Level 8: Power Shield -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def:50(27), RedFrt-Def/EndRdx:50(29), RedFrt-EndRdx:50(29), RedFrt-Def/Rchg:50(31), RedFrt-Def/EndRdx/Rchg:50(31)
    Level 10: Entropy Shield -- EndRdx-I:50(A)
    Level 12: Build Up -- GssSynFr--Build%:50(A)
    Level 14: Super Speed -- BlsoftheZ-ResKB:50(A)
    Level 16: Kinetic Dampening -- StdPrt-ResKB:30(A), GldArm-3defTpProc:50(31), UnbGrd-Max HP%:50(33)
    Level 18: Spinning Strike -- SprStlGl-Acc/Dmg:50(A), SprStlGl-Dmg/Rchg:50(33), SprStlGl-Acc/Dmg/Rchg:50(33), SprStlGl-Dmg/EndRdx/Rchg:50(34), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(34), Ann-ResDeb%:50(34)
    Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36)
    Level 22: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Shin Breaker -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/EndRdx:50(36), CrsImp-Acc/Dmg/EndRdx:50(36), TchofDth-Dam%:40(37), GldStr-%Dam:50(37), AchHee-ResDeb%:20(37)
    Level 28: Energy Drain -- RechRdx-I:50(A)
    Level 30: Tough -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:30(39), RctArm-ResDam/EndRdx/Rchg:40(50)
    Level 32: Crushing Uppercut -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(39), SprBlsCol-Acc/Dmg/EndRdx:50(39), GldStr-%Dam:50(40), TchofDth-Dam%:40(40), UnbCns-Dam%:50(40)
    Level 35: Energize -- Prv-Absorb%:50(A), Prv-Heal:50(42), Prv-Heal/EndRdx:50(42), Prv-EndRdx/Rchg:50(42), Prv-Heal/Rchg:50(43), Prv-Heal/Rchg/EndRdx:50(43)
    Level 38: Maneuvers -- RedFrt-Def/EndRdx:50(A), RedFrt-Def:50(43), RedFrt-Def/EndRdx/Rchg:50(45)
    Level 41: Zapp -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(45), StnoftheM-Dmg/EndRdx/Rchg:50(45), StnoftheM-Dam%:50(46), StnoftheM-Dmg/ActRdx/Rchg:50(46), Apc-Dam%:50(46)
    Level 44: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(48), LucoftheG-Def:50(48)
    Level 47: Ball Lightning -- Rgn-Knock%:50(A), Dtn-Acc/Dmg:50(48), Dtn-Dmg/EndRdx:50(50), Dtn-Acc/Dmg/EndRdx:50(50)
    Level 49: Tactics -- ToHit-I:50(A)
    Level 1: Assassination 
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(15), NmnCnv-Regen/Rcvry+:50(15)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(17)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    Level 0: Marshal 
    Level 0: High Pain Threshold 
    Level 0: Invader 
    Level 0: Born In Battle 
    Level 50: Musculature Core Paragon 
    Level 50: Pyronic Core Final Judgement 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Ageless Radial Epiphany 
    Level 50: Assault Core Embodiment 
    Level 41: Quick Form 
    ------------
    ------------
    Set Bonus Totals:

    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 5.5% Defense(Melee)
    • 8% Defense(Smashing)
    • 8% Defense(Lethal)
    • 5.5% Defense(Fire)
    • 5.5% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 6.13% Defense(Ranged)
    • 8% Defense(AoE)
    • 3.75% Enhancement(Max EnduranceDiscount)
    • 98.75% Enhancement(RechargeTime)
    • 69% Enhancement(Accuracy)
    • 7.5% SpeedFlying
    • GrantPower Preventive Medicine (10 % chance, if Scourge)
    • 153.6 HP (12.76%) HitPoints
    • 7.5% JumpHeight
    • 7.5% SpeedJumping
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 55%
    • MezResist(Held) 55%
    • MezResist(Immobilized) 55%
    • MezResist(Sleep) 55%
    • MezResist(Stunned) 55%
    • MezResist(Terrorized) 55%
    • MezResist(Teleport) 100% (20 % chance)
    • 16% (0.27 End/sec) Recovery
    • 32% (1.61 HP/sec) Regeneration
    • 15% ResEffect(SpeedFlying)
    • 15% ResEffect(RechargeTime)
    • 15% ResEffect(SpeedRunning)
    • 21.5% Resistance(Smashing)
    • 26% Resistance(Fire)
    • 26% Resistance(Cold)
    • 9.5% Resistance(Energy)
    • 9.5% Resistance(Negative)
    • 8% Resistance(Toxic)
    • 8% Resistance(Psionic)
    • 21.5% Resistance(Lethal)
    • 7.5% SpeedRunning

     

  14. Hi folks,

    I've made a few other stalkers, but this is my first soirée with either Street Justice or Energy Armor. These forums have been a good resource to point me in the right direction. I again put my faith in you. Below is the build I've put together.

     

    I've found a few other StJ/EA builds on here that I used as a framework. However, the builds that I found had defenses that seemed excessively high, like in the 60+ region. If there was a reason for that, please let me know why Energy should build for def way above the cap. If there isn't a reason other than a cascade buffer, I figured I'd try to reallocate resources to boost damage where I could.

     

    I'm only in the mid 30s on the toon currently, but marching to 50. I'm not married to anything in the build. One point I'm unsure of is which epic pool to choose for StJ. I feel like it might need an aoe to supplement it. I wondered if Fireball was worth investing in. Or perhaps another like Ball Lightning or Water Spout. Currently just have Body because it felt like a safe pick.

     

    Thanks in advance for your help!

    *Note* Energy drain is empty because I planned to slot it with Power Transfer. Is this a good spot for the PT proc? Should it go somewhere else like Physical Perfection? 

     

    Spoiler

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Stalker
    Primary Power Set: Street Justice
    Secondary Power Set: Energy Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Heavy Blow -- SprAssMar-Rchg/Rchg Build Up:50(A), SprAssMar-Acc/Dmg:50(3), SprAssMar-Dmg/Rchg:50(3), SprAssMar-Acc/Dmg/Rchg:50(5), SprAssMar-Dmg/EndRdx/Rchg:50(5), SprAssMar-Acc/Dmg/EndRdx/Rchg:50(7)
    Level 1: Hide -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(7), ShlWal-ResDam/Re TP:50(9), Rct-ResDam%:50(9)
    Level 2: Kinetic Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(11), LucoftheG-Def/EndRdx:50(11), LucoftheG-Def/EndRdx/Rchg:50(13), LucoftheG-Def/Rchg:50(13)
    Level 4: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
    Level 6: Assassin's Strike -- SprStlGl-Rchg/Hide%:50(A), Hct-Dmg:50(17), Hct-Dmg/EndRdx:50(19), Hct-Acc/Dmg/Rchg:50(19), Hct-Dmg/Rchg:50(21), Hct-Dam%:50(21)
    Level 8: Power Shield -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def:50(23), RedFrt-Def/EndRdx:50(23), RedFrt-EndRdx:50(25), RedFrt-Def/Rchg:50(25), RedFrt-Def/EndRdx/Rchg:50(27)
    Level 10: Entropy Shield -- EndRdx-I:50(A)
    Level 12: Build Up -- GssSynFr--Build%:50(A), GssSynFr--ToHit:50(27), GssSynFr--ToHit/Rchg:50(29)
    Level 14: Super Speed -- BlsoftheZ-ResKB:50(A)
    Level 16: Kinetic Dampening -- StdPrt-ResKB:30(A), GldArm-3defTpProc:50(29), UnbGrd-Max HP%:50(31), UnbGrd-ResDam:50(31), UnbGrd-ResDam/EndRdx:50(31)
    Level 18: Spinning Strike -- SprStlGl-Acc/Dmg:50(A), SprStlGl-Dmg/Rchg:50(33), SprStlGl-Acc/Dmg/Rchg:50(33), SprStlGl-Dmg/EndRdx/Rchg:50(33), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(34), Ann-ResDeb%:50(34)
    Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
    Level 22: Maneuvers -- RedFrt-Def/EndRdx:50(A), RedFrt-Def:50(36), RedFrt-Def/EndRdx/Rchg:50(36), RedFrt-Def/Rchg:50(36), RedFrt-EndRdx:50(37)
    Level 24: Boxing -- Empty(A)
    Level 26: Shin Breaker -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(37), Mk'Bit-Dam%:50(37), TchofDth-Dam%:40(39), GldStr-%Dam:50(39), AchHee-ResDeb%:20(39)
    Level 28: Energy Drain -- Empty(A), Empty(40)
    Level 30: Tough -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:30(40), RctArm-ResDam/EndRdx/Rchg:40(40)
    Level 32: Crushing Uppercut -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(42), SprBlsCol-Acc/Dmg/EndRdx:50(42), GldStr-%Dam:50(42), TchofDth-Dam%:40(43), UnbCns-Dam%:50(43)
    Level 35: Energize -- Prv-Absorb%:50(A), Prv-Heal:50(43), Prv-Heal/EndRdx:50(45), Prv-EndRdx/Rchg:50(45), Prv-Heal/Rchg:50(45), Prv-Heal/Rchg/EndRdx:50(46)
    Level 38: Superior Conditioning -- EndMod-I:50(A)
    Level 41: Physical Perfection -- EndMod-I:50(A), EndMod-I:50(46)
    Level 44: Laser Beam Eyes -- Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(46), Apc-Dmg/EndRdx:50(48), Apc-Dam%:50(48), Apc-Dmg/Rchg:50(48)
    Level 47: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(50), LucoftheG-Def:50(50)
    Level 49: Tactics -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/EndRdx:50(50)
    Level 1: Assassination 
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(15), NmnCnv-Regen/Rcvry+:50(15)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(17)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    Level 0: Marshal 
    Level 0: High Pain Threshold 
    Level 0: Invader 
    Level 0: Born In Battle 
    Level 50: Musculature Core Paragon 
    Level 50: Pyronic Core Final Judgement 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Ageless Radial Epiphany 
    Level 50: Assault Core Embodiment 
    ------------
    ------------
    Set Bonus Totals:

    • 18% DamageBuff(Smashing)
    • 18% DamageBuff(Lethal)
    • 18% DamageBuff(Fire)
    • 18% DamageBuff(Cold)
    • 18% DamageBuff(Energy)
    • 18% DamageBuff(Negative)
    • 18% DamageBuff(Toxic)
    • 18% DamageBuff(Psionic)
    • 5.5% Defense(Melee)
    • 8% Defense(Smashing)
    • 8% Defense(Lethal)
    • 5.5% Defense(Fire)
    • 5.5% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 3.63% Defense(Ranged)
    • 8% Defense(AoE)
    • 54% Enhancement(Accuracy)
    • 96.25% Enhancement(RechargeTime)
    • 6.25% Enhancement(Max EnduranceDiscount)
    • 15% SpeedFlying
    • GrantPower Preventive Medicine (10 % chance, if Scourge)
    • 216.9 HP (18.01%) HitPoints
    • 15% JumpHeight
    • 15% SpeedJumping
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 43.75%
    • MezResist(Held) 43.75%
    • MezResist(Immobilized) 43.75%
    • MezResist(Sleep) 43.75%
    • MezResist(Stunned) 43.75%
    • MezResist(Terrorized) 43.75%
    • MezResist(Teleport) 100% (20 % chance)
    • 12% (0.2 End/sec) Recovery
    • 36% (1.81 HP/sec) Regeneration
    • 15% ResEffect(SpeedFlying)
    • 15% ResEffect(RechargeTime)
    • 15% ResEffect(SpeedRunning)
    • 18.5% Resistance(Smashing)
    • 20% Resistance(Fire)
    • 20% Resistance(Cold)
    • 10.25% Resistance(Energy)
    • 10.25% Resistance(Negative)
    • 9.5% Resistance(Toxic)
    • 9.5% Resistance(Psionic)
    • 18.5% Resistance(Lethal)
    • 15% SpeedRunning

     

  15. Still inching closer to 50 at this point. I've had some time to tinker with the build. Have some points that I'm still unsure about. The list below is a combination of discussion points above and what I'm iffy on. Beneath that will be the build as it stands now. Constructive criticism appreciated as always! Thanks Doc and Mysh for helping me get to this point. 

    • I'm a little disappointed with Atomic, not that its bad, but it is not what I was expecting. I wouldn't call it a blapper set, more like a close range blaster? Negatron is good, but not great. The cast time on Atom Smasher makes me question life. Positronic for a T9 is underwhelming, and I would argue not worth taking. Atomic does have a few other tools like MA, which is fantastic for solving endurance issues early on plus has tasty recharge, and Positron Cell, which pairs well with the holds in Ice, that I really like. I want to like it more than I do. Maybe this is the standard for Blaster secondaries and my expectations were too high?
    • I want to like Bitter Freeze Blast, but it is so... slow.... Half the time whatever I've attempted to use it on has been arrested and released on bond from jail already. Then when it happens to miss, I want to smash my head into the keyboard. I've left it off for this. Feel like an attack chain of Freeze, Bitter Ice blast, Negatron is good and reliable. I splash Positron Cell and Ice blast in occasionally depending on recharge.
    • Ice Storm is fine as rains go, I've kept it and use it frequently, but I really can't tell how effective it is most of the time. 
    • For Negatron, Mids won't allow me to add Achilles Heel. Fairly sure in game I will be able to add it. If that is not the case for some reason, Hecatomb proc will take its place. 
    • Not confident where to stick Defiant Barrage. Blizzard didn't have a good alternative, but the Mez protection proc might find a better home in a faster power.
    • I've hit softcap def for S/L/E, but not ranged. I couldn't figure out how to get there. Once I'm at 50, Radial Clarion and Radial Vorpal will help boost def temporarily if I'm crashing or getting beat up at ranged. At least, thats the plan. 
    • My Res is relatively low. Only 33 for S/L. Unsure if I need to push more for that or if I can forsake what I've pumped into it for an alternative, not sure what. 
    • I like procs. I'm unsure if I hit the sweet spot or if I sacrificed too much to cram them in. 

    Overall, the build, mostly Ice, feels good. Love the control and damage, even if its mostly DoTs. Having fun and will keep playing through 50. Don't know if it'll ever be fully T4d, but its a fun toon nonetheless. 

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Atomic Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Ice Blast -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/EndRdx:50(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(5), SprBlsWrt-Rchg/Dmg%:50(7)
    Level 1: Electron Shackles -- Empty(A)
    Level 2: Negatron Slam -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(7), SprBlsCol-Acc/Dmg/EndRdx:50(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(9), SprBlsCol-Rchg/HoldProc:50(11), Hct-Dam%:50(11)
    Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)
    Level 6: Positron Cell -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(15), Thn-Acc/Dmg/EndRdx:30(17), GhsWdwEmb-Dam%:50(17), CldSns-%Dam:30(19), GldNet-Dam%:50(34)
    Level 8: Freeze Ray -- Apc-Dmg:50(A), Apc-Dmg/EndRdx:50(19), Apc-Dam%:50(21), Apc-Acc/Dmg/Rchg:50(21), Apc-Dmg/Rchg:50(23), UnbCns-Dam%:50(23)
    Level 10: Aim -- AdjTrg-Rchg:50(A), AdjTrg-ToHit/Rchg:50(25), AdjTrg-ToHit/EndRdx/Rchg:50(25)
    Level 12: Ice Storm -- Ann-Dmg/Rchg:50(A), PstBls-Dmg/Rchg:50(27)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(27), Ksm-ToHit+:30(29)
    Level 16: Beta Decay -- HO:Enzym(A)
    Level 18: Bitter Ice Blast -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(29), Thn-Acc/Dmg/EndRdx:50(31), Thn-Acc/Dmg/Rchg:50(31), ImpSwf-Dam%:30(31), CldSns-%Dam:30(33)
    Level 20: Metabolic Acceleration -- PrfShf-End%:50(A), PrfShf-EndMod:50(33), Prv-Heal:50(33), Prv-Absorb%:50(34)
    Level 22: Kick -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(34), KntCmb-Dmg/Rchg:35(36), KntCmb-Dmg/EndRdx/Rchg:35(36)
    Level 24: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(36), UnbGrd-ResDam:50(37), UnbGrd-Max HP%:50(37), UnbGrd-ResDam/EndRdx:50(37)
    Level 26: Ionize -- RechRdx-I:50(A), GssSynFr--Build%:50(39)
    Level 28: Atom Smasher -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/Rchg:50(40), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40), FuroftheG-ResDeb%:50(40)
    Level 30: Weave -- LucoftheG-Def/Rchg+:50(A), Rct-Def/EndRdx:50(42), Rct-ResDam%:50(42), Rct-Def:50(42)
    Level 32: Blizzard -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(43), SprDfnBrr-Acc/Dmg/Rchg:50(43), SprDfnBrr-Acc/Dmg/EndRdx:50(43), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(45), SprDfnBrr-Rchg/+Status Protect:50(45)
    Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(45), LucoftheG-Def:50(46), LucoftheG-Def/EndRdx/Rchg:50(46), LucoftheG-Def/Rchg:50(46)
    Level 38: Radioactive Cloud -- SprEnt-Acc/Hold:50(A), SprEnt-Acc/Hold/End:50(48), SprEnt-Rchg/AbsorbProc:50(48), SprEnt-Hold/Rchg:50(48), SprEnt-Acc/Hold/End/Rchg:50(50)
    Level 41: Maneuvers -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def:50(50), RedFrt-Def/EndRdx:50(50)
    Level 44: Super Speed -- BlsoftheZ-ResKB:50(A)
    Level 47: Assault -- EndRdx-I:50(A)
    Level 49: Tactics -- ToHit-I:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(13)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(13)
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 0: Freedom Phalanx Reserve 
    Level 50: Longbow Core Superior Ally 
    Level 50: Clarion Radial Epiphany 
    Level 50: Vorpal Radial Final Judgement 
    Level 50: Intuition Radial Paragon 
    Level 50: Degenerative Core Flawless Interface 
    ------------
    ------------
    Set Bonus Totals:

    • 14% DamageBuff(Smashing)
    • 14% DamageBuff(Lethal)
    • 14% DamageBuff(Fire)
    • 14% DamageBuff(Cold)
    • 14% DamageBuff(Energy)
    • 14% DamageBuff(Negative)
    • 14% DamageBuff(Toxic)
    • 14% DamageBuff(Psionic)
    • 17.25% Defense(Smashing)
    • 17.25% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 23.5% Defense(Energy)
    • 23.5% Defense(Negative)
    • 6% Defense(Psionic)
    • 15.38% Defense(Melee)
    • 18.5% Defense(Ranged)
    • 6% Defense(AoE)
    • 3.6% Max End
    • 60% Enhancement(RechargeTime)
    • 10% Enhancement(Range)
    • 2.5% Enhancement(Max EnduranceDiscount)
    • 31% Enhancement(Accuracy)
    • 15% SpeedFlying
    • GrantPower Preventive Medicine (10 % chance, if Scourge)
    • 216.9 HP (18%) HitPoints
    • 15% JumpHeight
    • 15% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 56.25%
    • MezResist(Held) 56.25%
    • MezResist(Immobilized) 56.25%
    • MezResist(Sleep) 56.25%
    • MezResist(Stunned) 56.25%
    • MezResist(Terrorized) 56.25%
    • MezResist(Teleport) 100% (20 % chance)
    • 16% (0.27 End/sec) Recovery
    • 26% (1.31 HP/sec) Regeneration
    • 45% ResEffect(SpeedFlying)
    • 45% ResEffect(RechargeTime)
    • 45% ResEffect(SpeedRunning)
    • 17% Resistance(Smashing)
    • 27.5% Resistance(Fire)
    • 27.5% Resistance(Cold)
    • 13.25% Resistance(Energy)
    • 13.25% Resistance(Negative)
    • 8% Resistance(Toxic)
    • 8% Resistance(Psionic)
    • 17% Resistance(Lethal)
    • 15% SpeedRunning

     

  16. Doc,

    Thanks for your input! I might try to squeeze in Ice Storm. I'll probably switch out Assault for it. Maybe just run a recharge reduction or two on it. I've done that on rain powers for other toons. 

    As far as your build, while it is the bees knees, other than your power selection I can't take much inspiration from it. All of the purples are so far out of reach for me. I do appreciate you sharing it though. 

    While this is my first blaster, I have a handful of other 50s. Usually you build for def or res. Is that true for blasters as well? If I hit the def soft caps, do I need to worry what my res is at all? What benchmarks specifically were you trying to hit with your build like rech, def, res, dmg, etc? I could try to hit those same benchmarks through alternative means. 

  17. Hi Paragon, 

    Below is the build I've come up with. Its a little more pricey than I originally intended, but I have some substitutes in mind for enhancements I have presented while I scrounge for more inf.

    If you could, please shore up any of the build's weaknesses you think it might have. I've only played it into the 20s, so I have no idea how it'll run in the later levels. 

    Some issues I think it might have:

    • Energy def isn't capped, but I figure with beta decay and other defense buffs from teammates that I should be alright.
    • With all toggles on, the end usage seems high. I'm unsure at what point I can run everything without an end granting teammate. Alternatively, do I have too much +end? Could I slot for more +res or something else in powers like Metabolic Acc?
    • What will my attack rotation look like?
    • Have I gone too proc happy?
    • I'm unsure about what the best slot level sequencing should be while marching to 50. Also many of my +def powers only come later on. Will I be a total paper dragon until then?
    • Do I need both Aim and Ionize? Will I miss Ice Storm?

    Thanks in advance!

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Atomic Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Ice Blast -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(3), Thn-Dmg/Rchg:50(3), Thn-Acc/Dmg/Rchg:50(5), Thn-Acc/Dmg/EndRdx:50(5), Thn-Dmg/EndRdx/Rchg:50(7)
    Level 1: Electron Shackles -- Empty(A)
    Level 2: Negatron Slam -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(7), KntCmb-Dmg/Rchg:35(9), KntCmb-Dmg/EndRdx/Rchg:35(9)
    Level 4: Super Speed -- BlsoftheZ-ResKB:50(A), BlsoftheZ-Travel/EndRdx:50(50)
    Level 6: Positron Cell -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(13), Thn-Acc/Dmg/EndRdx:30(13), GhsWdwEmb-Dam%:50(15), CldSns-%Dam:30(15), GldNet-Dam%:50(17)
    Level 8: Freeze Ray -- Apc-Dmg:50(A), Apc-Dmg/EndRdx:50(17), Apc-Dam%:50(19), Apc-Acc/Dmg/Rchg:50(19), Apc-Dmg/Rchg:50(21), UnbCns-Dam%:50(21)
    Level 10: Aim -- GssSynFr--Build%:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(23), GssSynFr--ToHit/Rchg:50(23)
    Level 12: Ionize -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-Rchg:50(25)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(25), Rct-ResDam%:50(27)
    Level 16: Beta Decay -- DarWtcDsp-ToHitDeb:50(A), DarWtcDsp-ToHitDeb/Rchg:50(27), DarWtcDsp-ToHitDeb/EndRdx:50(29)
    Level 18: Bitter Ice Blast -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(29), Thn-Acc/Dmg/EndRdx:50(31), Thn-Acc/Dmg/Rchg:50(31), ImpSwf-Dam%:30(31), CldSns-%Dam:30(33)
    Level 20: Metabolic Acceleration -- NmnCnv-Regen/Rcvry+:50(A), Prv-Absorb%:50(33), PrfShf-End%:50(33)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
    Level 24: Kick -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(34), KntCmb-Dmg/Rchg:35(34), KntCmb-Dmg/EndRdx/Rchg:35(36)
    Level 26: Bitter Freeze Ray -- Thn-Acc/Dmg:50(A), Thn-Acc/Dmg/EndRdx:50(36), Thn-Dmg/EndRdx:50(36), NrnSht-Dam%:30(37), ImpSwf-Dam%:30(37), GhsWdwEmb-Dam%:50(37)
    Level 28: Atom Smasher -- Arm-Dmg:50(A), Arm-Acc/Dmg/Rchg:50(39), Arm-Dmg/EndRdx:50(39), Arm-Dam%:50(39), Erd-%Dam:30(40), FuroftheG-ResDeb%:50(40)
    Level 30: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(40)
    Level 32: Blizzard -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(42), SprBlsWrt-Acc/Dmg/Rchg:50(42), SprBlsWrt-Acc/Dmg/EndRdx:50(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(43), SprBlsWrt-Rchg/Dmg%:50(43)
    Level 35: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(43), LucoftheG-Def:50(45)
    Level 38: Positronic Fist -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/Rchg:50(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(46), Hct-Dam%:50(46)
    Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(48), LucoftheG-Def/EndRdx:50(48), LucoftheG-Def/Rchg:50(48)
    Level 44: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(50), LucoftheG-Def/EndRdx:50(50)
    Level 47: Assault -- EndRdx-I:50(A)
    Level 49: Tactics -- ToHit-I:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(11)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(11)
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 0: Freedom Phalanx Reserve 
    Level 50: Musculature Core Paragon 
    Level 50: Cryonic Core Final Judgement 
    Level 50: Reactive Total Radial Conversion 
    Level 50: Ageless Radial Epiphany 
    Level 50: Longbow Core Superior Ally 
    ------------
    ------------
    Set Bonus Totals:

    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 18.5% Defense(Smashing)
    • 18.5% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 20.38% Defense(Energy)
    • 20.38% Defense(Negative)
    • 6% Defense(Psionic)
    • 12.25% Defense(Melee)
    • 19.75% Defense(Ranged)
    • 6% Defense(AoE)
    • 10% Enhancement(Range)
    • 50% Enhancement(RechargeTime)
    • 53% Enhancement(Accuracy)
    • 21% SpeedFlying
    • GrantPower Preventive Medicine (10 % chance, if Scourge)
    • 153.6 HP (12.75%) HitPoints
    • 21% JumpHeight
    • 21% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 25%
    • MezResist(Held) 25%
    • MezResist(Immobilized) 25%
    • MezResist(Sleep) 25%
    • MezResist(Stunned) 25%
    • MezResist(Terrorized) 25%
    • MezResist(Teleport) 100% (20 % chance)
    • 18.5% (0.31 End/sec) Recovery
    • 46% (2.31 HP/sec) Regeneration
    • 15% ResEffect(SpeedFlying)
    • 15% ResEffect(RechargeTime)
    • 15% ResEffect(SpeedRunning)
    • 8% Resistance(Smashing)
    • 23% Resistance(Fire)
    • 23% Resistance(Cold)
    • 8% Resistance(Energy)
    • 8% Resistance(Negative)
    • 8% Resistance(Toxic)
    • 8% Resistance(Psionic)
    • 8% Resistance(Lethal)
    • 21% SpeedRunning

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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    		|EC863507B43BE05CFBD032F4DD66AE5258F322B1E151EBB9A168424FB36D8B64E6E|
    		|8061B9283B7255FB0F9BD531F91DBC2C7D5AA8AA85AA9C54E5ACA818D494CEFBAAB|
    		|5EEFC69B3D69E25BBB54E710695DAD629F4F324C0AE24A983DDD3E432B82655EDA8|
    		|B5B57F84EFFC09F9019C136D1DD4DD710C5FE03D736463978A7A971FFA02ABD0D5F|
    		|707BC22F56EE6B83FA3AEEF0B38F015BC25512FCFE0E5F90778FE214E618853193A|
    		|51ADF38FF01EE6A5BF8FFD7D77A061E4147B8F3C47FF90E8F42347F5C7D02748DA2|
    		|4D6C319F6708641CE30C8198639C34AB8973A7BA9334C7D61EA1D35A06F943A4739|
    		|B705D1D9CFDAFE59E81A9F23E7C905307286B34516710EBB681CA4FEC119F8223DE|
    		|85F913ACCBEC32F119B7C45BE260FC1E811790C6AD237C4BB0B717E510F38D50D2E|
    		|8AEE31F61F7BAC21F6843C00A79F92CFC818CEF1D7A32813E86F9F60FF38FBC6B94|
    		|FDC0B7A454B8C5A62CC4D3237C9DC2EC9D191A3E841DCB74F7C09FA1233FCEE68FF|
    		|FF5283150FB2CAABD15AB41C6DCA4C3479924D9E0B4D9E8B4D9EB5FA8EF223C37DA|
    		|4B5DAFF85A25A59ED9EDABF42F9D4215156A8D338C9AFBA4F5583989A63451C114D|
    		|396BCC9F40FEEFC67C7EFB1D07E05D47C58BBD8C06FB5E839D6EB0577D5246DBD35|
    		|DB7BF35F85F34D85DFEBAFD0F51C30176|
    		|-------------------------------------------------------------------|

     

  18. Hello folks,

    Just started an Ice/atomic blaster today. Had a blast playing him up to the early 20s. 

    After a bit of searching, I found one Ice/atomic build on here, but it was a purpled out monster that cost infinite inf and was way, way past 50. I'll likely have to strip another toon to outfit this one and I'm certainly not close to 50.

    Anyone that has played this set, what advice do you have for me and do you have a build that I can steal on my march to 50?

     

    Thanks for your help!

  19. Hello Paragon,

     

    I'd like some help building a Grav/Storm as the title says. Have been playing it for a few days, and have had a blast so far--just hit 32. I like to research to see what other people do for IOs. I found lots of storms and a few gravs, but very little of both together.

    The idea of a proc monster is kinda intriguing. I have no idea when, if ever, it should be used. I found the build below in the proc monster controller topic a few pages deep. I don't know the name of the user who posted it originally. If I have time later, I will find the original to give the user credit. 

    Could anyone refine the build below? Or give some general tips on where to go with it? I only do PvE with groups. If that is a good fit for this kinda build, awesome! If not, what other direction should I be heading into.

     

    Thanks in advance everyone

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Gravity Surfer: Level 50 Magic Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Storm Summoning
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Lift -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Acc/Dmg/EndRdx:50(3), Dcm-Build%:40(3), GldJvl-Dam%:50(5), ExpStr-Dam%:20(5), FrcFdb-Rechg%:50(7)
    Level 1: Gale -- SuddAcc--KB/+KD:50(A)
    Level 2: Gravity Distortion -- Thn-Acc/Dmg:50(A), GldJvl-Dam%:50(15), GhsWdwEmb-Dam%:50(19), GldNet-Dam%:50(19), UnbCns-Dam%:50(23), ImpSwf-Dam%:30(23)
    Level 4: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(7), LucoftheG-Def:50(9)
    Level 6: Super Speed -- BlsoftheZ-ResKB:50(A)
    Level 8: Crushing Field -- SprOvrPrs-Rchg/Energy Font:50(A), Rgn-Acc/Rchg:50(9), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(11), PstBls-Dam%:50(11), TraoftheH-Dam%:50(13), ImpSwf-Dam%:30(13)
    Level 10: Steamy Mist -- LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(17), LucoftheG-Def/EndRdx:50(17), LucoftheG-Def/EndRdx/Rchg:50(25)
    Level 12: Crush -- Thn-Acc/Dmg:50(A), Thn-Acc/Dmg/EndRdx:50(34), GldJvl-Dam%:50(37), TraoftheH-Dam%:50(45), ImpSwf-Dam%:30(45), Thn-Dmg/EndRdx:50(46)
    Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)
    Level 16: Freezing Rain -- TchofLadG-%Dam:50(A), ImpSwf-Dam%:30(48)
    Level 18: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(45)
    Level 20: Hurricane -- DarWtcDsp-ToHitDeb:50(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx:50(21), DarWtcDsp-Rchg/EndRdx:50(21), DarWtcDsp-ToHitDeb/EndRdx:50(25)
    Level 22: Kick -- Empty(A)
    Level 24: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(43)
    Level 26: Wormhole -- AbsAmz-Acc/Stun/Rchg:50(A), AbsAmz-Acc/Rchg:50(27), EndRdx-I:50(27), SuddAcc--KB/+KD:50(29), FrcFdb-Rechg%:50(31)
    Level 28: Dimension Shift -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(A), SprWiloft-EndRdx/Rchg:50(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(31), TraoftheH-Dam%:50(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(40), SprWiloft-Rchg/Dmg%:50(42)
    Level 30: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(42), LucoftheG-Def/EndRdx/Rchg:50(42)
    Level 32: Singularity -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(33), ExpRnf-EndRdx/Dmg/Rchg:50(33), ExpRnf-Dmg/EndRdx:50(33), SlbAll-Build%:50(34), OvrFrc-Dam/KB:50(34)
    Level 35: Tornado -- ExpRnf-Acc/Dmg/Rchg:50(A), ExpRnf-Acc/Dmg:50(36), ExpRnf-Dmg/EndRdx:50(36), ExpRnf-EndRdx/Dmg/Rchg:50(36), SuddAcc--KB/+KD:50(37), AchHee-ResDeb%:20(37)
    Level 38: Lightning Storm -- SuddAcc--KB/+KD:50(A), Apc-Dam%:50(39), Apc-Dmg/EndRdx:50(39), Apc-Acc/Dmg/Rchg:50(39), Apc-Acc/Rchg:50(40), Apc-Dmg/Rchg:50(40)
    Level 41: Fissure -- FrcFdb-Rechg%:50(A), ExpStr-Dam%:20(46), PstBls-Dam%:50(46), JvlVll-Dam%:50(50), PstBls-Acc/Dmg:50(50), PstBls-Acc/Dmg/EndRdx:50(50)
    Level 44: Rock Armor -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(48), LucoftheG-Def:50(48)
    Level 47: Tactics -- HO:Cyto(A)
    Level 49: Earth's Embrace -- RechRdx-I:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(43)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(43)
    Level 50: Ageless Core Epiphany 
    Level 50: Degenerative Radial Flawless Interface 
    Level 50: Musculature Radial Paragon 
    ------------
    ------------
    Set Bonus Totals:

    • 14% DamageBuff(Smashing)
    • 14% DamageBuff(Lethal)
    • 14% DamageBuff(Fire)
    • 14% DamageBuff(Cold)
    • 14% DamageBuff(Energy)
    • 14% DamageBuff(Negative)
    • 14% DamageBuff(Toxic)
    • 14% DamageBuff(Psionic)
    • 6% Defense(Melee)
    • 6% Defense(Smashing)
    • 6% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 8.5% Defense(Energy)
    • 8.5% Defense(Negative)
    • 6% Defense(Psionic)
    • 7.25% Defense(Ranged)
    • 6% Defense(AoE)
    • -3.4 Enhancement(Knockback)
    • 8% Enhancement(Confused)
    • 8% Enhancement(Stunned)
    • 8% Enhancement(Held)
    • 8.8% Enhancement(Terrorized)
    • 16% Enhancement(Immobilized)
    • 16% Enhancement(Sleep)
    • 15% Enhancement(Accuracy)
    • 75% Enhancement(RechargeTime)
    • 7.5% SpeedFlying
    • 80.12 HP (7.88%) HitPoints
    • 7.5% JumpHeight
    • 7.5% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 18.75%
    • MezResist(Held) 18.75%
    • MezResist(Immobilized) 18.75%
    • MezResist(Sleep) 18.75%
    • MezResist(Stunned) 18.75%
    • MezResist(Terrorized) 18.75%
    • MezResist(Teleport) 100% (20 % chance)
    • 11% (0.18 End/sec) Recovery
    • 66% (2.8 HP/sec) Regeneration
    • 8% Resistance(Smashing)
    • 16.25% Resistance(Fire)
    • 16.25% Resistance(Cold)
    • 11% Resistance(Energy)
    • 11% Resistance(Negative)
    • 8% Resistance(Toxic)
    • 8% Resistance(Psionic)
    • 8% Resistance(Lethal)
    • 7.5% SpeedRunning

     

  20. Hey guys and gals,

    I've been at homecoming a few months and have had a blast the whole time. Feel fairly comfortable with the game at this point, but I've only played a handful of ATs.

     

    I played a controller first, but have since played mostly damage classes. I always love teaming with defenders, so I figure itd be good to try one out myself. 

     

    I've browsed this forum a bit to get a sense of different combos. 

     

    I feel like I would enjoy a debuffing style over the alternatives. Despite my relative lack of experience, I'd like to play a combo that is a little less common. Cold really interests me--both for it's strengths and vulnerabilities.

     

    What I'm really torn over is what to pair it with. Sonic doesnt interest me thematically. I've read Beam Rifle can pair well with cold by debuffing Def and Res. However I've also seen that water can shore up some of the weaknesses of Cold.

     

    Right now id like to make a Cold/Beam Def or a Water/Cold Corr. 

     

    Do y'all have any input? What do you think would be more fun leveling? What about end game? Do you think one synergizes better?

     

    Do you have any builds that use either combo that you think I might benefit from?

     

    Thanks everyone in advance for being an awesome community. 

  21. Reviving my thread from a few weeks ago. I have reached 50 and still having a blast. I tweaked my build above slightly, but it more or less is the same as the one I most recently posted. For brevity's sake, I won't bother posting again. It feels very sturdy overall and I love the aoe I'm able to do.

     

    The one problem I've encountered is End. Even with accolades, I'm running into issues fairly quickly unless my team happens to have a Kin.

    I know purples are often a source of decent recovery. What would be a good place to slot purple set(s)? The reason I don't currently use many is they generally lack def or s/l res which I was trying to maximize when making the build.

     

    What about Incarnates. I am currently running Musculature and Rebirth. I've been considering switching either to Cardiac or Ageless, but I'm hesitant. With Cardiac giving +range, I'm not sure if it'll bug out Savage Leap as I've read range is supposed to bug the damage. And Rebirth I like as a panic button. Its the only one I have in my build currently. Ageless is awesome, but it doesn't really help with cascading failure. 

     

    What have y'all done to solve your endurance issues on a SM/SD? Feels like a lot of toggles and frequently-rotated, end-heavy attacks. 

  22. So I've been playing a bit recently. Have my SM/Shield in the late 30s now. Thanks for the discussion above, it's helped me form my opinion of the build and given some direction.

    Taking the discussion into consideration, I've made the build below for when I hit 50. I welcome any positive criticism. I did not take slot levels into consideration. I also feel like damage powers are a little thin in the early levels so it may not play as well when examplared way down. Thanks in advance, everyone.

     

    Spoiler

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Rex Sr.: Level 50 Science Stalker
    Primary Power Set: Savage Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Blaze Mastery

    Villain Profile:
    Level 1: Maiming Slash -- SprAssMar-Rchg/Rchg Build Up:50(A), SprAssMar-Acc/Dmg:50(3), SprAssMar-Dmg/Rchg:50(3), SprAssMar-Acc/Dmg/Rchg:50(5), SprAssMar-Dmg/EndRdx/Rchg:50(5), SprAssMar-Acc/Dmg/EndRdx/Rchg:50(7)
    Level 1: Hide -- LucoftheG-Def/Rchg+:50(A)
    Level 2: Deflection -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def/EndRdx:50(7), RedFrt-Def:50(9), RedFrt-Def/EndRdx/Rchg:50(9)
    Level 4: Battle Agility -- Rct-ResDam%:50(A), Rct-Def:50(11), Rct-Def/EndRdx:50(11), Rct-EndRdx/Rchg:50(13), Rct-Def/Rchg:50(13), Rct-Def/EndRdx/Rchg:50(15)
    Level 6: Assassin's Frenzy -- SprStlGl-Rchg/Hide%:50(A), SprStlGl-Acc/Dmg:50(15), SprStlGl-Dmg/Rchg:50(17), SprStlGl-Acc/Dmg/Rchg:50(17), SprStlGl-Dmg/EndRdx/Rchg:50(19), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(19)
    Level 8: Build Up -- GssSynFr--Build%:50(A)
    Level 10: Super Speed -- WntGif-ResSlow:50(A)
    Level 12: Kick -- FrcFdb-Rechg%:50(A)
    Level 14: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(21), UnbGrd-Max HP%:50(21)
    Level 16: Active Defense -- RechRdx-I:50(A)
    Level 18: Rending Flurry -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(23), ScrDrv-Acc/Dmg/EndRdx:50(23), Obl-%Dam:50(25), Erd-%Dam:30(25), ScrDrv-Dam%:50(27)
    Level 20: Against All Odds -- EndRdx-I:50(A)
    Level 22: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(27), LucoftheG-Def/EndRdx/Rchg:50(29), LucoftheG-Def:50(29), LucoftheG-EndRdx/Rchg:50(50)
    Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
    Level 26: Hemorrhage -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(31), Mk'Bit-Acc/EndRdx/Rchg:50(33), Mk'Bit-Dmg/Rchg:50(33), Mk'Bit-Dam%:50(33)
    Level 28: Combat Jumping -- ShlWal-ResDam/Re TP:50(A), RedFrt-Def:50(34), RedFrt-Def/EndRdx:50(34), RedFrt-Def/EndRdx/Rchg:50(46)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def:50(34), RedFrt-Def/EndRdx:50(36), RedFrt-Def/EndRdx/Rchg:50(36)
    Level 32: Savage Leap -- Obl-Dmg:50(A), Obl-%Dam:50(36), FuroftheG-ResDeb%:50(37), Erd-%Dam:30(37), ScrDrv-Dam%:50(37), Arm-Dam%:50(39)
    Level 35: Shield Charge -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(39), Obl-Dmg/Rchg:50(39), Obl-Acc/Dmg/Rchg:50(40), Obl-Acc/Dmg/EndRdx/Rchg:50(40), Obl-%Dam:50(40)
    Level 38: True Grit -- Prv-Absorb%:50(A), TtnCtn-ResDam:50(50)
    Level 41: Ring of Fire -- Thn-Acc/Dmg:50(A), Thn-Acc/Dmg/EndRdx:50(42), Thn-Dmg/EndRdx:50(42), TraoftheH-Dam%:50(42), Apc-Dam%:50(46)
    Level 44: Melt Armor -- AchHee-ResDeb%:20(A), TchofLadG-%Dam:50(45), ShlBrk-%Dam:30(45), ShlBrk-DefDeb:30(45), ShlBrk-Acc/DefDeb:30(46)
    Level 47: Fire Ball -- Dtn-Acc/Dmg:50(A), Dtn-Dmg/EndRdx:50(48), Dtn-Acc/Dmg/EndRdx:50(48), PstBls-Dam%:50(48)
    Level 49: Grant Cover -- LucoftheG-Def/Rchg+:50(A)
    Level 1: Assassination 
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth:50(A), Clr-EndRdx:50(50)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(43), NmnCnv-Regen/Rcvry+:50(43)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(43)
    Level 1: Blood Frenzy 
    Level 50: Musculature Core Paragon 
    Level 50: Preemptive Total Radial Conversion 
    Level 50: Carnival Core Superior Ally 
    Level 50: Barrier Core Epiphany 
    Level 50: Assault Core Embodiment 
    Level 50: Ion Core Final Judgement 
    ------------
    ------------
    Set Bonus Totals:

    • 14% DamageBuff(Smashing)
    • 14% DamageBuff(Lethal)
    • 14% DamageBuff(Fire)
    • 14% DamageBuff(Cold)
    • 14% DamageBuff(Energy)
    • 14% DamageBuff(Negative)
    • 14% DamageBuff(Toxic)
    • 14% DamageBuff(Psionic)
    • 12.88% Defense(Smashing)
    • 12.88% Defense(Lethal)
    • 8.5% Defense(Fire)
    • 8.5% Defense(Cold)
    • 10.38% Defense(Energy)
    • 10.38% Defense(Negative)
    • 6% Defense(Psionic)
    • 12.25% Defense(Melee)
    • 11% Defense(Ranged)
    • 11% Defense(AoE)
    • 3.75% Enhancement(Max EnduranceDiscount)
    • 71.25% Enhancement(RechargeTime)
    • 57% Enhancement(Accuracy)
    • 7.5% SpeedFlying
    • GrantPower Preventive Medicine (10 % chance, if Scourge)
    • 144.6 HP (12.01%) HitPoints
    • 7.5% JumpHeight
    • 7.5% SpeedJumping
    • MezResist(Confused) 71.25%
    • MezResist(Held) 71.25%
    • MezResist(Immobilized) 71.25%
    • MezResist(Sleep) 71.25%
    • MezResist(Stunned) 71.25%
    • MezResist(Terrorized) 71.25%
    • MezResist(Teleport) 100% (20 % chance)
    • 8.5% (0.14 End/sec) Recovery
    • 20% (1 HP/sec) Regeneration
    • 20% ResEffect(SpeedFlying)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(SpeedRunning)
    • 38% Resistance(Smashing)
    • 38% Resistance(Lethal)
    • 15.5% Resistance(Fire)
    • 15.5% Resistance(Cold)
    • 11.75% Resistance(Energy)
    • 11.75% Resistance(Negative)
    • 9.5% Resistance(Toxic)
    • 9.5% Resistance(Psionic)
    • 7.5% SpeedRunning

     

  23. The -Res seems like a solid plan. I hadn't considered that before. Do you think that is a stronger rotation than swapping in a snipe like Zapp or Moonbeam for Shred?

    I'm still familiarizing myself with SM. How much of a loss is it going from four stacks of frenzy to three? Is that a big loss in damage for a crit hemo?

  24. This is my first attempt at a build. Its rough, so any advice would be appreciated. 

    All advice is welcome, but I have questions specifically about:

    • Order of Powers/Slots, I placed slots without thought to what level they should be taken.
    • Is Rending Flurry worth picking?
    • How should I slot Hemo?
    • If I don't take fighting pool powers, what should I take in their place?
    • What should single target rotation look like?
    Spoiler

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Rex Sr.: Level 50 Technology Stalker
    Primary Power Set: Savage Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Maiming Slash -- SprAssMar-Rchg/Rchg Build Up:50(A), SprAssMar-Acc/Dmg:50(3), SprAssMar-Acc/Dmg/Rchg:50(3), SprAssMar-Dmg/Rchg:50(5), SprAssMar-Dmg/EndRdx/Rchg:50(5), SprAssMar-Acc/Dmg/EndRdx/Rchg:50(7)
    Level 1: Hide -- LucoftheG-Def/Rchg+:50(A)
    Level 2: Deflection -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def:50(7), RedFrt-Def/EndRdx:50(9), RedFrt-Def/EndRdx/Rchg:50(9)
    Level 4: Shred -- Obl-Dmg/Rchg:50(A), Obl-Dmg:50(23), Obl-Acc/Dmg/Rchg:50(23), Obl-%Dam:50(25), Obl-Acc/Rchg:50(25), Obl-Acc/Dmg/EndRdx/Rchg:50(27)
    Level 6: Assassin's Frenzy -- SprStlGl-Acc/Dmg:50(A), SprStlGl-Dmg/Rchg:50(13), SprStlGl-Acc/Dmg/Rchg:50(13), SprStlGl-Dmg/EndRdx/Rchg:50(15), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(15), SprStlGl-Rchg/Hide%:50(17)
    Level 8: Battle Agility -- Rct-ResDam%:50(A), Rct-Def:50(11), Rct-Def/EndRdx:50(11), Rct-Def/Rchg:50(27), Rct-EndRdx/Rchg:50(48), Rct-Def/EndRdx/Rchg:50(50)
    Level 10: Build Up -- GssSynFr--Build%:50(A)
    Level 12: Kick -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(33), KntCmb-Dmg/Rchg:35(33), KntCmb-Dmg/EndRdx/Rchg:35(33)
    Level 14: Super Speed -- WntGif-ResSlow:50(A)
    Level 16: Active Defense -- RechRdx-I:50(A)
    Level 18: Rending Flurry -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(29), SprAvl-Acc/Dmg/EndRdx:50(29), SprAvl-Acc/Dmg/EndRdx/Rchg:50(31), Erd-%Dam:30(31), Obl-%Dam:50(31)
    Level 20: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(21), UnbGrd-Max HP%:50(21)
    Level 22: Against All Odds -- EndRdx-I:50(A)
    Level 24: Combat Jumping -- RedFrt-Def:50(A), RedFrt-Def/EndRdx:50(50), RedFrt-Def/EndRdx/Rchg:50(50)
    Level 26: Hemorrhage -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(36), Mk'Bit-Dmg/Rchg:50(37), Mk'Bit-Dam%:50(37), Mk'Bit-Acc/EndRdx/Rchg:40(37)
    Level 28: Maneuvers -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def:50(34), RedFrt-Def/EndRdx:50(45), RedFrt-Def/EndRdx/Rchg:50(46)
    Level 30: Weave -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def/EndRdx:50(34), RedFrt-Def:50(34), RedFrt-Def/EndRdx/Rchg:50(36)
    Level 32: Savage Leap -- Obl-Dmg:50(A), ScrDrv-Dam%:50(40), Erd-%Dam:30(40), FuroftheG-ResDeb%:50(40), Arm-Dam%:50(42), Obl-%Dam:50(42)
    Level 35: Shield Charge -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(42), Obl-Dmg/Rchg:50(43), Obl-Acc/Dmg/Rchg:50(43), Obl-Acc/Dmg/EndRdx/Rchg:50(43), Obl-%Dam:50(45)
    Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45)
    Level 41: True Grit -- RgnTss-Regen+:30(A)
    Level 44: Zapp -- StnoftheM-Dam%:50(A), Apc-Dam%:50(46), Dvs-Acc/Dmg:50(46), Dvs-Dmg/EndRdx:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(48)
    Level 47: Grant Cover -- LucoftheG-Def/Rchg+:50(A)
    Level 49: Ball Lightning -- Ann-Acc/Dmg:50(A), Ann-Acc/Dmg/EndRdx:50(39), PstBls-Dam%:50(39), Ann-Acc/Dmg/EndRdx/Rchg:50(39)
    Level 1: Assassination 
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(17), Pnc-Heal/+End:50(19)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19)
    Level 44: Quick Form 
    Level 1: Blood Frenzy 
    Level 50: Musculature Core Paragon 
    Level 50: Cryonic Core Final Judgement 
    Level 50: Preemptive Total Radial Conversion 
    Level 50: Carnival Core Superior Ally 
    Level 50: Rebirth Radial Epiphany 
    Level 50: Assault Core Embodiment 
    ------------
    ------------
    Set Bonus Totals:

    • 17% DamageBuff(Smashing)
    • 17% DamageBuff(Lethal)
    • 17% DamageBuff(Fire)
    • 17% DamageBuff(Cold)
    • 17% DamageBuff(Energy)
    • 17% DamageBuff(Negative)
    • 17% DamageBuff(Toxic)
    • 17% DamageBuff(Psionic)
    • 18.5% Defense(Smashing)
    • 18.5% Defense(Lethal)
    • 8.5% Defense(Fire)
    • 8.5% Defense(Cold)
    • 7.88% Defense(Energy)
    • 7.88% Defense(Negative)
    • 6% Defense(Psionic)
    • 17.88% Defense(Melee)
    • 9.75% Defense(Ranged)
    • 11% Defense(AoE)
    • 1.35% Max End
    • 76.25% Enhancement(RechargeTime)
    • 48% Enhancement(Accuracy)
    • 3.75% Enhancement(Max EnduranceDiscount)
    • 7.5% SpeedFlying
    • 149.1 HP (12.38%) HitPoints
    • 7.5% JumpHeight
    • 7.5% SpeedJumping
    • MezResist(Confused) 73.75%
    • MezResist(Held) 73.75%
    • MezResist(Immobilized) 73.75%
    • MezResist(Sleep) 73.75%
    • MezResist(Stunned) 73.75%
    • MezResist(Terrorized) 73.75%
    • MezResist(Teleport) 100% (20 % chance)
    • 8% (0.13 End/sec) Recovery
    • 12% (0.6 HP/sec) Regeneration
    • 35% ResEffect(SpeedFlying)
    • 35% ResEffect(RechargeTime)
    • 35% ResEffect(SpeedRunning)
    • 27% Resistance(Smashing)
    • 27% Resistance(Lethal)
    • 19.5% Resistance(Fire)
    • 19.5% Resistance(Cold)
    • 5.25% Resistance(Energy)
    • 5.25% Resistance(Negative)
    • 4.5% Resistance(Toxic)
    • 4.5% Resistance(Psionic)
    • 7.5% SpeedRunning

     

  25. Both resistance and limited AOE rubbed me wrong. I did notice the lethal focus. I'm a little worried that I'll run into similar damage issues, which is why I asked for feedback now rather than later. As a Psi/ I dreaded going against Carnies, Arachnos, and 5th Column robos.

     

    Is it better or worse in any way, in your opinion. Is it more fun? Is it more survivable? Is it more versatile? How does the damage compare? I came here hoping to gather the general opinion of the combo along with any build advice that others might have.

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