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.Nyx.

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Posts posted by .Nyx.

  1. 5 hours ago, Dacy said:

    That's not the Table of Contents. That's the actual category. Under the Table of Contents, we apparently fall under "and much, much more".

     

    That actually made me a little sad. I thought someone had gone and realized, oh no, we forgot to put that in! And had edited it in. But, no. Got my hopes up and everything.

     

    The point is not, hey, we can search for it. The point is not, oh look, there it is....yeah, way far down and hidden, but oh look, it's there. The point is that the presentation of the base items feels very much like an afterthought. Like it doesn't matter. And basebuilders are here saying, yes it does. It does to US.

     

    However, I like that Jimmy responded so quickly, and yes, I've already set up one shot, and we're working on more.  As for the announcement of such a size being difficult to navigate, there are a couple of options.

    1. Have the category titles have collapsing Hidden Contents so that it's easy to see everything quickly and open the areas each person is interested in.
    2. Have each category actually be a link to a post in the topic (with a link at the end to return you to the table of contents/categories). @Easter Bunny did this when asked to tidy up the pins in the base editing topic. Now all the pins that are there for building help and information are now condensed into one post, and each topic links to a post containing that information.

    It's very possible to make even long posts more user friendly, but it will take a bit of formatting.

     

    -Dacy

    COH has a massive base builder community .. just saying that it seems we are getting a bit left out in the updates guys.....
    Can we get maybe better accessibity for the base parts and MAYBE the ability to scale them? Gods there are so many things to ask for, i dont want to make that list ...  Please DEVS.. help us a bit too?
    (( boy wouldnt plaques/signs you click to get a chat message be cool? ))

  2. Hi Hi Everyone,

     

    Just a couple of notions i have been thinking or wanting for some time.

     

    Perhaps the ability to costume our MM pets. Mercenaries who look like PPD, or thugs who look like carnies?

    Also the savage assault 'bird attacks' are some of my favorites, but maybe with a preset option in the colors to make them bats? or flying spiders >.>

    perhaps just some flying 'somethings' for toon concepts, like a swarm of occilators, drones, blades, (or flying spiders)

    (Ok i might have a dark-elf matron with savage assault)

     

    TY for listening, and see you in world!

     

    Nyx

     

    • Like 2
  3. I personally would just love to have the ability to costume the pets.  For example dressing all of my thugs as PPD (linking Gang War with the chat emote "Call 911!") or making my undead into a pack of angry Carnival-o-shadows ..  I think such an addition would greatly open up mastermind concept options and roleplay.

     

    Back in the day I saw someone who had completely scripted out the song YMCA by the village people and had it performed by their robots ...including breakaway solo... it was hilarious and amazing (and far to intricate and dizzying even to comprehend his scripting) .. But I always imagined that being performed by appropriately dressed skuls..  >.>

     

    I already spend hours costuming, and that is the only down side I really see...but I SOOo would happily take the time to fashionista my mob.

     

    @ Jenn  on Indomitable

     

    ps

     I Love the doppleganger idea!!

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