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Dragon Crush

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Posts posted by Dragon Crush

  1. From what I understand pet commands work because they make your pets do something (and thus any animations come from the pets). The detoggle and power suppression is because making animations work while on the carpet (or skiff) would be extremely intensive so the original devs never bothered. So even if they made it so powers weren't suppressed, any animations would be messed up.

     

    That said, if HC devs ever figure a way around it, or one day become a full studio with resources to devote to new animations, then I'd be all for this.

    • Like 1
  2. Controller/Dominator ATOs primarily boost control strength and MM ATOs are for pets rather than personal attacks, but other than that yeah they are for attacks.

    I think the problem with buff/debuff/armor ATOs is that there are such differences between the different buff/debuff/armor sets it'd be hard to have something that is good for all of them without being horribly overpowered for some.

  3. I think you mean that DDR was added since defense doesn't resist defense debuffs, which might be true, I don't remember defense debuff resist being added and other than maybe avoiding the hit, defense offers no innate protection against defense debuffs.

    But to be clear, resists only resist resist debuffs, having high resists offers no protection against -recharge, defense debuffs, or anything else.

  4. 3 hours ago, Razor Cure said:

    Which is also a reason why Resist sets should HAVE a resist-debuff resistance build in. Or from some IO sets.

    They do, resists resist resist debuffs. Or to explain that confusingly worded but grammatically accurate phase, if you have 90% smashing resist and you get hit with a 50% resist debuff, it'll only debuff you by 5% since the 50% will be reduced by 90% down to 5% (at least for smashing, if your energy resist is only 50%, then it'll debuff your energy resist by 25%) So being overcapped has the advantage at letting you stay capped even after being hit with debuffs.

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  5. For what it's worth, in another ancient MMO, Everquest, object scaling is possible for the player housing in that game and rumor is that code is even more of a mess + instanced housing was tacked on later rather than being in from the start.

    Granted, it just takes the code being the wrong sort of mess rather than comparatively cleaner to make this impossible, but until a dev chimes in I'll hold out hope it can be done.

  6. Well once more options with the tailor are made available there could be a sort of pet flagging fee, where you dump X influence at the tailor to flag Y costume as being usable for pets and before you pay the fee the / command can't use the costume, but after it can.

    I'm also thinking it'd be nice to be able to combine costume change emotes with costumes for pets if there was a / command.

    • Like 1
  7. 19 minutes ago, plainguy said:

    Im sorry but nothing in this game takes skill or thought, beyond a costume. 

     

    I have petless masterminds that can solo 4/8 setting.. Yes it might not be as fast as that other Archtype.. But there are players with IO sets that can't even solo 4/8 setting because they don't get game mechanics.. 

    So, you can do this but some others can't, almost as if soloing at 4/8 with a petless mastermind takes some sort of skill or thought on how to approach the situation...

     

    (also bit off topic, anyone know how to edit a second quote into an existing post so I don't need to double in the future?)

  8. 54 minutes ago, plainguy said:

    Oh its a trick..

     

    Then you are using this for something it isn't actually intended to do..  EG using a butter knife to screw in a screw because you can't find or are too lazy to find a flat head screwdriver.. 

    Sounds like you're starting to intentionally mis-represent things to make a point.  "The trick is to...." is a fairly common saying, and doesn't need to involve doing something you're not supposed to do or some form of deceit. "The trick to driving at night is good headlights" or "the trick to not suffocating is to inhale non-toxic levels of oxygen" are valid sentences and shouldn't imply the "correct way" of doing things is to drive at night without headlights or sucking down >15% or <80% oxygen for extended periods.

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  9. Regeneration relies on regeneration (and click heals) even more, but not only does it not have any more -regen resistance than willpower, but no native defense (outside MoG) to avoid being hit by debuffs and no DDR for the little defense it scraps together or any other debuff resistance. As I said, sets *should* be made to stand on their own without IOs proping them up, and IOs and sets should be a nice bonus.

     

    So sets whose main defense is also a hole should get that hole patched natively, and sets whose third layer has a hole, well they can have a little something but don't need as big a patch because every set doesn't need to be immortal.

  10. Sounds like Architect Entertainment (frequently shortened to AE when people talk about it) and Supergroup bases (SG bases).

     

    You can build your own missions with many of the enemy groups in game available and even make custom enemies with their own powersets in AE, and SG bases used to require multiple players and special currency on live, but now you can make a new one for every one of your characters if you desire with everything being free, or make one base and invite all your characters to it.

    Ninja'd and editing to add

    On the other hand, maybe "unkillable" (yeah, know how that works in this game with people who are determined) training dummies in the base with adjustable resists, rank and level range might be cool for testing.  But I'd say have them offer no exp or drops for when people figure out how to beat them.

  11. Well, think armor sets should be able to stand on their own and not need to rely on IO set bonuses to be good, but think a tiny bit of debuff resistance would be ok.

    Maybe along the lines of a new set where the 6 slot bonus is 25% end drain resistance and one of the pieces is a unique with 10% resistance for example. Then only one set for each of the major debuffs.

  12. While I'm against just handing them out for free, adding P2W options where you can buy 30 minutes of SS or SJ at a time for 50k inf blocks (price subject to change based on ideas from people not just pulling numbers out their rear) stacking to 8 hours at a time seems like it'd be acceptable inf sink. Not sure where to even start with a P2W tp though... maybe 50 charges at a time?

    • Like 1
  13. 8 hours ago, Darkesyde said:

    Intangible pool power- A pool of powers that allows a player to render themselves and others intangible

     

    Level 4 Peek- click power no new animations needed, allows 10 seconds of intangibility to pass through doors and walls. Fast recharge, Low endurance cost.  Allowed enhancements- endurance reduction, Allowed Sets- universal travel

     

    Level 4 Team sync- click power pbaoe animation, buffs self and close teammates with a +to hit and +damage for a short time. Fast recharge, Low endurance cost.  Allowed enhancements- +to hit, +damage, end. redux, rech redux  Allowed Sets +to hit

     

    Level 14 + 1 other Intangible- toggle power no new animations, makes self intangible allowing passthrough walls, doors, buildings. Moderate recharge, Moderate endurance cost.  Allowed enhancements- end redux, rech redux, confuse  Allowed Sets Confuse

     

    Level 14 + 2 others Group intangibility- toggle power no new animations, renders self and close teammates intangible as long as endurance allows.  Slow recharge, High endurance cost.  Allowed enhancements- end redux, rech redux, range, confuse  Allowed Sets Confuse, Universal Travel

     

    Level 14 + 2 others Phase touch- toggle power no new animations, On a successful hit makes target intangible, immune to damage for duration of contact.  Very slow recharge, Very high endurance cost  Allowed enhancements- end redux, rech redux, accuracy, holds  Allowed Sets- Holds, 

     

    Just quoting and changing backround to white to make it more read-able.

    Not sure how feasible pool powers that let you pass through walls would be (especially if they still let you walk on the ground rather than fall into oblivion) but they seem like they'd be game breaking for anything involving finding glowies, or just clearing final room/boss, far more so than stealth is now.

  14. I think the targeted vs random nature is supposed to be if you can move, but some NPC is blocking your only exit from the room. And for that, I'd say 1.5-2 minute recast and 10-15 second interruptible cast should be enough to get the job done without stepping on any toes.

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  15. Read that as "tradeoff" first and was thinking they're already the slowest travel power.

     

    For takeoff, sounds cool, though not sure how it'd work... hitting /takeoffstance1 before activating fly or as an alt animation pick when you select fly maybe. Beside the powerful push off the ground, could also see dust and debris hovering off the ground as you rise or thrusters from boots fire.

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  16. Also to add, while they are free now, when they were introduced ninja run and beast run cost real money to unlock being part of paid booster packs (think they later made it so you could buy just ninja/beast run by themselves) so they would be expected to be better than normal. Maybe now that they're free they don't need to hold such a large mobility edge over CJ, but that was expected back when they were introduced.

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  17. 41 minutes ago, krj12 said:

    As an alternative, maybe have a "auto re-up" alternative for each power, so that it keeps refreshing the power when they expire ( with associated cost deducted ),  just to save the trip to the P2W vendor.

    I have been on TFs where my temp fly power has expired, and it's annoying having to make that trip mid TF.

    That would be cool, though not sure how well it'd work... in another old MMO there were some buffs you could buy for in-game currency where you could just pay 2 million up front (or 20 or 300 or whatever) and it'd keep renewing and deducting from that amount until you went back and added more to the allowance... if something like that could be done it'd be nice to renew and not run the risk of accidentally burning all your inf.

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