Hi all, was hoping the community could share some insights on fire/fire/fire. I’ve levelled my current fire blaster to 39. My preference is to play in groups over solo. Playstyle would be damage, more damage and damage some more. Prior to homecoming, I hadn’t played a blaster since issue 9 (and only reached 40).
First the real general stuff. It seems like for slotting, six slots aren’t all that much better than five slots. Many of the builds I’ve reviewed on the boards seem to limit to five slots. Is that a common rule of thumb?
In group, I generally use inferno, rain of fire, fireball, fire blast, blazing bolt and blaze. I have ring of fire but never use it. Even if I were to run solo, is immobilizing just one mob worth it? Do folks slot this much?
Fire Manipulation seems so-so to me.
Do you find burn useful? It seems too short lived, requires to be in melee range. I’ve just picked up consume and I’m not sure if I like it or not. Are there blasters that use this a lot? I haven’t picked up fire sword/fire sword circle. I haven’t picked up hot feet either. The only two must have powers seem like build up and cauterizing aura but I’d really appreciate other thoughts on it.
For flame mastery, I plan to take bon fire, fire shield and rise of the phoenix. I ran a task force with someone who had bon fire and it seemed handy to keep mobs away from you. Would knockback to knockdown make that more useful? Fire Shield seems a good choice. Rise of the phoenix is a concept thing. It seems amusing to pop back up and fight on. And who cares about debt post incarnates anyway?
Pools would be standard with Speed, Flight, Fighting and Leadership. I like flight, everyone has hasten and minimal defense seems common sense. Leadership for tactics and assault seems a good idea.