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Mina Valerious

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Posts posted by Mina Valerious

  1. My Kin/Sonic Build - Looking for some opinions on what could be tweaked before I Respec, this is the build I was thinking about running. I primarily team for fire farms and wanted something with some more fire def/res!

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Kin-Sonic: Level 50 Technology Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Sonic Attack
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Concealment
    Power Pool: Flight
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Transfusion -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Acc/Heal(3), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5), TchoftheN-Acc/EndRdx/Rchg(5), TchoftheN-%Dam(7)
    Level 1: Shriek -- EntChs-Heal%(A), EntChs-Acc/Dmg(43), EntChs-Dmg/EndRdx(43), EntChs-Dmg/Rchg(45)
    Level 2: Scream -- EntChs-Heal%(A), EntChs-Acc/Dmg(37), EntChs-Dmg/Rchg(40), EntChs-Dmg/EndRdx(43)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
    Level 6: Siphon Speed -- PcnoftheT--Rchg%(A), PcnoftheT-Acc/Slow(9), PcnoftheT-Rng/Slow(11)
    Level 8: Howl -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(11), Dtn-Dmg/Rchg(21), Dtn-Dmg/Rng(25), Dtn-Acc/Dmg/EndRdx(36), Dtn-Dmg/EndRdx/Rng(37)
    Level 10: Increase Density -- RctArm-ResDam(A), RctArm-EndRdx(37)
    Level 12: Speed Boost -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(13), EffAdp-Acc/Rchg(13), EffAdp-EndMod/EndRdx(15)
    Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), LucoftheG-EndRdx/Rchg(17)
    Level 16: Tactics -- RctRtc-Pcptn(A), GssSynFr--ToHit(19), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/EndRdx(21)
    Level 18: Inertial Reduction -- UnbLea-Stlth(A)
    Level 20: Stealth -- DefBuff-I(A)
    Level 22: Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-EndRdx/Rchg(25)
    Level 24: Hover -- DefBuff-I(A)
    Level 26: Transference -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(27), EffAdp-EndMod/Acc/Rchg(27), EffAdp-Acc/Rchg(29), EffAdp-EndMod/Acc(29), EffAdp-EndMod/EndRdx(31)
    Level 28: Siren's Song -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(31), CaloftheS-Acc/EndRdx(31), CaloftheS-Sleep/Rng(34), CaloftheS-Acc/Sleep/Rchg(36), CaloftheS-Heal%(36)
    Level 30: Grant Invisibility -- RedFrt-EndRdx(A), RedFrt-Def(45), RedFrt-Def/EndRdx(46), RedFrt-Def/Rchg(46), RedFrt-Def/EndRdx/Rchg(46)
    Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), Acc-I(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34)
    Level 35: Fly -- EndRdx-I(A), EndRdx-I(50)
    Level 38: Dreadful Wail -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)
    Level 41: Afterburner -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-EndRdx/Rchg(42)
    Level 44: Consume -- PrfShf-End%(A), PrfShf-EndMod/Rchg(45)
    Level 47: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam(48), UnbGrd-EndRdx/Rchg(48)
    Level 49: Rise of the Phoenix -- RopADop-Acc/EndRdx(A), RopADop-Acc/Rchg(50), RopADop-Acc/Stun/Rchg(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance 
    Level 2: Rest -- Heal-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 50: Spiritual Core Paragon 
    ------------

    Set Bonus Totals:

    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 3.44% Defense(Smashing)
    • 3.44% Defense(Lethal)
    • 0.94% Defense(Fire)
    • 0.94% Defense(Cold)
    • 6.88% Defense(Melee)
    • 1.88% Defense(AoE)
    • 9% Max End
    • 5% Enhancement(Heal)
    • 2.5% Enhancement(SpeedJumping)
    • 2.5% Enhancement(JumpHeight)
    • 2.5% Enhancement(SpeedFlying)
    • 2.5% Enhancement(SpeedRunning)
    • 45% Enhancement(Accuracy)
    • 5% Enhancement(Sleep)
    • 2.5% Enhancement(Max EnduranceDiscount)
    • 43.75% Enhancement(RechargeTime)
    • 15% SpeedFlying
    • 190.8 HP (18.76%) HitPoints
    • 15% JumpHeight
    • 15% SpeedJumping
    • MezResist(Confused) 55%
    • MezResist(Held) 55%
    • MezResist(Immobilized) 55%
    • MezResist(Sleep) 55%
    • MezResist(Stunned) 55%
    • MezResist(Terrorized) 55%
    • 20% PerceptionRadius
    • 3% (0.05 End/sec) Recovery
    • 56% (2.37 HP/sec) Regeneration
    • 6.75% Resistance(Smashing)
    • 6.75% Resistance(Lethal)
    • 7.5% Resistance(Fire)
    • 7.5% Resistance(Cold)
    • 8.25% Resistance(Energy)
    • 8.25% Resistance(Negative)
    • 10.5% Resistance(Toxic)
    • 10.5% Resistance(Psionic)
    • 15% SpeedRunning
       

    ------------

    Set Bonuses:

    Touch of the Nictus

    (Transfusion)

    •   19.08 HP (1.88%) HitPoints
    •   19.08 HP (1.88%) HitPoints
    •   9% Enhancement(Accuracy)
    •   5% Enhancement(Heal)
    •   2.25% Max End
    •   4.5% Resistance(Energy,Negative), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5%
       

    Entropic Chaos

    (Shriek)

    •   10% (0.42 HP/sec) Regeneration
    •   10% (0.42 HP/sec) Regeneration
    •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   2.25% Max End
       

    Entropic Chaos

    (Scream)

    •   10% (0.42 HP/sec) Regeneration
    •   10% (0.42 HP/sec) Regeneration
    •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   2.25% Max End
       

    Pacing of the Turtle

    (Siphon Speed)

    •   2.25% Resistance(Toxic,Psionic), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   2.25% Resistance(Toxic,Psionic), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   2.5% Enhancement(Slow)
       

    Detonation

    (Howl)

    •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
    •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
    •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
    •   11.45 HP (1.13%) HitPoints
    •   1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    •   3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
       

    Reactive Armor

    (Increase Density)

    •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
    •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
       

    Efficacy Adaptor

    (Speed Boost)

    •   11.45 HP (1.13%) HitPoints
    •   11.45 HP (1.13%) HitPoints
    •   1.5% (0.03 End/sec) Recovery
    •   10% (0.42 HP/sec) Regeneration
       

    Luck of the Gambler

    (Maneuvers)

    •   10% (0.42 HP/sec) Regeneration
    •   10% (0.42 HP/sec) Regeneration
    •   11.45 HP (1.13%) HitPoints
    •   9% Enhancement(Accuracy)
    •   7.5% Enhancement(RechargeTime)
       

    Rectified Reticle

    (Tactics)

    •   20% PerceptionRadius
       

    Gaussian's Synchronized Fire-Control

    (Tactics)

    •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
    •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
    •   19.08 HP (1.88%) HitPoints
       

    Luck of the Gambler

    (Invisibility)

    •   10% (0.42 HP/sec) Regeneration
    •   10% (0.42 HP/sec) Regeneration
    •   11.45 HP (1.13%) HitPoints
    •   9% Enhancement(Accuracy)
    •   7.5% Enhancement(RechargeTime)
       

    Efficacy Adaptor

    (Transference)

    •   11.45 HP (1.13%) HitPoints
    •   11.45 HP (1.13%) HitPoints
    •   1.5% (0.03 End/sec) Recovery
    •  10% (0.42 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
    •   2.5% DamageBuff(All)
    •   5% Enhancement(RechargeTime)
       

    Call of the Sandman

    (Siren's Song)

    •   5% Enhancement(Sleep)
    •   5% Enhancement(Sleep)
    •   19.08 HP (1.88%) HitPoints
    •   2.25% Max End
    •   6.25% Enhancement(RechargeTime)
    •   4.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5%
       

    Red Fortune

    (Grant Invisibility)

    •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
    •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
    •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
    •   2% DamageBuff(All)
    •   5% Enhancement(RechargeTime)
       

    Obliteration

    (Dreadful Wail)

    •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   3% DamageBuff(All)
    •   9% Enhancement(Accuracy)
    •   5% Enhancement(RechargeTime)
    •   3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
       

    Luck of the Gambler

    (Afterburner)

    •   10% (0.42 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
    •   11.45 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
    •   9% Enhancement(Accuracy)
    •   7.5% Enhancement(RechargeTime)
       

    Performance Shifter

    (Consume)

    •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
    •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
       

    Unbreakable Guard

    (Fire Shield)

    •   2.5% Enhancement(EnduranceDiscount)
    •   2.5% Enhancement(EnduranceDiscount)
    •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    •   76.3 HP (7.5%) HitPoints
       

    Rope A Dope

    (Rise of the Phoenix)

    •   6% (0.25 HP/sec) Regeneration
    •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
       
  2. Anyone else having issues with Pigg Viewer 1.61? For me Pigg Viewer 1.61 hangs when I try to select the the individual file I want to replace, the program hangs when I try to right click any .texture file

    I've been able to extract .textures and .dds by right clicking the folder of the file location and extracting all textures from the folder.

     

    Quote

     

    5. Putting Your Changes Into Action

    Back to Pigg Viewer 1.61.

    The process here is similar to how you extracted the original textures: Open the .pigg that contains the textures and navigate to them and right-click your first texture. Begin with the diffuse texture (Cape_Valkyrie_01; the diffuse texture and grayscale map). This time, after clearing the error message, choose "Create texture from .dds." You will receive a window similar to an Open dialogue - choose your altered version of Cape_Valkyrie_01 and click Open.

    You should now see a window titled "Browse For Folder" containing a file tree, to choose a location to save the converted textures. It is always safest to make a new folder to save your modded textures into at first; this makes sharing easier as well. Repeat this for each of your modded textures (you can put them all in the same folder). Pigg Viewer will save the texture into that folder and will generate the entire path for you, beginning with texture_library - copy this texture_library into your CoH install's Data folder to put your new textures into the game.

     

     

  3. Honestly as a Kin player I don't care about the buffs or debuffs endgame Kin is awesome.... I'd just like some better endurance management 0-35. Running Maneuvers and Tactics from 16-26 even with endurance reduction, I still run out of energy. Most of the time I'm playing solo in the lower levels cause there just doesn't seem to be a ton of groups/teams (Excelsior) running around and the ones that are focus on TF's - I'd like to play some storyline.  Having to break after each group I kill to rest up my energy is time consuming....

     

    I'm an adult and a super hero; I don't have tons of spare time to sit and wait for my energy to fill up!

  4. I'm pretty sure I played on Liberty but it was so long ago I don't quite recall! Some of the names I'm seeing dropped seem very familiar!

     

    Mains:
    Mina Valerious an Energy/Energy Blaster 

    Sakora Le Calcifer a Fire/Kin Controller

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