Mina Valerious
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Posts posted by Mina Valerious
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Omg I am so sad I'm missing this!!
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I've always wondered why as a Gravity Controller.... when I use propel and it's summoned a pool table, large box, metal shelf.... why it only hits 1 target.... an object that big would obviously hit more!!!
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My Kin/Sonic Build - Looking for some opinions on what could be tweaked before I Respec, this is the build I was thinking about running. I primarily team for fire farms and wanted something with some more fire def/res!
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Kin-Sonic: Level 50 Technology Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Flame MasteryHero Profile:
Level 1: Transfusion -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Acc/Heal(3), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5), TchoftheN-Acc/EndRdx/Rchg(5), TchoftheN-%Dam(7)
Level 1: Shriek -- EntChs-Heal%(A), EntChs-Acc/Dmg(43), EntChs-Dmg/EndRdx(43), EntChs-Dmg/Rchg(45)
Level 2: Scream -- EntChs-Heal%(A), EntChs-Acc/Dmg(37), EntChs-Dmg/Rchg(40), EntChs-Dmg/EndRdx(43)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
Level 6: Siphon Speed -- PcnoftheT--Rchg%(A), PcnoftheT-Acc/Slow(9), PcnoftheT-Rng/Slow(11)
Level 8: Howl -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(11), Dtn-Dmg/Rchg(21), Dtn-Dmg/Rng(25), Dtn-Acc/Dmg/EndRdx(36), Dtn-Dmg/EndRdx/Rng(37)
Level 10: Increase Density -- RctArm-ResDam(A), RctArm-EndRdx(37)
Level 12: Speed Boost -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(13), EffAdp-Acc/Rchg(13), EffAdp-EndMod/EndRdx(15)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), LucoftheG-EndRdx/Rchg(17)
Level 16: Tactics -- RctRtc-Pcptn(A), GssSynFr--ToHit(19), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/EndRdx(21)
Level 18: Inertial Reduction -- UnbLea-Stlth(A)
Level 20: Stealth -- DefBuff-I(A)
Level 22: Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-EndRdx/Rchg(25)
Level 24: Hover -- DefBuff-I(A)
Level 26: Transference -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(27), EffAdp-EndMod/Acc/Rchg(27), EffAdp-Acc/Rchg(29), EffAdp-EndMod/Acc(29), EffAdp-EndMod/EndRdx(31)
Level 28: Siren's Song -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(31), CaloftheS-Acc/EndRdx(31), CaloftheS-Sleep/Rng(34), CaloftheS-Acc/Sleep/Rchg(36), CaloftheS-Heal%(36)
Level 30: Grant Invisibility -- RedFrt-EndRdx(A), RedFrt-Def(45), RedFrt-Def/EndRdx(46), RedFrt-Def/Rchg(46), RedFrt-Def/EndRdx/Rchg(46)
Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), Acc-I(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34)
Level 35: Fly -- EndRdx-I(A), EndRdx-I(50)
Level 38: Dreadful Wail -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)
Level 41: Afterburner -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-EndRdx/Rchg(42)
Level 44: Consume -- PrfShf-End%(A), PrfShf-EndMod/Rchg(45)
Level 47: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam(48), UnbGrd-EndRdx/Rchg(48)
Level 49: Rise of the Phoenix -- RopADop-Acc/EndRdx(A), RopADop-Acc/Rchg(50), RopADop-Acc/Stun/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Spiritual Core Paragon
------------Set Bonus Totals:
- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 3.44% Defense(Smashing)
- 3.44% Defense(Lethal)
- 0.94% Defense(Fire)
- 0.94% Defense(Cold)
- 6.88% Defense(Melee)
- 1.88% Defense(AoE)
- 9% Max End
- 5% Enhancement(Heal)
- 2.5% Enhancement(SpeedJumping)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(SpeedFlying)
- 2.5% Enhancement(SpeedRunning)
- 45% Enhancement(Accuracy)
- 5% Enhancement(Sleep)
- 2.5% Enhancement(Max EnduranceDiscount)
- 43.75% Enhancement(RechargeTime)
- 15% SpeedFlying
- 190.8 HP (18.76%) HitPoints
- 15% JumpHeight
- 15% SpeedJumping
- MezResist(Confused) 55%
- MezResist(Held) 55%
- MezResist(Immobilized) 55%
- MezResist(Sleep) 55%
- MezResist(Stunned) 55%
- MezResist(Terrorized) 55%
- 20% PerceptionRadius
- 3% (0.05 End/sec) Recovery
- 56% (2.37 HP/sec) Regeneration
- 6.75% Resistance(Smashing)
- 6.75% Resistance(Lethal)
- 7.5% Resistance(Fire)
- 7.5% Resistance(Cold)
- 8.25% Resistance(Energy)
- 8.25% Resistance(Negative)
- 10.5% Resistance(Toxic)
- 10.5% Resistance(Psionic)
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15% SpeedRunning
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Set Bonuses:
Touch of the Nictus
(Transfusion)
- 19.08 HP (1.88%) HitPoints
- 19.08 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 2.25% Max End
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4.5% Resistance(Energy,Negative), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5%
Entropic Chaos
(Shriek)
- 10% (0.42 HP/sec) Regeneration
- 10% (0.42 HP/sec) Regeneration
- 2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
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2.25% Max End
Entropic Chaos
(Scream)
- 10% (0.42 HP/sec) Regeneration
- 10% (0.42 HP/sec) Regeneration
- 2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
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2.25% Max End
Pacing of the Turtle
(Siphon Speed)
- 2.25% Resistance(Toxic,Psionic), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
- 2.25% Resistance(Toxic,Psionic), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
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2.5% Enhancement(Slow)
Detonation
(Howl)
- 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
- 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
- 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
- 11.45 HP (1.13%) HitPoints
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
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3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
Reactive Armor
(Increase Density)
- 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
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1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
Efficacy Adaptor
(Speed Boost)
- 11.45 HP (1.13%) HitPoints
- 11.45 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
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10% (0.42 HP/sec) Regeneration
Luck of the Gambler
(Maneuvers)
- 10% (0.42 HP/sec) Regeneration
- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
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7.5% Enhancement(RechargeTime)
Rectified Reticle
(Tactics)
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20% PerceptionRadius
Gaussian's Synchronized Fire-Control
(Tactics)
- 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
- 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
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19.08 HP (1.88%) HitPoints
Luck of the Gambler
(Invisibility)
- 10% (0.42 HP/sec) Regeneration
- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
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7.5% Enhancement(RechargeTime)
Efficacy Adaptor
(Transference)
- 11.45 HP (1.13%) HitPoints
- 11.45 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 2.5% DamageBuff(All)
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5% Enhancement(RechargeTime)
Call of the Sandman
(Siren's Song)
- 5% Enhancement(Sleep)
- 5% Enhancement(Sleep)
- 19.08 HP (1.88%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
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4.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5%
Red Fortune
(Grant Invisibility)
- 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
- 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
- 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
- 2% DamageBuff(All)
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5% Enhancement(RechargeTime)
Obliteration
(Dreadful Wail)
- 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
- 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
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3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Afterburner)
- 10% (0.42 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 11.45 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 9% Enhancement(Accuracy)
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7.5% Enhancement(RechargeTime)
Performance Shifter
(Consume)
- 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
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7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
Unbreakable Guard
(Fire Shield)
- 2.5% Enhancement(EnduranceDiscount)
- 2.5% Enhancement(EnduranceDiscount)
- 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
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76.3 HP (7.5%) HitPoints
Rope A Dope
(Rise of the Phoenix)
- 6% (0.25 HP/sec) Regeneration
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1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
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Anyone else having issues with Pigg Viewer 1.61? For me Pigg Viewer 1.61 hangs when I try to select the the individual file I want to replace, the program hangs when I try to right click any .texture file
I've been able to extract .textures and .dds by right clicking the folder of the file location and extracting all textures from the folder.Quote5. Putting Your Changes Into Action
Back to Pigg Viewer 1.61.
The process here is similar to how you extracted the original textures: Open the .pigg that contains the textures and navigate to them and right-click your first texture. Begin with the diffuse texture (Cape_Valkyrie_01; the diffuse texture and grayscale map). This time, after clearing the error message, choose "Create texture from .dds." You will receive a window similar to an Open dialogue - choose your altered version of Cape_Valkyrie_01 and click Open.
You should now see a window titled "Browse For Folder" containing a file tree, to choose a location to save the converted textures. It is always safest to make a new folder to save your modded textures into at first; this makes sharing easier as well. Repeat this for each of your modded textures (you can put them all in the same folder). Pigg Viewer will save the texture into that folder and will generate the entire path for you, beginning with texture_library - copy this texture_library into your CoH install's Data folder to put your new textures into the game.
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Honestly as a Kin player I don't care about the buffs or debuffs endgame Kin is awesome.... I'd just like some better endurance management 0-35. Running Maneuvers and Tactics from 16-26 even with endurance reduction, I still run out of energy. Most of the time I'm playing solo in the lower levels cause there just doesn't seem to be a ton of groups/teams (Excelsior) running around and the ones that are focus on TF's - I'd like to play some storyline. Having to break after each group I kill to rest up my energy is time consuming....
I'm an adult and a super hero; I don't have tons of spare time to sit and wait for my energy to fill up!
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I'm pretty sure I played on Liberty but it was so long ago I don't quite recall! Some of the names I'm seeing dropped seem very familiar!
Mains:
Mina Valerious an Energy/Energy BlasterSakora Le Calcifer a Fire/Kin Controller
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Patch Notes for January 23rd, 2020 - Issue 26, Page 4
in Patch Notes Discussion
Posted
Regardless of what bug's arise from tweaks that the devs do to Homecoming, be grateful you have a place to play COH.
Just as is with any paid subscription game, bugs make it past developers all the time. Some you know about and some you don't and only find out about it after that situation has happened.