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Bodai

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Everything posted by Bodai

  1. Well, it's somewhat relative - low considering the stats it achieves. Also, that is with focused accuracy, which is situational, otherwise it's 1.09 end/sec. And if you didn't need the extra def and resistance, you can turn off tough, weave, and stealth and be at 0.48 end/sec while still at nearly 50% positionals and 34% s/l resist. When I play I often turn things off if I don't need them. And as I mentioned, with far less recharge you aren't consuming as much with attacks (which I also slotted to reduce end use). But this is also without having actually played it. My intention is to have a good incarnates build, so this would all be supplemented by incarnate powers, including further endurance reduction, and that is when you would even need 59%+ defense for lvl 54... After playing it, maybe it is too much end use, and maybe I end up not needing that much defense, so give up some to reduce end use even further, which is doable at the expense of some of the def and res.
  2. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Alright then, try this one out. - 59%+ positionals, and 52% S/L resist - Extremely low end consumption (really proud of that, I started out with that) even with lots of toggles on - 45%+ def with just the three SR toggles (and then of course stupidly low end consumption) - I left out CAK and replaced with spring attack, more damage than DT, but of course much longer recharge (but could go either way) - Got rid of hasten altogether, and actually I didn't optimize for recharge at all (also means even less end use) Some novelties: - You could replace stealth with maneuvers, it fits my theme but maneuvers obviously has advantages - You could actually get the def or res higher if you wanted to favor one over the other - Lots of ToHit as well as accuracy using Focused Accuracy + Kismet proc, so should hit allot with the AoEs - Nothing to remember to click - no hasten, no conserve power, and PB can be on auto You could certainly tweak this further to a particular taste, but I think this is extremely solid. Really curious how this would play, I wonder how low the need for blue insp would get..... -Bodai
  3. I will have to wrap my brain around doing this build as a tank or brute 🤔 I am somewhat familiar with the fundamental differences between a tank or scrapper and how that plays out independent of any slotting or enhancements. I think the basic notion is that the "defensive (def, res, etc.)" caps are higher for a tank, but the damage output is lower. For a brute, that could be really interesting, because I have always thought that brutes broke the mold..... some say they are "between" and scrapper and a tank, I feel that is more like tanker + scrapper (as in both). That said, Hyperstrike's build above is just shy of 55% positionals, which I think is pretty good, if you are 3% shy of the tanker build. When it gets to incarnates, I think there was a power that gives you defense? And with almost 50% s/l resist, I would focus on shoring up recovery over regen, because I think it will be only rare cases that you get brought down, maybe retreat occasionally. But, I think we are probably splitting hairs at this point. If you look at my original build above, which is not near as good as these, I played that for a couple years and always loved it. You could say because being on a team makes up for shortcomings in this game, maybe, but I played solo a ton, that was my badge character, and I never felt like it "needed" anything. I couldn't solo most AVs (stale mate basically), and yeah, I don't think it is the most powerful scrapper set, but certainly one of the most fun. And I would constantly get comments like "dude, I love seeing a good old MA/SR...." So, I think I am going learn from Hyperstrike's build, and maybe take out hasten, take out CAK, and put in spring attack - all slotted up spring attack is like having a 2nd dragon's tail with longer recharge, it's wonderful as an "opener" especially immediately followed by dragon's tail. By the way, I also have an interesting build with focused accuracy, if you have a crap-ton of accuracy and to-hit, and combine it with aoe's and pbaoe's, the crowd control could be great. And I don't think you would lose the "boss killer" aspect I really like about this build. Not sure I am ready to go without a travel power, and it would be great if I could include stealth, partially because this is a themed character and both of those go with it. -Bodai
  4. Well, it's a fair point that I was actually thinking myself. I like Hasten but I agree you could probably do without it. I never take Elude, never liked it. I usually only take Storm Kick, but wondering if Thunder Kick is worth it for the disorient, which I like to stack up. And I was thinking of replacing CAK with Spring Attack, I hate to lose the superior damage and immob, but getting a decent PBAoE instead. Definitely going for crowd control over single target. -Bodai
  5. Thanks Hyperstrike, that is an impressive build, some great ideas in here. I see you go so far as even to improve psionic, good against Rikti. Is this a build similar to something you use? -Bodai
  6. Hello all, Like everyone else here, I am back playing coh. I want to re-build my main which is MA/SR (just hit lvl 40), after that I will probably explore new things. It looks like there are a fair bit of new things available that could "freshen" this build, and some general changes I was considering anyways. Here is my build as it last was on live: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Some notable points and things I like about this build: - Perma Hasten +4 second overlap - Soft-cap on all three positionals + some OK damage resistance - Lots of regen and recovery (no real end problem, but it is toggle and click heavy) - Built in an order so that it exemps well - Fast movement speed Overall I love this build, there are no huge shortcomings with it other than probably things that are just MA/SR regardless. So, aside from looking to get some general advice, here are some things I am considering: PBAoE: I absolutely LOVE Dragon's Tail and Energy Torrent (I should probably find an AT to focus on this, really) - So, I have been playing with Spring Attack, the animation is so-so but it has good damage, starting to grow on me Upgrades: - Looks like I can switch allot of my IOs over to attuned one's, if nothing else I am able to slot them before 50 (any other diff?) - I am confused, I have some purples and "superiors", can other sets be upgraded to these overall? - Looks like there are some new and different sets that could make this build better, been going through, not all seem to be in Mid's Considerations: - I wonder if this build would be possible without fighting and leadership (and what I would do instead)? (or even hasten) - I wouldn't mind putting in concealment / Stealth, only because it is useful and somewhat part of my theme (using a proc now) - I don't know how important it would be to try and get to 59% defense due to Incarnates Thanks in advance. -Bodai
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