Hey all,
I'm new to IO's. Have always used SO's in my builds. I was looking for some tips for my build to help with endurance. I bought all the IO's I could atm. I feel like an idiot trying to make this build. Any help and critiques would be greatly appreciated. Maybe I have too many slots in one power and not enough in another.
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
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Level 50 Mutation Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery
Villain Profile: Level 1: Lunge -- CrsImp-Acc/Dmg/EndRdx(A) Level 1: Fire Shield -- EndRdx(A), EndRdx(3), EndRdx(3), ResDam(5), ResDam(5), ResDam(7) Level 2: Spine Burst -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Dmg/Rchg(36), ScrDrv-Dmg/EndRdx(37), ScrDrv-Acc/Dmg(37), EndRdx(37), Acc(39) Level 4: Super Jump -- Jump(A) Level 6: Blazing Aura -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Dmg(7), ScrDrv-Dmg/EndRdx(9), ScrDrv-Dmg/Rchg(9), EndRdx(11), Acc(11) Level 8: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(34) Level 10: Temperature Protection -- ResDam(A), ResDam(34), ResDam(34) Level 12: Build Up -- RechRdx(A), RechRdx(36), ToHit(36) Level 14: Kick -- Empty(A) Level 16: Plasma Shield -- EndRdx(A), EndRdx(17), EndRdx(17), ResDam(23), ResDam(25), ResDam(25) Level 18: Quills -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Dmg/Rchg(19), ScrDrv-Dmg/EndRdx(19), ScrDrv-Acc/Dmg(21), EndRdx(21), Acc(23) Level 20: Consume -- ScrDrv-Acc/Dmg/EndRdx(A), RechRdx(27), RechRdx(27), EndRdx(33), EndRdx(33), EndRdx(33) Level 22: Tough -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(43), Ags-EndRdx/Rchg(43), Ags-ResDam(43), ResDam(45), ResDam(45) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def/Rchg(46), EndRdx(46), EndRdx(48) Level 26: Ripper -- Dmg(A) Level 28: Burn -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Dmg(29), ScrDrv-Dmg/EndRdx(29), ScrDrv-Dmg/Rchg(31), EndRdx(31), Acc(31) Level 30: Hasten -- RechRdx(A), RechRdx(42), RechRdx(42) Level 32: Throw Spines -- Dmg(A) Level 35: Electrifying Fences -- Dmg(A) Level 38: Fiery Embrace -- RechRdx(A), RechRdx(39), RechRdx(39) Level 41: Ball Lightning -- Dmg(A) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(48), LucoftheG-Def/Rchg(50), DefBuff(50), DefBuff(50) Level 47: Impale -- Empty(A) Level 49: Combat Jumping -- EndRdx(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Heal(40), Heal(40) Level 2: Hurdle -- Jump(A) Level 2: Stamina -- EndMod(A), EndMod(40), EndMod(42) ------------