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ecgoutlaw

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  1. Trying to cure my altiholism and I think i'm almost there. I've played a lot of melee toons and was wondering how Savage Melee and Staff rate as far as damage output. I've had lots of success with high damage sets like spines, TW, rad, ss, fire, and dark, and enjoyed some lesser played sets like psionic and kinetic. How does Savage and staff rate?
  2. I have an Earth/Earth/fire and a plant/thorny/fire. They have become my fav toons to play. Earth control is my fav powerset in the game and earth assault is so powerful. I usually bump the tanks out of the way and take lead on a team. Plant control really is as good as everyone says it is. I only took Thorny assault because I spend so much time farming with my spines/fire brute that I wanted to see the powers on a different toon. I plan on making another, maybe ice/ice or dark/dark. i'm sure I won't be disappointed.
  3. This is Warlawks build with a few changes to meet my needs. I'd like to possibly respect out Consume and possibly Healing Flames as long as it doesn't mess up my build. Any suggestions on replacement powers? Any changes that could be made to the current build as is? I really appreciate any help. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Thorn Burn: Level 50 Mutation Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Lunge -- Hct-Dam%(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(27) Level 1: Fire Shield -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(5), Ags-ResDam(5) Level 2: Spine Burst -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(31) Level 4: Super Jump -- Spr-Jump(A) Level 6: Blazing Aura -- Mlt-Acc/EndRdx(A), Obl-Acc/Dmg/EndRdx/Rchg(9), Obl-Dmg(9), Obl-Acc/Dmg/Rchg(33), Obl-%Dam(34), Obl-Dmg/Rchg(34) Level 8: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(11), Prv-Absorb%(34), Prv-Heal/Rchg/EndRdx(36), Prv-Heal/Rchg(36) Level 10: Temperature Protection -- UnbGrd-Max HP%(A) Level 12: Impale -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Plasma Shield -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(17), Ags-ResDam(17) Level 18: Quills -- Arm-Dam%(A), Arm-Dmg(19), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Obl-%Dam(39) Level 20: Build Up -- GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/Rchg(40) Level 22: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Acc/Rchg(40), MckBrt-Taunt/Rng(42), MckBrt-Rchg(42) Level 24: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(25), MckBrt-Taunt/Rchg/Rng(25), MckBrt-Acc/Rchg(42), MckBrt-Taunt/Rng(43), MckBrt-Rchg(43) Level 26: Boxing -- Empty(A) Level 28: Burn -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(43), SprBrtFur-Acc/Dmg/EndRdx/Rchg(46), FuroftheG-ResDeb%(50) Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31) Level 32: Throw Spines -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(33) Level 35: Fiery Embrace -- RechRdx(A), RechRdx(36) Level 38: Weave -- LucoftheG-Def/Rchg+(A) Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 44: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46) Level 47: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Ann-ResDeb%(50) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21) Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Melee Core Embodiment ------------
  4. thank you HelenCarnate, I will try this build. Could you give me a rough idea of the cost of this build? and maybe a build that is higher end with approx cost? again, I appreciate all the help.
  5. I know it's bad. That's why I need some help. I'm not looking for the perfect build. I just want what will work for me. Just need some suggestions on how to work with what I have.
  6. Hey all, I'm new to IO's. Have always used SO's in my builds. I was looking for some tips for my build to help with endurance. I bought all the IO's I could atm. I feel like an idiot trying to make this build. Any help and critiques would be greatly appreciated. Maybe I have too many slots in one power and not enough in another. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Lunge -- CrsImp-Acc/Dmg/EndRdx(A) Level 1: Fire Shield -- EndRdx(A), EndRdx(3), EndRdx(3), ResDam(5), ResDam(5), ResDam(7) Level 2: Spine Burst -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Dmg/Rchg(36), ScrDrv-Dmg/EndRdx(37), ScrDrv-Acc/Dmg(37), EndRdx(37), Acc(39) Level 4: Super Jump -- Jump(A) Level 6: Blazing Aura -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Dmg(7), ScrDrv-Dmg/EndRdx(9), ScrDrv-Dmg/Rchg(9), EndRdx(11), Acc(11) Level 8: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(34) Level 10: Temperature Protection -- ResDam(A), ResDam(34), ResDam(34) Level 12: Build Up -- RechRdx(A), RechRdx(36), ToHit(36) Level 14: Kick -- Empty(A) Level 16: Plasma Shield -- EndRdx(A), EndRdx(17), EndRdx(17), ResDam(23), ResDam(25), ResDam(25) Level 18: Quills -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Dmg/Rchg(19), ScrDrv-Dmg/EndRdx(19), ScrDrv-Acc/Dmg(21), EndRdx(21), Acc(23) Level 20: Consume -- ScrDrv-Acc/Dmg/EndRdx(A), RechRdx(27), RechRdx(27), EndRdx(33), EndRdx(33), EndRdx(33) Level 22: Tough -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(43), Ags-EndRdx/Rchg(43), Ags-ResDam(43), ResDam(45), ResDam(45) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def/Rchg(46), EndRdx(46), EndRdx(48) Level 26: Ripper -- Dmg(A) Level 28: Burn -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Dmg(29), ScrDrv-Dmg/EndRdx(29), ScrDrv-Dmg/Rchg(31), EndRdx(31), Acc(31) Level 30: Hasten -- RechRdx(A), RechRdx(42), RechRdx(42) Level 32: Throw Spines -- Dmg(A) Level 35: Electrifying Fences -- Dmg(A) Level 38: Fiery Embrace -- RechRdx(A), RechRdx(39), RechRdx(39) Level 41: Ball Lightning -- Dmg(A) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(48), LucoftheG-Def/Rchg(50), DefBuff(50), DefBuff(50) Level 47: Impale -- Empty(A) Level 49: Combat Jumping -- EndRdx(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Heal(40), Heal(40) Level 2: Hurdle -- Jump(A) Level 2: Stamina -- EndMod(A), EndMod(40), EndMod(42) ------------
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