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  1. Hey All, Taking my first good stab at a Defender! Can I get some feedback on my build? I went with Poison because I like the look of the debuffs and the overall variety of the powers. Water is just for fun. It also has a self-heal, some knock mitigation, and a bit of debuff. The character swamp is a pile of sewer sludge has achieve consciousness and arisen to take revenge on polluters. It wears a clunky suit of armor to hold itself together, for now. One question I have about the build, should I skip Water Jet? It seems to do low damage for a single target attack of its rank. Any feedback on the build is greatly appreciated. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Vitiatore: Level 50 Magic Defender Primary Power Set: Poison Secondary Power Set: Water Blast Power Pool: Speed Power Pool: Leaping Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Envenom -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(7), AchHee-ResDeb%(45) Level 1: Aqua Bolt -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(9), Dcm-Dmg/Rchg(34), Dcm-Dmg/EndRdx(37), Dcm-Acc/Dmg(40) Level 2: Alkaloid -- Pnc-Heal/+End(A), Pnc-Heal(3), Pnc-Heal/EndRedux/Rchg(3), Pnc-Heal/Rchg(5), Pnc-Heal/EndRedux(5) Level 4: Weaken -- SphIns-%ToHit(A), SphIns-ToHitDeb(46), SphIns-Acc/ToHitDeb(50) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Elixir of Life -- RechRdx-I(A) Level 10: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(11), LucoftheG-Def/Rchg+(11), Krm-ResKB(13), Rct-Def(13) Level 12: Antidote -- RechRdx-I(A) Level 14: Water Burst -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(15), PstBls-Dmg/Rng(15), PstBls-Acc/Dmg(25), PstBls-Dmg/Rchg(43), PstBls-Dmg/EndRdx(43) Level 16: Whirlpool -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(17), SprVglAss-Acc/Dmg/EndRdx(17), OvrFrc-Dam/KB(19), SprFrzBls-Rchg/ImmobProc(19), SprVglAss-Dmg/Rchg(21) Level 18: Stealth -- LucoftheG-Def/Rchg+(A), Rct-Def(42), Rct-Def/EndRdx(42) Level 20: Tidal Forces -- RechRdx-I(A), RechRdx-I(21) Level 22: Dehydrate -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(23), Prv-Heal/Rchg(23), Prv-EndRdx/Rchg(25), Prv-Heal/EndRdx(27), Prv-Heal(27) Level 24: Super Speed -- EndRdx-I(A) Level 26: Poison Trap -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Acc/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/Rchg(34), Arm-Dmg(34) Level 28: Water Jet -- Apc-Dam%(A), Apc-Dmg/EndRdx(29), Apc-Acc/Rchg(29), Apc-Acc/Dmg/Rchg(31), Dvs-Hold%(31), Apc-Dmg/Rchg(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 32: Venomous Gas -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(43) Level 35: Steam Spray -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(36), SprDfnBst-Acc/Dmg/EndRdx(36), SprDfnBst-Dmg/EndRdx/Rchg(36), SprDfnBst-Dmg/Rchg(37), SprDfnBst-Acc/Dmg(37) Level 38: Geyser -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(39), Rgn-Acc/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Dmg/Rchg(40), Rgn-Dmg(40) Level 41: Dark Embrace -- UnbGrd-Max HP%(A), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam(50) Level 44: Soul Drain -- RechRdx-I(A), RechRdx-I(50) Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(45), RgnTss-Regen+(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(46) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1503;704;1408;HEX;| |78DA6594594F135114C7EF6DA794424B69299B652B5BA1D069CBE2BE2482310A182| |2093E3615069CA4E9346D5178308ACB6770FD003EF9209BFAC617D0CF606222A82C| |894BF4C57A98FFA125E9A4CD6FE67FCFF99FD373EF746271D4F9FAF2F20521AB469| |2896C363EAACD69A9592D639B48CCEB33822EC7B49ED3133923A3D9E9C9771810BF| |B83037A74E1A7AD648F90BE2F5446A5E9B556F24720711E498131593869154A7D29| |A36EB346FC7B5445A4FCD7BCC872BA9DB7A56BFA927F5DC92FB70999CB2B7F4B4FF| |525A9F51478C4C66214DF5E353C642323E419E5A66A9817AE9A56FBE5BF095B7880| |F1621628A28FB08F66F126B1471B7A31063132F09414594BF603E0703CFC0CEA760| |F009F88FFC25721519B09ABE9636662BA8B4309B401114C22AD193D5092D6C0763E| |5603B0DD3861869EB13E89B69A17C3B6A0A3B6B75243810AF387EC0A3628C592B4D| |3AFFD072337117BA957C2AD9A7927DEED12C5C3C0BD75B68551BCC75B061050CAD3| |157C1FB94EBE65CF7B0626AD543CC41D0FB09B5BDEFF0EC8B812EEADFC333F170BF| |BDDC67EF1EB84CFE35F09735DCAF8FF980D66AB976ED0EE2EBBE33BF810D5FC163D| |BCC2DB0836AD7F31CEA03F0B3D16C1AD9AFF11CCE4BDB59E619E66930708A79127C| |48BDF839D71F83D6146546C01695F90AF55AC278F6502FCDBCEFCD8773F08165D45| |32BAFB5AE233EF41E7C4435DBB966FB06FFAE75E61A7315EC5C61BE011F536E17E7| |769D805FF771E63073080C0E3207C045B2E8E1F3DFF3177EFD0360A45E9AE72DF28| |BCFF64FF00EA1CF7C6BF2B28FF72FC6FCEC1442E53D56598B30BD349B28EF5394F7| |A94929BCBBF4A14B8C850A4A3E54B21A2D516225CA60893254A28C1F2892152B667| |1ADA8E52795C2FF82906686A39A02B9AF9D0A5A954757F78A8A454E63BFFBAF4AF3| |3F267C1E73DC2DC9DA2F2A52FEC69B14DE07BFD415E7B075E47EFBC8FD7F14F1F1A| |4| |-------------------------------------------------------------------|
  2. This is cool. Does it also suppress them for other people, or just for you?
  3. Whoops, good point! I love my little firey orbs!
  4. Found your problem! Arachnos are tough. Period. Rather than trying to build for just this one enemy group, I find it better to simply alter my play style for them. Normally, I just bull through everything, even at 4x8. But, with Arachnos, I use a bit more strategy, pulling, sniping, kiting, and such.
  5. I totally feel this. I've tried a bunch of different sets and can't get into them like I can Gravity. Nothing feels as powerful and controllery. One thing you might try is swapping to a Dominator (blasphemy, I know). This will give you more of that "blaster" feel you get from Gravity. I do have a Plant/Dark that is quite powerful, but you have to be okay with the enemies doing most of the work for you. I much prefer the THUNK of Propel.
  6. No, not at all. As far as I know, the only "pets" you can stack are the Shades from Haunt, and they are not exactly like regular pets.
  7. VV

    Poison/Water Skips?

    So, I'm working up a Poison/Water build. It seems like a good combo. Poison has some nasty debuffs, along with the regular heal/rez/anti-mezz stuff. Water comes with a bit of KD mitigation and a self-heal, not to mention fun power visual effects. So, I'm looking over the power sets to see what is skippable and it does not look like much. For Poison, I was kind of thinking Neurotoxic Breath, but that massive recharge debuff seems nice. But, will it actually come up very often? For Water, I'm looking at skipping Hydro Blast, maybe. Also, any suggestions for proc slotting is appreciated!
  8. VV

    The Tank Gods. . .

    We still don't see your proof of run.
  9. 4 Illusions, 3 Storms, and 3 Plants? Brought your own army!
  10. VV

    Recommend Powers?

    I definitely have nothing against Kins, they are great. And certainly easier to play than a Storm. But calling Storm "selfish" just show a real lack of understanding of how it works and I didn't want the OP and others to be left with the wrong impression about it.
  11. VV

    Recommend Powers?

    LMAO if you think that you're clearly playing Storm wrong. Massive debuffs make your teammates way more effective, additional mitigation to keep them alive, and one of the best heals in the game. Debuffs >> buffs because you never have to say stuff like "gather for RA". You debuff the enemies and it makes no difference where your teammates are standing, they get the benefit. Plus, Storm has actual damage attacks, so you're not leaning so hard on your teammates to do all the killing.
  12. VV

    -DEF vs -RES

    Well this thread came along right at the right time. I am working on a Storm/? And was going to ask if /Rad or /Sonic were the better choice. Looks like sonic wins, which is cool because it fits the concept I have better.
  13. Interesting, I've never had complaints with my stormy. One thing is, think of Hurricane as an oh no power. You shouldn't need it all the time, or even most of the time. Use it only when things start to go south. Slot it for to hit debuff and you can basically cripple opponents. Positioning is important, as I'm sure you know. For steamy mist, just tell them to shut up. Sometimes that's the only way to deal with people whining about nothing.
  14. It is the best QoL improvement to be added to the game since...well...the game itself. It makes the game eminently more playable and more fun. I agree that disabling it in PvP zones would be a good and sensible idea.
  15. I do pretty well with my F3 tanker. I mean, I can't just crash through aggroing the whole map like most, but I chug along just fine.
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