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GamerRick

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Posts posted by GamerRick

  1. A majority of the time when I  click on an item in the AH it’s history does not show. Usually I have to bid like 1 inf then click find to get the history.  I don’t think it was intended to work like this. Is there a reason why it is this way and if not can it be fixed?

  2. 28 minutes ago, Replacement said:

    With a Facing-based cone, you need to spin around first. With a target-based cone, you can fire it off while still looking the wrong way, not even landed yet, and you'll still pull off the attack correctly

     

    14 minutes ago, SwitchFade said:

    Perhaps at some future time a power by power inspection of likely candidates may be in order, but absolutely not on cones as a whole.

    Both make sense. 

  3. Would it be possible to make ranged cone attacks work like nature affinity heal cone?  Right now you have to target some mob in the back and hope they are in range and don’t move. If not in range you have to adjust distance and by that time they have moved.  If they move mid-cast your cone follows them while they run off from the fight and you miss all the targets you intended to hit. Why can’t cone attacks just base their aim on the direction I am facing?  

  4. I had an issue with my base so opened a ticket. It was not a major issue so there was no rush in solving it. In a short time I was invited to discord to work on the issue. 
     

    I was in a TF that I guess has a known issue with a boss decoy disappearing preventing the completion of it. The team leader opened a ticket or something to request help. I figured it would take a while for a response and was just resigned to the idea we would have to abandon the TF. In minutes I see this shiny avatar being show up and the TF completes. 
     

    Thank you GMs for all you do. 
     

    PS. I want that shiny avatar as a character model! 😃

    • Thanks 2
  5. 4 hours ago, drbuzzard said:

    Ultimately it will come down to the people who do the work (voluntarily, keep in mind) doing the stuff which they have a desire to do.

    I code for a living and coding new stuff is where I find the most fun in my job. Maintenance and bug fixing is tedious and boring.  These developers are volunteers and we want them to keep having as much fun as they can to keep our game going.  Giving feedback and letting the developers decide what they would enjoy doing is the best option. 

    • Like 2
  6. I understand the limitations put on travel powers and in general agree with them. Fly is so much more versatile than super speed so i feel it should have a negative effect to balance that. 
     

    What I would like to see is a change to group fly. Every entity (pets or players) should travel at the same speed even if that speed is slightly slower than regular fly. We could then slot it to bring it very close with regular fly (about two enhancements). I would like the ability to have my pets in the air with me rather than running/jumping all over the place argo’ing the mobs along the way.  Plus I think it would be cool to see robots flying around. 

    6 hours ago, Tyrannical said:

    TELEPORTATION 

    1 - Combine Teleport Foe and Recall Friend into a single power, much like how Injection and Enflame can target both allies and enemies with different effects.

    I think this suggestion is a great idea.  It’s strikes me funny that I can teleport one human that is a friend but not one that is standing in front of me unless I take a second power. Of course mob teleport resistance should still be considered for successful teleport. 

  7. I have an ice/storm controller. I like the combo for thematic reasons.  When I finally was able to take Tornado I was bummed. I have seen so many times where people lambaste people for using powers with knockback.  
     

    With that, why would you take Tornado?  In a group setting I would never use it unless maybe as a Hail Mary after half the team has died. As is, ice/storm is pitiful at soloing so it is really team dependent in my opinion. 
     

    I know lightning storm has knockback but it is a single target and not a chaotic group mess. 
     

    I tried searching for a topic about my question but could not weed through all the posts returned.  It’s probably been ask before. 

  8. Thank you for the quick replies. This makes sense. I can see how attuned versions would be great and/or having powerful procs at low level. 
     

    The link was very informative. 
     

    So it raises another question. When converting an IO can it convert to an attuned version?

  9. So I think I am starting to understand how to use converters to get different IO set pieces I want. 
     

    My question is, when should I start adding them to my build?  I see many low level recipes for an IO set but why would I waste money/converters to slot an IO set at like level 15. I know the set has a bonuses but as you level the individual enhancement percentage increase is going to fall behind quickly and you will need to upgrade. 
     

    Right now I usually wait till level 47 so I can slot level 50s. The personal issue I have is that the end game for me is pretty much creating and playing alts. I play the level 50 for a while and get bored then move on. 
     

    I know this is probably subjective and may have been asked before (try using search) but I was wondering am I missing something about using those low level IO sets. 

  10. On 2/17/2020 at 3:39 AM, Fortuneteller said:

    Never asked the MM to be at the rear of the team in a cave?

     I have a bind to move my pets and am very conscious of trying not to block other teammates but even if you don’t block a doorway I feel many melee teammates get annoyed when melee pets (beast MM) block them from a target. I don’t think an MM should have to choose between holding their pets back and contributing to group DPS.  I find myself having to make this decision frequently. When you have two or more MMs this issue is even more pronounced.
     

    I don’t know how hard the code change would be to have group members be treated the same way as the pet owner. Maybe have some hidden AOE buff added to pets, like Leadership/Assault, that phases friendly targets when they are in close proximity. 
     

    This is a suggestion forum and a think its a good one to consider but I’m sure the volunteers have many items that they have to prioritize.  

    13 hours ago, Fortuneteller said:

    If you're stuck behind an MM pet and not the Tanker/Broot then idk, chill out for 30 seconds and i'm SURE you wont be stuck for long.

    Again I think asking someone to not contribute is not a good answer. When you are in a fight do you know how long 30 seconds feels like. I know when my power takes only 8 seconds to refresh feels more like 30 seconds. 
     

    13 hours ago, Fortuneteller said:

    On another note are you a new player? Because i feel like any player from retail back in the day, got over game quirks like this a long time ago.

    I played during live and it was an irritant back then. 
     

    11 hours ago, Fortuneteller said:

    This is a non-issue. The tools are available for you to be wherever you need to be in a combat situation. Make use of them.

    What tools are you referring to?

     

  11. Would there be a way to add powers to the pool based on the actual powersets picked for your character rather than just the arch type?  As mentioned before some elemental themed powers are missing. For example, earth/earth dominator has no earth epic option.  The options it does have just does don’t go with the theme.  Another idea would be to make the powers from each AT‘s current powers available to its counter part. Dominators and controllers have access to combined current option. Same for defenders and corruptors, etc.

  12. On 1/13/2020 at 9:24 AM, Galaxy Brain said:

    Given all the various threads that have popped up to discuss difficulty options in CoH as of late, I figure it is time to put together a thread to talk about all the various options and discuss the topic in general along with a poll with (iirc) most of the options presented as of late to see what we are in favor of going forward.

     

    In my own opinion, I feel that the game gives a ton of options for you to become badass and it is awesome! However, over time it does feel like the economy of awesome has shifted and some things get left behind given the way the game works. One example being the chase towards the soft-cap for defense (45%). There are multiple ways for every single character to hit this nowadays while still being able to also get huge recharge, tons of procs, and in general keep the same effectiveness or better for their powersets on top of the multiplicative power boost that high defense gives to survival. Enemies usually cannot keep up with that scale of power, and neither can some sets even where +Def powers can become questionable in value if you are already at soft cap most of the time. Same with control and certain debuff powers falling to the wayside of raw damage as survival is taken care of. Ironically, being able to become super powerful narrowed the scope of builds IMO to where there are certain stats that are far, far more valuable than others and it actually puts a damper on whole powers and sets at a high level. 

     

    How we got here IMO is that there is only so much that enemies can really do to challenge these stats / strategies. The 45% defense number really does cover most all content outside of very specific enemies even at +4, and if you have tons of recharge your offense and recovery powers outpace most all mobs abilities in the game. Let alone when you have 8 people who are relatively self sufficient and then able to boost each other into unstoppable territory. There are certain enemies out there that still pose a threat, but they are usually not worth tackling given that easier prey is available to take on for essentially better reward due to speed (not to mention farming vs custom mobs). Enemies also rarely have defense like players do, which leads to the best strategy being to boost your damage up (accuracy enhancements are sufficient for most all content) and just throw out tons of AoEs to win as fast as possible since enemies cant really stand up to that outside of certain gimmicks like Carnies phasing. This all pushes a meta where the best strat is to just build up your defenses and use sets with great AoEs, devaluing sets that focus on boosting other's defenses / controlling enemies / single target specialists.

     

    Don't get me wrong, this is fun as hell! Though, after the 18th council map where you just fire your TAoE without much thought mob after mob and even afk'ing to see the combined might of your team can carry on full steam without you, it does make you pause at times. IMO, I would love to see more difficulty options added in so that there could be more active strategy involved. Those moments where you gotta pull enemies tactically, or target specific guys first in order to win the fight are always more engaging to me personally but you don't see that often in today's game since it really isn't needed. If there were advanced difficulty options (with appropriate reward to make it attractive) I feel it would open up way more builds than today's meta and allow more dynamic game play as suddenly there are more viable options than facerolling through with AoE's once you "figure out" your build. 

     

    What are your thoughts on difficulty in general in today's game? Lets hear your opinions with the poll + comments below!

     

    -Galaxy Brain

    This pretty much covers how I feel. This is especially true post level 50 even if that level 50 is fighting with a lower level team.  Right now I rarely play my 50 empath or 50 dominator. After playing them both to hybrid unlock and more I have found myself bored. 
     

    Once a team has a few 50+ members I feel I don’t contribute much in ways of why I created the characters. With both my empath and dominator I end up just adding whatever DPS I can as healing and control seems to be obsolete. A whole group of enemies can be wiped out within 5 seconds it seems (+4/+8). Unless some squishy gets hit by an alpha strike most of the time empath/heal is really not needed.  I think many of the AT’s have some form of self heal that contributes to the reduced need for an empath. Similarly with my dominator enemies die before getting to actually us any of my control powers.
     

    This of course is not the case 100% of the time but it happens enough that now I am a full blown altaholic. I play my 50’s pretty much to buy stuff for my alts.  

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