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Cobalt Arachne

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Posts posted by Cobalt Arachne

  1. 20 minutes ago, Burk said:

     

    That very much depends on the type of content. I see there are new story arcs and badge missions. I'm excited to run my badgers through them. Then I see these salvage badges that will take weeks of grinding per character and it's depressing. Not all badges are the same and grindy badges are just bad.

    Next patch the Aether costume requirements for the tiered badges will be lowered to 1/5/10 down from 1/10/25, reducing the minimum required Aether to get all three tiers and the accolade badge down from 300 to 150.

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  2. 15 hours ago, skoryy said:

    Love the new Fort Trident and that pretty much everyone's inside.  The NPC interactions are pretty fun too.  XD

     

    Only issue: The lone entrance that works is on the north side.  The west side with the big FREEDOM CORPS sign doesn't work, that'll cause a bit of confusion.

    Next patch will have Fort Trident moved to the main door of the Freedom Corp building and The Crucible will be accessed from Mercy Island via a door nearby where villains start.

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  3. For those unaware, the run animation used in Parkour/Blitz stance is from the unreleased Freerunning power from the unimplemented Utility Belt Origin Pool. So it existed in the game's files, just unused before we attached it something.

    What this means is, unfortunately, we don't have the source files for the animation and it cannot be edited/adjusted other than simply sped up/slowed down. In City of Heroes nearly all files go through a conversion from their original source to the proprietary format used by the game, and without the pre-conversion source files we're limited to using it as it is.

    Even with this limitation, we felt it was worthwhile to add as an option for players regardless, since it was just that, an option, and players who don't like the way it looked on their character didn't have to use it.

    It's also the reason they use default/ninja weapon movement animations because there were no weapon-holding versions of the run, just like Beast Run, but with sheathed weapons being added in this update, we felt it better to give them alternate runs holding the weapons instead of using the setup of hiding the weapons while moving like Beast Run currently does.

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  4. 6 minutes ago, dom9630 said:

    Why not? Who should be able to tell me I shouldn't be going for it on 20 different character?

    Not saying you can't, but you are going into that knowing the extreme grind you're in for and it's work you made for yourself.

    I'll compare it to people who have 20+ characters with all 1500+ badges, and then complain every time we add any new badges that they now have to do that badge grind 20+ times in a row.

    What I'm saying is I don't see it as a compelling reason to devalue the only high ticket vanity-only rewards in a game where literally everything else in the entire game is almost trivial to earn.

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  5. 2 hours ago, dom9630 said:

    5000 for 'an extra costume slot' essentially. No thank you.

    Grinding 20+level 50 characters 24/7 for 600+days just so each of them can have ONE tier three NPC costume. No thank you.

    The rewards time-out is a hurry up and wait system, which is far more frustrating and turns me off to the game than being compelled to run a specific TF/Incarnate trial.

     

    I'm all for long term rewards, but some of us have already been playing this game for a life-time and have PAGES of level 50 alts. 

    This feels more like a waste of time than a long-term reward. A lot of the justification seems to be 'so players don't feel compelled to grind a specific type of content.' This feels more like I am being compelled to hurry up and wait. This is the backwards point of view on what content is that is destroying modern day MMO's.

     

    Please rethink the currency grind this creates.

    5000 Vanguard Merits only equates to about 4-5 decently successful Mothership raids, it's not really that big a grind for something we see run daily, sometimes even multiple times daily on many servers.

    Tier 1 costumes are extremely easy to get, most people should be able to buy many Tier 1 costumes by just doing low difficulty (1-2 star) TFs regularly and Incarnate Trials.
    Tier 2 costumes are meant to be a little costly, but something most people can get fairly reasonably by saving and doing regular content that rewards Aether.
    Tier 3 costumes are meant to be an 'oh wow' accomplishment, something somebody spent a lot of time grinding (or spending a lot of influence on the AH) to get, in a game where literally everything can be unlocked in hours on a new character if you've got a stockpile of resources.

    Since the currency is unbound you can do content on various characters and move the Aether salvage to the characters you want certain costumes on.

    Lots of people have mentioned having dozens of max level characters and wanted something to work towards with them in a game where getting to max level is nearly effortless with little-no max level things to do that give worthwhile rewards; this was something they can work towards as a goal if they really want it.

     

    You really shouldn't feel like you need to get Tier 3 costumes for any reason unless you just like the way they look, they are just a vanity item, nothing more.

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  6. 55 minutes ago, Spaghetti Betty said:

    Thank you. A million times thank you. This has been my most requested addition since Live. Easily my favorite part of this update.

     

    Just one thing of note. Some of the sheathed katana models seem placed really far away from the character model. At least on female. Specifically the Vanguard options were the ones I noticed.

     

    Is there a possibility of adding "sheathed" Shields in the future?

    The reason for the gap is that, currently, back items do not have the ability to scale, so they had to be placed on the character with a little space to account for character's who max out all the size sliders with big torso options like jackets to ensure the weapon didn't end up half-way inside their back. If we ever enhance the models to support back item scaling, I'll implement it into all the sheathed weapons.

    Shields is on my radar, but is more complex than every other weapon set because it puts the player on a totally different sequencer and alt animation sets, I'm planning to take a crack at it, but it'll be after all the other weapon sets get sheathed support.

    👍

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  7. For those asking, the reason only Assault Rifle got proliferated with new models is because I started with getting Assault Rifle's sheathed modes done, and ran face-first into the desync knee-firing rifle bug, which would happen on everyone using the sheathed ranged weapons.

    That forced us to pause proliferating and adding sheathed stuff to Beam Rifle, Pulse Rifle, Archery, etc. until we squashed that FX bug, which ended up being a really nasty hard-coded child FX attachment logic problem. We got it squished, but by that time, Page 4 was nearly finished.

    Expect proliferated weapon models and sheathed display on the ranged weapon powersets next Page.

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  8. 9 minutes ago, dom9630 said:

    Maybe I'm not understanding, but why would I bother to do the 2-star earlier in the day when I can just do the 4-star and get all my rewards in one TF?

    Time commitment. If you've never done the ASF on 4-Star vs. default, the normal difficulty ASF can be completed in about ~30 minutes, a run completed on 4-Star will take you closer to ~2.5-3 hours.

    If you can complete highly difficult content requiring the entire team be maxed-out incarnates consistently, that is the more rewarding option, but we want flexibility and options.

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  9. 31 minutes ago, Greycat said:

    So. Removed AE from the starter zones. Which only means it's going to flood into Pocket D, KR and Oakes.  Is there an actual benefit to this change?

    The reason was so that brand new players must learn how to move between city zones before they can be powerleveled to max level, nothing more. Everyone doing their PL'ing in those other zones is expected.

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  10. Just now, dom9630 said:

     

    Correct. But the hamidon raid is the hamidon raid, it doesn't have different difficulties.

     

    Again, I think the issue is, is that players are going to default to whatever is most cost-effective on their time.

     

    Someone who wants to do a 2-star ITF is going to get shunted by everyone who is wanting to do 4-star or bust. 

     

    18 minutes ago, Cobalt Arachne said:

    I'll adjust the Advanced Difficulty modes so that you always get the max reward for the content you do even if you join a lower difficulty TF earlier in the day, akin to how the Incarnate Trials are set up.

     

    👍

  11. 7 minutes ago, dom9630 said:

     

     

    This still doesn't correct the issue mentioned above.

     

    Why would I do a 1-star at all if I'm still going to get what I would have the first time by making it a 2 star?

     

    If you're going to do Hamidon later that day and you see somebody advertising for one earlier in LFG, you have to decide to either join the earlier raid, or use a different character on one of the raids. You can't join both on the same character and get full rewards, it's no different here.

    It's about respecting time commitments; If you decide to do the same content multiple times in a single day on the same character, that's a decision you made, other content in this game has already has the exact same restrictions on their rewards.

    It also provides some benefits to having built alt characters, which this game is all about.

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  12. 36 minutes ago, Super Atom said:

    but actively encouraging people not to join a low level TF while you can get a higher reward from the same TF but on a high difficulty should probably be avoided at all costs.

    Good suggestion!

    I'll adjust the Advanced Difficulty modes so that you always get the max reward for the content you do even if you join a lower difficulty TF earlier in the day, akin to how the Incarnate Trials are set up.

    It'll still be capped per content, but after adjustment means if you complete 1-Star ASF you'll receive 2 Aether, and then after if you immediately complete 2-Star, you'd receive the difference, which would be 5, for the same total of 7 that is reward total for completing 2-Star outright. Expect this change next build.

     



    As for why add goals to the game for players work towards?
    That's what makes the game healthy and sees people playing regularly.


    If you're asking about why we don't give everything to everyone for free, that's because we already do, that's already available for literally everyone at all times on Brainstorm. Everyone is welcome to go play on Brainstorm where they can experience everything this game has to offer without any restrictions or effort.

    As has been mentioned this is purely for vanity costume powers, if you don't care about them, then you can ignore them and sell any Aether you get on the auction house, it changes nothing about your gameplay experience. They don't provide any buffs or make your character stronger.

     



    Why have them on a cooldown?
    The reward restrictions are to introduce some sanity, so people don't feel pressured to repeatedly do same content over and over and over for the rewards. The entire game has always done this, you can't get infinite Hamidon Enhancements doing the same content back to back in the same 18 hours, it's no different here really.

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  13. Hello to all UNDEFINED_ORGANIC_TARGETS waiting in here!

    We're hurdling towards- <TWITCH CLICK>  All hail Lord Nemesis!  ...Issue 27, Page 4's reveal!

    In the meantime, seems like this thread could use a- <CLICK WRRR> ...little pick-me-up, so enjoy this early preview of one of the new rewards from the upcoming ERROR:TEASE_DEFINITION_NOT_FOUND system being added with Page 4:

    vintage.PNG.b24282f153a53dfc556546a24da0a24b.PNG
     

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  14. Development is still fully underway!

    The original plan was that we were going to release a small 'Page 3.1' update in January that would've included the almost done things that missed Page 3's release date. However due to circumstance and availability on our dev team changing unexpectedly, it had to be delayed and it was rolled into Page 4 instead.

    Page 4 is nearing completion and everyone on the team is very excited to pull back the curtain and show you guys what's coming. It's already looking to be a massive update with a plethora of long-time feature requests. This upcoming Page 4 update is a full blown page, and includes a huge amount of stuff beyond what would've been the Page 3.1 update if it had happened in January.

    The reason we can't commit to dates/reveal things until they're closer to release is because our timetables are not directly under our control. We're all unpaid volunteers who donate our time and expertise to work on the game for free, but how much time we can donate varies a huge amount on a day-to-day basis. We can't commit time that would cause our personal lives to suffer, as that's not long-term sustainable, so we work on the game as much as we possibly can as unpaid volunteers. Our love for this game/its community is the passion that continues to fuel us to work on it, and I can promise you there is no shortage of it on the dev team.

    Homecoming prides itself in the consistency of our updates, operations, and running the game in a very professional manner, comparable to the game's quality when it was a retail service backed by a publisher. That being said, oftentimes that gives players the impression that our content output should also be equal to a professional development studio, but unfortunately that's not possible since we're not able to work on the game full-time, 40 hours a week, like a paid team would.

    We thank everyone for their patience, it's not easy waiting sometimes, but we are doing our utmost to ensure it's worth that wait! 💙
     

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  15. 59 minutes ago, Shred Monkey said:

    OMG! that thing is the worst thing ever!  Why are you wasting resources on that thing?  You should be working on the other thing.  The other thing would be so sweet!  I can't wait for the other thing.  You all are the worst dev's ever for giving us that thing instead of the other thing.  I'd even prefer these things over that thing.   At least these things are useful to me.  That thing is just for people who don't know how to use these things right and need to learn to play.  #SayNoToThatThingAndGiveUsTheOtherThingNow

    Sheesh, really twisting my arm, eh?

    Fine here, take it! 😔

    iconoftheotherthing.png.c55089b82fa2bc50de09f4f195e8c208.png

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  16. 3 hours ago, LQT said:

    Overall event was fun but the design of the GM is perhaps the single worst thing I've encountered in the entire game [Live and beyond] because of how much it removes player agency when on a tank of some kind.

    As others have mentioned, we ignored many of the usual balance considerations when it came to what a mob can or can't do because this was a for-fun event and the expected size of the groups fighting this GM would be league-sized (sometimes even two leagues!). 😱

    Rest easy, the various crazy things that the Dreaded Mapserver did would never go into normal, permanent content.

    The GM was a flavor wild card thrown into the event to liven it up with some bizarre-level nonsense. Given it's drop reward was a tiny fraction of the event's overall income and most times it was dead minutes into the zone's invasion, I don't believe it had any impact on the event's success.

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  17. Phew!

    Thanks to everyone's combined efforts to hold back the Dreaded Mapserver, our hard-working server engineers had the time needed to suppress and contain the dangerous sentient code!

    Invoking an ancient ritual known only as CTRL+X&CTRL+V, we have sealed the glitchy threat away on a very secure USB thumb drive that we hid in the janitor closet, where it will surely never be unleashed again! Definitely. 100%. Nobody ever goes in that closet anyway!

     

    Contained.png.faf71f0651c1897d4b399ef4bdfd2814.png


    We hope everyone had fun and walked away with a few extra levels under their belt!

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