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BludBath

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  1. oh and about the didn't know that will have to look into it now thanks for the info
  2. Ok this is gonna be a long post first Unrelenting has five slots not six and the reason for Numina and not PM is that Numina gives a bigger heal with the set bonus of 6% to heal powers and the health slot I forgot about it so now that that is brought up I will probably put in a fifth piece for numina when i get another one and put in PM +absorb in the heath slot I do thank you for bringing up the health slot though don't know why I missed that but i digress Mind Link ok for this one it gives a huge def bonus +25% to all Def and is easy to perma with 3 slots (adjusting target recharge reduction, LotG def/recharge, and LotG def/global recharge) will perma it but don't give you full defense so if i put in LotG Def I can get to full def on it.The extra slot is just that will put in shield wall tp protection /+ 3 res when i get one just don't have yet and as I said in the last post I'm still trying to get the enchantment I need Mask Presence this one you got me confussed on think you where just using as an example so will just say that i only need 2 slots to get close to def cap on it and let it go when i get another LotG def will change out the def IO to get the set bonus because might as well have it if I can get it for no penalty Tactical Training: Leadership for this one you could be right but i fell that + to hit isn't a bad thing and the perception enchantment I wanted to play with it in pvp to see if you could do an anti stalker with this build. probably never will as the server I'm on there is no pvp that I have seen but might try to get some stalker to duel me as some point to see how it gose Tactical Training: Maneuvers you are right 2 slots will give you enough for the def bonus that's it. that being said not going only for that will probably put in to different sets at 2 enchantments each probably red fortune def and end for the set bonus 1.5 resist smash/lethal and reactive defense def and def/end for the set bonus of 1.5 resistance to smash/lethal i will be a little over with the def so that a waste but it not much Sorcery: Mystic Flight yeah will probably change this one just not one of my top priority really so just have that in there for now and about putting running in mental Training nooo way lol this build is almost insanely fast as is so no need to make it worse well not really insanly fast but enough so when you have a kidnap or rescue mission you take a few steps and wait for the NPC to catch up and that drives me insane enough as is. Hasten this one is up to personal preference i guess it helps with the recharge times of my attacks so i like it is it great on endurance no but i can get through about four to five groups before i have to rest so I can live with it and yes it is close to perma i have about 20 sec down time with it also the build as is has a recovery of 250%/sec (2.62 end /sec) in game so the endurance really isn't to much of a problem for me so far as long as I watch what i attack and when but that is a given like taking sappers out first and getting rid of the pet from the granite devouring earth that boost their defense can put it in a bad way by wasting so much endurance while attacking with little return Elude I don't mind it really useful a few ways but really just a OS button (oh shoot for politeness sake) give a huge def boost to melee, ranged, and aoe's and ungodly endurance regeneration for 3 mins not bad but one hell of a down side after the three mins of losing all endurance should i take it? personal preference on it really, I don't use it to much but nice to have just in case and for combat jumping with 2 slots well for the most part was gonna do another LotG def and def/global recharge in it so would get the set bonus of 10% regen but will probably change it to red fortune def and def/end for another 1.5 resistance to smash/lethal set bonus hope that explains why I chose the way I did if any other questions ask away
  3. heres what it looks like right now still need to find a few set pieces but its getting there Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Arachnos Widow Primary Power Set: Night Widow Training Secondary Power Set: Widow Teamwork Power Pool: Sorcery Power Pool: Presence Power Pool: Speed Power Pool: Leaping Villain Profile: Level 1: Poison Dart -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Combat Training: Defensive -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(7), RedFrt-Def(9), RedFrt-EndRdx(48) Level 2: Swipe -- DmnofArc-Acc/Dmg(A), DmnofArc-Dmg/Rchg(9), DmnofArc-Acc/Dmg/Rchg(11), DmnofArc-Dmg/EndRdx/Rchg(11), DmnofArc-Acc/Dmg/EndRdx/Rchg(13), DmnofArc-Rchg/-DmgFear(13) Level 4: Mystic Flight -- Flight-I(A) Level 6: Tactical Training: Maneuvers -- DefBuff-I(A), DefBuff-I(42), EndRdx-I(42), EndRdx-I(42) Level 8: Pacify -- Acc-I(A) Level 10: Indomitable Will -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(29), TtnCtn-ResDam/Rchg(33), TtnCtn-EndRdx(48) Level 12: Spin -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(15), ScrDrv-Dmg/Rchg(15), ScrDrv-Acc/Rchg(17), ScrDrv-Acc/Dmg/EndRdx(17), ScrDrv-Dam%(19) Level 14: Lunge -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(19), TchofDth-Dmg/Rchg(21), TchofDth-Acc/Dmg/EndRdx(21), TchofDth-Dam%(23), KntCmb-Knock%(23) Level 16: Tactical Training: Assault -- EndRdx-I(A) Level 18: Build Up -- RechRdx-I(A), RechRdx-I(40) Level 20: Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(29) Level 22: Tactical Training: Leadership -- GssSynFr--Build%(A), GssSynFr--ToHit(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--ToHit/Rchg/EndRdx(43), RctRtc-Pcptn(48) Level 24: Foresight -- Rct-Def(A), Rct-Def/EndRdx(33), ImpArm-ResDam/Rchg(34), ImpArm-ResDam(34), Rct-ResDam%(34), ImpArm-ResDam/EndRdx(36) Level 26: Mask Presence -- DefBuff-I(A), LucoftheG-Def/Rchg+(46) Level 28: Mental Training -- Flight-I(A) Level 30: Mind Link -- AdjTrg-Rchg(A), LucoftheG-Def(31), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/Rchg+(33) Level 32: Eviscerate -- Dmg-I(A), Dmg-I(39), Acc-I(39), RechRdx-I(39), RechRdx-I(40), EndRdx-I(40) Level 35: Psychic Scream -- Dmg-I(A), Dmg-I(36), Acc-I(36), EndRdx-I(37), EndRdx-I(37), RechRdx-I(37) Level 38: Elude -- RechRdx-I(A), RechRdx-I(45) Level 41: Intimidate -- Acc-I(A) Level 44: Unrelenting -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(45), NmnCnv-Heal/Rchg(45), NmnCnv-Regen/Rcvry+(50), Prv-Absorb%(50) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 49: Combat Jumping -- DefBuff-I(A), DefBuff-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Conditioning Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) Level 0: Born In Battle Level 0: High Pain Threshold ------------ ------------
  4. Did some more to the build and looked into what you said changed to unrelenting power in the presence pool better animation for a close combat build like this keep the Numina's get a little better heal out of it by like 10 points but got another slot in it so put in preventive maintenance absorb proc also have another slot in TT maneuvering will post another build when i get a chance so you can see it better
  5. Looked into it and yeah think I will switch over to that way added in two more LotG def, and def/end and only lose .2 defense that way but get two more of the set bonus out of it now i just have to figure out what to do about the three attack powers that are still IO's thinking about setting up the psychic scream with four spider bites Acc/Dmg, Acc/Dmg/Rech ,Acc/Dmg/End/Rech, and Rech/global Toxic then two other proc's probably Frozen Blast Rech/chance to immobilize and Javelins Volley chance of dmg(lethal)
  6. as the title says making this toon and here is the build if any of you have anything to point out would be appreciated thanks in advance 🙂 Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Arachnos Widow Primary Power Set: Night Widow Training Secondary Power Set: Widow Teamwork Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Power Pool: Medicine Villain Profile: Level 1: Poison Dart -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Combat Training: Defensive -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(7), RedFrt-Def(9), RedFrt-EndRdx(48) Level 2: Swipe -- DmnofArc-Acc/Dmg(A), DmnofArc-Dmg/Rchg(9), DmnofArc-Acc/Dmg/Rchg(11), DmnofArc-Dmg/EndRdx/Rchg(11), DmnofArc-Acc/Dmg/EndRdx/Rchg(13), DmnofArc-Rchg/-DmgFear(13) Level 4: Combat Training: Offensive -- Acc-I(A), Acc-I(42) Level 6: Tactical Training: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def(42), ShlWal-Def/EndRdx(42) Level 8: Mystic Flight -- Flight-I(A) Level 10: Indomitable Will -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(29), TtnCtn-ResDam/Rchg(33), EndRdx-I(48) Level 12: Spin -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(15), ScrDrv-Dmg/Rchg(15), ScrDrv-Acc/Rchg(17), ScrDrv-Acc/Dmg/EndRdx(17), ScrDrv-Dam%(19) Level 14: Lunge -- Dmg-I(A), Dmg-I(19), Acc-I(21), RechRdx-I(21), RechRdx-I(23), EndRdx-I(23) Level 16: Tactical Training: Assault -- EndRdx-I(A) Level 18: Build Up -- RechRdx-I(A), RechRdx-I(40) Level 20: Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(29) Level 22: Tactical Training: Leadership -- GssSynFr--Build%(A), GssSynFr--ToHit(43), GssSynFr--ToHit/EndRdx(43), EndRdx-I(43), RctRtc-Pcptn(48) Level 24: Foresight -- Rct-Def(A), Rct-Def/EndRdx(33), ImpArm-ResPsi(34), ImpArm-ResDam(34), Rct-ResDam%(34), ImpArm-ResDam/EndRdx(36) Level 26: Mask Presence -- LucoftheG-Def/Rchg+(A), EndRdx-I(46) Level 28: Mental Training -- Flight-I(A) Level 30: Mind Link -- GifoftheA-Def/Rchg(A), RedFrt-Def/Rchg(31), LucoftheG-Def/Rchg(31), Ksm-Def/Rchg(31), LucoftheG-Def/Rchg+(33) Level 32: Eviscerate -- Dmg-I(A), Dmg-I(39), Acc-I(39), RechRdx-I(39), RechRdx-I(40), EndRdx-I(40) Level 35: Psychic Scream -- Dmg-I(A), Dmg-I(36), Acc-I(36), EndRdx-I(37), RechRdx-I(37), EndRdx-I(37) Level 38: Elude -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45) Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A), EndRdx-I(46) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 47: Injection -- Acc-I(A) Level 49: Aid Self -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(50), NmnCnv-Heal/Rchg(50), NmnCnv-Heal(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Conditioning Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) Level 0: Born In Battle Level 0: High Pain Threshold ------------ ------------
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