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DeamonWithin

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Posts posted by DeamonWithin

  1. 8 hours ago, Crater Kate said:

    Honest question - how are you guys keeping your end management good enough that you can afford to go into Epics that aren't Body Mastery?

     

    The only 50+ Stalker I have is a StJ/SR (which is, admittedly, a pretty end-intensive setup), and tried running a Moonbeam build with it. Even building other powers with end in mind, I was just nowhere near able to keep a good attack chain going without bottoming out in 2-3 rotations. Going for Body and having access to 3 Perf Shift +End is a little bit of the nuclear solution, but it's the only way I'm able to deal sustained damage.

     

    Is this a thing where my build's the exception, not the norm, and most other Stalkers don't have this kind of tax on them?

    This is what I've managed to do.    This build is with no Incarnates or Accolades.  The totals you see are with Hide deactivated so all the defenses should have an extra 1.88%.  So with Hide on you get sof-tcaps.  Not a cheap build either.  No endurance issues due to the 4-slotted health. And I slowly Boosted all the enhancements that helped endurance to +5.  I would +5 some of the IO's, for example the ones in Against All Odds, True Grit and Hasten. 

    image.png.e954f29044bdbc3f8e25d0a27f59843d.pngimage.png.f678c81827770c3cae2fbaaebad8738d.png

     

     

     

    Stalker - Electrical Melee - Shield Defense - Elly.mxd

  2. My first post with build Hope it works.  Please give advice. 

    Want to keep perma-haste.

    I see I have too much S/L resist.

    I would like more defense. (though shadow meld could be up almost 50% of the time)

    MORE DAMAGE?  

    Incarnate choices?  Incarnate with defense???

    Enjoy.

     

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Level 50 Magic Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Electric Armor
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    ------------
    Level 1:    Strike                

    SprCrtStr-Dmg/EndRdx/Rchg:50(A),

    SprCrtStr-Acc/Dmg:50(3),

    SprCrtStr-Dmg/Rchg:50(13),

    SprCrtStr-Acc/Dmg/Rchg:50(40),

    SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(42),

    SprCrtStr-Rchg/+50% Crit:50(46)

     

    Level 1:    Charged Armor            

    RctArm-EndRdx:40(A),

    RctArm-ResDam/EndRdx/Rchg:40(3),

    RctArm-ResDam/EndRdx:40(11),

    RctArm-ResDam:40(39),

    RctArm-EndRdx/Rchg:40(40)
    Level 2:    Lightning Field            

    Obl-%Dam:50(A),

    Obl-Acc/Dmg/EndRdx/Rchg:50(5),

    Obl-Acc/Dmg/Rchg:50(11),

    Obl-Dmg/Rchg:50(39),

    Obl-Acc/Rchg:50(39),

    Obl-Dmg:50(43)


    Level 4:    Conductive Shield        

    Ags-Psi/Status:50(A),

    Ags-ResDam:50(5),

    Ags-ResDam/EndRdx/Rchg:50(9),

    Ags-ResDam/EndRdx:50(37),

    Ags-EndRdx/Rchg:50(37)


    Level 6:    Spin                

    Arm-Dam%:50(A),

    Arm-Dmg/EndRdx:50(7),

    Arm-Dmg/Rchg:50(7),

    Arm-Dmg:50(13),

    Arm-Acc/Dmg/Rchg:50(17),

    Arm-Acc/Rchg:50(36)

     

    Level 8:    Follow Up            

    SprScrStr-Acc/Dmg:50(A),

    SprScrStr-Dmg/Rchg:50(9),

    SprScrStr-Acc/Dmg/Rchg:50(36),

    SprScrStr-Dmg/EndRdx/Rchg:50(36),

    SprScrStr-Rchg/+Crit:50(37),

    SprScrStr-Acc/Dmg/EndRdx/Rchg:50(42)


    Level 10:    Static Shield            

    ImpArm-ResPsi:40(A),

    ImpArm-ResDam:40(43)


    Level 12:    Kick                Empty(A)
    Level 14:    Tough                

    UnbGrd-Max HP%:50(A),

    UnbGrd-ResDam/EndRdx/Rchg:50(15),

    UnbGrd-ResDam/EndRdx:50(15),

    UnbGrd-ResDam:50(17),

    UnbGrd-EndRdx/Rchg:50(40)


    Level 16:    Grounded            

    StdPrt-ResDam/Def+:30(A)

     

    Level 18:    Focus                

    Apc-Dam%:50(A),

    Apc-Dmg/EndRdx:50(19),

    Apc-Acc/Dmg/Rchg:50(19),

    Apc-Dmg/Rchg:50(21),

    Apc-Dmg:50(21)

     

    Level 20:    Weave                

    LucoftheG-Def/Rchg+:50(A),

    LucoftheG-Def/EndRdx:50(23),

    LucoftheG-Def:50(23),

    ShlWal-ResDam/Re TP:50(25),

    Rct-ResDam%:50(31)


    Level 22:    Combat Jumping            

    LucoftheG-Def/Rchg+:50(A),

    Ksm-ToHit+:30(34)

     

    Level 24:    Energize            

    Pnc-Heal/+End:50(A),

    Pnc-Heal:50(25),

    Pnc-Heal/EndRedux/Rchg:50(27),

    Pnc-Heal/Rchg:50(31),

    Pnc-EndRdx/Rchg:50(31)

     

    Level 26:    Eviscerate            

    Obl-%Dam:50(A),

    Obl-Acc/Dmg/EndRdx/Rchg:50(27),

    Obl-Acc/Dmg/Rchg:50(29),

    Obl-Dmg/Rchg:50(29),

    Obl-Acc/Rchg:50(42),

    Obl-Dmg:50(43)

     

    Level 28:    Lightning Reflexes        

    Run-I:50(A)

     

    Level 30:    Hasten                

    RechRdx-I:50(A),

    RechRdx-I:50(46)

     

    Level 32:    Shockwave            

    Rgn-Dmg/EndRdx:50(A),

    PstBls-Dam%:50(33),

    Rgn-Acc/Rchg:50(33),

    Rgn-Acc/Dmg/Rchg:50(33),

    Rgn-Dmg/Rchg:50(34),

    Rgn-Dmg:50(34)

     

    Level 35:    Moonbeam            

    ExpMarks-Rng/FSnp:50(A)

     

    Level 38:    Assault                

    EndRdx-I:50(A)

     

    Level 41:    Shadow Meld            

    LucoftheG-Def/Rchg+:50(A)

     

    Level 44:    Soul Storm            

    EntChs-Heal%:35(A),

    GldJvl-Dam%:50(46),

    GldJvl-Acc/Dmg/End/Rech:50(50)

     

    Level 47:    Tactics                

    GssSynFr--Build%:50(A),

    GssSynFr--Rchg/EndRdx:50(48),

    GssSynFr--ToHit/Rchg/EndRdx:50(48),

    GssSynFr--ToHit/Rchg:50(48),

    GssSynFr--ToHit:50(50),

    GssSynFr--ToHit/EndRdx:50(50)

     

    Level 49:    Vengeance            

    LucoftheG-Def/Rchg+:50(A)

     

    Level 1:    Brawl                Empty(A)
    Level 1:    Critical Hit    
    Level 1:    Sprint                Qck-EndRdx:50(A)
    Level 2:    Swift                Run-I:50(A)

     

    Level 2:    Health                

    Mrc-Rcvry+:40(A),

    Prv-Absorb%:50(45),

    NmnCnv-Regen/Rcvry+:50(45)

     

    Level 2:    Hurdle                

    Jump-I:50(A)

     

    Level 2:    Stamina                

    PrfShf-End%:50(A),

    PrfShf-EndMod:50(45)
    Level 41:    Quick Form    
    ------------
    ------------
    Set Bonus Totals:
    20.5% DamageBuff(Smashing)
    20.5% DamageBuff(Lethal)
    20.5% DamageBuff(Fire)
    20.5% DamageBuff(Cold)
    20.5% DamageBuff(Energy)
    20.5% DamageBuff(Negative)
    20.5% DamageBuff(Toxic)
    20.5% DamageBuff(Psionic)
    15.81% Defense(Smashing)
    15.81% Defense(Lethal)
    12.06% Defense(Fire)
    12.06% Defense(Cold)
    5.5% Defense(Energy)
    5.5% Defense(Negative)
    3% Defense(Psionic)
    19.25% Defense(Melee)
    6.13% Defense(Ranged)
    16.44% Defense(AoE)
    97.5% Enhancement(RechargeTime)
    2.5% Enhancement(Max EnduranceDiscount)
    63% Enhancement(Accuracy)
    22.5% SpeedFlying
    GrantPower Preventive Medicine (10% chance, if Scourge)
    241 HP (17.99%) HitPoints
    22.5% JumpHeight
    22.5% SpeedJumping
    MezResist(Confused) 65%
    MezResist(Held) 65%
    MezResist(Immobilized) 65%
    MezResist(Sleep) 65%
    MezResist(Stunned) 65%
    MezResist(Terrorized) 65%
    22% (0.37 End/sec) Recovery
    36% (2.01 HP/sec) Regeneration
    23% Resistance(Smashing)
    23% Resistance(Lethal)
    20% Resistance(Fire)
    20% Resistance(Cold)
    10.25% Resistance(Energy)
    10.25% Resistance(Negative)
    17.75% Resistance(Toxic)
    28.75% Resistance(Psionic)
    22.5% SpeedRunning
    36% GlobalChanceMod PlayerCrit

    ------------
    Set Bonuses:
    Superior Critical Strikes
    (Strike)
      4% (0.07 End/sec) Recovery
      15% Enhancement(Accuracy)
      5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)
      4% DamageBuff(All)
      10% Enhancement(RechargeTime)


    Reactive Armor
    (Charged Armor)
      1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
      1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
      1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
      1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)


    Obliteration
    (Lightning Field)
      2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      3% DamageBuff(All)
      9% Enhancement(Accuracy)
      5% Enhancement(RechargeTime)
      3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


    Aegis
    (Conductive Shield)
      7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
      3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
      3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
      3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
      5% Resistance(Psionic)


    Armageddon
    (Spin)
      4% (0.07 End/sec) Recovery
      6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
      15% Enhancement(Accuracy)
      10% Enhancement(RechargeTime)
      6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


    Superior Scrapper's Strike
    (Follow Up)
      40.16 HP (3%) HitPoints
      5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
      4% DamageBuff(All)
      10% Enhancement(RechargeTime)
      6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
      3% GlobalChanceMod PlayerCrit, 3% GlobalChanceMod MLCrit, 6% GlobalChanceMod BossCrit, 3% GlobalChanceMod CritPlayer, 3% GlobalChanceMod CritSmall, 6% GlobalChanceMod CritLarge, 3% GlobalChanceMod ECCritModPlayer, 3% GlobalChanceMod ECCritModSmall, 6% GlobalChanceMod ECCritModLarge


    Impervium Armor
    (Static Shield)
      2.5% (0.04 End/sec) Recovery
      6% Resistance(Psionic)


    Unbreakable Guard
    (Tough)
      2.5% Enhancement(EnduranceDiscount)
      2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
      3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
      100.4 HP (7.5%) HitPoints


    Steadfast Protection
    (Grounded)
      3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


    Apocalypse
    (Focus)
      16% (0.89 HP/sec) Regeneration
      40.16 HP (3%) HitPoints
      4% DamageBuff(All)
      10% Enhancement(RechargeTime)


    Luck of the Gambler
    (Weave)
      10% (0.56 HP/sec) Regeneration
      15.06 HP (1.12%) HitPoints
      7.5% Enhancement(RechargeTime)


    Shield Wall
    (Weave)
      5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


    Reactive Defenses
    (Weave)
      3% Resistance(All)


    Luck of the Gambler
    (Combat Jumping)
      7.5% Enhancement(RechargeTime)


    Panacea
    (Energize)
      2.5% (0.04 End/sec) Recovery
      2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      10% (0.56 HP/sec) Regeneration
      MezResist(Repel) 1000% (10% chance)


    Obliteration
    (Eviscerate)
      2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      3% DamageBuff(All)
      9% Enhancement(Accuracy)
      5% Enhancement(RechargeTime)
      3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


    Ragnarok
    (Shockwave)
      4% (0.07 End/sec) Recovery
      6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
      15% Enhancement(Accuracy)
      10% Enhancement(RechargeTime)


    Luck of the Gambler
    (Shadow Meld)
      7.5% Enhancement(RechargeTime)


    Gladiator's Javelin
    (Soul Storm)
      2.5% (0.04 End/sec) Recovery


    Gaussian's Synchronized Fire-Control
    (Tactics)
      7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
      25.1 HP (1.87%) HitPoints
      2.5% (0.04 End/sec) Recovery
      2.5% DamageBuff(All)
      2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


    Luck of the Gambler
    (Vengeance)
      7.5% Enhancement(RechargeTime)


    Preventive Medicine
    (Health)
      GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)


    Performance Shifter
    (Stamina)
      7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning


     

    mids_buildClawsElecScrapper.mxd

     

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