DeamonWithin
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Posts posted by DeamonWithin
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My first post with build Hope it works. Please give advice.
Want to keep perma-haste.
I see I have too much S/L resist.
I would like more defense. (though shadow meld could be up almost 50% of the time)
MORE DAMAGE?
Incarnate choices? Incarnate with defense???
Enjoy.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerLevel 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul MasteryHero Profile:
------------
Level 1: StrikeSprCrtStr-Dmg/EndRdx/Rchg:50(A),
SprCrtStr-Acc/Dmg:50(3),
SprCrtStr-Dmg/Rchg:50(13),
SprCrtStr-Acc/Dmg/Rchg:50(40),
SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(42),
SprCrtStr-Rchg/+50% Crit:50(46)
Level 1: Charged Armor
RctArm-EndRdx:40(A),
RctArm-ResDam/EndRdx/Rchg:40(3),
RctArm-ResDam/EndRdx:40(11),
RctArm-ResDam:40(39),
RctArm-EndRdx/Rchg:40(40)
Level 2: Lightning FieldObl-%Dam:50(A),
Obl-Acc/Dmg/EndRdx/Rchg:50(5),
Obl-Acc/Dmg/Rchg:50(11),
Obl-Dmg/Rchg:50(39),
Obl-Acc/Rchg:50(39),
Obl-Dmg:50(43)
Level 4: Conductive ShieldAgs-Psi/Status:50(A),
Ags-ResDam:50(5),
Ags-ResDam/EndRdx/Rchg:50(9),
Ags-ResDam/EndRdx:50(37),
Ags-EndRdx/Rchg:50(37)
Level 6: SpinArm-Dam%:50(A),
Arm-Dmg/EndRdx:50(7),
Arm-Dmg/Rchg:50(7),
Arm-Dmg:50(13),
Arm-Acc/Dmg/Rchg:50(17),
Arm-Acc/Rchg:50(36)
Level 8: Follow Up
SprScrStr-Acc/Dmg:50(A),
SprScrStr-Dmg/Rchg:50(9),
SprScrStr-Acc/Dmg/Rchg:50(36),
SprScrStr-Dmg/EndRdx/Rchg:50(36),
SprScrStr-Rchg/+Crit:50(37),
SprScrStr-Acc/Dmg/EndRdx/Rchg:50(42)
Level 10: Static ShieldImpArm-ResPsi:40(A),
ImpArm-ResDam:40(43)
Level 12: Kick Empty(A)
Level 14: ToughUnbGrd-Max HP%:50(A),
UnbGrd-ResDam/EndRdx/Rchg:50(15),
UnbGrd-ResDam/EndRdx:50(15),
UnbGrd-ResDam:50(17),
UnbGrd-EndRdx/Rchg:50(40)
Level 16: GroundedStdPrt-ResDam/Def+:30(A)
Level 18: Focus
Apc-Dam%:50(A),
Apc-Dmg/EndRdx:50(19),
Apc-Acc/Dmg/Rchg:50(19),
Apc-Dmg/Rchg:50(21),
Apc-Dmg:50(21)
Level 20: Weave
LucoftheG-Def/Rchg+:50(A),
LucoftheG-Def/EndRdx:50(23),
LucoftheG-Def:50(23),
ShlWal-ResDam/Re TP:50(25),
Rct-ResDam%:50(31)
Level 22: Combat JumpingLucoftheG-Def/Rchg+:50(A),
Ksm-ToHit+:30(34)
Level 24: Energize
Pnc-Heal/+End:50(A),
Pnc-Heal:50(25),
Pnc-Heal/EndRedux/Rchg:50(27),
Pnc-Heal/Rchg:50(31),
Pnc-EndRdx/Rchg:50(31)
Level 26: Eviscerate
Obl-%Dam:50(A),
Obl-Acc/Dmg/EndRdx/Rchg:50(27),
Obl-Acc/Dmg/Rchg:50(29),
Obl-Dmg/Rchg:50(29),
Obl-Acc/Rchg:50(42),
Obl-Dmg:50(43)
Level 28: Lightning Reflexes
Run-I:50(A)
Level 30: Hasten
RechRdx-I:50(A),
RechRdx-I:50(46)
Level 32: Shockwave
Rgn-Dmg/EndRdx:50(A),
PstBls-Dam%:50(33),
Rgn-Acc/Rchg:50(33),
Rgn-Acc/Dmg/Rchg:50(33),
Rgn-Dmg/Rchg:50(34),
Rgn-Dmg:50(34)
Level 35: Moonbeam
ExpMarks-Rng/FSnp:50(A)
Level 38: Assault
EndRdx-I:50(A)
Level 41: Shadow Meld
LucoftheG-Def/Rchg+:50(A)
Level 44: Soul Storm
EntChs-Heal%:35(A),
GldJvl-Dam%:50(46),
GldJvl-Acc/Dmg/End/Rech:50(50)
Level 47: Tactics
GssSynFr--Build%:50(A),
GssSynFr--Rchg/EndRdx:50(48),
GssSynFr--ToHit/Rchg/EndRdx:50(48),
GssSynFr--ToHit/Rchg:50(48),
GssSynFr--ToHit:50(50),
GssSynFr--ToHit/EndRdx:50(50)
Level 49: Vengeance
LucoftheG-Def/Rchg+:50(A)
Level 1: Brawl Empty(A)
Level 1: Critical Hit
Level 1: Sprint Qck-EndRdx:50(A)
Level 2: Swift Run-I:50(A)Level 2: Health
Mrc-Rcvry+:40(A),
Prv-Absorb%:50(45),
NmnCnv-Regen/Rcvry+:50(45)
Level 2: Hurdle
Jump-I:50(A)
Level 2: Stamina
PrfShf-End%:50(A),
PrfShf-EndMod:50(45)
Level 41: Quick Form
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Set Bonus Totals:
20.5% DamageBuff(Smashing)
20.5% DamageBuff(Lethal)
20.5% DamageBuff(Fire)
20.5% DamageBuff(Cold)
20.5% DamageBuff(Energy)
20.5% DamageBuff(Negative)
20.5% DamageBuff(Toxic)
20.5% DamageBuff(Psionic)
15.81% Defense(Smashing)
15.81% Defense(Lethal)
12.06% Defense(Fire)
12.06% Defense(Cold)
5.5% Defense(Energy)
5.5% Defense(Negative)
3% Defense(Psionic)
19.25% Defense(Melee)
6.13% Defense(Ranged)
16.44% Defense(AoE)
97.5% Enhancement(RechargeTime)
2.5% Enhancement(Max EnduranceDiscount)
63% Enhancement(Accuracy)
22.5% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
241 HP (17.99%) HitPoints
22.5% JumpHeight
22.5% SpeedJumping
MezResist(Confused) 65%
MezResist(Held) 65%
MezResist(Immobilized) 65%
MezResist(Sleep) 65%
MezResist(Stunned) 65%
MezResist(Terrorized) 65%
22% (0.37 End/sec) Recovery
36% (2.01 HP/sec) Regeneration
23% Resistance(Smashing)
23% Resistance(Lethal)
20% Resistance(Fire)
20% Resistance(Cold)
10.25% Resistance(Energy)
10.25% Resistance(Negative)
17.75% Resistance(Toxic)
28.75% Resistance(Psionic)
22.5% SpeedRunning
36% GlobalChanceMod PlayerCrit------------
Set Bonuses:
Superior Critical Strikes
(Strike)
4% (0.07 End/sec) Recovery
15% Enhancement(Accuracy)
5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)
4% DamageBuff(All)
10% Enhancement(RechargeTime)
Reactive Armor
(Charged Armor)
1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Obliteration
(Lightning Field)
2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Aegis
(Conductive Shield)
7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
5% Resistance(Psionic)
Armageddon
(Spin)
4% (0.07 End/sec) Recovery
6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
Superior Scrapper's Strike
(Follow Up)
40.16 HP (3%) HitPoints
5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
4% DamageBuff(All)
10% Enhancement(RechargeTime)
6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
3% GlobalChanceMod PlayerCrit, 3% GlobalChanceMod MLCrit, 6% GlobalChanceMod BossCrit, 3% GlobalChanceMod CritPlayer, 3% GlobalChanceMod CritSmall, 6% GlobalChanceMod CritLarge, 3% GlobalChanceMod ECCritModPlayer, 3% GlobalChanceMod ECCritModSmall, 6% GlobalChanceMod ECCritModLarge
Impervium Armor
(Static Shield)
2.5% (0.04 End/sec) Recovery
6% Resistance(Psionic)
Unbreakable Guard
(Tough)
2.5% Enhancement(EnduranceDiscount)
2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
100.4 HP (7.5%) HitPoints
Steadfast Protection
(Grounded)
3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Apocalypse
(Focus)
16% (0.89 HP/sec) Regeneration
40.16 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
10% (0.56 HP/sec) Regeneration
15.06 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)
Shield Wall
(Weave)
5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)
Reactive Defenses
(Weave)
3% Resistance(All)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Panacea
(Energize)
2.5% (0.04 End/sec) Recovery
2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
10% (0.56 HP/sec) Regeneration
MezResist(Repel) 1000% (10% chance)
Obliteration
(Eviscerate)
2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Ragnarok
(Shockwave)
4% (0.07 End/sec) Recovery
6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Luck of the Gambler
(Shadow Meld)
7.5% Enhancement(RechargeTime)
Gladiator's Javelin
(Soul Storm)
2.5% (0.04 End/sec) Recovery
Gaussian's Synchronized Fire-Control
(Tactics)
7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler
(Vengeance)
7.5% Enhancement(RechargeTime)
Preventive Medicine
(Health)
GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)
Performance Shifter
(Stamina)
7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
mids_buildClawsElecScrapper.mxd
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Is there any way to EASILY store enhancements on your account to be used later on different toons? Is Email the best way?
How to Stalker in Endgame
in Stalker
Posted · Edited by DeamonWithin
This is what I've managed to do. This build is with no Incarnates or Accolades. The totals you see are with Hide deactivated so all the defenses should have an extra 1.88%. So with Hide on you get sof-tcaps. Not a cheap build either. No endurance issues due to the 4-slotted health. And I slowly Boosted all the enhancements that helped endurance to +5. I would +5 some of the IO's, for example the ones in Against All Odds, True Grit and Hasten.
Stalker - Electrical Melee - Shield Defense - Elly.mxd