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Chachki

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  1. I've participated in roughly a dozen ZTF tests across closed and open beta and I'm a big fan! It has original mechanics, a solid story, and great mission pacing. I've enjoyed seeing it improve over the cycles. Loving all the new music in the TF as well. I have a few suggestions I would like to be considered before it's finalization: -The challenge fight is missing a timer similar to other 4* challenge fights. A standard 20 minute timer would suffice but seeing how quickly the fight can be accomplished I would be a bigger fan of a 15 minute timer. I believe the chance of running out of time is slightly trivialized at the 20 minute mark as this is no longer an issue on even slower 4* challenge teams. -In mission one Flashfreeze currently has a placate that was nerfed from a TAoE to ST recently. Instead of this small arbitrary hurdle that puts the fight on pause I think her using the Cryonic Judgement slightly more frequently could make for a more interesting engagement. She could also use something like "Frozen Aura" to panic the team into being slept/slowed prior to the Cryonic Judgement. Separately I also think patches free of ice around her could create a "musical chair" situation for players to have to stand on to avoid it and the sliding. -In mission 2 I'm fairly certain I observed the Leviathan's/Arachnid's Bounty not prioritizing and using Hurricane when it became unheld. This was post 11/13 changes. -In the mission 2 challenge fight it can be very difficult to see if the Leviathan's/Arachnid's Bounty is held among all the other animations occurring. Is there an additional effect that can be added or the Bounty made larger? -Lastly we are still missing the challenge fight reward/accolade power. Perhaps farfetched but to distinguish the reward from others and as a reference to other MMO's in the process I would love to see an attempt at a "Mount". I'm imagining a reskinned Void Skiff/Rocket Board/Magic Carpet in the form of the nemesis horse or a spider. The Spidernados have a hilarious animation that perhaps could be utilized. Other ideas include a golden Nemesis Staff that can knockdown allies, a power analyzer in the form of an accolade power, a reward merit vendor, or a S.T.A.R.T vendor spider that other players around you can also access. It's a common practice for 4* teams to take a screenshot after a successful run with their new reward so something visible is definitely preferred. Big thank you for all the hard work and dedication that went into ZTF!
  2. Are you intending to farm with this? I use an Arch/MM Blaster for farming but a Arch/Kinetics is interesting. Slotting Explosive Arrow with Force Feedback: Chance for +Recharge was a game changer for me. It's also slotted with KB to KD so I spam it to keep enemies on their back while giving me +100 Recharge.
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