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Armaaz

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  1. My first build was entirely centered around recharge and used the spiritual core alpha (and had considered agility too). While that worked to pump out the absolute maximum amount of tornadoes and such, I felt like it had a lot of diminishing returns for the build as a whole. I also did not understand procs at that point. So, after getting a few other toons to 50 I revisited this build and decided I wanted to maximize damage and make the best use of procs possible with lots of force feedback procs to make up for having a bit less recharge. Proc builds tend to slot light for damage in some power
  2. I went with a blaster for my dedicated tripminer project. The casting time reduction and removal of the interrupt makes it also an effective pbaoe attack so it remains useful on fast moving teams.
  3. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Farce of Nature: Level 50 Mutation Controller Primary Power Set: Plant Control Secondary Power Set: Storm Summoning Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Stone Mastery Hero Profile: Level 1: Strangler -- GhsWdwEmb-Dam%(A), GldJvl-Acc/Dmg(3), SprWiloft-Rchg/Dmg%(3), GldJvl-Dam%(5), Lck-%Hold(5), NrnSht-Dam%(7) Level 1: Gale -- Acc-I(A) Level 2: Roots -- EnfOpr-Acc/EndRdx(A) Level 4:
  4. I have a plant/storm/stone that I absolutely love. He was my first 50 on homecoming and the first time I really got into playing a controller. The combo of seeds, creepers, tornado and lightning storm means you're a pseudopet mastermind. All the fun of having tons of minions, none of the worries about keeping them alive. As a former MM main that really appealed to me. I also like playing up close and personal so the stone epic is great as seismic smash really helps up the ST damage while still spamming out control. I only use hurricane situationally with my build. The damage and control this
  5. You don't need it but it is nice to have. I found it much easier to achieve than I thought it would be. I thought it would take a super expensive build at endgame before permadom was a reality but it came together sooner than that. Using binds to keep both hasten and domination on auto definitely helps a lot. That said, play how you like. If it works for you, that's all that matters.
  6. I have a particular love for playing toons that contribute a lot of buffs, debuffs and/or control to the team while still delivering substantial damage. My personal favourites have been my time/dp/soul defender, plant/storm/stone controller, dark/fire/ice dominator and nature/dark/dark defender. What have been your favourite builds of this sort? I don't really need more ideas for my altaholism but I'm really curious about other approaches to high damage support builds. Thanks and happy holidays all!
  7. I only have experience with /fire as my only dom at 50 is a dark/fire. Fire is great if you want to stay at range. Blaze and blazing bolt are my main attacks and my single target damage is massive. The aoe is slow and meh so I rely on my epic choice for aoe. With plant you'll have seeds and creepers to help cut down the minions so I could see plant/fire being a well balanced combo.
  8. Defender. No contest. The better debuff numbers are a big deal with sonic blast in particular.
  9. That ranged defence has been great. Definitely feeling pretty tanky at this point. I just have not felt the need for wild bastion. Between my healing, resistance buffs, rez power and -tohit I seem to have everything I need for keeping myself and my team safe. I love blackstar. Huge -tohit and provides some decent burst aoe that is otherwise lacking in the build. Anyways, thanks for giving my build a look. 🙂
  10. I have hit 50 and unlocked my alpha slot and it encouraged me to revisit my build. My current build relies on agility or nerve's +20% to def buffs to hit the cap for s/l/e/n but I wondered if I could keep my defences without reliance on the alpha. What I came up with eschews capping energy and negative while remaining capped to smashing, lethal and ranged. As far as I can tell that is basically the same protection in practice (correct me if I'm wrong). This allows the build to instead take the musculature alpha for that damage boost across the board. Figure it is a good idea to be absolutely s
  11. I am not. I just didn't think to cap my ranged def without it but now I need to re-evaluate the build. I haven't been using tough for anything but a slot for the gladiator's piece as I can cap s/l res without it, so the +def from weave is basically all I'm gaining from the fighting pool ultimately and my only +def goal is to cap ranged. I guess I'm just in the habit of taking it now as most of my builds aim for a wider array of defences at the cap. Thanks for pointing this out! Perhaps something like this will do the trick. Compared to my last build it sacrifices the slots in soul dra
  12. This is intended for the endgame but also for exemping down for whatever content. I suppose I could just do without afterburner and the easy lotg slot to make room for the spores and take one of my power pool picks a bit later? The spores would function well enough as a one slot wonder. Not taking lifegiving spores is a personal choice. I don't want to spend time fiddling with it's placement and I don't feel like I need more healing. The extra end might be nice but overgrowth does help with that. Really enjoying leveling up this character! Edit: Maybe something like this?
  13. After having a ton of fun with a time/dp/soul defender based on Bopper's build, I decided to look at another defender that could give me a similar tankmage feeling. I finally settled on nature/dark for all the +res and +dam combined with dark blast's -to hit and torrent being a decent place to put a FF +rech proc to help get overgrowth perma, or close to it. My other aims for the build was hoverblasting with ranged def around the softcap, self damage capping via overgrowth and soul drain and as many procs as I could fit into the attacks. I've been spending more time making builds lately and I
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