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Narfu12

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Posts posted by Narfu12

  1. Like everyone else I think having the temporary and NPC abilities for AE goons would be a nice addition. I'm trying to make a custom group that the lore is basically a group of nemesis trying to establish a foothold in the Rogue Isles. But having to just use ARs and such for like the Recruits and such is a pain because while yeah it follows the thing of them being under supplied. I'd prefer to be able to use like say the AR's Paragon SWAT uses or SMG's that most groups use. 

  2. Well archetype hmm... We could do PPD/RIP Cops and then branch off from that similar to Arachnos or take say the baseball bat, sledgehammer, knife, single pistol, etc moves and use them for say an escaped prisoner (like prisoners from the prisoner faction) archetype who could get jobs from certain factions say you get a job from the Hellions in Port Oakes well you just harmed your rep with the Family and more vulnerable to ambushes there by that faction or better yet depending on what powerset you choose (if its not like the previous overall single pistol, bat, knife, molotovs, etc.) You could possibly be a recruit for a faction either being Crey or any of the villain factions like 5th Column/Council. 

  3. 22 hours ago, Grindingsucks said:

    Hm.  I could see it as a Tanker set, though it feels a bit more like a scrapper set to me.

    Personally, Sentinel or Blaster I think would fit. Plus tried TSpy, asked for help basically got told 'no' and when I did get help it was someone way outta my paygrade. 

  4. On 4/9/2021 at 10:04 AM, Sakura Tenshi said:

     

    Personally, I'd actually prefer not to just copy Dual Pistol's thing. If I were to come up with an 'gimmick' thing, my own idea would be a sort of two stance power: Full choke and Full Bore.

     

    Full Choke would turn many of the cones into Single Target attacks, sacrificing AoE in exchange for range and accuracy. Full bore does the opposite and turns all Single Target attacks into cones, giving up accuracy and range for AoE Damage. The default stance basically gives the powerset a mix of AoE and ST

    That actually sounds promising. Depending on the situation either needing to pull an big bad enemy or just fire randomly into enemy groups.

  5. Back in 2019 I had posted something like this and while yes I may be beating a dead horse. Its still something I want to see as really it could be an interesting idea that could work. Here's what I have and some of it is from my old post and yes I know this is from a previous post I posted not too long ago so I thought I should repost since the first post was made back in 2019 and the other one was made not that long ago.


    Slug: You fire a slug round into your enemy from your shotgun. While it only targets on enemy it has a chance to knock them back. Damage: Moderate, Recharge: Fast
    Pummel: You pummel your foe with the stock of your shotgun. It deals little damage but it has a chance to disorient them for a time being. Damage: Low, Recharge: Fast
    Buckshot: Simple enough you fire a buckshot round from the shotgun. Its a cone AoE going outward from you to anyone further out. This has a chance to knock any enemies back. Damage: Moderate, Recharge: Slow
    Flechette rounds: You load in a flechette round and fire it from your shotgun. It has more range compared to the buckshot and has a chance to inflict a (DoT) on anyone affected. Damage: High, Recharge: Very Slow
    Speed Loading: You have become accustomed to using the shotgun via the amount of time you've used it. You now can reload faster than ever. (Passive) +Recharge
    HE Round: You load in a high explosive round into the shotgun. While it can go further than a slug it also deals splash damage (AoE). Damage: High, Recharge: Slow
    Slam Fire: You take aim and fire at any enemies you can. This is an AOE that can go off with a misclick at any time. Damage: Very High, Recharge: Extreme

    Feel free to rework or add to this if you wish. Its just what I had and I wanted to repost. 
    A quick adjustment and to clarify what I mean by 'add to this if you wish'. What I mean is if you have your own opinion or idea that could go into this I would like to hear it.

     

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    Ones Sakura Tenshi were working on that I liked: 

    Sabot Round: Single Target, lethal damage with -res

    Full Choke: Either a tier 1 or 2 ST damage attack or a replacement for buildup where all the cones become Single Targets and gain a boost in damage. range, and accuracy, but slower recharge and cost more End

    Rock Salt: low damage either cone or ST, deals a pulsing Mag 2 hold that causes enemies to use the ghoul tantrum animation (symbolizing the horrid pain of rocksalt in their bodies), toxic damage over time, deals bonus special damage to undead. (we have powers that deal bonus damage robots. so why not?)

    Dragon's Breath: Moderate fire damage cone with DoT. Special gimmick could be that the DoT comes from a 'grant power' on enemies which basically gives them a small chance to spread the DoT to eachother in a chain effect. (this might be really complex coding wise)

    Breaching Action: Either a tier 9 or a replacement for the Snipe, it's a long cast with interruptible component meant to be used at the start of a fight. You teleport to your target and in a PBAoE around you start blasting everything, your sudden appearance and attack also inflicts low magnitude/short duration fear and confusion as enemies try to muster themselves.

     

    These ones were suggested/made by Sakura Tenshi a user on here. I'm just adding these here because idk what to replace on my initial list with these. 

    • Like 1
  6. 6 hours ago, Sakura Tenshi said:

    Bah! I've actually been working out my own ideas for a Shotgun blast (or 'melee' set if we want to take Thunderspy's approach), just been too lazy to make my own posts. Some of my own ideas for powers included:

     

    • Sabot Round: Single Target, lethal damage with -res
    • Full Choke: Either a tier 1 or 2 ST damage attack or a replacement for buildup where all the cones become Single Targets and gain a boost in damage. range, and accuracy, but slower recharge and cost more End
    • Rock Salt: low damage either cone or ST, deals a pulsing Mag 2 hold that causes enemies to use the ghoul tantrum animation (symbolizing the horrid pain of rocksalt in their bodies), toxic damage over time, deals bonus special damage to undead. (we have powers that deal bonus damage robots. so why not?)
    • Dragon's Breath: Moderate fire damage cone with DoT. Special gimmick could be that the DoT comes from a 'grant power' on enemies which basically gives them a small chance to spread the DoT to eachother in a chain effect. (this might be really complex coding wise)
    • Breaching Action: Either a tier 9 or a replacement for the Snipe, it's a long cast with interruptible component meant to be used at the start of a fight. You teleport to your target and in a PBAoE around you start blasting everything, your sudden appearance and attack also inflicts low magnitude/short duration fear and confusion as enemies try to muster themselves.

    Those are actually some good ideas I will admit. Those are some good ideas.

  7. 2 minutes ago, Incursion said:

    To any min/max player they will consider some powers requirements for some or all characters, again so what? Because they play a certain way the game can’t add some flexibility to make it more enjoyable?  It’s almost like you don’t agree with a certain play style so any advancement to their benefit you shoot down, even if it gives you more creative choice as well. You talk about norms from the beginning yet we have the following

     

    p2win vendor offering double XP, every prestige power, every utility power for mere influence.

     

    we have super packs that hand you merits, AE missions that can power level a character to 50 in 3 hours, incarnate abilities which blow most bonuses out of the water and create god mode, yet here we are arguing about having extra pool powers that still come at the cost of powers in your primary and secondary. It’s math plain and simple. It’s not like anyone is proposing adding more powers to the game and opening up pools. I’ve suggested being able to respec out of mandatory primary and secondary powers to dive deeper into these expanded pools, but as usual gets shot down by the I don’t want change the game. The same game that a giant company shuttered because it couldn’t make enough money. Everytime the devs made Huge blunderous decisions more people left.  That’s the legacy that people are staunchly defending. 

    Hell I don't even use the P2W vendor for anything aside Sands of Mu, the axe, and the staff for my origin and the free travel powers. I agree here. Yeah I keep suggesting my damn shotgun power thing but thats because I just wanted to try and spice things up a little bit. I'm open for change but if people don't accept change then what chance does homecoming has then follow in the footsteps of the games original creator?

  8. 9 minutes ago, arcane said:

    “It will allow people to experiment” - as long as these same users are referring to certain pools as mandatory, I am not convinced they are trying to experiment at all. The avenue for experimentation is already right there under your nose. You want to try another pool? Easy. Drop one. Done.

     

    ”Encourages diversity” - validating the concept of mandatory pool choices is antithetical to build diversity.

    Arcane there are always gonna be those people in MMORPGS like this. There are always gonna be the ones that make the most powerful characters they can and try to get others to follow in their footsteps. That happens its more or less at this point a 'do what YOU want' thing. Don't let other people dictate what you do. I've done Arachnos with Medicine. I have a sentinel that has Hover and I use it occasionally to fuck around. Just drop it at this point. You're on a sinking ship because if we allow those pool powers to be selected its going to end up with a new flood of complaints and history like this is gonna repeat itself over and over and over.

  9. 6 minutes ago, Incursion said:

    Let’s hope you are outvoted because that logic makes no sense. Some people feel strongly about certain selections, so what? That doesn’t impact you, so no skin off your back, I don’t see why you guys vote it down, it will allow people to experiment in other ways.  In the old days people would cry that this will only help the PLing and make more noobs. Yeah that argument never held up, now you can have double xp weekend 8 hours at a clip and farm missions with 1 damage type. Really? Extra pool powers is this big game breaker?
     

    It’s pure math, you select more pool powers you give either a primary, secondary or epic pick away. It’s an even trade and encourages build diversity. I don’t know why it scares people so much. I always hear, but incursion, that’s “how you play the game”, but all I’m hearing from the no Crowd is we want you to keep playing our way, and be stuck with limited choice as the game adds more stuff to this area.  I don’t think they added these original like pools so people wouldn’t try them. He look at these shiny powers....don’t even think about it unless you want to lose that hasten or that self heal or that hover. Bad bad bad

    Yeah that logic makes no sense. There are people that farm missions and you can get double xp boosts for free from the P2W Vendor in Atlas. At this point 'WHO CARES?!' There's enough ridiculous builds out there that have adapted with each update that no matter what you're gonna get people with stupidly powerful characters. At this point just try to have fun. If you have fun farming other people to higher levels then alright, If you have fun doing it the old fashioned way alright then. Thats really what it boils down too at this point. Just have fun.

  10. 33 minutes ago, Crasical said:

    This feels weird, but I don't necessarily dislike it? Technically Fighting exists but doesn't invalidate Martial Arts or Street Justice or Super Strength, so having a minor 'I GOT A GUN' power pool shouldn't shatter the fabric of reality or anything.

     

    What I'd do is look at the pre-existing Force of Will pool for a starting place: Swap out [Project Will] for [Slug], [Wall of Force] for [Buckshot], and [Weaken Resolve] for a [Pummel] (from the Soldiers of Arachnos Set) variant. To replace Unleash Potential, I'd look at Medicine's [Field Medic] power, and start thinking of a variant: Something that gives a minor boost to Slug and Buckshot just for owning it, and can be clicked for something (A recharge boost for the two gun powers, so you can go on a brief shooting rampage?)

     

    Not sure what the last power would be, though. Nothing seems quite fitting.

     

    Alternatively, putting Burst and Heavy Burst instead of Slug and Buckshot gives you a rapid-firing weapon instead of a shotgun.

     

     

    A major problem that comes to mind is this gives you just one more way to bump your head up against the maximum number of weapon props a character can have, which Is (I think) 3, getting more bugs the game and makes one of your weapons disappear.

    I'll take this into mind but you have a point. This was a prototype idea and still is really but it had faded out of existence back in 2019 until I saw the thing of people bringing up these ideas like single pistols and such again so I figured to try again. I also had the idea for a sorta swap ammo kind of thing with cryo, fire, and flechette. But I had decided against putting that here as it would had just basically been a reskin of dual pistols. 

  11. On 10/31/2020 at 9:30 AM, GM ColdSpark said:

    Assault Rifle

    Beanbag does not belong in a blaster set. That is needed for something like Corruptors. Not Blasters. I would say something along the lines of what I've seen ammo types or something to spice it up because honestly. A beanbag does not make sense at all. Maybe with a Longbow Nullfier but if they're gonna be blasters maybe something like an Aim or other wise something of equivalence to take the otherwise useless powers place with something thats actually useful. 

  12. Back in 2019 I had posted something like this and while yes I may be beating a dead horse. Its still something I want to see as really it could be an interesting idea that could work. Here's what I have and some of it is from my old post. 

    Slug: You fire a slug round into your enemy from your shotgun. While it only targets on enemy it has a chance to knock them back. Damage: Moderate, Recharge: Fast
    Pummel: You pummel your foe with the stock of your shotgun. It deals little damage but it has a chance to disorient them for a time being. Damage: Low, Recharge: Fast
    Buckshot: Simple enough you fire a buckshot round from the shotgun. Its a cone AoE going outward from you to anyone further out. This has a chance to knock any enemies back. Damage: Moderate, Recharge: Slow
    Flechette rounds: You load in a flechette round and fire it from your shotgun. It has more range compared to the buckshot and has a chance to inflict a (DoT) on anyone affected. Damage: High, Recharge: Very Slow
    Speed Loading: You have become accustomed to using the shotgun via the amount of time you've used it. You now can reload faster than ever. (Passive) +Recharge
    HE Round: You load in a high explosive round into the shotgun. While it can go further than a slug it also deals splash damage (AoE). Damage: High, Recharge: Slow
    Slam Fire: You take aim and fire at any enemies you can. This is an AOE that can go off with a misclick at any time. Damage: Very High, Recharge: Extreme

    Feel free to rework or add to this if you wish. Its just what I had and I wanted to repost. 

    • Thanks 1
  13. I honestly would like to see powers like 'Brawl', 'Boxing', and others that the NPCs and such use in AE so we can make our own types of enemies using those and not be forced to mimic them. While there are some such as 'Cutscenes' and 'Surrendering Bosses' that would be interesting. Its more on the lines of things like having enemies that act like Marksman or could pull out an RPG and fire it at you that I would like to see.

  14. 33 minutes ago, Tyrannical said:

    I have quite a few powersets aimed at this sorta theme already (Urban Assault, Urban Warfare, Munitions and Tactical Rifle), but I was also planning to do some sort of 'Espionage' blast set down the line that would use a single pistol and a few devices, something with a 007 vibe to it.

    Alright and aside from the gang member stuff. I had also brought up the shotgun thing cause well. I'm never gonna let the dream of being able to use a shotgun die as it can open up a good bit of toon ideas.

  15. Why not something like a shotgun power set or a single pistol one? Hell I would even love to be able to use things like the Bat, Knife, Firemans Axe, etc if I'm in the mood if we want to reuse powers taken from NPCS. We already have the animations and stuff for it. I mean for a full shotgun powerset we can use slug, beanbag (though its heavily underused at how bloody useless it is), aim, pummel, and a few others. There are a few 5th Column Lieutenants or Bosses that fire a grenade of sorts from their shotgun. It would be nice to have more power sets to allow more creativity. We could also have SMGs since those are basically a weaker version of the AR in a sense but the upside would the powers for them would be better recharge and endurance usage.

  16. I'd honestly would love to see being able to use sniper rifle and other sniper like attacks from the blasters power sets. For an example I can make my own version of a rifle mob without having to use slug as a place holder. Plus being able to assign shotgun, smg, single pistol, and other attacks would really open the door for more creativity without having to use the stuff heroes/villains have.

  17. I'm not sure what this would fall under or if this is a bug or not. But during the tip mission 2 5th Column Ubermenshens and the Drug Den Leader both just dropped when they got to low health. I understand that theres the mention of 'toxic gas' in the vents to weaken them. But you'd think that would just weaken the resistance of the Drug Den so there aren't as many 5th Column members trying to stop you. 

    Screenshot (3).png

  18. Honestly the Skulls and Hellions need a bit more love. Hellions only go to level 20 and thats only villains side. I'd understand that they are supposed to be low enemies but enemy groups like Council have their own level ones and it keeps going. What is stopping the Skulls and Hellions from getting better equipment and such? Like Hellions could have more access to lesser demons and bosses with better fire powers rather than just Damned and GF's from Hell. Minions could get a few Varieties that would fit their level same with Fallen. This idea could apply to Skulls as 'Death Walkers', 'Death Dolls', and then classic 'Bone Daddys'. While yes they have a few varieties I feel like they could be able to go higher. Like they supply the Trolls how come we can't see something like A Death head or a Gravedigger supplying the trolls with their fix.

  19. On 10/16/2019 at 1:36 PM, biostem said:

    Even if it wasn't made into a full-fledged ranged attack set, a power pool centered around some mundane ranged damage would be great - maybe make it sort of like the fighting pool, but for simple firearms, (personally, I'd stick to a single pistol):

     

    Single pistol power pool:

     

    1. Supported shot - A simple shot from a single pistol, where you support your firing hand with your other one.  Deals minor lethal damage and applies a minor defense debuff.

     

    2. Pistol whip - A basic melee attack dealing minor smashing damage with a decent chance to stun the target.

     

    3. Reinforced clothing - Auto power granting minor smashing & lethal damage resistance

     

    4. Combat awareness - Auto power granting minor ranged, melee, and AoE defense

     

    5. Double-tap - You fire 2 shots from your pistol in quick succession, dealing moderate lethal damage and applying a damage resist debuff.

     

    I was considering adding a synergy effect like fighting has, but I wasn't sure if that'd be too good or too similar.  Your thoughts?

    6. Ammo Types. <---- Just for like extra damage and such.
    7. Suppressing Fire: Fire 4 shots that deals moderate lethal damage and applies a moderate defense debuff
    8. Hip Shot- A simple shot from a single pistol from the hip less accurate than the Supported Shot. Deals Moderate lethal damage and applies a minor defense debuff but is also less accurate.

    Secondary Weaponry (Feel Free to give this a custom name):
    St. Louis Slammer
    Gabriels Hammer
    Knife
    Hatchet
    Molotov
    Smoke, Frag grenades
    Tactical Maneuvers: AoE Buff: Acts like Tactics and Maneuvers but is more of a weaker version of the two.

    ^ Can work for blasters and such like Martial Combat.

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