Temerity86
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Posts posted by Temerity86
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Okay, so this is my first Sentinel and recently hit 50, unlocked incarnates etc... I've been surviving with normal IOs but I'm trying to flesh out my final build with set bonuses. Survivability is my primary goal with damage secondary. Aiming for close as possible to cap on Resist and Defense, then shoring up damage to feel like I can solo efficiently. I would have liked some more procs to increase my damage potential that way, but to get the bonuses I wanted it doesn't look possible.
I didn't do many purples, as those are a luxury I may or may not invest in later. I like flight, other pools are flexible.
What do you think?
Gamira - Hero Sentinel
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────- Primary powerset: Water Blast
- Secondary powerset: Radiation Armor
- Pool powerset (#1): Flight
- Pool powerset (#2): Speed
- Pool powerset (#3): Fighting
- Pool powerset (#4): Leadership
- Epic powerset: Dark Mastery
──────────────────────────────
Powers taken:
Level 1: Hydro Blast
- A: Thunderstrike: Damage/Endurance
- 3: Thunderstrike: Damage/Recharge
- 3: Thunderstrike: Accuracy/Damage/Recharge
- 5: Thunderstrike: Accuracy/Damage/Endurance
- 5: Thunderstrike: Accuracy/Damage
- 7: Thunderstrike: Damage/Endurance/Recharge
Level 1: Alpha Barrier
- A: Unbreakable Guard: Resistance
- 7: Unbreakable Guard: Resistance/Endurance
- 9: Unbreakable Guard: Resistance/Endurance/RechargeTime
- 9: Unbreakable Guard: RechargeTime/Resistance
- 11: Steadfast Protection: Resistance/+Def 3%
- 11: Gladiator's Armor: TP Protection +3% Def (All)
Level 2: Water Burst
- A: Positron's Blast: Accuracy/Damage
- 15: Positron's Blast: Damage/Endurance
- 15: Positron's Blast: Damage/Range
- 17: Positron's Blast: Accuracy/Damage/Endurance
- 17: Positron's Blast: Chance of Damage(Energy)
- 19: Annihilation: Chance for Res Debuff
Level 4: Proton Armor
- A: Unbreakable Guard: Resistance
- 19: Unbreakable Guard: Resistance/Endurance
- 21: Unbreakable Guard: Resistance/Endurance/RechargeTime
- 21: Unbreakable Guard: RechargeTime/Resistance
Level 6: Dehydrate
- A: Thunderstrike: Damage/Endurance
- 23: Thunderstrike: Damage/Recharge
- 23: Thunderstrike: Accuracy/Damage/Recharge
- 25: Thunderstrike: Accuracy/Damage/Endurance
- 25: Thunderstrike: Accuracy/Damage
- 27: Thunderstrike: Damage/Endurance/Recharge
Level 8: Gamma Boost
- A: Performance Shifter: Chance for +End
- 27: Invention: Endurance Modification
Level 10: Fallout Shelter
- A: Unbreakable Guard: Resistance/Endurance
- 29: Unbreakable Guard: +Max HP
Level 12: Tidal Forces
- A: Invention: Recharge Reduction
Level 14: Hover
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 29: Kismet: Accuracy +6%
Level 16: Hasten
- A: Invention: Recharge Reduction
- 31: Invention: Recharge Reduction
Level 18: Water Jet
- A: Superior Sentinel's Ward: Accuracy/Damage
- 31: Superior Sentinel's Ward: Damage/RechargeTime
- 31: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime
- 33: Superior Sentinel's Ward: Accuracy/Damage/Endurance
- 33: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime
- 33: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb
Level 20: Particle Acceleration
- A: Invention: Flight Speed
Level 22: Proton Therapy
- A: Numina's Convalesence: Heal/Endurance
- 34: Numina's Convalesence: Endurance/Recharge
- 34: Numina's Convalesence: Heal/Recharge
- 34: Numina's Convalesence: Heal/Endurance/Recharge
- 36: Numina's Convalesence: Heal
- 36: Numina's Convalesence: +Regeneration/+Recovery
Level 24: Particle Shielding
- A: Preventive Medicine: Heal
- 36: Preventive Medicine: Heal/Endurance
- 37: Preventive Medicine: Endurance/RechargeTime
- 37: Preventive Medicine: Heal/RechargeTime
- 37: Preventive Medicine: Heal/RechargeTime/Endurance
- 39: Preventive Medicine: Chance for +Absorb
Level 26: Geyser
- A: Superior Opportunity Strikes: Accuracy/Damage
- 39: Superior Opportunity Strikes: Damage/RechargeTime
- 39: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime
- 40: Superior Opportunity Strikes: Accuracy/Damage/Endurance
- 40: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime
- 40: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity
Level 28: Steam Spray
- A: Artillery: Accuracy/Damage
- 42: Artillery: Damage/Endurance
- 42: Artillery: Damage/Recharge
- 42: Artillery: Accuracy/Damage/Recharge
- 43: Artillery: Accuracy/Recharge/Range
- 43: Artillery: Endurance/Recharge/Range
Level 30: Ground Zero
- A: Armageddon: Damage/Recharge/Accuracy
- 43: Eradication: Chance for Energy Damage
- 45: Scirocco's Dervish: Chance of Damage(Lethal)
- 45: Fury of the Gladiator: Chance for Res Debuff
- 45: Touch of the Nictus: Chance for Negative Energy Damage
- 46: Armageddon: Chance for Fire Damage
Level 32: Fly
- A: Winter's Gift: Slow Resistance (20%)
Level 35: Evasive Maneuvers
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
Level 38: Boxing
- (Empty)
Level 41: Tough
- A: Unbreakable Guard: Resistance
- 46: Unbreakable Guard: Resistance/Endurance
- 46: Unbreakable Guard: RechargeTime/Resistance
- 48: Unbreakable Guard: Resistance/Endurance/RechargeTime
Level 44: Weave
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 48: Luck of the Gambler: Defense/Endurance
- 48: Luck of the Gambler: Defense/Endurance/Recharge
- 50: Luck of the Gambler: Defense
Level 47: Meltdown
- A: Invention: Recharge Reduction
Level 49: Maneuvers
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 50: Luck of the Gambler: Defense/Endurance
- 50: Luck of the Gambler: Defense
──────────────────────────────Inherents:
Level 1: Brawl
- (Empty)
Level 1: Opportunity
Level 1: Sprint- A: Celerity: +Stealth
Level 2: Rest
- (Empty)
Level 1: Swift
- A: Invention: Flight Speed
Level 1: Health
- A: Panacea: +Hit Points/Endurance
- 13: Miracle: +Recovery
Level 1: Hurdle
- A: Invention: Jumping
Level 1: Stamina
- A: Performance Shifter: Chance for +End
- 13: Invention: Endurance Modification
Level 32: Afterburner
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My latest project is a Dark/Devices blaster and it's a primary and secondary I have never dealt with before. I have some questions regarding the slotting for getting optimal defense and squeezing in procs where applicable for added damage. Maxing damage obviously is important, so is having softcapped defense (I'm not sure if I'm there since I think I'm seeing too large a number from evasive maneuvers)
I want to be able to solo endgame content using trip mine since it's fun. Other than that, I'm pretty open to switching around powers. What do you all think? Here's my planned build:
This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Void Agent: Level 50 Science Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace MasteryHero Profile:
Level 1: Gloom -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Toxic Web Grenade -- Acc-I(A)
Level 2: Umbral Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(7), PstBls-Dmg/Rchg(9), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dam%(11), OvrFrc-Dam/KB(11)
Level 4: Caltrops -- ImpSwf-Dam%(A), PstBls-Dam%(48), JvlVll-Dam%(48), Bmbdmt-+FireDmg(50), Ann-ResDeb%(50), PstBls-Acc/Dmg/EndRdx(50)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(45)
Level 8: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Dmg/ActRdx/Rchg(13), StnoftheM-Dmg/EndRdx/Rchg(15), StnoftheM-Dam%(15), CldSns-%Dam(17)
Level 10: Targeting Drone -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(21), GssSynFr--Build%(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 18: Abyssal Gaze -- UnbCns-Acc/Hold/Rchg(A), UnbCns-Dam%(23), GhsWdwEmb-Dam%(25), GldJvl-Acc/Dmg(25), GldJvl-Dam%(27), Apc-Dmg(27)
Level 20: Field Operative -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(46)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)
Level 26: Life Drain -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(33), Apc-Dam%(33), TchoftheN-%Dam(33)
Level 28: Trip Mine -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(36), Obl-%Dam(36)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(48)
Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Rchg/Dmg%(39)
Level 35: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(43)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(42)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42)
Level 44: Assault -- EndRdx-I(A)
Level 47: Aim -- RechRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Health -- Mrc-Rcvry+(A), Prv-Absorb%(45)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43)
Level 49: Quick Form
Level 14: Afterburner
------------ -
I've had an Illusion/Cold controller for ages, as a replacement for one of my first characters on live, Illusion/FF. After hitting 50(+3) and shelving the character for a year to pursue other interesting characters, I'm ready to revisit and actually put some sets to use. There are several threads talking about how great this combo is for killing AVs, but I'm more looking for the ability to lead a team, small or large, through high difficulty missions without risking much death. Here's a build I've thrown together, but I'd love some input as to how to make it more soloable, or conversely, how to maintain softcapped defense while maximizing recharge.
Also, am I wasting my time with procs? Not sure without trying it out...
This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Refractionary: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace MasteryHero Profile:
Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
Level 1: Infrigidate -- ShlBrk-Acc/DefDeb(A), ShlBrk-%Dam(7), TchofLadG-%Dam(9), AchHee-ResDeb%(9), ImpSwf-Dam%(11)
Level 2: Spectral Wounds -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(13), Apc-Dam%(15), GldJvl-Dam%(15)
Level 4: Ice Shield -- LucoftheG-Def/Rchg+(A)
Level 6: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(19), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Acc/Rchg(21), CrcPrs-Conf/EndRdx(21), CrcPrs-Conf%(23)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 10: Glacial Shield -- LucoftheG-Def/Rchg+(A)
Level 12: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(25), BlsoftheZ-ResKB(25), Ksm-ToHit+(27)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(27), ExpRnf-Dmg/EndRdx(29), ExpRnf-Acc/Dmg/Rchg(29), ExpRnf-EndRdx/Dmg/Rchg(31), ExpRnf-+Res(Pets)(31)
Level 20: Arctic Fog -- RedFrt-Def/Rchg(A), RedFrt-Def/EndRdx(31), RedFrt-EndRdx/Rchg(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(33), RedFrt-EndRdx(34)
Level 22: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(34), ShlWal-Def(34)
Level 24: Boxing -- Acc-I(A)
Level 26: Spectral Terror -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(36), GlmoftheA-Acc/EndRdx(36), GlmoftheA-Acc/Fear/Rchg(36), GlmoftheA-Dam%(37)
Level 28: Benumb -- Acc-I(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(37), GldArm-3defTpProc(37)
Level 32: Phantasm -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(39), BldMnd-Acc/EndRdx(39), BldMnd-Acc/Dmg/EndRdx(39), BldMnd-Acc(40), BldMnd-Dmg(40)
Level 35: Sleet -- ShlBrk-Acc/EndRdx/Rchg(A), ShlBrk-%Dam(40), TchofLadG-%Dam(42), AchHee-ResDeb%(42), ImpSwf-Dam%(42), PstBls-Dam%(43)
Level 38: Heat Loss -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(43), PwrTrns-Dam/EndMod(43), PwrTrns-Dam/Acc/End(45), PwrTrns-Dam/Acc/Rech/End(45), PwrTrns-+Heal(45)
Level 41: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(46), Rct-ResDam%(46)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(50)
Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17)
------------| Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1395;669;1338;HEX;| |78DA4D935B4FD36018C7DFB296C3C6D8E6381F1D073917E6173011C4A09010BD55B| |119051A6B37BB91C8A55FC1C478A92672D2C46B6FFD007E01C5E8B50A0341132FCC| |7CD6FF7FB0A6EDEFCDF3FE9F53DFA78B8F671BDF5D7F724569F119D7CAE79767B25| |EC1CFBAAEED1B8BD69A935172456FD9ABBE95293859CFF237EBC432702EAB7898F3| |AEBB911749C5D057A5B9BAB1BA6ACE64DD95E5D9EC43C7B3CAA112F3DEBAEDDB5EC| |1AC2CC24B5989733B67DB2B916039E73A6BEB8558B05EB0AD15DBCFAF3BB928F6CA| |5B8EB7D67D2DE764CCAA5C8B56C69657BE60FB9BED526B9F3C2F3579951F5532D47| |648A9B4AE6A76C85D50DF23DF80B56FC107D1335F118BAD47F66AC1FA8F3581A6FE| |8330A9ABF0B616D85F0834E6D326A1099B60E314390D36A5C909E473255F4805BE2| |AD4A205B6570283F18C3BD05FB84BDE039B97C9FB60AB05F6CB81D5C157AB1B57D8| |233DC9D5C05C0DCCD520FA08F4A1086DED9F10AB7D1FECFCA7823E23A28DD23FDA8| |5FA55AB5231DA62F4DF122460331245C63802BB8FC95F60EF09790AE6244192BD27| |2388D71B062F369251B2094CC5C084D4D702DF9A969BA82F3547DE0035D1B4B1DEB| |64E7C97F23176F0CC3B3E23D6C03EF985FC0A0E7E031F499D5D8CD3C5382189DDC3| |FC3D6D988DC1BFC83B7819DCD130A3E5FEFABEC3EFD20FF22779000E1F9245D0979| |CFDFC36FD06667298B339CAD91CE56C8E7236C7DEC3372FBE43C190968CA1233DB0| |8D1D9327E0C429F99BFC033E93C31C615F2387E863B2489EF03F92DEC7A919E71C4| |CC6C1743398148DC9FACDD7A8776A8BDC2677C0F42EB9C7B917DF69F8AAE9147AEA| |D615AF92DC72951BAE584A0BFAD99F2C638F284B3A4D62D3028F83F0D9BFABB401C| |42D9EDB34ED862C8675154FA1CFC36AFD08F447D5FAA7C8147F0EFE07CFEAD69C| |-------------------------------------------------------------------|
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Okay, so I'm trying to make a viable solo/team character. I was building towards softcap ranged when I realized I didn't know what I was really doing with my slotting. I would like to retain hover, but aside from that I'm not adverse to changing up pools. If anyone has their own build to share or would take a stab at improving mine, I'd appreciate it. Thanks ya'll.
Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designerClick this DataLink to open the build!
Level 50 Natural Corruptor
Primary Power Set: Psychic Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Flight
Power Pool: Experimentation
Power Pool: Leadership
Ancillary Pool: Dark MasteryVillain Profile:
Level 1: Subdue -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Rchg(7), TchoftheN-Heal(9), TchoftheN-%Dam(9)
Level 2: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(11), StnoftheM-Dmg/ActRdx/Rchg(11), StnoftheM-Dmg/EndRdx/Rchg(13), StnoftheM-Dam%(13), Apc-Dam%(15)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(19)
Level 6: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-Rchg/EndRdx(21), DarWtcDsp-ToHitDeb/EndRdx(21), DarWtcDsp-Slow%(23)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 10: Howling Twilight -- RechRdx-I(A), RechRdx-I(25)
Level 12: Will Domination -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(25), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(27), SprMlcoft-Acc/Dmg/EndRdx/Rchg(29), SprMlcoft-Rchg/Dmg%(29)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx(33), ImpArm-ResDam/EndRdx(33), ImpArm-ResDam(33), GldArm-3defTpProc(34)
Level 18: Speed of Sound -- BlsoftheZ-ResKB(A)
Level 20: Fearsome Stare -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Acc/EndRdx(34), GlmoftheA-Fear/Rng(34), GlmoftheA-Acc/Fear/Rchg(36), GlmoftheA-Dam%(36)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37)
Level 24: Psionic Tornado -- Artl-Acc/Dam(A), Artl-Dam/End(37), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(39), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(39)
Level 26: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(42)
Level 28: Assault -- EndRdx-I(A)
Level 30: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 32: Psychic Wail -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(42), SprScrBls-Acc/Dmg/Rchg(43), SprScrBls-Dmg/EndRdx/Rchg(43), SprScrBls-Acc/Dmg/EndRdx/Rchg(43), SprScrBls-Rchg/+End(45)
Level 35: Oppressive Gloom -- RzzDzz-Immob%(A)
Level 38: Dark Servant -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(45), CldSns-Acc/Rchg(45), CldSns-ToHitDeb/EndRdx/Rchg(46), CldSns-Acc/EndRdx/Rchg(50), CldSns-%Dam(50)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), HO:Ribo(46)
Level 44: Dark Consumption -- Acc-I(A)
Level 47: Soul Drain -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(48), OvrFrc-Acc/Dmg/End/Rech(48), OvrFrc-Dam/KB(50)
Level 49: Soul Transfer -- Heal-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(17)
------------ -
I was intrigued by these two sets as they're two I have never played either to a high level before. There is also a certain synergy with the -tohit secondary effect from blasts along with smoke grenade. Since I have not done devices before, I don't want to be a hover blaster, I want to have fun with trip mines. Here's what I've put together so far, but I can't seem to get the last 3.2% ranged defense for softcap. Maybe it's not necessary factoring in the -tohit, but I'd like to give myself every advantage.
I've compiled this build after looking at many dark blast builds as well as many devices builds, but haven't found this particular combo. I welcome any feedback or improvements from people more experienced than I. Maybe there's better slotting for procs than I have compiled.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Shadow View: Level 50 Magic Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul MasteryHero Profile:
Level 1: Gloom -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Toxic Web Grenade -- GrvAnc-Acc/Rchg(A), GrvAnc-Hold%(50)
Level 2: Caltrops -- ImpSwf-Dam%(A), Rgn-Knock%(7), Ann-ResDeb%(9)
Level 4: Umbral Torrent -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(11), OvrFrc-Dmg/End/Rech(13), OvrFrc-Acc/Dmg/End/Rech(13), OvrFrc-Dam/KB(15), FrcFdb-Rechg%(15)
Level 6: Aim -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(17)
Level 8: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(17), StnoftheM-Acc/ActRdx/Rng(19), StnoftheM-Dmg/EndRdx/Rchg(19), StnoftheM-Dam%(21), CldSns-%Dam(21)
Level 10: Targeting Drone -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--ToHit(23), GssSynFr--ToHit/Rchg(25), GssSynFr--Rchg/EndRdx(25), GssSynFr--Build%(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 14: Super Speed -- BlsoftheZ-ResKB(A)
Level 16: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg(A)
Level 18: Abyssal Gaze -- Apc-Dmg(A), GldNet-Dam%(29), NrnSht-Dam%(29), GhsWdwEmb-Dam%(31), NrnSht-Acc/EndRdx(31), CldSns-%Dam(31)
Level 20: Field Operative -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(34)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(34)
Level 24: Boxing -- Acc-I(A)
Level 26: Life Drain -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(37), Heal-I(37)
Level 28: Trip Mine -- Arm-Dmg(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(39), Arm-Dam%(39), Arm-Acc/Rchg(39), Obl-%Dam(40)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(40)
Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(43)
Level 35: Dark Embrace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(43), RctArm-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(45)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(46), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(46)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(48)
Level 44: Assault -- EndRdx-I(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
------------ -
Question for you all, I ran across this thread when it was first posted and I got to thinking about Proc combos. I made a Radiation/Stone tanker thinking that both sets had great possibilities. Recently hit 50 and have started gathering enhancements. I have seen builds with these sets individually but not together. I have cobbled together a build and I'd like to get some feedback. Achieved fairly good resists, but might like to have some more defense if it's possible, though it probably isn't. What do you think? Anyone else running Rad/Stone want to weigh in? Help is appreciated.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Lunar Alchemist: Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan MasteryHero Profile:
Level 1: Alpha Barrier -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(46), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(50)
Level 1: Stone Fist -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(3), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), Hct-Dam%(17), Mk'Bit-Dam%(17)
Level 2: Proton Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(9), TtnCtn-ResDam(11), TtnCtn-ResDam/Rchg(11)
Level 4: Heavy Mallet -- TchofDth-Dam%(A), PrfZng-Dam%(5), Mk'Bit-Dam%(5), GldStr-%Dam(7), ExpStr-Dam%(7), Hct-Dmg(9)
Level 6: Gamma Boost -- PrfShf-EndMod(A), PrfShf-End%(23)
Level 8: Fallout Shelter -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(13)
Level 10: Radiation Therapy -- SprGntFis-Rchg/+Absorb(A), Erd-%Dam(19), ScrDrv-Dam%(25), Obl-%Dam(25), TchoftheN-%Dam(27), FuroftheG-ResDeb%(43)
Level 12: Beta Decay -- AchHee-ResDeb%(A), DmpSpr-ToHitDeb/EndRdx(15)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Boxing -- Empty(A)
Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)
Level 20: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(50)
Level 22: Super Speed -- WntGif-ResSlow(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37), Rct-ResDam%(40)
Level 26: Ground Zero -- Arm-Acc/Dmg/Rchg(A), Erd-%Dam(27), ScrDrv-Dam%(29), Obl-%Dam(31), TchofLadG-%Dam(31), ShlBrk-%Dam(34)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(31)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Assault -- EndRdx-I(A)
Level 35: Tremor -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(36), ScrDrv-Dam%(36), Arm-Dam%(36), ExpStr-Dam%(37), Obl-%Dam(37)
Level 38: Seismic Smash -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(39), UnbCns-Dam%(39), TchofDth-Dam%(39), Mk'Bit-Dam%(40), PrfZng-Dam%(40)
Level 41: School of Sharks -- Rgn-Knock%(A), Rgn-Acc/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Dmg/Rchg(42), Rgn-Dmg(43), PstBls-Dam%(50)
Level 44: Arctic Breath -- Ann-ResDeb%(A), AchHee-ResDeb%(45), PstBls-Dam%(45), TchofLadG-%Dam(45), ImpSwf-Dam%(46), ShlBrk-%Dam(46)
Level 47: Taunt -- PrfZng-Dam%(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(23)
Level 50: Resilient Radial Paragon
Level 50: Ageless Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
------------ -
Good call, on swapping sets around.
I also swapped electric shackles for power boost, since the single target hold is rather useless without slotting.
Now to just figure out a bind so that I can have Energize and Hasten on autofire...
-
EDIT: updated build for different pool and switched around some slots to optimize.
I've been looking for a build for a while now and finally sat down to make my own. Goal was softcap ranged defense as I always hover. Damage was another goal, along with recharge. Didn't slot any purples as I'm not ready to invest that much more influence. Would be interested to see others opinions here... IMO it works well as a team player and certainly has no problem soloing at +2x8, everything is easier on outdoor maps.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Sister Azure: Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu MasteryHero Profile:
Level 1: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Buckshot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15), SprBlsWrt-Rchg/Dmg%(17)
Level 4: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(48)
Level 6: M30 Grenade -- OvrFrc-Acc/Dmg(A), OvrFrc-Dmg/End/Rech(7), OvrFrc-Acc/Dmg/End(9), OvrFrc-Acc/Dmg/End/Rech(9), OvrFrc-Dam/KB(11), ExpStr-Dam%(11)
Level 8: Boxing -- Acc-I(A)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17)
Level 12: Sniper Rifle -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(29), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dam%(31), StnoftheM-Dmg/EndRdx/Rchg(31), ExpStr-Dam%(33)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-Regen/Rcvry+(19), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(23)
Level 18: Flamethrower -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(23), SprDfnBrr-Acc/Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/EndRdx(25), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(27), SprDfnBrr-Rchg/+Status Protect(27)
Level 20: Super Speed -- Clr-Stlth(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(43), GldArm-3defTpProc(50)
Level 24: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(50), RedFrt-EndRdx(50)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(37)
Level 28: Assault -- EndRdx-I(A)
Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--Rchg/EndRdx(39), GssSynFr--Build%(39), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(48)
Level 32: Full Auto -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(34), PstBls-Dmg/Rchg(34), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(36), RechRdx-I(36)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Total Focus -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(42)
Level 41: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam(46), StdPrt-ResDam/Def+(48)
Level 44: Summon Adept -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45)
Level 47: Electric Shackles -- Acc-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(33)
------------
Water/Radiation, looking for input on final build
in Sentinel
Posted
Sorry about that, fixed the data chunk and double checked it's correct now.
Update: I respec'd into this build yesterday and it's performing beyond expectations. Damage can still be improved (through incarnates) but the survivability is satisfying. I went from faceplanting when trying to solo +2s to fairly easily tanking +4s.