Jump to content

SanguineLeo

Members
  • Posts

    7
  • Joined

  • Last visited

Reputation

5 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Tide Pool says it's a toggle yet it doesn't have the "power on" swirl and the power fades after a set period of time. Is it supposed to be a ground targeted toggle or just a ground placement effect?
  2. I'm interested in building something for hard-mode content. Built to feature many holds, what are some must haves?
  3. In the 3rd mission from Eagle Eye where you go undercover with the Skulls there is a bug where my left shoulder costume option still appears on the Skull character.
  4. So I did a major rewrite of the introduction in the first mission to try to make the motvation for helping the NPC a bit more clear. Verified that the 2nd map objectives spawn in the same area, as the map allows. Adjusted the justification for the fourth mission to allow for vigilante/rogue behavior of a hero character. Fixed any noticed typos. Working on adding NPC chat barks.
  5. So I just verified that both are listed in the "Back" zones. It seems like the map may split the back into two areas.
  6. How do I make it so that the boss spawns on the glowie after the glowie is clicked? Where are the spelling errors? I'd like to know so I can fix them. And I tried to build on existing lore in the game rather than create custom mobs. The level range is to show the increase in difficulty of obtaining the items. What is a mission bark? And I'll expand on the first mission's explanation that being a hero is the mission giver's dream. Again, I'm a first time writer sorry for the questions.
  7. Hello all. I'm a new AE writer and I'm looking for feedback on an origin story for my character Eleki. Please play my arc 54594 and let me know what you think. There is also a collaboration arc by another author, Aurethious, at number 54701 if you'd like to see more information. Thank you in advance.
×
×
  • Create New...