Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

heroineveryone

Members
  • Posts

    4
  • Joined

  • Last visited

Reputation

1 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. This Villain build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Leaping Power Pool: Experimentation Ancillary Pool: Body Mastery Villain Profile: Level 1: Havoc Punch (A) Power Transfer - Damage/Accuracy/Recharge/Endurance (3) Power Transfer - Chance to Heal Self (3) Power Transfer - Damage/Recharge (5) Power Transfer - EndMod (5) Power Transfer - Damage/EndMod (7) Power Transfer - Damage/Accuracy/Endurance Level 1: Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Red Fortune - Defense (9) Red Fortune - Endurance (9) Red Fortune - Defense/Endurance (11) Red Fortune - Defense/Endurance/Recharge (11) Red Fortune - Defense/Recharge Level 2: Deflection (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Red Fortune - Defense (13) Red Fortune - Endurance (15) Red Fortune - Defense/Endurance (15) Red Fortune - Defense/Endurance/Recharge (17) Red Fortune - Endurance/Recharge Level 4: Battle Agility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Red Fortune - Defense (19) Red Fortune - Defense/Endurance (19) Red Fortune - Endurance (21) Red Fortune - Defense/Endurance/Recharge (21) Red Fortune - Defense/Recharge Level 6: Assassin's Shock (A) Superior Stalker's Guile - Recharge/Chance to Hide (23) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge (23) Superior Stalker's Guile - Damage/Recharge (25) Superior Stalker's Guile - Accuracy/Damage (25) Superior Stalker's Guile - Accuracy/Damage/Recharge Level 8: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 10: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Red Fortune - Defense (27) Red Fortune - Endurance (29) Red Fortune - Defense/Endurance (29) Red Fortune - Defense/Endurance/Recharge (31) Red Fortune - Defense/Recharge Level 12: Speed of Sound (A) Endurance Reduction IO Level 14: Chain Induction (A) Superior Assassin's Mark - RechargeTime/Rchg Build Up (43) Superior Assassin's Mark - Damage/RechargeTime (43) Superior Assassin's Mark - Accuracy/Damage/RechargeTime (46) Superior Assassin's Mark - Damage/Endurance/RechargeTime (48) Superior Assassin's Mark - Accuracy/Damage (50) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime Level 16: True Grit (A) Panacea - Heal (36) Panacea - Endurance/Recharge (37) Panacea - Heal/Endurance (37) Panacea - Heal/Recharge (37) Panacea - Heal/Endurance/Recharge Level 18: Active Defense (A) Recharge Reduction IO Level 20: Experimental Injection (A) Recharge Reduction IO Level 22: Against All Odds (A) Endurance Reduction IO Level 24: Super Speed (A) Endurance Reduction IO Level 26: Burnout (A) Recharge Reduction IO (34) Recharge Reduction IO Level 28: Whirlwind (A) Sudden Acceleration - Knockback to Knockdown (34) Force Feedback - Chance for +Recharge (34) Endurance Reduction IO (36) Endurance Reduction IO Level 30: Adrenal Booster (A) Recharge Reduction IO (36) Recharge Reduction IO Level 32: Lightning Rod (A) Obliteration - Chance for Smashing Damage (40) Obliteration - Accuracy/Recharge (42) Obliteration - Damage (42) Obliteration - Damage/Recharge (42) Obliteration - Accuracy/Damage/Recharge (43) Force Feedback - Chance for +Recharge Level 35: Thunder Strike (A) Obliteration - Accuracy/Damage/Recharge (39) Obliteration - Damage/Recharge (39) Obliteration - Damage (39) Obliteration - Accuracy/Recharge (40) Obliteration - Chance for Smashing Damage (40) Force Feedback - Chance for +Recharge Level 38: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: One with the Shield (A) Performance Shifter - Chance for +End Level 44: Shield Charge (A) Armageddon - Chance for Fire Damage (45) Armageddon - Damage (45) Armageddon - Damage/Recharge (45) Armageddon - Accuracy/Recharge (46) Armageddon - Damage/Endurance (46) Force Feedback - Chance for +Recharge Level 47: Superior Conditioning (A) Performance Shifter - Chance for +End (48) Efficacy Adaptor - EndMod (48) Synapse's Shock - EndMod Level 49: Physical Perfection (A) Performance Shifter - Chance for +End (50) Efficacy Adaptor - EndMod (50) Synapse's Shock - EndMod Level 1: Assassination Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1396;629;1258;HEX;| |78DA6594CB6F125114C6EFC020F22A7D505ACAA33C5AA8D4D2B2D3A889D1D255312| |4246E7CE0486FE9C41108CC027C2C5DA989BAF10FF21F50A37F813B936A8D8F8D0F| |3C9DF35DA92909F971BF39DFB9DF3D334375B019DCDDDDBA28B4D065CBE8F71B75D| |BB0EEC89EA76AB4CCA65BD0C74BDF14E446555A52962A966CDA3DB369582CFCBBBC| |297765BB2F4BF53D535A3B6A29FCB54EC72AD5BB52EE049D9FDBD2E89AED56C4595| |4065DD933EFCAB66DD866A71D70C42DCB6CEDD9B14AD76C962E7576868DAAD1B765| |6FA802CE53AA347D1FFB84FA8C3CE2BB2E445917AE1FE017A67E007E659EF8C6BC5| |6209BA6CCB31A5F9C609E0C837EA63F0406988D82F292598339087310E609982760| |9E0C32AF93D9AD7676C33C09F3344CD368128139829D9FD2993DD859F7BC773B62F| |41DF88639FF1A7CCBCC7AF9561E9A34EFAA70C43418A52B3E75161FE22C20CE0262| |24102B813829C4A9158508C02C0219EEF88CDA8554C7D0439E777108DE63AEDD67A| |E0F98E507CC9B349D30A6A387D37C805C92B9940053E022F30699A6548C291CEC0A| |659B51E20CC45B544967D41C71168173348239553907D1151522A68616833D032E9| |1238E94EEF8078E9E79E462AAB6609D822455A7243AE4C01734AC45F5342C0A3E4F| |E117773AF513FC0DFE6116B1D3733267D5A4B3B89847711EE63C9A155473980D1AC| |5327616CBB8F14D125794B8F2922B6F93B8AA32AE5E60F1F419F02C788EB9761EC4| |363ADD9812CCAE123AAE3F013FF2E8BC54B4A18A36505446511945717DFCBE8F124| |71687EBD1486C1F976AFAF845159A23EDFBC72F3EAA3E1F915C22C3634A5DC5A3BE| |CFEB4FC77D07FFF9903A8D3F9C3452BF2A8E1FAED15FB61ECB26| |-------------------------------------------------------------------| hit 50 with this guy and started testing the build out in radio missions, set to 1 person, no notoriety buffs or anything. Was still getting wiped at the first group, it was a bit hard to play. As you can see I min/max'd for recharge in this build to try and get LR and SC as low as possible, as well as slotting FF+rech in everything i could and taking whirlwind to add to the chaos. I slacked on defenses to go for extra recharge, is that why the build is so weak? Am I missing something? as it stands from hide I can kill 1 thing and then as soon as I break hide, I can knock people down and try to CC but it's just delaying the inevitable, I get washed. TBH i'm also pretty new, I only have a fire farmer and this is my first fully IO'd build other than my farmer, so will this build only operate in a team where I wont get focused instantly? I honestly thought full set IO's meant that you could solo anything 😛
  2. Having a hard time finding a template to go off of as far as water/tacarrow goes for blasters. Does anyone have a build of their own to share? or some advice in general? I'm looking to use the tac arrow half of the blaster set to use as proc-based powers and then water blast i plan to just slot in a ton of force feedback and whatever else. I'm kind of lost as to where to start slotting enhancements though. Any help is appreciated
  3. First time ever slotting up a 50 and I decided to make a farmer to quickly get my other alts slotted that are already 50, and I got decently far with the build form scrounging info on the forums and looking at builds/sets to get my defenses up and on to doing 4/8s. Now that my shoddy build can do 4/8s in about 6:30 if im trying to be quick, i'm looking to clean up and fill out my slots with good sets for damage/rech/acc/global buffs im not sure what to look for there. a few things to note about the build: - my 2 single target skills feel vastly less powerful than my aoe skills, but im soo scared to switch off of energy mastery since i had lots of endurance issues getting to this point in my build. - I can switch my 3rd party power pools around as long as i end up at 45% defense, im decently over the cap as it stands, open to suggestions but maybe leadership for acc and assault - not sure what to do with my res slot powers after i overcap with winter sets on my attack skills. - irradiated ground feels useless, what should i do with it? I see some builds slot it with proc damage but I have seen on the forums someone say that procs are bad on IG. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! firsttry: Level 50 Technology Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Energy Mastery Villain Profile: Level 1: Radioactive Smash -- Empty(A), Empty(3) Level 1: Fusion -- ToHit(A), ToHit(3), Empty(5), Empty(5) Level 2: Irradiated Ground -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(7), ScrDrv-Dmg/Rchg(7), ScrDrv-Acc/Rchg(9), ScrDrv-Acc/Dmg/EndRdx(9), Dmg-I(11) Level 4: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(15), SprAvl-Rchg/KDProc(15) Level 6: Radiation Siphon -- KntCmb-Dmg/Rchg(A), MckBrt-Taunt/Rng(17), Acc(17) Level 8: Hasten -- RechRdx(A), RechRdx(43), RechRdx(43) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), DefBuff(42), Ksm-ToHit+(43) Level 12: Super Jump -- Empty(A) Level 14: Fire Shield -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(19), Ags-ResDam/EndRdx(19), Ags-ResDam/EndRdx/Rchg(21), Ags-ResDam(21), EndRdx(23) Level 16: Blazing Aura -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(25), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(27), SprBrtFur-Rech/Fury(27) Level 18: Healing Flames -- Heal(A), Heal(29), Heal(29), Heal(31), StdPrt-ResDam/Def+(31) Level 20: Temperature Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(31), Ags-EndRdx/Rchg(33), Ags-ResDam(33), Ags-ResDam/EndRdx/Rchg(33), GldArm-3defTpProc(34) Level 22: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(34), Ags-EndRdx/Rchg(34), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(36), EndRdx(36) Level 24: Consume -- MckBrt-Taunt/Rng(A), EndMod(37), EndMod(37), Empty(37), Empty(39) Level 26: Burn -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(39), SprUnrFur-Dmg/Rchg(39), SprUnrFur-Dmg/EndRdx/Rchg(40), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40), SprUnrFur-Rchg/+Regen/+End(40) Level 28: Fiery Embrace -- RechRdx(A) Level 30: Rise of the Phoenix -- RechRdx(A) Level 32: Weave -- LucoftheG-Def/Rchg+(A), DefBuff(42), DefBuff(42) Level 35: Superior Conditioning -- EndMod(A), EndMod(45), EndMod(45) Level 38: Boxing -- Empty(A) Level 41: Stealth -- LucoftheG-Def/Rchg+(A) Level 44: Physical Perfection -- EndMod(A), EndMod(45), Heal(46) Level 47: Invisibility -- DefBuff(A), LucoftheG-Def/Rchg+(48), DefBuff(48) Level 49: Tough -- Ags-Psi/Status(A), Ags-ResDam(50), Ags-ResDam/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Heal(A), Heal(46), Heal(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod(A), EndMod(48), EndMod(50) ------------
  4. Just got my first 50 and no idea how to go about slotting, looking at a few different builds mainly time/dp defenders and other proc builds. I'm open to looking at other dp builds but as far as i understand procs are the best route? Any help or linked builds for DP/time are welcome tho, ty
×
×
  • Create New...