Hallo,
I like to play MM's.
Currently i have tested out different combinations but the biggest issue i have is that my minions die alot (TF,SF, radio missions etc) - none of these is endslotted.
My thought was that a defensive (FF (+def) or sonic(+res)) based build would do better but it didnt worked out as i wanted.
Tried it with Aid Others (Medicine) but due to its close range its annoying.
I have come to the conclussion that primaries with fixed skill needs are not to my liking (Serum, Fortify Pack) because they leave your minions vulnerbale and the current recharge or with Fortify Pack the needed Pack Mentality Stacks is annoying to build up and not garantueed.
The Arsonist (Thugs) and the Medic (Mercenaries) seems to have a hugh problem with running directly in the enemies weapons.
My current idea is to go to secondaries with heal, buffs and maybe debuffs.
Which then would reduce the secondary pool to nature, empathy, fire, pain and radiation maybe time.
But i am not sure which of them would be a good stable option with an according primary.
My current builds are:
50 Robotics/Force Field --> does ok because of healer bot and drone - endurance heavy as hell
50 Mercenaries/Force Field
50 Ninjas/Time --> very squishy
38 Robotics/Traps --> works because of the Robotics
31 Ninjas/Empathy --> is currently played and nice with heals and Fortitude placed at the 3 higher minions
45 Beasts/Kinetics -> good for group because of /kin - everyone loves speed, damage and endurance boost :-)
31 Thugs/Sonic
33 Beast/Sonic
46 Necro/Dark
29 Thugs/Time
.......... and so on
Any tips, help or build suggestions would be appreciated.