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benai

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  1. And when I look for a good build, how do I know that this is a suitable one because I have zero clue which enhancement mixture is needed. Because a MM is 100% mixed and frankenslotting. I think I go as main for Ninjas/Time/Mace, Mercs/FF/Mace or one of the common MM bots build so either Bots/FF/mace or Bots/Traps/Soul.
  2. I had always a problem with robotics because it seemed compared to the other primaries overdone while the others underperform against it. Demons always looked like a mixture of Robots and Thugs. On live Robots/FF, Robots/Traps, Thugs/Traps or Thugs/Dark where good - when it is correct they only buffed Ninja and Mercs with one of the last patches maybe Necros (?). /Time is from my point of view good with everything and in terms of a secondaries the first pick for MM. /Dark was never in my choice for an MM - not because it may be bad, which it isnt, because i dont like the gameplay style. Most of the secondaries seems not good for the MM or just unoptimized for MM. Stuff like /FF /Traps, /Time /Fire seems always be the first choices for any primary. I never tested /Dark /Cold but /Dark also seems to be often picked and well known secondary. When i would go for /fire it would be with Demons not only theme matching but it seem quite fitting. For me i prefer currently /Traps over /FF, because of the easier gameplay mode, the only disadvantge is the long recharge for stuff like Triage Bacon, Acid Mortar when you dont have 5x LotG recharge which is quite expensive it sucks. Is for Bots/Traps which APP/PPP should i use? Power Boost as far as you said before isnt working with Traps and from my point on with Bots Shields it can work but you dont know when htey cast it. Do you put in slots into your two upgrade skills because they show enhance defence/resistant with either IO Defence/restistant and later one Sets for actually +def/+resi to improve your minions or for selfbuffs like knockback/-down protection/+toxic/+psionic def/+resi? What is Freaklympics arc?
  3. I use Power boost before i use Shields or Farsight. But when i read this here so, I think I need to rethink my slotting in general. Less of a pure slotting more of a mixed slotting and focus more to its purpose. So not like in the Builds you can see here from Drakken, but more for the effects of proccs and co like Chance for debuff resi, chance for xxx damage, buff auras etc pp. Then i need to look for either a blueprint or a inspiration because these whole enhancement system - I am still not into it. Mostly i get the Buff for pets from Sovereign Rights (+resi), Edict of Master (+def), Call to Arms (+def), Expedient Reinforcement (+resi) and Superior Mark of Spremacy (+resi +regen - which i had never the money for)
  4. Interesting combinations. Funny thing is same of these easy combinations I have already like Ninja/Time/Mace, Bots/FF/Mace, Bots/Traps/Soul, Thugs/Time/Mace with Scorpion Armor and Power Boost. Power boost is mostly set on auto cast or used on cooldown. Like i said above my Ninja/Time/Mace MM is quite squishy. The Ninjas are quite fast dead even through i have slotted all 4 pet auras and have Farsight. Good/playable are for me Bots/FF and Bots/Traps because of the selfbubble, heal and heal drone. I prefer Traps over FF but i like FF better. Traps is better in terms of seeing your buffs better. Your Shield Generator a minion, on death exploding entity. While you have to recast both FF Shields every 4 Minutes like Generator or with zoning unlike Shield Generator and that you still cant shield your self is stupid AF like the fact that your two Minion upgrades are not auto skills. The Generator also gives you Shield. But you miss therefore the toggle bubble, but you dont run then such an endurance heavy secondary. What i like to play the most is Ninja/Time/Mace, Mercs/FF/Mace and Bots/FF-Traps/Mace-Soul and Beast/kin balance each other. So with Defence based go for Agility or Musculature Alpha Core or do you just always go for Musculature Alpha Core?
  5. Hallo, I like to play MM's. Currently i have tested out different combinations but the biggest issue i have is that my minions die alot (TF,SF, radio missions etc) - none of these is endslotted. My thought was that a defensive (FF (+def) or sonic(+res)) based build would do better but it didnt worked out as i wanted. Tried it with Aid Others (Medicine) but due to its close range its annoying. I have come to the conclussion that primaries with fixed skill needs are not to my liking (Serum, Fortify Pack) because they leave your minions vulnerbale and the current recharge or with Fortify Pack the needed Pack Mentality Stacks is annoying to build up and not garantueed. The Arsonist (Thugs) and the Medic (Mercenaries) seems to have a hugh problem with running directly in the enemies weapons. My current idea is to go to secondaries with heal, buffs and maybe debuffs. Which then would reduce the secondary pool to nature, empathy, fire, pain and radiation maybe time. But i am not sure which of them would be a good stable option with an according primary. My current builds are: 50 Robotics/Force Field --> does ok because of healer bot and drone - endurance heavy as hell 50 Mercenaries/Force Field 50 Ninjas/Time --> very squishy 38 Robotics/Traps --> works because of the Robotics 31 Ninjas/Empathy --> is currently played and nice with heals and Fortitude placed at the 3 higher minions 45 Beasts/Kinetics -> good for group because of /kin - everyone loves speed, damage and endurance boost :-) 31 Thugs/Sonic 33 Beast/Sonic 46 Necro/Dark 29 Thugs/Time .......... and so on Any tips, help or build suggestions would be appreciated.
  6. Hi, yes I have seen this and for me the argument between Snarky and Infinitum was still ongoing just not finished and stopped at some point and not ending in an build. Thats why i asked for a build to go for. Both of these build are quite different and as a newcomer I cant compare them because i dont know what is important and what isnt. Would be a Tanker a better option for SS/Inv then Inv/SS?
  7. Hallo, i am looking for a viable build for a Super Strength / Invulnerablitiy to maybe later one use it to farm. I have found two Tanker SS/Inv so far but i dont know how viable they are for a brute. One is from Briggs and the other is from Brother Mutant 73 greetings
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