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A test build I'd like thoughts on test build - Tanker (Invulnerability - Super Strength).mbd
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Oooh, thanks for the info! I knew about how Resist and Defense worked which is why I went and focused on Resist entirely, as the point was that the character easily gets hit, it just does nothing to them. However you bring up points I wasn't aware of and the information (and build) you've given help immensely, thank you!
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Which sets do you mean? I thought I had done fairly well given I've achieved capped Lethal/Smash Resist, max health and good Mez Protection/Resistance. I've looked at a few Icesphere builds yea, a few of JJDraken's builds as well, I thought I had done fairly well and achieved the goals I was shooting for decently well. Only issue is that I don't fully know what I'm looking at for them and it helps me familiarize easier and learn better when I make it myself and see what works and what doesn't, while getting opinions from others on what I have made.
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So I normally get help on my builds but I wanted to try and make my own, see how it goes. My goals for this build was to go more all in on Resistances and Health with a more minor focus on damage. The goal was to make a sort-of Starfire Expy in the form of "Alien Princess", which is why she also has Energy Mastery (as conserve power and physical perfection are useful, and laser beam eyes + energy torrent give her a form of "ranged attacks she can use, but she does so rarely.") It's not meant to be optimal, but I'd still like it to be good. I want her to be able to take damage with it barely affecting her and deal out decent amounts back! Yoro'Kala - Tanker (Invulnerability - Super Strength).mbd
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Yea I've been loving it, I used to play Overwatch back when it first came out but as time went on it just turned into OverSlop so I dropped it. This has been refreshing and it's characters that I actually know and care about, along with them having abilities that match up to who they are. Sure sometimes some characters feel like mix-n-matched versions of OverSlop characters (Like Star-Lord feeling a bit like Tracer, Reaper and Soldier 76 all in one) but that's inevitable given the characters and what they can do.
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I've been playing it regularly since it came out and immensely enjoying it, so ask away! So far it's more comparable to Overwatch then Fortnite, as you don't build nor is it a battle royale. It's a hero shooter like Overwatch and plays like Overwatch, but with Marvel characters and abilities.
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A Couple QoL Suggestions
TheMultiVitamin replied to TheMultiVitamin's topic in Suggestions & Feedback
To reiterate my point, the purpose of a detuner wasn't so that I could get attuned IO's early, reach 50, then detune them to level 50 IO's. That part of the suggestion was purely because set IO's, both attuned and non-attuned of any level, get put into a pool in the AH. I can't think of a scenario in which the game tracks every single set IO in the AH for what level it was when it got Attuned, so that when you Detune them it's the same level as when it was attuned. So my thought to simplify that part of the process was just that when you Detune something, it's the same level as you are. The purpose wasn't "easy lvl 50" IO's, it was to simplify how the game decides what level the IO would be once detuned. It's worth noting that, it was after reaching 50 and doing some Incarnate content (after getting my Alpha, Judgement and Interface started) with my Attuned setup that it's fine to do so with just attuned ones. While I'd like to be able to detune them to 50s (or whatever level it'd be depending on how it'd potentially be implimented) to boost them to +5's it's fine if a Detuner just isn't a viable option for doing so (I was unaware of the "devs will not allow Attuned to Boosted 50's and vice versa" part). And as mentioned, these were both just QoL suggestions, not demands or things that are needed entirely, there's ways around doing it sure. This was just what I thought of during a slotting session and thinking "Man it'd be nice if the convert menu got a touch up and if we could detune IO's rather then have to sell then buy something I already, technically, own." -
City of Heroes Contact/Story Arc Flowchart project
TheMultiVitamin replied to Mathew322's topic in Guides
Immensely looking forward to this once it's completed! You're doing great work! -
A Couple QoL Suggestions
TheMultiVitamin replied to TheMultiVitamin's topic in Suggestions & Feedback
Yea I agree on the usage of Catalysts for Detuning, if it ever becomes a reality. -
A Couple QoL Suggestions
TheMultiVitamin replied to TheMultiVitamin's topic in Suggestions & Feedback
Well the 2nd part of the ask was actually just me trying to figure how it'd decide what level the IO would be after de-attuning it. Purely cause when IO's are put into the AH you can buy them as unattuned or attuned, it's a shared pool (at least that's how it was explained to me). I also didn't say "it makes the IO 50 after unattuning it" I said "It's the level that you are when you unattune it". So doing it at level 40 would get you a level 40 IO, at level 37 you get a level 37, etc. -
You ever finish that Praetorian Arcs/ITrials timeline? I'd like to see what that looks like to make my own (I love doing things sequentially).
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A Couple QoL Suggestions
TheMultiVitamin replied to TheMultiVitamin's topic in Suggestions & Feedback
It's possible given how long ago it was, my memory isn't the best, but I do distinctively remember being told that not having 50+5 IO's makes Incarnate content much harder to do specifically because as my characters leveled my thoughts went right to that info and lamenting having to do the switch once I hit 50. Yea there's certainly been a bit of that as well when I've asked around. -
A Couple QoL Suggestions
TheMultiVitamin replied to TheMultiVitamin's topic in Suggestions & Feedback
Admittedly I don't spend too much on the forums myself and getting assistance in game has been plentiful but also sometimes kind of iffy. -
A Couple QoL Suggestions
TheMultiVitamin replied to TheMultiVitamin's topic in Suggestions & Feedback
That's a good tip on the common IO's, I didn't know that, thanks! My typical way of doing it is just, slotting attuned IO sets for slots as I get them every 2-4 levels, doing a bit of converter roulette to get the funds needed to do so as I go. So it's good to know I can slot common IO's at 25 and have that be fine up to 50 for the respec switch. -
A Couple QoL Suggestions
TheMultiVitamin replied to TheMultiVitamin's topic in Suggestions & Feedback
I mean, I never said it'd have no cost, that was BioStem's stance, not mine. I'm aware that it'd have cost to it in some form. Thanks for the tips! And is that true about the 50+ Content? I was talking to some people about Post 50 content and doing it and the consensus I got from them was that if I didn't switch my attuned IO's to 50s and boost them, then that 50+ content would be much more difficult for me to do otherwise. It's the entire reason I was trying the switch before I foregoed it to keep to Attuned ones, so that I can play with my lower level friends and have my IO's still matter.