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TheMultiVitamin

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  1. That's a good idea, I didn't think to frame AE as Training sessions! Especially since Inf. isn't literal money game narrative wise, it's like resources, connections, etc that you spend to get what you need, so training in AE and getting Inf. from it absolutely could be narratively worded as just your training getting better and able to help others, thus garnering more support and connections to utilize. Fair enough! I had been avoiding AE subconsciously due to a previous CoH Homecoming endeavor I had attempted called the Writers Guild so I glimpsed over just, making my own farm if needed. Luckily Converter Roulette has been paying dividends now that I know how to do it so It's likely I won't even need AE either way (unless I want to level and farm that way, but I generally want to level organically via story content and the like.)
  2. I can't speak for anyone else, but in my casing it's more like "Well I already resolved this plotline, why would I do it again (as it's the exact same) if it's already been solved?" While in Farming AE missions there's not even plot so there's not much point (other then obviously farming, that's what they're made for after all). So like, doing MSR once (potentially multiple times since I doubt the Rikti only have a single mothership), Hamidon once, Fog Labyrinth is doable multiple times because narratively it makes sense that you can. This changes once 50 is hit because that's when, in my casing anyway, my character would naturally gain access to Ouroboros and thus time shenanigans, so repeat missions are just alternate timelines (narratively for my characters that is). Another adjustment happens if I'm playing a character that has Time powers themselves, in which they can do repeats and the like right from the get go. It's a bit challenging sure, but it's fun and it makes sense for my characters RPly and the like for me, so it gives me immense enjoyment. Even more so since I like to read all the mission text and dialogue (which is why I mainly solo, as the people I'm grouping with from LFG channels typically just want to rush through, which is understandable, especially if they've already played through it multiple times). All of it's part of the fun for me!
  3. Sure, but only if I'm trying to incarnate them and the like, which isn't my goal for characters. I play purely for story and RP, nothing else really. Mechanics are cool and I might indulge, hence why I'm farming Inf., but not my focus.
  4. I actually also discovered Converter Roulette (as the entire reason I want to farm is purely for Inf.) and that's been going well!
  5. Typically even if I do them once I mainly do it as a success of it, rather then just entirely once overall. Though making an offspring of one of my characters sounds so interesting, that's a cool idea I didn't even think of.
  6. In my casing, it's that they have story to them. They're not just for leveling and farming, but they have plotlines and the like. I play my characters as RPed as I can so SF/TF's having story means, narratively, it'd be weird if my character did them more then once. Of course that's me being pedantic as all hell but that's just how it is for me.
  7. In terms of Radio Missions and the like, those are fine to do more than once because they're meant to be repeatable to do the Bank missions. Same with Alignment/Morality missions.
  8. Ah yea I saw a few of those S/L Farms, though the knockback on them just made it impossible and insta-2 shotted me. Mostly cause they're 1-54 rather then exemplaring up to 50 so even though I'm fighting 'em at my level they still beat me hard. Was unaware of the SF/TF's giving good stuff to sell, mostly cause I just do those once each for the story for that character and that's it, thanks for the advice!
  9. Recently looked into farming, not wanting to dedicate too much of my time to it as I did that in other games and it killed my interest in them but I'm okay with doing it now and again. However I see that most farm missions are Fire farms, so I'd to know if there are any that aren't fire farms or if there's any way to farm Inf. or Salvage without needing to dedicate a whole character to it? I make characters based off of concepts and theming rather then mechanics so making a character specifically for farming just feels wrong to me.
  10. Honestly, absolutely. If you make one or find one feel free to share, it'd be incredibly helpful.
  11. All these setups look so good but also really making me want to get a bigger monitor for some reason lol
  12. All very good points. I even just realized today that if I wanted I could make a Nictus if I just make a Warshade and switch alignment to Villain or just take a different powerset/archetype like Gravity Control and change the colors to purple and black. I mess around with power customization a lot so I completely get where you're coming from!
  13. Understandable and yea I'm primarily still going to be building for theme, it was just that my old way of understanding MMO's meant "take everything in your primary and secondary, that's how you're supposed to do it" and then seeing that that is not actually true at all. I forget that while City of Heroes is still an MMO, it does things in a more unique way allowing much more freedom and creativity then other MMO's do. Hence why the Holy Trinity doesn't really exist for this MMO like it does as much in others (though you can make characters still based on the Holy Trinity if you wanted to, it's just not required to be effective in what you do for this game, instead you just need to be able to play your Powerset Primary + Secondary + Archetype combo well.)
  14. I believe I know how I'm going to build and utilize this character now, and making other characters with stuff in mind has become much easier with all the stuff shared with me. But thanks for the tip on Elude! I wouldn't have known otherwise.
  15. Tray 1 is my normal attacks + combo builders Tray 2 are my Finishers + Temporary Buffs Tray 3 are my Travel/Temp powers Tray 4 are my Toggles Tray 5 are my Accolade/prestige powers This is a StJ/SR Brute. My general guideline is that I take all the powers from my Primary and Secondary, though I take my Travel power as soon as I can because I hate being slow and it also helps me flesh out the character thematically and conception wise. However with the information I've gotten from this thread I'm now going to be taking more powers that fit the character concept properly rather then just taking every single power from my Primary and Secondary (unless of course all of them do fit the theme/concept). But I'm the same in that I pick them as I go and build from there. I mostly play Solo personally, but I plan to start teaming again at some point, especially to do TF's, Trials, etc.
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