Nathic69
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page 3 [FOCUSED FEEDBACK] Bio Armor Adjustments
Nathic69 replied to The Curator's topic in [Open Beta] Focused Feedback
Then your better off playing scrapper/stalker for running Offensive adaptation but for brutes/tankers staying in Offensive adaptation your playing half an armor set but for scrappers/stalkers sure its fine -
page 3 [FOCUSED FEEDBACK] Bio Armor Adjustments
Nathic69 replied to The Curator's topic in [Open Beta] Focused Feedback
Bio is already a click heavy set but now its a piano set that you HAVE to do for the set to FUNCTION... I don't want to swap constantly between adaptations just to work and get the same result as other sets It doesn't reward me enough to micro manage and piano play Bio vs other sets These changes make Bio go from an unfriendly starter set to a set that is click heavy and needs a lot of micro management to work and this is a MUST It further makes the average player alienated towards the set since it requires a brain to use and correct timing near constantly to work Why play Bio now when you can play Psi and achieve the same results but with a CC aura and you can turn your brain off and not worry Offensive adaptation is not even worth it anymore since it turns you into a melee blaster, sure that little extra damage is nice but at what cost ? almost all the survivability ? Now PA is basically gone and can't be relied on this forces you to stay in efficient adaptation and the trade off for other adaptations is not worth it DNA not giving hp/end regen in all adaptations is an insane nerf and now the targets have to be defeated before this applies and I have to be in efficient adaptation why defensive doesn't get that either ?? Regen resistance is locked behind efficient adapt ?? what lol... Carapace and DNAs regen being used as you pull every pack is the bread and butter of the set and its how it survivies and PA was used when things got too much, I don't know how you guys want people to play the set outside of sitting in efficient adapt and praying you can defeat enough trash mobs fast before using DNA All this just because of Bios offense ? There is no uniqueness to Bio anymore just hinderances -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
Nathic69 replied to The Curator's topic in [Open Beta] Patch Notes
Thoughts on making all melee sets 12ft AoE ? it feels bad when any AoE is below that. I respect the change to armors being 12ft big W -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
Nathic69 replied to The Curator's topic in [Open Beta] Focused Feedback
Now the end tax is gone can we get corruptor support set scaling ? MMs have the weakest support set scaling and this hurts as to why bring them when I can bring a corruptor who has higher support set scaling, This change alone would do a lot of good and I don't see a world where you don't do this eventually so why not now 🙂 Good changes so far but I would request MMs get even more AoE defense as pets in most games have extremely high AoE defense or are flat out immune to AoE damage -
page 3 [FOCUSED FEEDBACK] Bio Armor Adjustments
Nathic69 replied to The Curator's topic in [Open Beta] Focused Feedback
Bio is a pretty mid set overall without these strengths from its uniqueness of its offensive capability and adaptability, if you take those away its a reskin of regen. Its a very active armor set what I personally like and being able to swap to more damage focus or defense is fun and unique and yes maybe it's offensive capability was too good but that should be the only thing that gets tuned down, touching anything else feels wrong and hurts the set. Bio shines at max level content because its a regen focus set what for end game when you can't stack anymore res or defense so regen and absorb is the next best thing but overall Bio's res and defense is meh Just because Bio is taken at end game for everything doesn't mean its overpowered same goes for ice blast, these sets just pull ahead when pushing the difficulty to the max -
page 3 [FOCUSED FEEDBACK] Storm Blast Adjustments
Nathic69 replied to The Curator's topic in [Open Beta] Focused Feedback
Storm cell is better being static and with the fast cast time but it still feels weak and the whole set depends on it to feel as good as other sets do and for having something extra to do to achieve what any other set can do it should have a trade off such as more damage or mez or just something that makes the set stand out and storm currently doesn't have that. Storm cell needs to do way more damage and more often and maybe add knockdowns or something even more to stand out and having a ring around the power to tell when its up and not will really help. We lost a rain power and an aoe power for storm cell and the whole set is dependant on storm cell whats fine but the trade off for losing 2 powers plus having a dependant power it needs to feel amazing and good to use, storm cell needs more damage, higher target cap for lightning and some mez effects and higher chance to proc lightning this will give the set a unique flavour Cloud burst needs an animation change or for the cloud to spawn instantly above the target rather than travel to the target it really slows the damage and rotation down because of this Is there a way we can cast 2 Cat 5 with burnout as currently it doesn't do that but with Blizzard it does ? Cat 5 needs to deal more upfront damage at least when it drops Gust and Hailstones having more enhancement sets to slot will be greatly appericated as for proc wise its lacking Currently Storm blast is a very active set and forces you to focus on storm's powers and ignore your secondary set otherwise you lose too much damage but i think increasing the lightning cap and making its chance much more higher will help with this -
page 3 [FOCUSED FEEDBACK] Spines Adjustments
Nathic69 replied to The Curator's topic in [Open Beta] Focused Feedback
I can't speak for everyone but for 1 build it would be interesting to test impale with lower cast time and slight damage nerf to compensate and give people a chance to see how that feels and if its well recieved then to be considered permanent, if people don't like it then simply revert in the next build -
page 3 [FOCUSED FEEDBACK] Spines Adjustments
Nathic69 replied to The Curator's topic in [Open Beta] Focused Feedback
Please give Impale the same cast time as Impale in Thorny Assault what is 1.43s and Thorny Assault overall could do with these changes. Thanks for making spines much more viable -
page 3 [FOCUSED FEEDBACK] Bio Armor Adjustments
Nathic69 replied to The Curator's topic in [Open Beta] Focused Feedback
These nerfs feel overly harsh when the only thing bio has going for it compared to other sets is its offensive capability and thats the only thing that should get "slightly" tuned down but everything else should remain the same. Its one of my favorite armor sets and i'd rather the whole offensive capability get nerfed or removed than the set itself get nerfed -
page 3 [FOCUSED FEEDBACK] Fiery Melee Adjustments
Nathic69 replied to The Curator's topic in [Open Beta] Focused Feedback
Thank you for a swordless theme but can Ice Melee get the same ? -
page 3 [OPEN BETA] Patch Notes for December 5th, 2025
Nathic69 replied to The Curator's topic in [Open Beta] Patch Notes
Can you give Ice Melee a swordless option too ? -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
Nathic69 replied to The Curator's topic in [Open Beta] Focused Feedback
MMs really need pets to have a speed buff and a teleport to player power or a resummon/desummon power this will solve many issues Please consider giving MMs the same HP values as corruptor, As well as corruptor support set modifiers Please remove the end tax MMs have Please give MM pets 80% AOE defense 🙏 -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
Nathic69 replied to The Curator's topic in [Open Beta] Focused Feedback
Even level pets. Great ! its a start Make all pets have same HP as T3 and give them 10 knockback protection and give them all high resists and defenses, no more missing resistance or defense. increase their overall damage, decrease the pets AoE cooldown. give them a perma speedboost buff but only for movement speed. Add a new power that allows you to teleport your pets to you. Add a new power that allows you to store summoned pets and when activacted again it respawns them ( or a power that spawns all T1-3 pets fully upgraded ) Give Masterminds the same HP pool as corruptor Remove the high end cost for support sets on MM and remove the nerfed MM support sets rates Make Supremacy radius huge or make it baseline active at all times and make the pet res/def IOs on constantly This fixes 90% of MM problems MMs need to focus on survivability otherwise its just depressing to play but even when min max'd with survivability in mind your pets still feel weak outside of incarnate buffs I don't see why they can't just be straight up somewhat overpowered, every other archtype feels like a hero but MMs feel lacking and the nerfs from CoV release has not been removed (max hp reduce and support sets weaker) Its sad I see a defender kill a boss faster than me debuffing and having all 5 pets on focus. my pets should melt targets and be near immortal thats what we want. You made controllers damage better now lets make Masterminds top tier This patch feels more like a nerf than a buff -
Please make MM pets immune to knockback it straight up griefs teams when this happens and feels awful in general T1-2 pets get 1 shot already and reducing their HP even more regardless of the 40% IO will not solve this. I suggest either giving T1-2 the same HP as T3 or give pets a perma 90% AoE damage reduction. If you've ran MMs in advanced difficulty you know this is why they get 1 shot constantly. Supremacy radius is pretty low and forces you to be in melee with melee MM sets and with this patch Supremacy is a MUST and punishes the player if they let their pets go too far, I'd suggest making the radius much much larger or just making it a baseline passive buff thats on constantly, its outdated and punishing in its current state. I think its time to remove the weaker support sets modifiers that only MMs have, it feels bad and outdated and I see no reason for MMs to still have higher end cost and weaker support sets Also please give MMs the same HP as other ATs as they have the lowest HP pool and this only hurts newer or inexperienced MM players and forces MMs to baby sit in bodyguard mode just to survive Necromancy's power Soul Extraction spawns the ghosts as level 49 will they be scaled to 50 ?
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Controller (Pyrotechnic Control - Darkness Affinity) 1.mbd What I've been running, works well, you shouldn't need to cast darkest night outside of AVs as Column nukes -tohit and you should play melee to reap the full benefits of the aura. Open with Column and always spam that power off cooldown, its your tank and a huge debuffer for team. Use Sleep cone at ranged then go into melee and spam Pyro skills to increase the chance of blast off Tested in 54 x8 can Solo perfectly fine and clears well ( just make sure to set pet to aggressive ). Room for more procs if desired but I didn't feel like I needed it, If I were to proc anything it would be the cone