Figuremeout
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Posts posted by Figuremeout
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I am building in mids and... I'm at a loss. How does this power affect my defenses based on the number of teammates next to me?
On a side note: How does Grant Cover work? Do I get any of the bonuses at all? (From the set)
Can I give lowbies LoTG with grant cover?
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Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: zc_Leadership
Power Pool: Fighting
Power Pool: zn_Experimentation
Ancillary Pool: Leviathan MasteryVillain Profile:
Level 1: Strangler- (A) Decimation - Chance of Build Up
Level 1: Stone Spears
- (A) Entropic Chaos - Chance of Heal Self
Level 2: Roots
- (A) Superior Frozen Blast - Accuracy/Damage
- (3) Superior Frozen Blast - Damage/Endurance
- (3) Superior Frozen Blast - Accuracy/Damage/Endurance
- (15) Superior Frozen Blast - Accuracy/Damage/Recharge
- (17) Superior Frozen Blast - Recharge/Chance for Immobilize
- (17) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
Level 4: Tremor
- (A) Sudden Acceleration - Knockback to Knockdown
- (5) Armageddon - Accuracy/Damage/Recharge
- (5) Armageddon - Damage/Recharge
- (7) Armageddon - Damage/Endurance
- (7) Armageddon - Damage
- (13) Armageddon - Chance for Fire Damage
Level 6: Hasten
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
Level 8: Seeds of Confusion
- (A) Coercive Persuasion - Contagious Confusion
- (9) Coercive Persuasion - Accuracy/Recharge
- (9) Coercive Persuasion - Confused
- (11) Coercive Persuasion - Accuracy/Confused/Recharge
- (11) Coercive Persuasion - Confused/Recharge
- (13) Coercive Persuasion - Confused/Endurance
Level 10: Hurl Boulder
- (A) Sudden Acceleration - Knockback to Knockdown
Level 12: Spirit Tree
- (A) Preventive Medicine - Chance for +Absorb
- (36) Preventive Medicine - Heal/RechargeTime
- (36) Preventive Medicine - Endurance/RechargeTime
- (37) Preventive Medicine - Heal/Endurance
- (37) Preventive Medicine - Heal
- (37) Preventive Medicine - Heal/RechargeTime/Endurance
Level 14: Maneuvers
- (A) Reactive Defenses - Scaling Resist Damage
- (19) Reactive Defenses - Defense/Endurance/RechargeTime
- (19) Reactive Defenses - Endurance/RechargeTime
- (21) Reactive Defenses - Defense/RechargeTime
- (21) Reactive Defenses - Defense/Endurance
- (36) Reactive Defenses - Defense
Level 16: Power Up
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
Level 18: Boxing
- (A) Superior Blistering Cold - Recharge/Chance for Hold
Level 20: Tough
- (A) Impervious Skin - Status Resistance
Level 22: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (23) Shield Wall - Defense/Endurance
- (23) Shield Wall - Defense/Recharge
- (25) Shield Wall - Defense/Endurance/Recharge
- (25) Shield Wall - Defense
- (34) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 24: Heavy Mallet
- (A) Touch of Death - Damage/Endurance/Recharge
- (46) Touch of Death - Accuracy/Damage
- (48) Touch of Death - Damage/Endurance
- (48) Touch of Death - Damage/Recharge
- (48) Touch of Death - Accuracy/Damage/Endurance
- (50) Touch of Death - Chance of Damage(Negative)
Level 26: Carrion Creepers
- (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
- (27) Superior Ascendency of the Dominator - Endurance/Recharge
- (27) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
- (29) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
- (29) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
- (31) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
Level 28: Seismic Smash
- (A) Hecatomb - Chance of Damage(Negative)
- (31) Hecatomb - Damage/Recharge
- (31) Hecatomb - Damage
- (34) Hecatomb - Damage/Endurance
- (34) Hecatomb - Accuracy/Damage/Recharge
Level 30: Toxic Dart
- (A) Apocalypse - Chance of Damage(Negative)
Level 32: Fly Trap
- (A) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 35: Water Spout
- (A) Absolute Amazement - Chance for ToHit Debuff
- (40) Absolute Amazement - Stun
- (43) Absolute Amazement - Stun/Recharge
- (43) Absolute Amazement - Accuracy/Stun/Recharge
- (46) Absolute Amazement - Accuracy/Recharge
Level 38: Fissure
- (A) Ragnarok - Damage
- (39) Ragnarok - Damage/Recharge
- (39) Ragnarok - Damage/Endurance
- (39) Ragnarok - Accuracy/Damage/Recharge
- (40) Ragnarok - Accuracy/Recharge
- (40) Sudden Acceleration - Knockback to Knockdown
Level 41: Shark Skin
- (A) Impervious Skin - Resistance/Endurance
- (42) Impervious Skin - Resistance/Recharge
- (42) Impervious Skin - Endurance/Recharge
- (42) Impervious Skin - Resistance/Endurance/Recharge
- (43) Impervious Skin - Status Resistance
Level 44: Summon Coralax
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (45) Expedient Reinforcement - Damage/Endurance
- (45) Expedient Reinforcement - Accuracy/Damage
- (45) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 47: Experimental Injection
- (A) Power Transfer - Chance to Heal Self
Level 49: Adrenal Booster
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
Level 1: Domination
Level 1: Quick Form
Level 1: Prestige Power Dash - (A) Decimation - Chance of Build Up
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Hey all! I was wondering what set you have seen with the highest confusion control in the game? I was wondering because it seems like it would be a useful tool to help out the tanks.
Bonus points for AOE perma confuse or confuse with AOE and short cooldowns.
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I second this idea
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Still, I am a person who this playstyle would appeal to. And like Blastit said, it wouldn't be too broken. if 6 defenders and 2 brutes got together, it would be the same as 3 of the new class and 2 brutes, opening up spots for... more brutes? something else? It wouldn't be cheese since everyone's steamrolling everything anyhow (your guys' words, not mine.)
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Hey there, I was talking in general chat, and a lot of the people on at the time said that this was a pretty good idea. So I thought I would pitch it here.
A support/support class. ((so FF and Time manipulation, or empathy/dark affinity, or Kinetic/Time...))
A lot of the people said it would be a group only class, but that's why we have the MMO right? And if someone wants to play a hardcore support class, why not let them?
Just food for thought!
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I followed dredd's guide and cannot login to the server...
Says that my login information is not correct?
Plz help.
how does phalanx fighting work? AND how does grant cover work?
in Tanker
Posted
I have this, as my build since you both were so helpful:
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Sorcery
Hero Profile:
Level 1: Deflection
Level 1: Beheader
Level 2: Battle Agility
Level 4: True Grit
Level 6: Active Defense
Level 8: Against All Odds
Level 10: Hasten
Level 12: Phalanx Fighting
Level 14: Hover
Level 16: Boxing
Level 18: Grant Cover
Level 20: Whirling Axe
Level 22: Tough
Level 24: Weave
Level 26: Shield Charge
Level 28: Swoop
Level 30: Spirit Ward
Level 32: Cross Punch
Level 35: Cleave
Level 38: Pendulum
Level 41: Arcane Bolt
Level 44: Rune of Protection
Level 47: Taunt
Level 49: Kick
Level 1: Brawl
Level 1: Gauntlet
Level 1: Prestige Power Dash
Level 2: Swift