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Figuremeout

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Posts posted by Figuremeout

  1. 7 hours ago, Frostweaver said:

    Grant cover may not affect you, but it's still a decent mule for reactive defenses/LOTG/Kismet/Shield wall procs. As is phalanx fighting.
    Since you have much more important slotting priorities for deflection.
    But it's nice not to have to dip too heavily into useless pool powers to get 5 LOTG's going... and it's even nicer to be able to slot, say, a full set of reactive defenses or even red fortunes without cutting into your recharge.
     

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    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Shelbie: Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Savage Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership

    Hero Profile:
    Level 1: Battle Agility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(3), Rct-Def/Rchg(3), Rct-EndRdx/Rchg(5), Rct-Def/EndRdx(5), Rct-Def(7)
    Level 1: Savage Strike -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(7), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/Rchg(11), SprGntFis-Acc/Dmg(11)
    Level 2: Deflection -- RedFrt-Def(A), RedFrt-Def/EndRdx(13), RedFrt-Def/Rchg(13), Ags-Psi/Status(15), Ags-ResDam(15), Ags-ResDam/EndRdx(17)
    Level 4: Shred -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Acc/Dmg/Rchg(23), SprMghoft-Dmg/Rchg(25), SprMghoft-Acc/Dmg(25)
    Level 6: Active Defense -- EndRdx-I(A)
    Level 8: Against All Odds -- Taunt-I(A)
    Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), ShlWal-ResDam/Re TP(27), Ksm-ToHit+(29)
    Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
    Level 14: True Grit -- Pnc-Heal/+End(A), Prv-Absorb%(29), Prv-Heal(31), Pnc-Heal(31), ResDam-I(31), ResDam-I(33)
    Level 16: Vicious Slash -- Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Acc/Rchg(33), Hct-Acc/Dmg/Rchg(34), Hct-Dmg/Rchg(34)
    Level 18: Super Jump -- BlsoftheZ-Travel/EndRdx(A)
    Level 20: Kick -- Empty(A)
    Level 22: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam(37)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37)
    Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 28: Rending Flurry -- Arm-Dam%(A), Arm-Dmg/EndRdx(37), Arm-Acc/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(39), FuroftheG-ResDeb%(40)
    Level 30: Blood Thirst -- AdjTrg-Rchg(A), AdjTrg-ToHit/EndRdx(40), AdjTrg-EndRdx/Rchg(40), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit(42)
    Level 32: One with the Shield -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(43), GldArm-3defTpProc(43)
    Level 35: Hemorrhage -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Acc/Dmg(46)
    Level 38: Savage Leap -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Dmg/Rchg(48), Obl-Dmg(48)
    Level 41: Assault -- EndRdx-I(A)
    Level 44: Shield Charge -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(48), ScrDrv-Acc/Dmg(50), ScrDrv-Dmg/Rchg(50), ScrDrv-Dmg/EndRdx(50)
    Level 47: Tactics -- GssSynFr--Build%(A)
    Level 49: Grant Cover -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(19), PrfShf-EndMod(19), PwrTrns-EndMod(21)
    Level 1: Blood Frenzy
    Level 50: Cardiac Core Paragon
    ------------

     

     

     

     

    I have this, as my build since you both were so helpful: 

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Battle Axe
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Sorcery

    Hero Profile:
    Level 1: Deflection

    • (A) Reactive Defenses - Defense/Endurance/RechargeTime
    • (7) Reactive Defenses - Scaling Resist Damage
    • (9) Reactive Defenses - Defense/RechargeTime
    • (9) Reactive Defenses - Endurance/RechargeTime
    • (11) Reactive Defenses - Defense/Endurance
    • (11) Reactive Defenses - Defense

    Level 1: Beheader

    • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    • (34) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (34) Superior Might of the Tanker - Accuracy/Damage
    • (36) Superior Might of the Tanker - Damage/Recharge
    • (36) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (36) Superior Might of the Tanker - Damage/Endurance/Recharge

    Level 2: Battle Agility

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (3) Luck of the Gambler - Defense
    • (3) Luck of the Gambler - Defense/Endurance
    • (5) Luck of the Gambler - Defense/Recharge
    • (5) Luck of the Gambler - Defense/Endurance/Recharge
    • (7) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 4: True Grit

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (13) Reactive Armor - Resistance/Endurance
    • (15) Reactive Armor - Resistance/Recharge
    • (15) Reactive Armor - Resistance/Endurance/Recharge
    • (17) Reactive Armor - Resistance
    • (17) Reactive Armor - Endurance

    Level 6: Active Defense

    • (A) Endurance Reduction IO

    Level 8: Against All Odds

    • (A) Endurance Reduction IO

    Level 10: Hasten

    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO

    Level 12: Phalanx Fighting

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 14: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (19) Shield Wall - Defense/Endurance
    • (19) Shield Wall - Defense/Recharge
    • (33) Shield Wall - Defense
    • (33) Shield Wall - Endurance/Recharge
    • (34) Shield Wall - Defense/Endurance/Recharge

    Level 16: Boxing

    • (A) Empty

    Level 18: Grant Cover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 20: Whirling Axe

    • (A) Armageddon - Damage
    • (21) Armageddon - Damage/Recharge
    • (21) Armageddon - Accuracy/Damage/Recharge
    • (31) Armageddon - Accuracy/Recharge
    • (33) Armageddon - Damage/Endurance
    • (42) Armageddon - Chance for Fire Damage

    Level 22: Tough

    • (A) Reactive Armor - Resistance
    • (23) Reactive Armor - Endurance
    • (23) Reactive Armor - Resistance/Endurance/Recharge
    • (29) Reactive Armor - Resistance/Recharge
    • (29) Reactive Armor - Resistance/Endurance
    • (31) Steadfast Protection - Resistance/+Def 3%

    Level 24: Weave

    • (A) Serendipity - Defense
    • (25) Serendipity - Defense/Endurance
    • (25) Serendipity - Defense/Recharge
    • (27) Serendipity - Defense/Endurance/Recharge
    • (27) Serendipity - Endurance
    • (31) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 26: Shield Charge

    • (A) Fury of the Gladiator - Accuracy/Endurance/Recharge
    • (37) Fury of the Gladiator - Accuracy/Damage
    • (37) Fury of the Gladiator - Damage/Endurance/Recharge
    • (37) Fury of the Gladiator - Damage/Recharge
    • (39) Fury of the Gladiator - Accuracy/Damage/End/Rech

    Level 28: Swoop

    • (A) Perfect Zinger - Taunt/Recharge
    • (39) Perfect Zinger - Accuracy/Recharge
    • (43) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
    • (46) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
    • (50) Pulverizing Fisticuffs - Accuracy/Damage

    Level 30: Spirit Ward

    • (A) Empty

    Level 32: Cross Punch

    • (A) Fury of the Gladiator - Accuracy/Damage
    • (42) Fury of the Gladiator - Chance for Res Debuff
    • (42) Fury of the Gladiator - Accuracy/Damage/End/Rech
    • (43) Fury of the Gladiator - Damage/Recharge
    • (43) Fury of the Gladiator - Damage/Endurance/Recharge

    Level 35: Cleave

    • (A) Empty

    Level 38: Pendulum

    • (A) Perfect Zinger - Accuracy/Recharge
    • (39) Perfect Zinger - Taunt/Recharge
    • (40) Avalanche - Damage/Endurance
    • (40) Avalanche - Accuracy/Damage
    • (40) Avalanche - Accuracy/Damage/Endurance

    Level 41: Arcane Bolt

    • (A) Empty

    Level 44: Rune of Protection

    • (A) Reactive Armor - Resistance
    • (45) Reactive Armor - Resistance/Recharge
    • (45) Reactive Armor - Resistance/Endurance
    • (45) Reactive Armor - Endurance/Recharge
    • (46) Reactive Armor - Resistance/Endurance/Recharge

    Level 47: Taunt

    • (A) Mocking Beratement - Recharge
    • (48) Mocking Beratement - Taunt
    • (48) Mocking Beratement - Taunt/Recharge
    • (48) Mocking Beratement - Taunt/Range
    • (50) Mocking Beratement - Accuracy/Recharge
    • (50) Mocking Beratement - Taunt/Recharge/Range

    Level 49: Kick

    • (A) Empty

    Level 1: Brawl

    • (A) Empty

    Level 1: Gauntlet 


    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run 

    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Energy Manipulator - EndMod/Recharge
    • (46) Energy Manipulator - EndMod
    ------------

     

  2. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Earth Assault
    Power Pool: Speed
    Power Pool: zc_Leadership
    Power Pool: Fighting
    Power Pool: zn_Experimentation
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Strangler

    • (A) Decimation - Chance of Build Up

    Level 1: Stone Spears

    • (A) Entropic Chaos - Chance of Heal Self

    Level 2: Roots

    • (A) Superior Frozen Blast - Accuracy/Damage
    • (3) Superior Frozen Blast - Damage/Endurance
    • (3) Superior Frozen Blast - Accuracy/Damage/Endurance
    • (15) Superior Frozen Blast - Accuracy/Damage/Recharge
    • (17) Superior Frozen Blast - Recharge/Chance for Immobilize
    • (17) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime

    Level 4: Tremor

    • (A) Sudden Acceleration - Knockback to Knockdown
    • (5) Armageddon - Accuracy/Damage/Recharge
    • (5) Armageddon - Damage/Recharge
    • (7) Armageddon - Damage/Endurance
    • (7) Armageddon - Damage
    • (13) Armageddon - Chance for Fire Damage

    Level 6: Hasten

    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO

    Level 8: Seeds of Confusion

    • (A) Coercive Persuasion  - Contagious Confusion
    • (9) Coercive Persuasion  - Accuracy/Recharge
    • (9) Coercive Persuasion  - Confused
    • (11) Coercive Persuasion  - Accuracy/Confused/Recharge
    • (11) Coercive Persuasion  - Confused/Recharge
    • (13) Coercive Persuasion  - Confused/Endurance

    Level 10: Hurl Boulder

    • (A) Sudden Acceleration - Knockback to Knockdown

    Level 12: Spirit Tree

    • (A) Preventive Medicine - Chance for +Absorb
    • (36) Preventive Medicine - Heal/RechargeTime
    • (36) Preventive Medicine - Endurance/RechargeTime
    • (37) Preventive Medicine - Heal/Endurance
    • (37) Preventive Medicine - Heal
    • (37) Preventive Medicine - Heal/RechargeTime/Endurance

    Level 14: Maneuvers

    • (A) Reactive Defenses - Scaling Resist Damage
    • (19) Reactive Defenses - Defense/Endurance/RechargeTime
    • (19) Reactive Defenses - Endurance/RechargeTime
    • (21) Reactive Defenses - Defense/RechargeTime
    • (21) Reactive Defenses - Defense/Endurance
    • (36) Reactive Defenses - Defense

    Level 16: Power Up

    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO

    Level 18: Boxing

    • (A) Superior Blistering Cold - Recharge/Chance for Hold

    Level 20: Tough

    • (A) Impervious Skin - Status Resistance

    Level 22: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (23) Shield Wall - Defense/Endurance
    • (23) Shield Wall - Defense/Recharge
    • (25) Shield Wall - Defense/Endurance/Recharge
    • (25) Shield Wall - Defense
    • (34) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 24: Heavy Mallet

    • (A) Touch of Death - Damage/Endurance/Recharge
    • (46) Touch of Death - Accuracy/Damage
    • (48) Touch of Death - Damage/Endurance
    • (48) Touch of Death - Damage/Recharge
    • (48) Touch of Death - Accuracy/Damage/Endurance
    • (50) Touch of Death - Chance of Damage(Negative)

    Level 26: Carrion Creepers

    • (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
    • (27) Superior Ascendency of the Dominator - Endurance/Recharge
    • (27) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
    • (29) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
    • (29) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
    • (31) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge

    Level 28: Seismic Smash

    • (A) Hecatomb - Chance of Damage(Negative)
    • (31) Hecatomb - Damage/Recharge
    • (31) Hecatomb - Damage
    • (34) Hecatomb - Damage/Endurance
    • (34) Hecatomb - Accuracy/Damage/Recharge

    Level 30: Toxic Dart

    • (A) Apocalypse - Chance of Damage(Negative)

    Level 32: Fly Trap

    • (A) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge

    Level 35: Water Spout

    • (A) Absolute Amazement - Chance for ToHit Debuff
    • (40) Absolute Amazement - Stun
    • (43) Absolute Amazement - Stun/Recharge
    • (43) Absolute Amazement - Accuracy/Stun/Recharge
    • (46) Absolute Amazement - Accuracy/Recharge

    Level 38: Fissure

    • (A) Ragnarok - Damage
    • (39) Ragnarok - Damage/Recharge
    • (39) Ragnarok - Damage/Endurance
    • (39) Ragnarok - Accuracy/Damage/Recharge
    • (40) Ragnarok - Accuracy/Recharge
    • (40) Sudden Acceleration - Knockback to Knockdown

    Level 41: Shark Skin

    • (A) Impervious Skin - Resistance/Endurance
    • (42) Impervious Skin - Resistance/Recharge
    • (42) Impervious Skin - Endurance/Recharge
    • (42) Impervious Skin - Resistance/Endurance/Recharge
    • (43) Impervious Skin - Status Resistance

    Level 44: Summon Coralax

    • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (45) Expedient Reinforcement - Damage/Endurance
    • (45) Expedient Reinforcement - Accuracy/Damage
    • (45) Expedient Reinforcement - Accuracy/Damage/Recharge

    Level 47: Experimental Injection

    • (A) Power Transfer - Chance to Heal Self

    Level 49: Adrenal Booster

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 1: Brawl

    • (A) Empty

    Level 1: Domination 


    Level 1: Quick Form 
    Level 1: Prestige Power Dash
  3. Hey all! I was wondering what set you have seen with the highest confusion control in the game? I was wondering because it seems like it would be a useful tool to help out the tanks.

     

    Bonus points for AOE perma confuse or confuse with AOE and short cooldowns.

  4. Still, I am a person who this playstyle would appeal to. And like Blastit said, it wouldn't be too broken. if 6 defenders and 2 brutes got together, it would be the same as 3 of the new class and 2 brutes, opening up spots for... more brutes? something else? It wouldn't be cheese since everyone's steamrolling everything anyhow (your guys' words, not mine.)

     

  5. Hey there, I was talking in general chat, and a lot of the people on at the time said that this was a pretty good idea. So I thought I would pitch it here.

     

    A support/support class. ((so FF and Time manipulation, or empathy/dark affinity, or Kinetic/Time...))

     

    A lot of the people said it would be a group only class, but that's why we have the MMO right? And if someone wants to play a hardcore support class, why not let them?

     

    Just food for thought!

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