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Lodestar_1977

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Everything posted by Lodestar_1977

  1. Thanks yes, I am thinking just swap the Primary as is and that will settle. And just next power up at 8 I can take travel power and push the rest up for the purposes of levelling. You confirmed it here. I would be interested in how you would increase damage output even if that sacrificed survivability. I would be inclined to look less at changing powers as the slots. Out of interest, Sidiious how does this one do in terms of surviving and damage?
  2. May I ask here my question I asked in a separate thread? I was never great at builds. Just all the facts, figures and details get jumbled in my head. It has taken me years of gaming elsewhere to improve this much, and I am coming back to this game after a long absence. Really enjoying the input here so far by the way. Just not confident enough I have two brutes currently low level one hero at lvl 2 and a level 6 villain. Both Street Justice/Invuln I like the survivability angle for one and more damage dealing on the other, to differentiate. Also I have to bear in mind I am no where near 50, so must build as I level including travel powers. Any chance of a conversion of the SS to SJ and maybe compensate for levelling up?
  3. Another massive ask, but one thing that puts me off Masterminds is that it is hard to be unique. I heard another private server (*booo*) has the ability to change costumes on pets. That must have taken quite a bit of work, but I can imagine why a game like this it would have been seen worth it.
  4. Builds are not my specialist subject. I actually have two very low level Brutes, one in CoH and one in CoV. I plan to have subtle differences but on the whole I am looking at having a build that is fun to me and works well enough. I don'y go for perfection if fun or concept is compromised. I tend to look at existing builds and seeing if they can do it for me, and maybe build around it. Change something here and there. But, I am not seeming to find anything after a good bit of scrolling pages. Maybe I am just getting tired. So, I would be interested to see how some of you have this set up, and maybe I can learn something. Ask the odd question and see if it resonates with me?
  5. That is what I was thinking. It is a guideline, not hard rule. And that is before we get to other factors you mentioned. I do also feel they are a good at a glance look at the rough concept. Also good inspiration for the character I may wish to choose. Also I figured the control aspects on blasters as the example may be welcome to get away in a pinch. I did wonder how effective they would be, even if appreciated for solo or in a party. I know as a scrapper a buff was a buff and always welcome.
  6. I was told this game had come back up after a long absence, which also happened long after my brief return some ten years or so ago. Before that I had officially left the EU servers around maybe I9. I joined as I4 hit. For any veterans from around either of those times, especially the earlier ones will tell you, a lot has changed. Just logging on and going to character creation screen there are many new things. But, one very simple but effective thing that struck me was the sectional questions leading to play style and the archetypes, each with a number scale 1 to 10 on attributes. I imagine this would have put a lot of builds in to context had this been there from the start. Many make perfect sense, tank lowered on melee damage but highest survive-ability. Scrappers being the reverse. Blasters a full 10 and not much in survive-ability (haha yes that is how I remember it) I found myself looking at these numbers and thinking of old builds I had seen in my past. While they may have been changes since, and I could be remembering incorrect observations, there were a lot of builds and even powersets that do not appear to maximise these figures. What I did not notice was when it came to others stats. Like support and controllers. In hind sight made sense. Controllers could take empathy, and while the effects were fine, not as powerful as a defender empath. I did not remember at first blasters having high melee or decent. But... I did have a energy/energy blaster I was getting used to. So, my memory is coming back. But there were and still are blasters using control powers and survive-ability powers. Or so it seems to me. But, am I reading this wrong? My examples are things like devices looks more a control or support as does radiation to me.
  7. I completely understand what you mean. That was why I figured it was a big ask. Still after so many years, maybe now is the time to address this?
  8. Hello all. It has been a very long time since I played. I played when Issue 4 began and was gone by maybe Issue 8 perhaps. About two years, briefly returning long after some new power sets were reintroduced maybe 8 years ago. One thing that has carried forward from those days, is the way boots are presented. We can choose to wear certain clothes over the boots to create a look that covers the fact that most are knee length. But, some costume items just mean that whether or not, I want say, long boots with tights or not, that is what I get. I may be incorrect, but I am unable to select a shorter style boot or shoe that is ankle length, lower or shin height. This would be a very tall ask perhaps to have this addressed and looked at? Also be nice to see other costume items get different lengths. How awesome would a short version of Baggy Jean shorts look like with sneakers, shorter sports boots, or ankle boots?
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