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Tekno2099

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Posts posted by Tekno2099

  1. Sorry but I think there is a misunderstanding. The problem here is not to be better than Blaster or others AT  but find something that PB does well.
    This Build is an extreme search of bonus damage, to maximize the basic bonus damage so to exploit the damage scale.
    I would never do this build on others AT and i think anyone else, because it would be not very effective and unbalanced.

    I could post all my old builds made over the years and we would not miss the fun.
    In these builds you would always find a large hole and the effort to fill  it, as the lots endurance consumption or the lack of mez resistance etc. etc. In the end you would think :  Ok is fun but ...
    Here I had the feeling: Ok PB now can do well!

  2. I know everyone  loves PB  but the truth that it's  only a fun toon... Over the years i always tried to go from fun  to some "very usefull" for my team, i've lost count of respecs made and ideas discarded: Human form full Tank, Triform, Perma Innerlight, Double stack Inner light..... The other day cruising the wiki....
     

    image.thumb.jpeg.f74fbf3c6943853c1b1115ce92e81cb3.jpeg

    1200 Ranged NOVA form higher then Blaster!!!!! So here you go!

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Experimentation
    Power Pool: Concealment
    Power Pool: Speed

    Hero Profile:
    Level 1: Glinting Eye -- SprEssTrn-Dmg/Rchg(A), SprEssTrn-Dmg/EndRdx/Rchg(21), SprEssTrn-Acc/Dmg/EndRdx/Rchg(23), GldJvl-Dam%(23), TchofLadG-%Dam(48)
    Level 1: Incandescence -- Ags-Psi/Status(A)
    Level 2: Gleaming Bolt -- UndDfn-DefDeb(A), UndDfn-DefDeb/Rchg(43)
    Level 4: Essence Boost -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(33), DctWnd-Heal/Rchg(33), DctWnd-Heal/EndRdx/Rchg(33), DctWnd-Rchg(34)
    Level 6: Bright Nova -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(7), GssSynFr--ToHit/Rchg(7), GssSynFr--Rchg/EndRdx(9), GssSynFr--Build%(11), PrfShf-End%(42)
    Level 8: Gleaming Blast -- UndDfn-DefDeb(A), UndDfn-DefDeb/Rchg(37)
    Level 10: Experimental Injection -- Prv-Absorb%(A)
    Level 12: Inner Light -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(13), AdjTrg-ToHit/EndRdx/Rchg(13), AdjTrg-EndRdx/Rchg(15), AdjTrg-Rchg(15)
    Level 14: Speed of Sound -- BlsoftheZ-ResKB(A)
    Level 16: Luminous Detonation -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Acc/Dmg/Rchg(19), SprEssTrn-Rchg/Global Heal(21), Ann-ResDeb%(40), AchHee-ResDeb%(40), SuddAcc--KB/+KD(43)
    Level 18: Incandescent Strike -- Lck-Acc/Hold(A), Lck-Acc/Rchg(29)
    Level 20: White Dwarf -- UnbGrd-Max HP%(A)
    Level 22: Reform Essence -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(34), DctWnd-Heal/Rchg(34), DctWnd-Heal/EndRdx/Rchg(36), DctWnd-Rchg(36)
    Level 24: Adrenal Booster -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/EndRdx(39), GssSynFr--Rchg/EndRdx(40)
    Level 26: Solar Flare -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(48)
    Level 28: Stealth -- LucoftheG-Def/Rchg+(A)
    Level 30: Restore Essence -- RechRdx-I(A)
    Level 32: Photon Seekers -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(45), SlbAll-Acc/Dmg/Rchg(46), SlbAll-Build%(46)
    Level 35: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
    Level 38: Phase Shift -- RechRdx-I(A)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 44: Dawn Strike -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(50)
    Level 47: Radiant Strike -- UndDfn-DefDeb(A), UndDfn-DefDeb/Rchg(48)
    Level 49: Proton Scatter -- UndDfn-DefDeb(A), UndDfn-DefDeb/Rchg(50)
    Level 1: Cosmic Balance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Flight-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrc-Rcvry+(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 1: Energy Flight -- BlsoftheZ-ResKB(A)
    Level 10: Combat Flight -- Rct-ResDam%(A)
    Level 1: Quantum Acceleration 
    Level 6: Bright Nova Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(17), Apc-Acc/Dmg/Rchg(17), Apc-Acc/Rchg(19), Apc-Dam%(25), GldJvl-Dam%(25)
    Level 6: Bright Nova Bolt -- Dvs-Dmg/EndRdx(A), Dvs-Acc/Dmg(3), Dvs-Acc/Dmg/Rchg(3), Dvs-Acc/Dmg/EndRdx/Rchg(5), GldJvl-Dam%(5), TchofLadG-%Dam(11)
    Level 6: Bright Nova Detonation -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(31), OvrFrc-Dam/KB(31), PstBls-Dam%(37), JvlVll-Dam%(42), TchofLadG-%Dam(42)
    Level 6: Bright Nova Scatter -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Acc/Dmg/Rchg(27), Bmbdmt-+FireDmg(27), PstBls-Dam%(36), JvlVll-Dam%(39), TchofLadG-%Dam(46)
    Level 20: White Dwarf Antagonize -- Empty(A)
    Level 20: White Dwarf Flare -- SprKhlGrc-Rchg/FormBuff(A), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(9)
    Level 20: White Dwarf Smite -- SprKhlGrc-Dmg/Rchg(A), SprKhlGrc-Dmg/EndRdx/Rchg(29)
    Level 20: White Dwarf Step -- BlsoftheZ-ResKB(A)
    Level 20: White Dwarf Strike -- Empty(A)
    Level 20: White Dwarf Sublimation -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Intuition Radial Paragon 
    Level 50: Assault Core Embodiment 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 50: Freedom Phalanx Reserve 
    ------------
    ------------

    Prepare yourself:

    Stay in air in Human form with Stealth ON, take the advantage of the Intuition Alpha max range and  while the team tank get the aggro of the mobs  click hasten and some some heal or buff if necessary like Adrenal Booster  ete etc

    Before to switch in Nova click Inner Light, use the Luminos Detonation Human (for the Achille and Annihilation -Res Proc) then switch in NOVA and .......!!!!
    Repeat 


    image.jpeg.a9ec74007b6a0ce3ab5757710558d799.jpeg


    RUN TO TRY IT!

    • Like 1
  3. Like title the T2 "Glinting Eye" power not gain any bonus range in Nova Form.The power description report bonus range and a malus in recharge rate but any gain value after shapeshifting.

    It's a very annoying bug because ruined the combo from safe distance (Nova form need a safe fire spot for abusing from max range because all toogle and heal powers are disabled during shapeshifting!),T2 should be at same range feet like the other two single ranged Nova powers.

     

    Please fix it! :-)

  4. Jump run pew pew jump run pew pew....naooo bleah

     

    Melee are the kings of Clubber PVP never tried it?

    1vs1 in melee range no inspirations

    Tank Brute Scrapper Stalker etc etc

    We are a lots of Clubbers in Indomitable try to challenge us and sure do you will have fun ;-)

  5.  

    Guys me and my friends are back... After killed years ago -ALL- Defiant and after Freedom now is turn of Indomitable... Be carefull on RV....Bye ;-p

     

    P.S: Just the time to re get full purples set,full accolades, full incarnates an some test on the new power set...So muuch wooork to do XD

  6. There may not be a lot of support for this, but I'd appreciate it if there was at least one shard that didn't have all this accelerated XP, or at least had a mechanism to opt out. And no, turning off XP gain isn't the same thing. I want to level my character, I just hate outleveling contacts and content. Laughable or not, some of us do want to experience or re-experience that, even some that played for 8 years. I'd love to be able to level at the intended rate.

     

    And some don't want repeat all the boring old one but triyng fast as possible the last contenent like ALL the new power set from i24 ;-)

  7. If Indom is the PvP server can you guys at least revert the AE XP on Indom and keep it nerfed on the other servers since it seems PvPers prefer to lvl as fast as possible while PvErs want a slow grind to enjoy the experience?

     

    Zone and mission maps for all servers run all together in the same hardware (the ones described as "mapserver hosts"); so there's no such thing as running AE for "just one server" without affecting the rest. The AE farms trigger a lot of ambushes or AI-enabled patrols which use a lot of CPU power and cause increase lag and instability for everyone.

     

    The goal here is to get the servers to a point where they don't need a restart every few hours.

    Leandro thx and thx for your hard work but i want tell you my opinion on the AE nerf,is bad.I have read many people in game blaming the nerf because AE is a great part of this amazing game so i hope do you will find if possible another solution for resolve the server issue.

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