1) Brute Fiery Melee/ Regeneration (40) w/ Sorcery and Energy Mastery
Scorch Touch of Death (40) 6 slots
Fire Sword Mako's Bite 6 slots
Incinerate Gladiator's Strike (40) 6 slots
Cremate Kinetic Crash (40) 6 slots
Build Up To Hit (35) Rech Red (35) End Red (40)
Breath of Fire Annihilation (40) 5 slots
Fire Sword Circle Obliteration (35) 6 slots
Gr. Fire Sword Crushing Impact (40) 6 slots
Fast Healing Heal (25) empty
Quick Recovery End Mod (25) empty
Reconstruction Rech Red (35) Rech Red (25)
Dull Pain Rech Red (30) Heal (25)
Integration Heal (25) Rech Red (35)
Instant Healing Rech Red (35)
Revive (35)
Mystic Flight Fly (25)
Arcane Bolt Devastation (30) 6 slots
Focused Accuracy To Hit (35)
Laser Beam Eyes Thunderstrike (40) 4 slots
All the bosses became Red Elite Bosses and untenable; just about all the story line quests ended with fighting these.
2) Mastermind Demon Summoning/Nature Affinity (34) w/Sorcery and Medicine
Corruption Far Strike (22) 3 slots Salvo (22) 3 Slots
Summon Demonlings Damage (20)
Ench Demons Rech Red (35)
Summon Demons Damage (20) 2x empty
Lash Force Feedback (31) 6slots
Hell on Earth Rech Red (35)
Crack Whip Positron's Blast (35) 6 slots
Summon Demon Prince Expedient Reinf (30) 6 slots
Abyssal Empowerment Rech Red (25)
Regrowth Panacea (32) 6 slots
Wild Growth Rech Red (15)
Lifegiving Spores Preventative Med (26) 6 slots
Wild Bastion Rech Red (30)
Rebirth Rech Red (30)
Mystic Flight Fly (15)
Arcane Bolt Force Feedback (22) 6 slots
Aid Other Heal (35)
Aid Self Heal (35)
Like the previous build Elite Bosses abound. Early on I could keep the boys fight by pouring heals into them and resummoning. It got too much. My powers increase linearly; the bosses exponentially.
3) Peacebringer Luminous Blast/Luminous Aura (all IOs are 10)
Gleaming Bolt 2xDamage 2x Red Rech 2x empty
Gleaming Blast 2xDamage 2x Red Rech 2x empty
Bright Nova
Bolt
Blast
Scatter
Detonation
Shining Shield Res Damage
Energy Flight Fly
Essence Boost Rech Red
Incandesence Res Damage
Thermal Shield
Combat Flight
To be honest I haven't played much with the floating polyp because the storied missions all feature a weapon which is specifically geared for massive damage for which the PB has no defense or resistance.
Arachnos Soldier Arachnos Soldier/Training and Gadgets
Single Shot 3x Def Debuff (10) 2x Damage (10) Rech Red (15)
Pummel Razzle Dazzle (18) 6 slots
Burst Rech Red (15)
Heavy Burst Rech Red (15)
Bayonet Rech Red (15)
Web Grenade End Red (20)
Venom Grenade End Red (20)
Wolf Spider Armor Res Damage (10)
Combat Training: Defensive 3x Def Debuff 3x empty
Tactical Training: Maneuvers LotG (25) 6 slots
Combat Training: Offensive Accuracy (15)
Mental Training
This toon I had high hopes for. He didn't die until level 11. This last mission I picked up at 22, couldn't get past a Hero-level boss named Kadabra Kill (I thought he killed him on an earlier mission). Came back at 23 and couldn't get him past half health, Besides his knockbacks proc'ing every time he was constantly healing himself. Let's not talk about his adds that he summoned. That is just churlish.