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Sylph Knight

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Posts posted by Sylph Knight

  1. It's a hosting provider issue on the data center end. It's not a question of *if* it will get fixed, but *when*, as switchboard issues can have far reaching consequences to multiple client operations dependent on what's running through that switch and they'll likely have a Priority 1 status on resolving it. That said, maximized priority does not translate to expedient resolution, and there's sometimes smaller problems that crop up as the result of a larger issue that need to be untangled in the aftermath.

     

    In short, don't panic. It's frustrating and inconvenient, but it will get resolved at some point today.

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  2. On 9/21/2022 at 3:05 PM, Krimson said:

    Hand Clap exists to free up space for another power.

     

    I fixed that for you. 😄

    That said, I agree with most points discussed here but also want to bring up a friendly reminder that this is symptomatic of combo power design introduced much later into the game's development, long after earlier sets had established burst as a baseline. I have seen power creep in other games come as a result of the *inverse* of this particular design shift.

     

    Building damage around resource generation or wind-up introduces several balancing concerns compared to older power sets which are already good at early burst rotation with fewer requirements involved. It's nice to feel the endorphin rush when everything comes together, but plugging in a lot of extra steps to get there while hoping there's still something available for you to capitalize your investment on means combo finisher powers need a lot of oomph by the endgame to make them feel viable.

  3. On 10/14/2020 at 1:35 AM, Number Six said:

    * Ironically, we had originally been planning to switch to Sunrise as the recommended launcher to replace Tequila, but there was a long period of time where it seemed to have stalled out and died. By the time there was news about it being revived, a significant amount of work had already gone into this project and yielded a lot of features that would be unlikely to be available elsewhere -- package signing, heavily multithreaded and efficient operation, a framework designed with delta patching in mind, automated deployments, etc.


    I'm not sure where that assumption came from. We had active consultation with at least two members from SCORE.

    Nonetheless, congratulations on the launcher release. :)

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