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leeowensoas

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Posts posted by leeowensoas

  1. 15 hours ago, Ignatz the Insane said:

    play every solo arc you can for the Merits.  Add in a few TFs (solo or with a team) and you'll level pretty fast while you're piling up Merits.   You'll have a couple grand when you're finished.  even with 2x XP.  Then you just need to decide what to do with the Merits. 

    In response to the original question of the thread

     

    On 4/8/2022 at 7:04 AM, soulerflare said:

    I need to buckle down and hit 50 with a scrapper so that I can slowly fund all of the more crazy expensive projects I wanna do…

     

    I don’t want to like hardcore farm, just looking for a scrapper that is fun through the leveling process so I don’t get distracted and quit it, but that is also somewhat forgiving with initial load out. (Cheaper io etc) So I can start making some influence. 

    this is really the best advice over any specific power set or combo. Especially doing the arcs in Atlas, Hollows, Faultline, Striga, Croatoa, RWZ, and Dark Astoria, which give 20 bonus merits for completing every arc in the zone. Add on 240 merits from running the Signature Story Arcs and 270 from exploration accolades, and you will have a great little nest egg of merits to get started. Like @Ignatz the Insane said a couple thousand merits is easily enough to get going at level 50. Even if you buy recipes directly with merits (which usually is less cost efficient than the conversion game), with 2500 merits you can easily buy both your ATO sets and pretty much all the “every single build” enhancements: the LotGs, Numina, Miracle, Kismet, Steadfast, PVPs, etc. Love the recommendation on WP as well! I personally picked SR because you essentially only *need* the two +def IOs to soft cap it, which even someone flat broke can get ahold of with minimal effort, but I’d say WP is probably a smoother leveling experience, and is the other set that requires the least build experience and investment to get to a good survivability baseline. Probably the two best “beginner” sets, though SR has a rougher go of it 1-35

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  2. 16 hours ago, Without_Pause said:

    That's neat. What to talk about mitigation with two different KD powers and the fact Claws has two ranged attacks? Did you factor that into your spreadsheet DPS? Claws can AoE KD from range while DB is still moving into melee.

    I wasn’t trying to argue with anyone homie, so I’m not sure why I’m getting such a snarky tone back from you. I was just giving my personal 2 cents (which I gave as a disclaimer several times), and I certainly wasn’t trying to crap on Claws. Overall it’s probably the slightly stronger set, but the question was “why would I take Dual Blades”, so I offered my opinions on the things it does better/different from Claws; especially given that this is a thread where someone asked for advice, I tried to be thorough in laying out the distinctions. The length of my response was in no way meant to come across as combative or argumentative against your statement, and if it came across that way I apologize. I can get pretty enthusiastic about my two favorite sets lol

     

  3. 19 hours ago, soulerflare said:

    Amazing! Exactly what I was looking for. I’ve been wanting to try DB anyways! Awesome. Thank you. 

    My pleasure! If you have any build questions or want me to mock something up for you for any price point just shoot me a message!

  4. 17 hours ago, Without_Pause said:

    My only qualm with DB is I don't know what it does better than Claws. More so on a Scrapper. You have an attack chain by 8. An even better one at 18. You only need two of the AoEs. You can skip Evis. Plus, you get two ranged attacks out of the box. Now, Scrapper Claws has lower recharge on Spin so if we are talking Claws on a Brute or Tank, then I can see more of a case for DB. I'm not even saying DB is bad because it isn't. It is still quite good. It just isn't Claws. :)

    Haha brace yourself, here comes the sequel to my last novel:


    Thing 1: sooo many better weapon models/theme that isn’t just ripping off Wolverine. Obviously this has no bearing on numerical performance, but I can probably come up with 3 cool and original DB concepts to every 1 I can think of for Claws.

     

    Thing 2: flexibility - at low levels of recharge DB gets a better attack chain, this means for builds like WP or Stone that don’t benefit much from Global Recharge, you can essentially skip global recharge in your builds beyond tossing in 5 LotGs


    Thing 3: In terms of tangible benefits there are sometimes things that are hard to quantify with pure DPS numbers (though I’ll get to those in a moment). Biggest among this for me is that sustained DPS is only super relevant on giant hard targets. To me at least, DB attacks, especially loaded with procs which will always fire at a higher rate than they would in Claws powers, feel comparatively much more chunky, in terms of things like wiping out that last slice of health in 1 hit rather than 2, or quickly one-shotting a priority minion or Lt. Obviously in the long run that isn’t some tremendous advantage from a power gaming standpoint, but for standard gameplay at least, I find it makes your individual attacks feel far less anemic and more satisfying. Again this is more taste than anything but there are times it makes a fair amount of difference.

     

    From a more mathematical/power gaming standpoint:

     

    Claws demonstrably does better AoE damage, this is more or less beyond any sort of debate, Spin is king, especially with 2-3x Follow Up and the Critical Strikes proc in Follow Up. However, one thing that does help DB a bit is that Follow Up pretty much always demands fully slotted recharge, which means a much lower proc rate for the CS proc. By contrast, it’s not too difficult to slot minimal recharge in Blinding Feint (just the .2319 from the CS proc) and still get an optimal attack chain, which means a significantly higher proc rate and by extension, significantly more crits on your Sweeping Strikes and Typhoon’s Edge than you’ll get on Spin and Shockwave. While this certainly isn’t enough to catch up with Claws (which pound for pound is almost certainly the best AoE set available to scrappers, period), it does allow you to get DB to a pretty good place with AoE damage.

     

    However, and this is the BIGGEST one, I would consider these my two most played sets in the game, and at least in my experience, in all but the edgiest of edge cases, I have found DB to do better single target DPS than Claws. Due to Claws powers’ inherent low recharge and animation times, it doesn’t do great for proccing out (other than getting those lovely purple sets). Even though it may not seem that great of a difference at first, Ablating Strikes will always proc more -res procs than Slash, and Sweeping Strikes works in an additional -res. Blinding Feint will Proc more Critical Strikes than Follow Up. Beyond this, Claws demands such unreasonable amounts of recharge (which it fortunately makes easy to slot for with opportunities for every purple damage set) that you often either have to settle for an attack chain with gaps, a sub optimal chain, or sacrifice any other slotting options to the recharge gods. DB also has a crazy 213.5% global recharge chain like Claws, but the [Empower]->Sweeping Strikes chain requires wayyyy less recharge, allowing for better proc slotting and more flexible building, and thanks to the constant +100% damage bonus, can even outdamage the BF->AS->SS->AS chain when built right. At low levels of recharge, the BF->[Attack Vitals] chain has got to be one of the best DPS chain for any primary at <30% global recharge, while I find at such levels Claws’ single target damage really suffers, it is much more reliant on those double and triple stacked +dmg bonuses from Follow Up.
     

    Obviously there are other people who know more about these sets than I do (though for the DB/SR combo specifically I genuinely believe I may have thought about it more than any other person on planet earth lol, I spent a good 4 years just theorycrafting that combo on mids before the game came back), or are just better builders/number crunchers than I am, but I can definitely say in 90%+ of build situations, it will be easier to get higher single target DPS with Dual Blades, but Claws will always do better AoE. For instance, even paired with the legendary /Bio, I struggle to get Claws to comparable pylon times to my humble DB/SR.


     

     

  5. Sorry for the long response but:

    11 hours ago, soulerflare said:

    I need to buckle down and hit 50 with a scrapper so that I can slowly fund all of the more crazy expensive projects I wanna do…

     

    I don’t want to like hardcore farm, just looking for a scrapper that is fun through the leveling process so I don’t get distracted and quit it, but that is also somewhat forgiving with initial load out. (Cheaper io etc) So I can start making some influence. 

    My OG Homecoming character was chosen specifically because I felt it would be the cheapest scrapper to get up and running and I was in exactly your position.

     

    Dual Blades/Super Reflexes

     

    SR is definitely the easiest secondary to get to “good enough” survivability, requiring barely any defensive set bonuses or anything. In fact, grab CJ, weave and the two +def uniques and you’re pretty much soft capped with just level 50 IOs.

     

    Dual Blades is very easy to get an AV-soloing attack chain online without much in the way of expensive recharge set bonuses. The Blinding Feint->Attack Vitals chain is awesome, does decent passive AoE as a bonus, and only requires around 28% global recharge, which, bingo, Quickness takes care of the first 20%. Other than this, all you really need is the PBAoE (Typhoon’s Edge). Dual Blades does good single target and decent AoE damage without needing help from pools or epics, this chain is relatively endurance cheap, doesn’t require hasten, just a great reliable workhorse attack chain. 

     

    the beauty of this combo is that so long as you have 45% M/R/A defenses and the BF->AV chain up and running, you don’t really “need” anything else (though I always take the PBAoE attack as well). This means you have a lot of room for flavor powers or more of your epic pool, and also means you can have a lot more fun messing with set bonuses one normally doesn’t get to build around, and there is a lot of growth potential to reward your investment. I’ve probably rebuilt this toon more than a hundred times haha! I’ve made all out damage builds focused on procs that took pylons down in 1:20-1:30, I’ve made builds that cranked all the resists to ~38 percent at FULL HEALTH and could pop Rune of Protection on top of that and were basically unkillable. I’ve make ridiculous theme builds that took and slotted powers or pools I’ve never even considered touching before! I’ve made SO builds that can do stuff SO scrapper builds shouldn’t be able to do.
     

    Whew! Sorry for unloading all that! This is something I’ve thought weirdly a ton about basically since the OG game got shut down, but it’s still my favorite build of all time and one that I hope I can inspire more folks to check out!

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  6. On 3/23/2022 at 8:45 PM, 00Troy00 said:

    I'd be interested as well.

    This is my current build. The empty slot is a force feedback

     

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  7. 4 hours ago, 00Troy00 said:

    I keep hearing that MA is outdated and too end-heavy. I take it you think otherwise?

    Hard disagree. If anything I think it is incredibly underrated on Scrappers. My purpled out MA/SD does better ST and AoE damage than my purpled out WM/SD, and cheaper on End as well, and we all know how good War Mace is, so that’s sayin somethin.

     

    Dragon’s Tail, when used in combo with Eagle’s Claw and a Force feedback +rech is all the AoE you need, you can just constantly spam EC->DT->SK/CAK non stop, with Dragon’s Tail and the third attack getting GUARANTEED criticals whenever the CS proc fires (72% of the time as I have it slotted). Thanks to its blazing fast animation, DT does better AoE DPS and is therefore more spammable than almost any other scrapper AoE attack but Claws’ Spin, especially when it’s constantly critting thanks to Eagle’s Claw(+CS Proc). I legit sometimes forget to even use Shield Charge/Judgment because critical Dragon’s tail is so tasty and addictive to spam. I never even thought about taking fireball or cross punch or any other mediocre  additional option, you’re better off just spamming more and more EC->DT. 

     

    Hint: use Eagle’s Claw with the CS Proc and NO other slotted recharge in the power, and make sure to get a Force Feedback in Dragon’s Tail

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  8. On 3/14/2022 at 2:07 AM, Hyperstrike said:

    For your perusal.

    Mid's DPS calculator says optimal attack chain.
    Blinding Feint -->  Sweeping Strike -->  Ablating Strike -->  Vengeful Slice
    297 DPS
    1.67 EPS

     

      Reveal hidden contents

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Regeneration
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Power Slice -- Acc-I(A)
    Level 1: Fast Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(3), Pnc-Heal/Rchg(3), Pnc-Heal/EndRedux/Rchg(5), Pnc-Heal(5)
    Level 2: Ablating Strike -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(11), Hct-Dam%(13)
    Level 4: Reconstruction -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(15), StdPrt-ResDam/Def+(17)
    Level 6: Typhoon's Edge -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(17), SprCrtStr-Acc/Dmg/Rchg(19), SprCrtStr-Dmg/EndRdx/Rchg(19), SprCrtStr-Acc/Dmg/EndRdx/Rchg(21), SprCrtStr-Rchg/+50% Crit(21)
    Level 8: Quick Recovery -- PwrTrns-+Heal(A)
    Level 10: Blinding Feint -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(23), SprScrStr-Dmg/EndRdx/Rchg(25), SprScrStr-Acc/Dmg/EndRdx/Rchg(25), SprScrStr-Rchg/+Crit(27)
    Level 12: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(29), Pnc-Heal(31)
    Level 14: Kick -- FrcFdb-Rechg%(A)
    Level 16: Integration -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(33)
    Level 18: Vengeful Slice -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(36)
    Level 20: Resilience -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(37)
    Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), ShlWal-ResDam/Re TP(39), Rct-ResDam%(40)
    Level 26: Sweeping Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42)
    Level 28: Instant Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(45)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), WntGif-ResSlow(45)
    Level 32: One Thousand Cuts -- Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(46), Arm-Dmg/Rchg(46)
    Level 35: Revive -- Prv-Absorb%(A)
    Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(46), Ags-Psi/Status(48), Ags-ResDam/Rchg(48), PwrTrns-+Heal(48), PwrTrns-Dam/Acc/Rech/End(50)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Focused Accuracy -- GssSynFr--Build%(A)
    Level 49: Physical Perfection -- PwrTrns-+Heal(A)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- IntRdx-I(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(7)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
    Level 50: Agility Core Paragon
    Level 50: Diamagnetic Core Flawless Interface
    ------------

     

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    That’s definitely not correct, since you could literally improve DPS just by reordering the attacks to BF->AS->VS->SS and get the AV combo. The mids calc definitely is a good starting point but doesn’t handle weird things like combo mechanics well. On a scrapper at least, Empower->SS is gonna do more damage, and BF->AS->SS->AS as well, though that one needs crazy high recharge.

     

    if you really want some good DPS, run Empower->SS, and get 191.5% global recharge, that way you can run Blinding Feint with the Critical Strikes proc and NO other slotted recharge, then the CS proc pops like 72% of the time so you get +100 dmg 60+%crit sweeping strikes (and nimble slash) Doing that and then loading Sweeping Strike and Blinding feint with purple procs (and minimal slotted recharge) and getting both -res procs going is about the best DPS dual blades can manage. I once got a 1:17 pylon time with my Dual Blades/SR scrapper using this approach

     

    the perk to using the BF->AV chain is it still does very good DPS while requiring essentially 0 Global recharge besides what you get from 5 LotGs, which means you can use your slotting for more Def/Res/Regen/Dmg/whatever. This is why Dual Blades is probably my favorite scrapper primary. It’s one of the most flexible primaries for sure in terms of build flexibility

  9. Hey all! Just wanted to toss up my War Mace/Shield Defense/Body Mastery Scrapper build for the geniuses to tear apart! I feel like overall it's in a pretty good place, and likely just needs the finishing touches/minor optimization. Goal is to have an awesome all-around Scrapper: high ST and AoE damage, solid survivability, perma-hasten, and endurance stability. Any feedback that can be given is much appreciated!

     

    NOTES:

    1. Incarnates are Musculature Core, Degenerative Core, Assault Core, Longbow Radial, Void Core, and Rebirth Radial

     

    2. Single target chain=Clobber(CS Proc)->Jawbreaker->Shatter. By my math, if keeping the full 6 slotted Critical Strikes set, this does slightly better DPS than slotting the CS Proc in Jawbreaker. Slotting it in Clobber allows for a 61% proc rate, while in Jawbreaker it would only be around 44%. This also allows me to slot a Force Feedback proc in Jawbreaker, which is always a nice little boost for Build Up/Shield Charge/Hasten/double-stacked Active Defense

     

    3. AoE chain=Clobber(CS Proc)->Crowd Control->Whirling Mace/Shatter (depending on positioning). This is the other advantage to slotting the CS Proc in Clobber. Getting 10x Crowd Control crits followed by 10x Whirling Mace crits is a sight to behold, and you can just do a constant loop of the 3 attacks, Clobber takes huge chunks out of Bosses while the other two attacks wipe out the minions/Lts. while CC is keeping everyone on their butts and getting consistent Force Feedback procs (as long as you're hitting 5+ targets with it.

     

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  10. So the Preventive Medicine +Absorb is a must slot on pretty much all my characters. Supposing I have room for an APP Hold, is the Superior Entomb Chance for +Absorb worth slotting as well to add a second backup absorb shield? Or does only one or the other work? Same with the tanker proc (wrong thread for that but still would be good to know)?

     

    where my numbers/mechanics people at?

  11. Hey all! Just dinged 50 and purpled out my Claws/Bio and it is amaaaazing, Follow Up->Shockwave->Spin plus a damage aura is an absolute AoE blender. I mean taking on +4/*8 with NO incarnates levels of dope, given that it’s my first time building a bio, let’s just say I’m suitably impressed.
     

    I don’t have any dedicated farming toons, and I went broke finishing my guy’s build and need to make some money and get un-broke (and reimburse my other toon i mothballed to get this build complete). Of all my 50s (all /Shield or /SR scrappers or brutes), this guy seems like he has likely the best AoE damage. With no incarnates he can churn through the first mission of market crash no problem at +4/x8, which is a nice map for a more or less endless stretch of mobs to be dragged into the blender, they’re nice and close together and none are hidden in corners. He also slays Unai Kemen council earth maps at +4/8 no problem. He has at-or-near cap S/L Res, Shadow Meld caps all his defenses and only has a 10s downtime when necessary.

     

    However, as a new farmer, I have no idea what the best way to crank out money with this dude is. Just churning the first mission of the market crash TF and not finishing it doesn’t seem like it would be the most efficient (no merits, and fighting freakshow). My main source of money thus far is trying to churn each new 50 through every arc on Ouro for merits, though usually that’s not a great source for drops or anything, as I often speedrun them at 0/1. I’ve never tried architect farms, idk how they compare as a moneymaker or how this toon would fare on such things. I know how to make money converting yellow recipes, and always do that to generate some cash
     

    TL:DR my 50 Claws/Bio Scrapper does awesome AoE basically endlessly and can survive at +4/x8, what’s the best way to use this skill to make some damn money?

     

    P.S. anybody willing to show me how to do a key bind or macro to convert inspirations to damages. Again, first time trying out farming, but it seems like that would really be a huge jump in my effectiveness 

  12. Hey all! I’m waffling between a few different builds for my Dual Blades/Super Reflexes. All are more or less roughly identical and have:

     

    Perma Hasten

    45%+ M/R/A Defenses

    38%+ S/L Res

    32%+ E/N Res

    2000+ HP

    325%+ Regen

    No Accuracy or End Issues

    ~2:00 Pylon Time

     

    Given this, which would be your vote:

     

    Maneuvers+Tactics

         gets you extra ToHit and defense for those times you need more accuracy or are facing defense debuffs

     

    Unleash Potential

         Extra Def/Rec, and almost +300% Regen. Up 1/3 of the time

     

    Rune of Protection

         Extra +24% Res(All). Up 1/3 of the time

     

    Adrenal Booster

         Extra +ToHit, +Rech and +34.65% Damage. Up 1/3 of the Time 

     

     

    overall my guess is RoP is consistently helpful in the most situations, UP mostly is nice just to jack up Regen at low health whilst providing some -def cushion. Mnv/Tct is great for teams and a little extra ToHit/Def, and can be on/off all the time or as needed. AB is nice for the extra ToHit, the recharge doesn’t do much for the build, and the damage knocks a solid ~15s off that 2:00 pylon time

     

    would love to get some feedback!

  13. 1 hour ago, Bopper said:

    It should depend on the attack it's slotted in. In CoD, look up the "Animation Time Before Effect" field (I call this Hit Time). That should be how far into the animation for an effect (such as a proc) to fire. That would be the start time of the critical hit buff window from CS.

     

    Edit: here is a pro-tip. Sometimes alternate animations will have different Hit Times. For example, Eagles Claw has a hit time at 1.3s, but if you use the alternate animation the Hit time is at 1.5s. That extra 0.2s might help you with buff windows.

    This info ought to be stickied on the scrapper boards along with info on how to optimize the critical strikes proc. Maybe it’s already there but I can’t remember seeing anything so specific/technical? I still see a lot of misunderstanding about how the proc works, but even beyond that a lot of people seem to just throw it wherever and hope for the best, which just leaves a lot of damage on the table. Maybe someone should write a mini guide, idk, I feel like leveraging this proc is what makes my scrappers *feel* like scrappers, and not just generic melee, and finally got me off my brute addiction

     

    For instance, I used to debate between putting the CS proc in Vengeful Slice (instead of the obvious Blinding Feint), but the effect begins only .467 sec into the animation, which means more than 2 seconds of the crit window is eaten by VS’s animation time. In BF, only .9 sec are wasted on animation time. And then on something like Devastation Blow, another slow animating attack, the impact is 2.2 seconds into the animation, so it only wastes .7 sec of the crit window. This stuff is SO valuable to know, especially when trying to figure out if you can fit two (or even 3) boosted attacks into the window, thank you Bopper!

     

    Another example is that if the CS proc is in Follow Up, one can conceivably fit a Focus->Shockwave/Strike->Slash/Spin all into the crit window. Moving Slash to the third spot in the chain prevents the fourth attack from fitting in the window, so for instance:

    FU->F->Strike->Slash

           is BETTER than

    FU->F->Slash->Strike 

          even though they use the same four attacks in the same rotation, and for the

    FU->F->Slash rotation you don’t get the extra crit chance on the next FU, and tanks the chances of the CS proc as it requires so much slotted recharge in FU (@BillZBubba you seein this?)


     

    looks like with the alt. Animation EC makes a great mule for the CS proc, easily can fit a SK then another attack into the remaining crit window. The EC inherent crit bonus, unfortunately, seems to trigger after only 1.1 sec, meaning it truly will only effect the NEXT attack, no matter how short the animation. Meaning you have to choose to follow with SK for single target or DT for AoE, or go EC->SK->DT and lose the 33% on DT

     

    last question, how do you see alternate animations in City of Data (like the eagle claw example)

  14. 51 minutes ago, Bopper said:

    Dragons Tail is probably the best version of the standard 8' radius PBAoE attacks most sets get due to having a faster cast time than others (1.5s, while others are around 2.5s). But yes, the EC Crit makes it feel much better as well.

     

    Stalkers currently get no buffs whatsoever. Not sure why. 

    That’s a good point. Whirling Mace on its own is suuuper underwhelming, but when you also have crowd control you don’t feel it nearly as much as on a set like MA or the old EM, where it’s your ONLY AoE. And the fast cast makes it less annoying to spam and easier to fit additional attacks into the CS proc window.

     

    Actually while I’ve got you, Bopper, any word on exactly *when* in the attack animation the CS proc fires? I can consistently get 2 fast crit attacks in the window after it procs, but in theory I ought to maybe get 3 on a fast animating set. Does the window start at the END of the animation of the attack containing the proc? Or at the start? (It’s okay if you don’t know this either, but I know you’re the numbers guy). Also would be especially valuable to know w/regards to eagles claw and it’s boosted crit window
     

    and geez, Stalker Martial Arts is a set that *really* needs to be updated. It would be so easy, just drop the super redundant Crane Kick (literally just a worse Crippling Axe Kick and an equivalent to Cobra Strike but with the knockback slot tax, and only baaaarely better than Cross Punch, but that’s also a cone that gives +rech and can hold the FotG proc) for Dragon’s Tail, and give Eagle’s Claw the critical boost from the Scrapper set. I know it’s a small dev crew so I don’t like to ask much, but this just seems like it would be SO simple to do, and I honestly can’t imagine anyone complaining. Assassin’s kick? is already a way better replacement for Crane Kick, it’s such an easy change! Okay whoops rant over, I didn’t realize how much I apparently cared about this

  15. 57 minutes ago, Bopper said:

    Eagles Claw adds a buff to the ECCritModSmall, ECCritModLarge, and ECCritModPlayer tags. Epics don't use those tags for their crits, only Martial Arts attacks do

    Ahh, thank you! I was looking for the line in City of Data and couldn’t figure out what I was looking at. That’s a shame,

    still pretty glorious with Dragon’s Tail tho. Helps it feel like a way better AoE than it is. Almost worth taking for that reason alone

     

    do stalkers get the bonus crit chance too? Seems like it could be leveraged weirdly in that set too but idk

  16. 8 minutes ago, StrikerFox said:

    Would it make sense to slot the ATO2 in SK? Running a chain like EC-SK-CAK-SK GIVES THE ATO2 a chance to proc twice in the chain. Since EC gives the next power a +33% chance to crit, one of the two SKs would have an increased chance anyways.

    I haven’t crunched the numbers, but just guessing off the top of my head, the ATO2 proc would have a pretty low chance in SK (though you get 2 chances per rotation) especially with it needing fairly high slotted recharge. My personal build strategy is to put it into whichever power I can leverage it the most consistently, aiming for 50% plus odds of it firing off. EC has the best odds in the set, AND the extra 33% chance, so it basically makes a perfect setup attack

     

    54 minutes ago, arcane said:

    Wait hang on... is this all exclusive to Scrappers or is it still good on Tanks? It’s got a damage buff or something on there too..

    Tanks and brutes get a damage percentage buff, not NEARLY as good and doesn’t make up for the DPA at all. The DO however get that glorious +Def in Storm Kick (I legit think Tanker SK has to be one of the best attacks in the entire game.)

    3 hours ago, Bopper said:

    Snipe and Ball Lightning won't be impacted by Eagles Claw 

    How were you able to confirm this? At least on City of Data 2.0 it looked like it applied to everything

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  17. 10 minutes ago, SomeGuy said:

     

     

    Funny, I'm currently setting out and incarnating a DB/EnA and your posts have definitely inspired me to try this. SR and ENA are really interchangeable in this situation. Only change I really did with build I'm gonna try is taking Zapp and Ball Lightning. You've still got as much endurance discount in yoru attacks as I would on a straight-through build. I'm gonna build the procced one first to see how I like it. I'm actually wondering if Zapp will find a place in the chain considering Nimble Slash is used for once. 😛

    I’ve gone back and forth on my most recent builds with zapp+BL. In the end I decided to just make 2 builds, one which is higher survivability which eschews fun flavor powers, and one which is all out damage, with every attack procced, plus ball lightning and zapp. Zapp ended up being a wash in the attack chain no matter how much I tweaked, but I do really miss it as a ranged option and just for fun/convenience one shotting sappers and the like. Ball lightning is definitely nice to leverage with the critical strikes proc, but I found it didn’t take the character’s AoE from “good” to “great”, just to “good with a little extra”. However I’m toying with an EnA build now where I try to at least fit the snipe (feel like shadow meld is worth worthwhile than BL personally on an EA). EA misses physical perfection a lot less than SR, so there’s not much reason *not* to pick up a snipe, especially as Apocalypse might be the best of the purple sets in terms of bonuses. I’ll try to post the build I’m toying with once I get to do some pylon tests with it

  18. Heyo, fellow scrappers!

     

    TL;DR: anyone want to share their chains on Rad Melee and their experiences with Contamination/Rad Siphon?

     

     

    I’m looking to build my first Rad Melee toon (paired with shield) and i have a few questions about attack chains.

     

    numerically I think the best chain I’ve come up with is:

     

    Rad Siphon (critical strikes proc)->
    Snipe->Devastating Blow->Cross Punch

     

    this chain maximizes uptime on the snipe, works in 3 purple procs and 2 -res procs, and sets up critical hits for your 2 highest damage powers, while healing frequently.

     

    Will this chain run into problems with keeping Contamination on a hard target for Rad Siphon? I figure since DB had a 50% chance plus the aura has a 10% it wouldn’t be an issue, especially because every time you don’t have contamination RS itself has like another 30% chance to grant it. Haven’t played the set yet so idk how consistent the heal feels. Any input from the experts?

     

    also, could swap cross punch for Proton Sweep for a VERY slight reduction is DPS and lower odds on the FotG and Purple procs, but another chance of granting contamination, idk in practice if that would be preferable?

     

    I also see people complaining about the animation time on DB. None of the other attacks have particularly good damage other than this one, especially to try to spam critical s with, have people had success removing it from the chain or is it too essential to DPS?

     

    Finally, Rad. siphon: the heal is amazing so long as targets are consistently contaminated, and it’s the best attack in the set to slot the CS proc in to “setup” the snipe and DB for giant critical damage, but it’s dps is preeetty mediocre. Worse than the first 2 attacks, as well as either PRot sweep or crosspunch if they have the purple proc. Has anyone tried removing it from the chain and just keeping it as an on-demand heal? Certainly would make slotting it easier

     

    (though I’m quite happy with my Rad Siphon’s theoretical slotting with Musculature (Core):

    Nucleolus 53

    Inv: Damage 50+5 (hecatomb is taken)

    Inv: Heal 50+5

    Touch of the Nictus: Heal/Acc 50+5

    Theft of Essence Proc

    Critical Strikes Proc

     

    This slotting gives it a 69%chance to trigger Critical Strikes, and makes up for the lack of End. slotting with the ToE proc popping 60% of the time making the power effectively free

     

     

     

  19. 5 hours ago, DarknessEternal said:

    I don't.  I find SR weak on both health or endurance.  Incarnate can't fix both.

     

    I use Energy Armor.

    What do you think of this build? I was heavily influenced by Bill's build. Bill, would love to hear your feedback as well, I tried to at least match your build in all the core stats (HP, Regen, S/L/E/N Res). Managed to keep the 2 most important attacks (BF and SS) optimized for the essential procs (the purples, CS, and one -res), and the two attacks that benefit from the critical strikes proc and double-stacked BF are slotted to max out their critical damage, which is a compromise I can accept, especially if I switch back to Assault Core Hybrid. I'm pretty sure I could find a way to squeeze RoP in there if I made other sacrifices, but I haven't tried it out, and I already hate giving up Fly/Hover/EM and Zapp/BL/ES.  I mocked up a brute version of this on mids that fit RoP and got much higher numbers on, well, everything. Sure the damage would be much less impressive though.

     

    All incarnates the same as before, except with Hybrid Assault CORE instead of radial (no +25% dmg from Empower, BF only staying double-stacked for 2 attacks, and no room for Gaussian's means the +dmg has more benefit than on the prior build, as does the fact that two of the attacks have heavy recharge slotting reduces the benefit of doublehit. Doesn't need Ageless for either the recharge or the end, so I kept Rebirth for a just-in-case heal/regen boost (though I never even had to think about using it against a pylon. Barrier could be an option to push the res higher, not sure if that would be better than the heal.)

     

    Dropped a pylon in 2:00 on the dot on my first try. Only did one run with Radial but it was significantly slower, close to 3 minutes.

     

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