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killerdestiny

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Posts posted by killerdestiny

  1. 11 hours ago, Neiska said:

     

    I am not sure how to post videos, its not something I have ever done before. But if you are on everlasting you can tag along and see for yourself sometime.

    I might create a quick character on everlasting. Add killerdestiny. I’m on right now. 
     

    also supplying number would work

  2. 2 hours ago, Neiska said:

    @Drop Zone - the "Night at the Movies" terminator farm map I have never really timed myself or rushed it, i consider that my "chill" map. But if I had to guess, it would be 30-35 mins or so? But thats not me popping incarnate powers, speedballing it, etc. Mostly I run that map when I want to step away and do some house chores like laundry and such. 

     

    But I can try a speedrun of it sometime if you want to know.

    Can you please run it and post a video since that’s allowed now? I usually multi box with brutes for that map. I’d love to see what yours looks like for damage and what not. I might roll all 3 MMs you have. 

    • Like 1
  3. 20 hours ago, Olly said:

    I went the glass cannon route with my fire/fire/fire blaster. I decided to max recharge and damage; which included adding procs for +recharge and buildup. I tinkered with my current build using some of the tricks I saw in yours and here's my glass cannon version. It's got 182% recharge (excluding incarnates and +recharge proc); and 39% damage bonus (excluding buildup and aim). I have consume and took it out for melt armor; not sure I'm going to keep it that way. Inferno at 38 sec cd, but that often comes down because of the FF proc on bonfire. Most people seem to dislike Acrobatics; for this build I'm fine with it and don't see any better value replacement.

     

    I used to use it for TF's, but it melts things so fast everyone just looks sad for not having something to shoot at. So it's retired atm unless I can figure out how to make my alt build solo the STF.

     

      Reveal hidden contents

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Flares -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(50), OvrFrc-Acc/Dmg/End(50), OvrFrc-Dmg/End/Rech(50), OvrFrc-Acc/Dmg/End/Rech(50), Dcm-Build%(50)
    Level 1: Ring of Fire -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(50), GrvAnc-Acc/Immob/Rchg(50), GrvAnc-Acc/Rchg(50), GrvAnc-Immob/EndRdx(50), GrvAnc-Hold%(50)
    Level 2: Fire Ball -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(50), SprDfnBrr-Acc/Dmg/Rchg(50), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(50), SprDfnBrr-Rchg/+Status Protect(50), SprDfnBrr-Acc/Dmg/EndRdx(50)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 6: Stealth -- LucoftheG-Def/Rchg+(A)
    Level 8: Fire Breath -- Rgn-Dmg(A), Rgn-Dmg/Rchg(50), Rgn-Acc/Dmg/Rchg(50), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50), PstBls-Dam%(50)
    Level 10: Fire Sword Circle -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(50), SprBlsWrt-Acc/Dmg/Rchg(50), SprBlsWrt-Acc/Dmg/EndRdx(50), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(50), FuroftheG-ResDeb%(50)
    Level 12: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(50), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-EndRdx/Rchg(50), AdjTrg-Rchg(50)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(50), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-EndRdx/Rchg(50), AdjTrg-Rchg(50)
    Level 18: Blaze -- Apc-Dmg(A), Apc-Dmg/Rchg(50), Apc-Acc/Dmg/Rchg(50), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50)
    Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 22: Cauterizing Aura -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(23), PwrTrns-Dam/EndMod(25), PwrTrns-Dam/Acc/End(50), PwrTrns-Dam/Acc/Rech/End(50), PwrTrns-+Heal(50)
    Level 24: Invisibility -- LucoftheG-Def/Rchg+(A)
    Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
    Level 28: Assault -- EndRdx-I(A)
    Level 30: Acrobatics -- EndRdx-I(A)
    Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(50), Arm-Acc/Dmg/Rchg(50), Arm-Acc/Rchg(50), Arm-Dmg/EndRdx(50), Arm-Dam%(50)
    Level 35: Bonfire -- SuddAcc-KB/Rech(A), FrcFdb-Rechg%(36), SuddAcc--KB/+KD(50), SuddAcc-KB/Acc/Dmg(50), SuddAcc-KB/Dmg/Rech(50)
    Level 38: Char -- BslGaz-Acc/Hold(A), BslGaz-Slow%(50), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-Rchg/Hold(50), BslGaz-Acc/Rchg(50)
    Level 41: Melt Armor -- AnlWkn-%ToHit(A), AnlWkn-DefDeb(42), AnlWkn-Acc/DefDeb(42), AnlWkn-Acc/Rchg(43), AnlWkn-DefDeb/EndRdx/Rchg(43)
    Level 44: Fire Shield -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(45), Ags-ResDam/Rchg(45), StdPrt-ResDam/Def+(46)
    Level 47: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(50)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- UnbLea-Stlth(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Run-I(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(5), NmnCnv-Regen/Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 1: Quick Form 
    Level 10: Shadow Recall -- Empty(A)
    ------------

     

     

    AoE rotation: Burn, FSC, and Fireball, Inferno whenever its up

    Single Target Rotation: Blazing Bolt and Blaze and fireball filler

     

    Updates: +7% S/L Def +5% Res all

    +10% recharge

     

    Let me know what you think. I just changed the build around a bit to something I might use myself. Do you find the PPM on bonfire for recharge good enough?

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Flares -- OvrFrc-Acc/Dmg(A)
    Level 1: Ring of Fire -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(50), GrvAnc-Acc/Immob/Rchg(50), GrvAnc-Acc/Rchg(50), GrvAnc-Immob/EndRdx(50), GrvAnc-Hold%(50)
    Level 2: Fire Ball -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(50), SprDfnBrr-Acc/Dmg/Rchg(50), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(50), SprDfnBrr-Rchg/+Status Protect(50), SprDfnBrr-Acc/Dmg/EndRdx(50)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 6: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(9), LucoftheG-Def/EndRdx/Rchg(11)
    Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def/EndRdx(50)
    Level 10: Fire Sword Circle -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(50), SprBlsWrt-Acc/Dmg/Rchg(50), SprBlsWrt-Acc/Dmg/EndRdx(50), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(50), FuroftheG-ResDeb%(50)
    Level 12: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(50), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-EndRdx/Rchg(50), AdjTrg-Rchg(50)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(50), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-EndRdx/Rchg(50), AdjTrg-Rchg(50)
    Level 18: Blaze -- Apc-Dmg(A), Apc-Dmg/Rchg(50), Apc-Acc/Dmg/Rchg(50), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50)
    Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21), ShlWal-ResDam/Re TP(31)
    Level 22: Cauterizing Aura -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(23), PwrTrns-Dam/EndMod(25), PwrTrns-Dam/Acc/End(50), PwrTrns-Dam/Acc/Rech/End(50), PwrTrns-+Heal(50)
    Level 24: Invisibility -- LucoftheG-Def/Rchg+(A)
    Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/ActRdx/Rchg(29), StnoftheM-Dmg/EndRdx/Rchg(31)
    Level 28: Assault -- EndRdx-I(A)
    Level 30: Acrobatics -- EndRdx-I(A)
    Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(50), Arm-Acc/Dmg/Rchg(50), Arm-Acc/Rchg(50), Arm-Dmg/EndRdx(50), Arm-Dam%(50)
    Level 35: Bonfire -- SuddAcc-KB/Rech(A), FrcFdb-Rechg%(36), SuddAcc--KB/+KD(50), SuddAcc-KB/Acc/Dmg(50), SuddAcc-KB/Dmg/Rech(50)
    Level 38: Char -- BslGaz-Acc/Hold(A), BslGaz-Slow%(50), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-Rchg/Hold(50)
    Level 41: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-%Dam(43)
    Level 44: Fire Shield -- GldArm-3defTpProc(A), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46)
    Level 47: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(50)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- UnbLea-Stlth(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Run-I(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(5), NmnCnv-Regen/Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 1: Quick Form 
    ------------

  4. 4 hours ago, Saikochoro said:

    Im trying to figure out how you are getting out to 1b, let alone 1.6b for builds. I make heavy use of superior ATO, purples, LOTG, and pvp uniques and rarely go above 500m. Even when I throw in some winter sets before the sale, I wasn’t getting higher than 550m. 
     

    Are you boosting all of your enhancements? This is not meant to be critical. I’m honestly just curious.

    All purples, and winter sets with ATOs. I instabuy everything cause I'm a lazy POS and usually over pay. Boosting a majority of sets. 

  5. My first bit of inf i spent on a fire farmer - So i could power level my other toons as well as farm for more inf.  This along with playing the market lets you have plenty of inf. I can start 1 character a day and level them to 50 and deck them out with about 1B worth of enhancements. 

     

    That's what I would do. Hope it helps.

     

    If you wanna start a character without the farmer. I would say a fire/fire blaster, sav/shield stalker, or my personal favorite - a fire/earth assault dominator ( this one is way more expensive then 250M [cost me like 1.6B], but it does amazingly in all content). I can basically carry a +4/8x team through a mission with the dominator.

     

     

  6. On 12/13/2020 at 1:45 PM, HotDamnIRock said:

    This is what Im working on, its expensive though.

     

    http://www.cohplanner.com/mids/download.php?uc=1565&c=710&a=1420&f=HEX&dc=78DA6594594F135114C7EFB453CA5669294BD9C416B058ECD00A3E6B5C8A28180497C766021398A469274331E096F8157C1065D5C405447C1297C4EFA23EA90FA8896F2A8E67E6FC699B7492E9EFDEFF3DCB3DE7CEEDE8FC99DA5743774F08C9773AA3CECEA64FD16F5E33BD17D5FC9CA96684FD78E96DC5427A5CCD4E6B53CA35D59E3862787F6962CE3072665E49E9A6961E55B3BA319751F37A2E1B18CECE68A696CD2BFB83EAB15C2EA34C189A3655EB0C4734D5D0B3D33E6792D2A767F234ABDB5F9AD2CCD919DDA83F6BE8934A2A674EDAF1ED9C0B21DA9B426FAA4BE0B13C625B1622290BD74B708B29BF003799151BCCEBA2E04B850A471BA27812E24996DBD1FCFF98F57BE05F66EB6F66EC0F33420D73239EBB8FE37591E69158F384599B476FED1CDE25F6AD5C6656AF80ABCCDA35709D394CFBAB428E2AE45820D4B026D5DC642D7E83D944897C9CDFED6B941CED4003E867FA834CDBA50EB1EB105B22FF00B4007A64A708724C4FF012FB368C8313CCD6CBCCA357C12B4C37C56B645FB97190B5A60438C00C1DE35A43CD34EFA073239F66F834A386286A88A386386A48EE09C7E73CF5A905FB6EB1F71D944580E2B4A1176D88D38E38ED88D3FF8B7307C9B60335766CBA1CEDE006F81C7CC60C3F65763F618E52EE4E9C6F67A5C7D10E79C10AD0C30CCBA09B799BBC22F08D2CF377DAB5043E041F30BB17C1FBCC3BE4D5833DF73C66EDF023701D5C634657C115E639DA732FF2F6BE67EDC83BF02DF88619DB015F33B7A8657DE8751FFABA4D9AC27B7129C7D15B9C733FCEF916AD269CDB66B9129FB9EFC98FE02766BB5C72472D7AA8630257D4B22EC40AAB56ACCC3251A624CB94813265B04C192953C6E4C2BF84901CA5CA5FB8FBD66E35ADE2CE4B71BE333F8A9A24ED726D1561625416DF4BED7BD9FE67A9FD227F5795F7985F9A8A557F2D197F2B199F0C9229BAB4628FA1871A8AFA46A438FE5062FF1F69DBFCF3

     

     

    Quote

    This is what I came up with. You dont need to 6 slot of a lot of the powers cause it the 6th set bonus is often not worth it. Managed to squeeze out 30% more recharge + chance for recharge in the couple of more powers. Cauterizing Aura doesnt need 6 slots unless you desperately need the heal. Also I dropped the force mastery unless you had it thematically, but fire mastery is 100% better. Also I upped the resistance quite a bit for fire since this is a fire farmer. 

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Natural Blaster
    Primary Power Set: Water Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Hydro Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg(7)
    Level 1: Ring of Fire -- Acc-I(A)
    Level 2: Water Burst -- DfnBrr-Rchg/+Status Protect(A), DfnBrr-Acc/Dmg/EndRdx/Rchg(17), DfnBrr-Acc/Dmg/EndRdx(19), DfnBrr-Acc/Dmg/Rchg(19), FrcFdb-Rechg%(27), DfnBrr-Dmg/Rchg(43)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(45)
    Level 6: Super Speed -- EndRdx-I(A)
    Level 8: Combustion -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(13), SprBlsWrt-Rchg/Dmg%(13)
    Level 10: Tidal Forces -- RechRdx-I(A)
    Level 12: Fire Sword Circle -- Arm-Dam%(A), Arm-Dmg(31), Arm-Dmg/EndRdx(31), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(46)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15), LucoftheG-Def/EndRdx/Rchg(17)
    Level 16: Build Up -- RechRdx-I(A)
    Level 18: Dehydrate -- Apc-Dmg(A), Apc-Dmg/Rchg(21), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45)
    Level 20: Cauterizing Aura -- NmnCnv-Heal/Rchg(A)
    Level 22: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(23), Ags-ResDam/EndRdx/Rchg(23), GldArm-3defTpProc(25), StdPrt-ResDam/Def+(25)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(46), LucoftheG-Def/EndRdx/Rchg(46), Ksm-ToHit+(50)
    Level 26: Bonfire -- SuddAcc--KB/+KD(A), Ann-Dmg/Rchg(37), FrcFdb-Rechg%(48)
    Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), Rct-ResDam%(48)
    Level 30: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(31), Ags-ResDam/EndRdx/Rchg(48)
    Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34)
    Level 35: Burn -- Avl-Rchg/KDProc(A), Avl-Acc/Dmg/EndRdx/Rchg(36), Avl-Acc/Dmg/Rchg(36), Avl-Acc/Dmg/EndRdx(36), Avl-Dmg/EndRdx(37), Avl-Acc/Dmg(37)
    Level 38: Hot Feet -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg(40)
    Level 41: Whirlpool -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg(43)
    Level 44: Boxing -- Acc-I(A)
    Level 47: Tactics -- GssSynFr--Build%(A)
    Level 49: Consume -- OvrFrc-Dam/KB(A), OvrFrc-Dmg/End/Rech(50), OvrFrc-Acc/Dmg/End/Rech(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(7), NmnCnv-Regen/Rcvry+(21)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    Level 50: Cardiac Radial Paragon 
    Level 50: Barrier Total Core Invocation 
    Level 50: Ion Total Radial Judgement 
    Level 50: Assault Core Embodiment 
    Level 50: Diamagnetic Core Flawless Interface 
    ------------

     

     

  7. I know I am a little late to the discussion but my Fire control/earth assault dom does damage a tier below a fire/fire blaster or the pre nerf TW scrapper. Not to mention he feels the safest - Perma dom = everyone else in a +4/8x is kinda useless they are a fire blaster/blapper, TW scrappers, or perhaps kin def. Dont need heals when a majority of the mobs are either dead or helpless. 

     

    I thought the same thing about dominators or controllers before I tried my current dom. 

    • Like 1
  8. 28 minutes ago, sonderjack said:

    Slightly old post, but I'm looking around the forums for ideas on slotting rad armor. I think you might have swapped some power levels around in that build, @killerdestiny -- you can't get Rend Armor at level 6 and the status effect protection toggle isn't taken until 28? That just sounds painful to me. 

    Its based on a level 50 respec. Mids doesnt let you put slots in like you would if you respeced at 50. 

  9. 7 hours ago, Ironscarlet said:

    Imo  unlike other classes MM don't have a strong meta like other classes because of the wide variety of playstyle a MM can do.  

     

    If I could rank the most damaging MM combo 1-5 this  is how I would go.

     

    1.Thug/storm

    2. Demon/storm

    3. Thug or Demon/ kinda Anything

    4. Specialty builds such as Ninja/time, beast/kin.

    5. Everything else

     

    In theory Ninja/kin or Ninja/storm should be top but in practice  you will never keep them all alive regularly equalling loss of dps. I believe that could be said for most content. Thug/ storm is the most damage on a pylon but I play a thug/ea because in practise my /ea can carry a team where storm can out damage my /ea. Storm has no saftey net no CC protection and a ST heal so if you get caught off guard there not as much opportunity to save yourself/team. That why I like Electric Affinity I have option to save myself,pets, and team can even buff/heal a whole league.

     

    So if your look for highest damge per sec in game Thug/Storm but you don't see them every where because MM  playstyle are all very different.

     

    So if you want to change the question from "what the most damaging MM?" To " what is the strongest MM?" That could change everything. 

    i love all the answers so far. Thanks everyone! Out of curiosity what would be the answer to the question: What is the strongest MM?

  10. Heyo. In my quest to have the meta combos on every AT I have come on MM next. 

     

    Yes I am a power gamer. Thats how I get my kicks. Anyway, whats the highest damage combo post IOs and incarnates for MM?

     

    Thanks!

     

    EDIT: Did some research. How does everyone feel about thugs/time, bots/time, thugs/storm, nature/kin

     

    I love doing procs and just min/maxing

  11. 3 hours ago, Frostweaver said:

    The thing is, while a sentinel IS a little like a corrupter or a little like a blaster, bringing both +25% damage against hard targets as well as decent aoe to the table, it has literally traded much of it's team utility for personal survivability.

    This is not neccessarily a bad thing in many cases... some trials, soloing, dualling, a sentinel could truly be an ideal partner... If I were in a duo with my stalker or blaster in Mariah's chain, I would absolutely want a sentinel beside me.

    In something where there will be a lot of AV's throwing a lot of damage around, like an STF or lrsf where you might need someone to both help hit the hard target as well as off-tank the occasional hit, a sentinel could help a team a great deal.

    For all OTHER content, however, sentinels fall dramatically short of the team contributions of both blasters and corrupters.

    I am not saying they are bad. They are not, I just feel they are seriously overtuned and need a little love... like maybe changing their aoe numbers to ranged instead of melee... Their damage is low enough that that's not going to make them OP, but could greatly enhance their team contribution.

    I agree sentinels were never really on my list. I have a fire/fire sent at 50. Feels seriously underwhelming so I wasnt considering them

  12. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Level 50 Magic Tanker
    Primary Power Set: Radiation Armor
    Secondary Power Set: Titan Weapons
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    ------------
    Level 1:    Alpha Barrier    
     (A) Unbreakable Guard - Resistance
     (3) Unbreakable Guard - Resistance/Endurance
     (3) Unbreakable Guard - Endurance/RechargeTime
     (5) Unbreakable Guard - Resistance/Endurance/RechargeTime
     (7) Gladiator's Armor - TP Protection +3% Def (All)
     (5) Steadfast Protection - Resistance/+Def 3%


    Level 1:    Defensive Sweep    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (15) Superior Might of the Tanker - Recharge/Chance for +Res(All)
     (15) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
     (17) Superior Might of the Tanker - Damage/Recharge
     (25) Superior Might of the Tanker - Damage/Endurance/Recharge
     (33) Superior Might of the Tanker - Accuracy/Damage


    Level 2:    Gamma Boost    
     (A) Performance Shifter - Chance for +End
     (37) Performance Shifter - EndMod
     (40) Regenerative Tissue - +Regeneration


    Level 4:    Proton Armor    
     (A) Unbreakable Guard - Resistance
     (29) Unbreakable Guard - Resistance/Endurance
     (31) Unbreakable Guard - Endurance/RechargeTime
     (31) Unbreakable Guard - Resistance/Endurance/RechargeTime


    Level 6:    Rend Armor    
     (A) Superior Blistering Cold - Recharge/Chance for Hold
     (7) Superior Blistering Cold - Accuracy/Damage/Recharge
     (9) Superior Blistering Cold - Damage/Endurance
     (46) Gladiator's Strike - Chance for Smashing Damage
     (50) Achilles' Heel - Chance for Res Debuff


    Level 8:    Radiation Therapy    
     (A) Touch of the Nictus - Chance for Negative Energy Damage
     (11) Scirocco's Dervish - Chance of Damage(Lethal)
     (11) Eradication - Chance for Energy Damage
     (13) Obliteration - Chance for Smashing Damage
     (43) Fury of the Gladiator - Chance for Res Debuff
     (43) Superior Gauntleted Fist - RechargeTime/+Absorb


    Level 10:    Hasten    
     (A) Recharge Reduction IO
     (13) Recharge Reduction IO


    Level 12:    Beta Decay    
     (A) Endurance Reduction IO
     (43) Achilles' Heel - Chance for Res Debuff


    Level 14:    Kick    
     (A) Empty


    Level 16:    Tough    
     (A) Unbreakable Guard - Resistance
     (17) Unbreakable Guard - Resistance/Endurance
     (19) Unbreakable Guard - RechargeTime/Resistance
     (19) Unbreakable Guard - Resistance/Endurance/RechargeTime


    Level 18:    Weave    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (21) Luck of the Gambler - Defense
     (21) Luck of the Gambler - Defense/Endurance
     (23) Luck of the Gambler - Defense/Endurance/Recharge


    Level 20:    Particle Shielding    
     (A) Preventive Medicine - Chance for +Absorb
     (23) Preventive Medicine - Heal/RechargeTime/Endurance
     (25) Preventive Medicine - Heal
     (45) Preventive Medicine - Heal/Endurance
     (46) Preventive Medicine - Endurance/RechargeTime
     (46) Preventive Medicine - Heal/RechargeTime


    Level 22:    Follow Through    
     (A) Hecatomb - Damage
     (31) Hecatomb - Damage/Recharge
     (33) Hecatomb - Accuracy/Damage/Recharge
     (34) Hecatomb - Accuracy/Recharge
     (34) Hecatomb - Damage/Endurance
     (34) Mako's Bite - Chance of Damage(Lethal)


    Level 24:    Build Momentum    
     (A) Recharge Reduction IO


    Level 26:    Ground Zero    
     (A) Armageddon - Accuracy/Damage/Recharge
     (27) Eradication - Chance for Energy Damage
     (27) Obliteration - Chance for Smashing Damage
     (29) Scirocco's Dervish - Chance of Damage(Lethal)
     (45) Shield Breaker - Chance for Lethal Damage
     (45) Touch of Lady Grey - Chance for Negative Damage


    Level 28:    Fallout Shelter    
     (A) Unbreakable Guard - Resistance
     (42) Unbreakable Guard - Resistance/Endurance


    Level 30:    Maneuvers    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


    Level 32:    Meltdown    
     (A) Recharge Reduction IO
     (33) Recharge Reduction IO


    Level 35:    Whirling Smash    
     (A) Obliteration - Chance for Smashing Damage
     (36) Obliteration - Damage
     (36) Obliteration - Accuracy/Damage/Endurance/Recharge
     (36) Obliteration - Accuracy/Damage/Recharge
     (37) Obliteration - Damage/Recharge
     (37) Force Feedback - Chance for +Recharge


    Level 38:    Arc of Destruction    
     (A) Armageddon - Damage
     (39) Armageddon - Damage/Recharge
     (39) Armageddon - Accuracy/Recharge
     (39) Armageddon - Damage/Endurance
     (40) Armageddon - Chance for Fire Damage
     (40) Scirocco's Dervish - Chance of Damage(Lethal)


    Level 41:    Combat Jumping    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (42) Kismet - Accuracy +6%
     (42) Shield Wall - +Res (Teleportation), +5% Res (All)


    Level 44:    Super Jump    
     (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range


    Level 47:    Char    
     (A) Superior Winter's Bite - Accuracy/Damage/Recharge
     (48) Gladiator's Javelin - Chance of Damage(Toxic)
     (48) Apocalypse - Chance of Damage(Negative)
     (48) Unbreakable Constraint - Chance for Smashing Damage
     (50) Ghost Widow's Embrace - Chance of Damage(Psionic)
     (50) Gladiator's Net - Chance of Damage(Lethal)


    Level 49:    Melt Armor    
     (A) Empty


    Level 1:    Brawl    
     (A) Empty


    Level 1:    Gauntlet    
    Level 1:    Prestige Power Dash    
     (A) Empty


    Level 1:    Prestige Power Slide    
     (A) Empty


    Level 1:    Prestige Power Quick    
     (A) Empty


    Level 1:    Prestige Power Rush    
     (A) Empty


    Level 1:    Prestige Power Surge    
     (A) Empty


    Level 1:    Sprint    
     (A) Empty


    Level 2:    Rest    
     (A) Empty


    Level 4:    Ninja Run    
    Level 2:    Swift    
     (A) Empty


    Level 2:    Health    
     (A) Panacea - +Hit Points/Endurance


    Level 2:    Hurdle    
     (A) Empty


    Level 2:    Stamina    
     (A) Performance Shifter - Chance for +End


    Level 1:    Momentum    
    Level 50:    Musculature Core Paragon    
    Level 50:    Assault Radial Embodiment    
    ------------
    ------------
    Set Bonus Totals:
    7% DamageBuff(Smashing)
    7% DamageBuff(Lethal)
    7% DamageBuff(Fire)
    7% DamageBuff(Cold)
    7% DamageBuff(Energy)
    7% DamageBuff(Negative)
    7% DamageBuff(Toxic)
    7% DamageBuff(Psionic)
    10.69% Defense(Smashing)
    10.69% Defense(Lethal)
    6% Defense(Fire)
    6% Defense(Cold)
    6% Defense(Energy)
    6% Defense(Negative)
    6% Defense(Psionic)
    15.38% Defense(Melee)
    6% Defense(Ranged)
    6% Defense(AoE)
    48% Enhancement(Accuracy)
    13.75% Enhancement(Max EnduranceDiscount)
    73.75% Enhancement(RechargeTime)
    7.5% SpeedFlying
    GrantPower Preventive Medicine (10% chance, if Scourge)
    112.4 HP (6%) HitPoints
    7.5% JumpHeight
    7.5% SpeedJumping
    MezResist(Confused) 53.75%
    MezResist(Held) 53.75%
    MezResist(Immobilized) 53.75%
    MezResist(Sleep) 53.75%
    MezResist(Stunned) 53.75%
    MezResist(Terrorized) 53.75%
    MezResist(Teleport) 100% (20% chance)
    12% (0.2 End/sec) Recovery
    10% (0.78 HP/sec) Regeneration
    15% ResEffect(SpeedFlying)
    15% ResEffect(RechargeTime)
    15% ResEffect(SpeedRunning)
    9.5% Resistance(Smashing)
    9.5% Resistance(Lethal)
    20% Resistance(Fire)
    20% Resistance(Cold)
    11.75% Resistance(Energy)
    11.75% Resistance(Negative)
    11% Resistance(Toxic)
    11% Resistance(Psionic)
    7.5% SpeedRunning

    ------------
    Set Bonuses:
    Unbreakable Guard
    (Alpha Barrier)
      2.5% Enhancement(EnduranceDiscount)
      2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


    Gladiator's Armor
    (Alpha Barrier)
      3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)


    Steadfast Protection
    (Alpha Barrier)
      3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


    Luck of the Gambler
    (Defensive Sweep)
      7.5% Enhancement(RechargeTime)


    Superior Might of the Tanker
    (Defensive Sweep)
      4% DamageBuff(All)
      56.22 HP (3%) HitPoints
      10% Enhancement(RechargeTime)
      6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


    Performance Shifter
    (Gamma Boost)
      7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning


    Unbreakable Guard
    (Proton Armor)
      2.5% Enhancement(EnduranceDiscount)
      2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


    Superior Blistering Cold
    (Rend Armor)
      15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
      4% (0.07 End/sec) Recovery


    Unbreakable Guard
    (Tough)
      2.5% Enhancement(EnduranceDiscount)
      2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


    Luck of the Gambler
    (Weave)
      10% (0.78 HP/sec) Regeneration
      21.08 HP (1.13%) HitPoints
      9% Enhancement(Accuracy)
      7.5% Enhancement(RechargeTime)


    Preventive Medicine
    (Particle Shielding)
      2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      35.14 HP (1.88%) HitPoints
      3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
      3.75% Enhancement(EnduranceDiscount)
      8.75% Enhancement(RechargeTime)
      GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)


    Hecatomb
    (Follow Through)
      4% (0.07 End/sec) Recovery
      6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
      15% Enhancement(Accuracy)
      10% Enhancement(RechargeTime)


    Unbreakable Guard
    (Fallout Shelter)
      2.5% Enhancement(EnduranceDiscount)


    Luck of the Gambler
    (Maneuvers)
      7.5% Enhancement(RechargeTime)


    Obliteration
    (Whirling Smash)
      2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      3% DamageBuff(All)
      9% Enhancement(Accuracy)
      5% Enhancement(RechargeTime)


    Armageddon
    (Arc of Destruction)
      4% (0.07 End/sec) Recovery
      6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
      15% Enhancement(Accuracy)
      10% Enhancement(RechargeTime)


    Luck of the Gambler
    (Combat Jumping)
      7.5% Enhancement(RechargeTime)


    Shield Wall
    (Combat Jumping)
      5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


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    |-------------------------------------------------------------------|

  13. Hey all I just started a rad/tw tanker and I am looking for a proc heavy build that still maintains softcap def or resist. I looked through the proc monster thread didnt see a build for rad/tw proc heavy.

     

    Let me know if you think combo works well for proc builds and if it does could you please post a build?

     

    Much appreciated

  14. 55 minutes ago, Hardboiled Hero said:

    Okay, so I know you didn't mention sentinel, but  I feel like you might be discounting the Sentinel's contribution to teams with their ability to off-tank for the squishies and their innate defense reduction and damage boost on their target.  If you like scrappers, consider that a Sentinel can be somewhat like a ranged scrapper.  Now with that said, I'm still pretty new to the game and unfortunately can't offer a lot of great build advice, I had actually considered both of those character types myself, but I've been having too much fun exploring the sentinels for now.  Admittedly water sentinel wasn't my favorite as their attacks are kinda slow, so I didn't level it up very much yet..  Maybe when it gets more attacks it will feel better.

    thanks for the input. I might have to look at Sent again. To me they dont offer much to a team. Blaster brings damage, and corr brings the -res or other buffs/debuff but sent doesnt do anything atleast my fire/fire sent didnt at 50 but left him naked. Not enough boom and no team game in return for the lack of damage. 

  15. Hey all, I am having a hard time picking between Corrupter or Blaster. I would like to help the team the best way possible.

     

    Either through Water/Cold Corrupter and the -res they bring

    Or Water/time blaster and the damage a blaster brings

     

    This will one of my end game builds. So money is no object.

     

    My other kitted out endgame characters i love are Fire/rad blapper. and TW/Bio Scrapper. 

     

    I am totally a power gamer and the feeling like im leading the damage charge does give me my kick, but also knowing im helping the team makes me feel good too.

     

    Plus i would rather not face plant on +4/8x. Anyone with a good build willing to help me decide?

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