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00Troy00

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Posts posted by 00Troy00

  1. Yes, I understand the argument for a corruptor, but I want a defender so as to be able to exempt as far downcascpossible, and still have my core Kin powers.

     

    Any ideas how to build this w/o spending crazy money?

  2. Any ideas how to most effectively build this out?

     

    *And no, I don't want a corruptor becausw I want to be able to exempt down as far as possible and still have my core Kin powers*

  3. On 10/17/2023 at 1:12 PM, SwitchFade said:

    This has been asked a few times so I'll reply here, but also search some.

     

    DB stalker works best with very high recharge, 170%+

     

    If you do that, your attach chain is BU>assy strike>ablating>sweep>power slice, repeat from assy strike when BU is recharging. 4 attacks only.

     

    The combos are built in to that chain, that's all you need.

     

    If you min/max DB, you can get to 600+ DPS, it's a beast.

    2 questions:

    1.How does that 600 DPS compare to Claws?

    2.How much more would that same attack chain net on a Scrapper?

  4. Anyone play this combo at high levels? I was thinking of making an Inv/Staff tank to combine the +Res of Inv with the +Def of staff, but some are telling me that Willpower would actually be a better choice.

     

    Thoughts?

     

    • Thumbs Up 1
  5. 58 minutes ago, Harlequin565 said:

    Strangely enough I have been working on v2 of my Kin/Elec build to see if I can eke any more out of it.

     

    Caveat: It's not very defender-y, and is extremely busy with such a high global recharge. FS is up almost every mob, and the temptation to murder everything with Short Circuit, Ball Lightning and Thunderblast can be very distracting.

     

    Very end hungry though, so I've tried to build a lot of natural recovery in there as Transference is time lost when you could be electrocuting.

    49% to S/L and 47% to ranged. You can catch a lot of agro, which in 54 teams can mean the odd faceplant, but it's worth it to see all the damage numbers. I was also quite surprised to see how sappy it is too. If you get someone on the team with Barrier though, you're golden.

    I haven't tried the Voltaic Sentinel slotting is it's the first time I've had it in the build, so if it looks stupid, just change it.

    You could also switch out Hover for CJ, but I like the mobility of Flight + Siphon Speed. I'd love to cram CJ into the build, but I'm not sure what I could lose. SS+Stealth IO is great for getting to the last boss with a brute/scrapper/tank and damage capping you/them to clear the room.

    Don't laugh (or tell anyone) about my Transfusion/ID/SB slotting. Kins aren't healers, I use Transfusion for the -Regen & -End.

    Ooh, also, leave Tough switched off.

     

     

    [/img]
    View This Build In MRB

    Thank you, but it appears you sent me a build for a blaster. Not a Defender.

     

  6. On 8/29/2023 at 12:28 PM, poachedgoose said:

    Hello, I made my first hero, and decided to be a support hero. I went with an Empathy Defender with electrical blast as my secondary power. I am nearing 50 and would love some suggestions as to what kinds of builds I can do with this guy. Any advice is appreciated!

    What's your global?

     

  7. On 8/25/2023 at 7:28 AM, ZemX said:

     

    I've done Rad/Staff and loved it.  Super tough.   I've wanted to try Staff with a defense set but haven't really been able to get into Invuln or SR.  I chose to try SR but... it's just dull.  And I'd expect Invuln to be the same.  Tough as all hell, but that's about it.  RadA kind of spoiled me with its extra goodies like Ground Zero and Rad Therapy, both of which are excellent for grabbing aggro and helping the team.   GZ does some healing and slotted with Avalanche KD proc knocks stuff down across a wide area just like Shield Charge does.   It's a great combo for turning around a sudden "oh crap!" situation like getting an ambush from the rear or aggroing a second spawn.  You simultaneously knock everything down and give a small jolt of healing and then healing-over-time to affected teammates.

     

    A word about the idea that a primary doesn't need Staff's extra mitigation though:  Thbbbbt! 🤪

     

    Builds are a zero sum game.  If you are getting +13% res(all) from Sky Splitter's finisher than that's 13% res you don't need to get from IOs, which means you can build more of something else.  Typically, it means not sweating the more exotic res types.  Or... it can be used to negate most resistance debuffs by pushing you over 100%.  At times when you aren't so hard pressed, you can simply spend stacks on the PBAoE finisher instead and drop a -10% res debuff on everything it hits.  The other stances offer some different bonuses but personally I leave it on Form of Body and then forget I even have the ability to change stances.  It's that good.

     

    Staff's big downside is the long animations.  Like most sets with long animations, it was never balanced to make up for that loss of DPA.  But you said damage wasn't your #1, so that's probably okay.   It's definitely a lot more aesthetically pleasing now that redraw animations have been taken care of.  It was especially annoying when you had to redraw all the time with a more active primary armor set like Rad.  Staff's large AoEs, made even larger on Tankers, are also very nice for getting and keep aggro.   15ft radius on the PBAoE and 9ft+135degrees on the cones.

     

    Speaking of those AoEs, the Rad/Staff Tanker does this:

    - 15ft radius, 16 target PBAoE

    - 2x 9ft radius 135 degree 10 target cones

    - 30ft radius 10 target proc nuke +heal/+end

    - 22.5ft radius 30 target (not a typo!) proc nuke + team heal

    - standard 12ft radius taunt aura that can be slotted for -res Achilles proc

    - standard 22.5ft radius 70ft range 5 target taunt +range debuff

     

    You would not lack for aggro-grabbing abilities if tanking is what you want to do.

    Hmmm...how do you think Inv/Staff would play?

  8. On 8/2/2023 at 9:41 AM, SeraphimKensai said:

    I'm not opposed to the idea but any self buffs would have to be balanced.

     

    Here's a question I asked myself that I found interesting: How would Absorb Pain work if you were able to target yourself?

    How would absorb pain work if I could target myself?!?

     

    Just the way it ******* should! (I.E. the sway it does for everyone else)/

  9. On 8/1/2023 at 8:32 AM, SeraphimKensai said:

    Stacking -res would definitely help, you'd have to have steady -regen as well. Luckily Heat Exhaustion provides -500% Regen debuff for 40 seconds with a base recharge of 120 seconds.

     

    Melt Armor has a base recharge of 150 seconds and a duration of 40 seconds.

     

    Having enough recharge in your build you can get that CD down enough but there's better options for killing AVs.

     

    AVs and GMs have pretty high regen and most have bonuses to particular resistances (infernal can resist fire and cold better than other resistances for example). Resistance levels are their own debuff resistance so your resistance debuffs will be resisted to a degree.

     

    I think the project has merit, but you'd likely have better results with Cold/, Poison/, Trick Arrow/, and Radiation/.

     

    I would build it on test first to see if you like the results before committing to it on the production servers.

    I was thinking further about your comments and the idea of Trick Arrow is appealing because I could stay at range for everything. What secondary(ies) pair best with it?

     

  10. 5 hours ago, Hjarki said:

    Defenders are different in some key ways:

    • Procs are better than damage. Defenders are one of the only AT for which the damage scale is so low that slotting a 3.5 ppm proc will yield more damage than a purple Damage enhancement. This gives a significant advantage to sets that can deeply slot procs over those that cannot.
    • Certain primary abilities tend to be more potent than your ST rotation. A good first pass approximation of the value of -regen on an AV/GM (which is really what we're mainly talking about with ST damage) is that you get 1 implied dps for every 10% -regen. So Benumb can be approximated as generating 50 dps - which is about what a Defender's entire ST damage with conventional slotting would do.
    • Defenders may or may not have fillers for their rotation. Kinetics is notorious for how 'busy' it is. The upshot of this is that you lose significant parts of your ST rotation due to the need to be activating powers in primary. On the other hand, a primary like Thermal rarely does much besides nuke in most fights.

    In general, you shouldn't approach your Blast set in terms of "how can I do the mostest damage?" because, well, you can't. You can certainly optimize the damage you deal but you'll never be competitive with other AT. Rather, you should be thinking about how the Blast set supports your secondary and how it supports the team.

    Thanks for such an articulate reply!

     

    I am actually working on. Kin/Ice now, and this is thr philosophy I want to take. Do you by chance have a build that can optimally accomplish this?

  11. On 8/2/2023 at 4:58 AM, Spectre7878 said:

    I never understood why player that use powers like force fields, cold domination, thermal radiation etc etc. can not use their own buffs. Would it really make defender, corruptors, masterminds, and controllers, that much more powerful? 
     

    i have always wanted to be able to use my own deflection and insulation fields on my self. 
     

     

    I agree.

     

    I've always found it asinine that that buffs applied to others can't be used on myself

  12. 12 hours ago, SeraphimKensai said:

    Stacking -res would definitely help, you'd have to have steady -regen as well. Luckily Heat Exhaustion provides -500% Regen debuff for 40 seconds with a base recharge of 120 seconds.

     

    Melt Armor has a base recharge of 150 seconds and a duration of 40 seconds.

     

    Having enough recharge in your build you can get that CD down enough but there's better options for killing AVs.

     

    AVs and GMs have pretty high regen and most have bonuses to particular resistances (infernal can resist fire and cold better than other resistances for example). Resistance levels are their own debuff resistance so your resistance debuffs will be resisted to a degree.

     

    I think the project has merit, but you'd likely have better results with Cold/, Poison/, Trick Arrow/, and Radiation/.

     

    I would build it on test first to see if you like the results before committing to it on the production servers.

    Thank you for the feedback.

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