I would really like it if there were ways to make missions more difficult that didn't make +accuracy the king of all stats. Currently, if I gather up a team to run radio missions I have two options:
Every mob dies in a few seconds and things get boring fast.
Set the mission to +4 and everybody whiffs half their attacks, the mobs live longer, but missing is incredibly un-fun.
Over the past 2 weeks I've run many many hours of radio missions ranging from level 5 to 49 and these seem to be the only 2 outcomes. I don't even have any level 50s or crazy set-enhanced characters. I've tried running 3 or 4 person groups at +3/x8, specifically filling the group with no 50s or set-enhanced people, and it mitigates the issue somewhat, but ultimately the real thing keeping the mobs alive longer than 5 seconds is missing because if the mission is +3 to me, it's +4 to most of the people in the group and, again, missing isn't fun.
What I'd like to see, in addition to the level slider for notoriety, is health and damage multipliers for the enemies. I just want to actually play the game. My goal is not to rush to 50, or farm tons of influence to pimp out a 50. My goal is to just have fun playing, and for that to happen the enemies have to be alive long enough to actually play; and keeping them alive by forcing us to miss 50% of attacks is very frustrating.
In addition to the mobs dying too fast, I am shocked at how easy it is to tank right now. I leveled a tank to 49 in radio missions and by about level 25 I was at the point where even on a +4 all I needed was minimal healing maybe once or twice a pack, often needing none at all. Sure, I could not enhance my toggles, or turn them off, but forcing my character to be worse is the same thing as making accuracy all that matters. Making our characters better is a key component of any game like this, so instead, the mobs need to be better. They need to hit harder, and probably more often. So that the difference between a scrapper and a tank focused on mitigation is a meaningful difference. And so having good support in the group actually makes a difference.
TL;DR: Can we get a notoriety setting that makes mobs have more HP, hit harder, and (maybe) be more accurate--without us needing 328942% boost to accuracy?