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Baney

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Posts posted by Baney

  1. My Water/Cold is in his 77's. I do TFs, Examplar lot, and ITrials.

     

    I'd suggest Snow Storm and Frostwork.

     

    Snow Storm is great for AV fights, keeps them slowed, in place, and hitting you less. Plus any foes that join the fight get debuffed as they get close. You can also use it to ground mobs of fliers which can be very handing, since Sleet can't get that far up in the air, nor can whirlpool.

     

    Frostwork is pretty good at giving some Extra HP to a Squishy who you want to help keep alive, or to a Meat Shield who's having issues staying alive.

     

    IF not, Most teams can make use of Manuvers and Tactics, just keep in mind they are as End heavy as a Travel power.

  2. Thank you for this thread. I've been scratching my head for weeks why this particular mechanic didn't work.

     

    As somebody who Mains a Cold Corruptor, Leave power Boost Alone.

    If you can't fix it so that my shields get buffed, then just leave it be. It makes me sad, that it won't work for my Shields, but If it works on my slows and debuffs, its doing more then enough.

  3. Could we get a Boost to Combat Jumping, so its Horizontal AND Vertical High are at least as good as Ninja/Beast Run?

     

    Ninja/Beast Run are Free, Faster then Sprint, and paired with Sprint is almost as fast as Super Speed. It feels a little ridiculous to toggle between Ninja Run for Travel and Combat Jumping for Missions.

    CJ has all the Up, but none of the forward, Can it get a little love?

  4. Well, fair enough.

     

    I still don't think the +MaxHP should be removed. Just reduce it to the point that with ~95% Heal enhancement it'll cap Blaster HP, so it doesn't go to waste.

    Well the Defender version of Frostwork has a base value of 535 Max HP. So maybe split it so that it has a base value of +200 MaxHP and +300 Absorb (scaled down as appropriate for other ATs)?

     

    I still think a pure absorb shield is more interesting but I can see your point and this would work as a decent compromise.

     

     

    I Like the idea of it giving either:

     

    +Max HP + Healing (maybe over time?)

     

    or

     

    +Max HP + Absorbing.

     

     

    I tend to put forstwork on the fire brute, Elec Armour scrapper, Regen Sentinel, or the squishy whos getting in trouble.

    Sometimes I see somebody taking damage and I cast it. I know it won't heal them, but at least when they get healed it'll give them a larger cap.

  5. I wouldn't be averse to allowing multiple use of powexec_auto only on self-buff powers, like Hasten, Rage, Active Defense (using my current SD/SS Tanker for example) and not on attacks, team buffs, etc.

     

    I don't know if it would be possible to restrict which powers it applies to in the code, which might be why it is the way it is.

     

    I would like it if it converted a power like haste or Practiced Brawler into a toggle if your recharge is fast enough. That would free up powers you would want to auto exec.

     

    This would be brilliant.

     

    I could agree to having two Auto Powers, But no more then two. Or 1 "any power you want" and 1 "Only effecting Self" option.

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