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JawGod

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Posts posted by JawGod

  1. My Mids hero designer doesn't seem to want to load the window. The program launches fine and it's in my taskbar, but there's no window. I have no other screens or displays it could be on. I've tried repairing the program, and reinstalling it, but still have the same issue.

     

    EDIT: The version from the zip file seems to run fine. It's the install version that has this problem. Still not sure what's causing it.

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  2. On 3/13/2021 at 5:32 PM, Sovera said:

    Something like this I guess. 40% defense to most, use Barrier to get the last 5%. Smashing and Lethal resistances are near capped with one enemy in range, two stacks of the Tanker ATO and Barrier's 5%.

     

    You'll want to do something like Devastating Blow, Bone Smasher, Radiation Siphon, Bone Smasher.

     

    Focused accuracy is mostly a mule but also to deal with the end game annoying mobs who do blinds and -tohit debuffs. You don't need to have it toggled on all the time but endurance shouldn't be a problem with DNA Siphon.

     

     

      Reveal hidden contents

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Bio Armor
    Secondary Power Set: Radiation Melee
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(5)
    Level 1: Contaminated Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9)
    Level 2: Radioactive Smash -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(13), FrcFdb-Rechg%(13)
    Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17)
    Level 6: Adaptation
    Level 8: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(21)
    Level 10: Hover -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(23), Rct-ResDam%(23)
    Level 12: Evolving Armor -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
    Level 16: Radiation Siphon -- HO:Nucle(A), HO:Nucle(29), HO:Golgi(29), HO:Golgi(31), TchofDth-Dam%(31), TchofLadG-%Dam(31)
    Level 18: DNA Siphon -- ThfofEss-+End%(A)
    Level 20: Fusion -- RctRtc-ToHit(A), RechRdx-I(37), RctRtc-ToHit/Rchg(39), GssSynFr--Build%(39)
    Level 22: Fly -- Empty(A)
    Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)
    Level 26: Genetic Contamination -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(33), SprGntFis-Acc/Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(34), SprGntFis-Acc/Dmg/EndRdx/Rchg(34)
    Level 28: Irradiated Ground -- Obl-%Dam(A), Arm-Dam%(34), FuroftheG-ResDeb%(36), Erd-%Dam(36), AchHee-ResDeb%(36), TchofLadG-%Dam(37)
    Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A)
    Level 32: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(33)
    Level 35: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(46), TchofDth-Dam%(46)
    Level 38: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42)
    Level 41: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(43), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(45), AdjTrg-Rchg(47)
    Level 44: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(46)
    Level 47: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(47), StdPrt-ResDam/Def+(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(50)
    Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-Def/EndRdx(50)
    Level 1: Gauntlet
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run
    Level 50: Freedom Phalanx Reserve
    Level 50: Portal Jockey
    Level 50: Task Force Commander
    Level 50: The Atlas Medallion
    Level 6: Defensive Adaptation
    Level 6: Efficient Adaptation
    Level 6: Offensive Adaptation
    Level 50: Musculature Core Paragon
    ------------

     

     

    Am I blind or is there a missing slot for level 21?

  3. On 12/28/2020 at 10:35 PM, Force Redux said:

    Well I have a Beam/Device hover Blaster. But I also toe bomb and get in the mix, too. I could post a build based on my own if you tell me a bit about what your planned build includes...

    I kind of wish I could use the Experimental pool for Speed of Sound and Jaunt, without significantly gimping my defenses.

  4. Helllo! Just doing some tweaking to my build to get a bit more oomph out of it and to even out my defenses. I'm fairly new to the whole build making thing, so let me know if there are things I should/shouldn't have done and what further adjustments you would suggest.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Ghost Light: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(50), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50), Apc-Dmg/Rchg(50)
    Level 1: Twilight Grasp -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(50), SphIns-Acc/ToHitDeb(50), SphIns-Acc/Rchg(50), SphIns-ToHitDeb/EndRdx/Rchg(50)
    Level 2: Blind -- GldJvl-Dam%(A), GhsWdwEmb-Dam%(5), SprOvrPrs-Rchg/Energy Font(50), SprWntBit-Acc/Dmg(50), SprWntBit-Acc/Dmg/EndRdx(50)
    Level 4: Tar Patch -- RechRdx-I(A), ImpSwf-Dam%(50)
    Level 6: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(50), CrcPrs-Acc/Conf/Rchg(50), CrcPrs-Acc/Rchg(50), CrcPrs-Conf%(50)
    Level 8: Fly -- WntGif-ResSlow(A)
    Level 10: Howling Twilight -- RechRdx-I(A), TmpRdn-EndRdx/Rchg/Slow(50)
    Level 12: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(50), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50), DarWtcDsp-ToHitDeb/EndRdx(50)
    Level 14: Group Invisibility -- LucoftheG-Def/Rchg+(A)
    Level 16: Flash -- UnbCns-Hold(A), UnbCns-Hold/Rchg(50), UnbCns-Acc/Hold/Rchg(50), UnbCns-Acc/Rchg(50), UnbCns-EndRdx/Hold(50)
    Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(50), ExpRnf-Dmg/EndRdx(50), ExpRnf-Acc/Dmg/Rchg(50), SlbAll-Build%(50), SlbAll-Dmg/Rchg(50)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 22: Hover -- LucoftheG-Def/Rchg+(A), WntGif-RunSpd/Jump/Fly/Rng(50), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(50)
    Level 24: Fade -- Rct-Def(A), Rct-Def/EndRdx(50), Rct-Def/Rchg(50), Rct-Def/EndRdx/Rchg(50), Rct-ResDam%(50), Rct-EndRdx/Rchg(50)
    Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(50), SprWiloft-EndRdx/Rchg(50), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(50), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50), SprWiloft-Rchg/Dmg%(50)
    Level 28: Shadow Fall -- LucoftheG-Def/Rchg+(A), StdPrt-ResDam/Def+(50), GldArm-End/Res(50), GldArm-3defTpProc(50), GldArm-ResDam(50), HO:Cyto(50)
    Level 30: Soul Absorption -- Prv-EndRdx/Rchg(A), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50), Prv-Heal(50), Prv-Heal/EndRdx(50), Prv-Heal/Rchg(50)
    Level 32: Phantasm -- SuddAcc--KB/+KD(A), ExpRnf-Acc/Rchg(50), ExpRnf-Acc/Dmg(50), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-Dmg/EndRdx(50)
    Level 35: Afterburner -- LucoftheG-Def/Rchg+(A)
    Level 38: Dark Servant -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(50), CldSns-Acc/EndRdx/Rchg(50), CldSns-%Dam(50), CldSns-ToHitDeb/EndRdx/Rchg(50), CldSns-ToHitDeb(50)
    Level 41: Maneuvers -- HO:Cyto(A), HO:Cyto(42)
    Level 44: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Dmg/EndRdx(45)
    Level 47: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48)
    Level 49: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Heal-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 50: Agility Core Paragon 
    Level 50: Ageless Invocation 
    ------------

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