Helllo! Just doing some tweaking to my build to get a bit more oomph out of it and to even out my defenses. I'm fairly new to the whole build making thing, so let me know if there are things I should/shouldn't have done and what further adjustments you would suggest.
Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer
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Ghost Light: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Fire Mastery
Hero Profile: Level 1: Spectral Wounds -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(50), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50), Apc-Dmg/Rchg(50) Level 1: Twilight Grasp -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(50), SphIns-Acc/ToHitDeb(50), SphIns-Acc/Rchg(50), SphIns-ToHitDeb/EndRdx/Rchg(50) Level 2: Blind -- GldJvl-Dam%(A), GhsWdwEmb-Dam%(5), SprOvrPrs-Rchg/Energy Font(50), SprWntBit-Acc/Dmg(50), SprWntBit-Acc/Dmg/EndRdx(50) Level 4: Tar Patch -- RechRdx-I(A), ImpSwf-Dam%(50) Level 6: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(50), CrcPrs-Acc/Conf/Rchg(50), CrcPrs-Acc/Rchg(50), CrcPrs-Conf%(50) Level 8: Fly -- WntGif-ResSlow(A) Level 10: Howling Twilight -- RechRdx-I(A), TmpRdn-EndRdx/Rchg/Slow(50) Level 12: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(50), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50), DarWtcDsp-ToHitDeb/EndRdx(50) Level 14: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 16: Flash -- UnbCns-Hold(A), UnbCns-Hold/Rchg(50), UnbCns-Acc/Hold/Rchg(50), UnbCns-Acc/Rchg(50), UnbCns-EndRdx/Hold(50) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(50), ExpRnf-Dmg/EndRdx(50), ExpRnf-Acc/Dmg/Rchg(50), SlbAll-Build%(50), SlbAll-Dmg/Rchg(50) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 22: Hover -- LucoftheG-Def/Rchg+(A), WntGif-RunSpd/Jump/Fly/Rng(50), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(50) Level 24: Fade -- Rct-Def(A), Rct-Def/EndRdx(50), Rct-Def/Rchg(50), Rct-Def/EndRdx/Rchg(50), Rct-ResDam%(50), Rct-EndRdx/Rchg(50) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(50), SprWiloft-EndRdx/Rchg(50), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(50), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50), SprWiloft-Rchg/Dmg%(50) Level 28: Shadow Fall -- LucoftheG-Def/Rchg+(A), StdPrt-ResDam/Def+(50), GldArm-End/Res(50), GldArm-3defTpProc(50), GldArm-ResDam(50), HO:Cyto(50) Level 30: Soul Absorption -- Prv-EndRdx/Rchg(A), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50), Prv-Heal(50), Prv-Heal/EndRdx(50), Prv-Heal/Rchg(50) Level 32: Phantasm -- SuddAcc--KB/+KD(A), ExpRnf-Acc/Rchg(50), ExpRnf-Acc/Dmg(50), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-Dmg/EndRdx(50) Level 35: Afterburner -- LucoftheG-Def/Rchg+(A) Level 38: Dark Servant -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(50), CldSns-Acc/EndRdx/Rchg(50), CldSns-%Dam(50), CldSns-ToHitDeb/EndRdx/Rchg(50), CldSns-ToHitDeb(50) Level 41: Maneuvers -- HO:Cyto(A), HO:Cyto(42) Level 44: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Dmg/EndRdx(45) Level 47: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48) Level 49: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A) Level 50: Agility Core Paragon Level 50: Ageless Invocation ------------
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