DREAMERS
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Posts posted by DREAMERS
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bravo to you for the new earth powers however i am a little disappointed not to see any earth support line i would have hoped that you would create a line that goes with as an affinity crystal where the player could create crystals with it different effects but which can be broken by the enemies finally good me who like playing with support power I am disappointed
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hello as the earth blast line will be released soon I propose to put this suggestion of support line up to date "Crystal affinity"
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3 hours ago, Tyrannical said:
I think I saw your suggestion a while back, 'Lithotherapy' right? Pretty cool stuff!
yes I admit I was thinking of proposing a new line of support that is different and that doesn't just copy the others I wanted to show that it was possible to have originality I prefer more than anything the support lines because they are totally different from each other but my suggestion didn't get much praise I bet you even the game designers didn't even pay attention to my suggestion
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if this is a new line of power blast earth I am for but I would especially like a line of power on the support of earth like "crystal affinity" which would have the same properties as devouring eatch invocation or crystal which we see in the circle of torn but fragile and destructible where the ultimate power to change would be a crystal that taunt the enemies until it is destroyed
please can you create this line "crystal affinity"?
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Hello
While playing as a team with ATs who often do knockback I had several requests from players who insist that I lose a slot to put an io knockback in knockdown because knockback irritates the players
However I find it unfair that a character uses a useful slot and lose damage or precision only to meter an IO knockback in knockdown especially if we have to meter it on each power that makes knockback
Suddenly watching the lvl 50 very few players play this kind of line because for them it is useless to mount a character if it is to lose a slot by powers and suddenly nerf his character to play as a team in all case I see it like this
My suggestion is as follows
Why not allow to put a single one IO which transforms all the powers of the character from knockback into knockdown which can be put on all attack powers like brawl which is useless (so that we do not lose slot unnecessarily)or simply an option or a temporary power that we buy which transforms all knockbacks into knockdowns that can be activated and deactivated depending on the player (like a jetpack you can activate or deactivate it by clicking on it)
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On 6/10/2020 at 5:59 PM, srmalloy said:
Well, to be fair, my first thought was imagining a character with this set crying "Be healed!" and flinging a rock at their target, knocking them on their ass. And the AoE heal being a spray of rocks. Something to make people think "you know, the spasming from Electric's heal isn't that bad..."
on could say the same chose with the ice affinity the 1st time that I saw this line I imagined someone who throws ice cubes at the mouth of the players lol
I should have simply call this line crystal affinity but I support the devs to create a support line in relation to the earth
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On 6/3/2020 at 9:21 PM, Tyrannical said:
first shock therapy, now crystal healing.
Are we gonna see acupuncture next?
when you look at the support lines you see that there is a line of fire an electric line a dark line an ice, radioactive, dark line ... in short
the players specialize in an element to protect their team and when you think of protection and earth ... there is not much and that's where I came up with the idea of crystals by destroying a crystal of devouring earth nothing prevents to use its imagination to vary the powers and to create a line of support- 1
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I tried to make a line of invocation without being too powerful;
there are quite a few heals so I just wanted to diversify by showing that one line can be played differently from the others
and Bronzitis contains a regen and a rez of the beginning which can compensate and also when with the amplification which gives a second effect to the crystals it takes time to charge it also avoids the abusesdo not forget that the crystals can be destroyed by the enemies therefore the effects of the crystal can be interrupted at any time without counting that it is an invocation of zone which does not move then the player will have to constantly recreate crystals as the players advance therefore
I do not Didn't really think about endurance consumption or the time to summon before disappearing because the fact that the crystals are fixed and that the player must constantly summon new ones while advancing compensates
except pyrite being an ultimate power which can temporarily replace a tank will take time to recharge
I hope this line will see the light of day
if this line sees is create it would go super well with earth control
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Hello everybody and sorry for my english i'm french
I already want to congratulate the creators of the electric affinity support line
I love playing the support lines because they are all varied and we all have different ways of being played depending on their power
And on this I thought about a support line that would stand out by remembering the devoring earth that invoke crystals and that would allow support to be played differentlyIt would be called "Crystal affinity" or "lithotherapy" of your choice
Description:
-The player extracts various crystals from the ground to boost their team but all the crystals can very easily be destroyed by enemies (except big resistance to AOE if not the line would be useless)
But in addition to this thanks to the lithotherapy power the player can extract from the ground a larger crystal whose effects will have an additional bonus depending on the crystal invoked1, Bronzitis: Bronzitis has the property of regeneration it can resuscitate
Summon AOE Zone Resurrection + Regeneration Effect
The player invokes bronzitis this has the effect of resuscitating around for 20 seconds continuously however the resuscitating players will only have 1 life point and 1 stamina point if they die they can get as much resurrection as long as the crystal is not destroy
+ lithotherapy bonus: they can prevent all enemies in the crystal area from resurrecting as long as the crystal is active + prevents the regeneration of enemies2, lithotherapy
Special (only on summons) very long recharge
This power once triggered will simply last 10 seconds the time to summon a crystal of your choice the crystal will be much larger and it will get a lithotherapy bonus depending on the crystal chosen
In short, a power that engages as an amplification of blasters but specialized only for crystals3, Jasper: Jasper has Strength properties
Summon AOE resistance effect everything except fire and ice
The player summons a Jasper which increases the resistance of the allies
+ lithotherapy bonus: all enemies in the area have reduced resistance4, Carnelian: Carnelian has the effect of increasing courage
Summon AOE effect + damage + accuracy
The player summons carnelian which increases the damage of allies
+ lithotherapy bonus: all enemies in the area have reduced damage and reduced accuracy5, Amber: amber has energy-purifying properties
Special Summon AOE + effect
The player invokes the amber which increases the special of the whole team around
+ lithotherapy bonus: all enemies in the area will have the reduced special6, Fluorite: fluorite helps liveliness
Summon AOE effect + recharge + sleep resistance + stun resistance
+ lithotherapy bonus: all enemies in the area will have a drop in recharge of powers7, Beryl: beryl has a detachment effect
Invoke AOE Allied Phase Shift Effect
All allies in the area will be out of phase as long as they are near the crystal only the crystal will not be out of phase
+ lithotherapy bonus: all enemies in the area will be out of phase8, Chrysocolle: Chrysocolle has the effect of balancing emotions
Summon AOE Effect Terror Barrier Effect
+ lithotherapy bonus: all enemies in the area can suffer a hindrance and terror9, Pyrite: pyrite attenuates the ego
Summon AOE effect taunt enemies
Summons a pyrite which has the effect of taunt the enemies around the Pyrite is strong enough to take a moment the blows of the enemies
+ lithotherapy bonus: when the pyrite is destroyed all the damage it will have received will be launched in AOE zone the type of damage will be according to the damage collected- 4
Force Bubble (now Damping Bubble)
in Bug Reports
Posted · Edited by DREAMERS
hello I just did some pvp tests to better understand the usefulness of this power and I realized that it does not affect the effects does not affect the enemies unless I am mistaken but by im doing tests on both sides, slowing down the decrease in defense precision
with or without the bubble the debufs stats are always the same
ps: a force field ultimate I would have preferred it to give a small defense boost to those who are inside But that's just my opinion