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icesphere

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Everything posted by icesphere

  1. Does this seem like a survivable, hard hitting scrapper? I want to be able to run end game content and not face plant too much on my teammates lol. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Scrapper Primary Power Set: War Mace Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Pulverize -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7) Level 1: Deflection -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(39), Ags-EndRdx/Rchg(40), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(40), Ags-Psi/Status(50) Level 2: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(43), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(45), RedFrt-EndRdx(50) Level 4: Jawbreaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(21) Level 8: Super Jump -- BlsoftheZ-ResKB(A) Level 10: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(13) Level 12: Clobber -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), SprBlsCol-Rchg/HoldProc(17) Level 14: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(37), Prv-Heal(39), Prv-Heal/Rchg(39) Level 16: Active Defense -- RechRdx-I(A), RechRdx-I(46) Level 18: Boxing -- Empty(A) Level 20: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(21), Ags-ResDam/Rchg(25), Ags-ResDam/EndRdx/Rchg(25), StdPrt-ResDam/Def+(33), GldArm-3defTpProc(33) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23) Level 24: Hasten -- RechRdx-I(A) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27) Level 28: Whirling Mace -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), FuroftheG-ResDeb%(31) Level 30: Against All Odds -- EndRdx-I(A) Level 32: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34) Level 35: Shatter -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37) Level 38: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 41: Shield Charge -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(42), OvrFrc-Acc/Dmg/End(42), OvrFrc-Dmg/End/Rech(42), OvrFrc-Acc/Dmg/End/Rech(43), OvrFrc-Dam/KB(43) Level 44: Crowd Control -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(46), SprScrStr-Acc/Dmg/Rchg(46), SprScrStr-Dmg/EndRdx/Rchg(48), SprScrStr-Acc/Dmg/EndRdx/Rchg(48), SprScrStr-Rchg/+Crit(48) Level 47: Focused Accuracy -- RctRtc-ToHit(A) Level 49: Physical Perfection -- EndMod-I(A), EndMod-I(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(19) ------------ http://www.cohplanner.com/mids/download.php?uc=1466&c=656&a=1312&f=HEX&dc=78DA6594596F125114C767CA50CA322C65A750165B5AC18ED0D6E7265A35DAD634C1C4C76602B780122080897DF41BB83E59B7171FFD20AE5FA06E6F26C6E541138DCB7898F3074D66D2E637F77FEFB9E77FCFB9C3D69575CFE3D357D724D97BA2A5F7FB3B956A4FEF7645CF714E1F5CEEE92D69F838E83F3A9AD9D9122D21B40B3ABDE955911EEBEB6257B4FB42AB349AA2551B0D0367DA0DD113ED81367AF16C773A2D6D53E8DD66BBAE9A8353CD7A6340239739AA7485A8F946AB6AA2D76F34BB8193DD66553BDEA9ED51DAFE40F4F662E42A3F741691F0187669975056A4893AD8602A4DF02273F212D3A51265C4966453CB97990BCBE00AB8CA2C1F63BA295646ACEC62ADE0661EF1802AE845AC8F1923CF3678B6C1F3243C4FC1F3143CBBE0D905CF116A879DF3CAF630EF17DAB0998C3AB85B3427390E264C2D4EB99CACC9CE7DD2828AE4B9C34CD09C1B3EDCD71473BDE73AD37B03BCC9F4DF026F631D9D5FC5F9D5AF9C3FFB0DFCCE9CFBC1CCBF073F30558AF5C193AFC8E75A02653A4000670818F448365282C814441742E8560CDD8AA14B992831455CE64C0AC5863976228C6A4542A09F99A33551648CC24580B438E2E2884B202E81B824556F06D59BF9C9D54EFE027F3367FF8006B8C6BEBC548194797D0C2995E59C3ED2D2C89946CE0C72669133453973C899DBE74E1CBA0BDE03EF33E71E800FD139DA7F9EF797E6B17F80B445ECB778C0DE0EBF025F836F9885B7E03BE62C792922B6F884B5A5A7E033E6D1E7E00BF025F33C4143CD35DCC647E4A5849B5DCA704DCA6052197FE5F437BC156965FCED1A1B85F1AC51B0AC2C5994B24559B128AB1665D3A26C2BB0408A6C2A4EFFF8CB363EBAC6BF1098FDFC4F91E5B3F4B2A048D359AEC827CBEA2FFFAF461DA6C1BF5E3EE8BD
  2. So i was going around and trying to find what moves I want along with the way I like to play. I'm trying to go with this makeshift build that works around Crushing Field and Wormhole, while also getting holds and procs thrown in for fun. I hope I did okay, I don't have a whole lot of defense myself, but the build was supposed to be more around helping the team and debuffing the others while I stay in the back and, hopefully, don't get noticed. Any thoughts or advice is appreciated. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Controller Primary Power Set: Gravity Control Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Leadership Power Pool: Speed Hero Profile: Level 1: Lift -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5), FrcFdb-Rechg%(48) Level 1: Time Crawl -- Acc-I(A) Level 2: Gravity Distortion -- HO:Perox(A), HO:Perox(11), Dvs-Hold%(15), Dvs-Acc/Dmg/EndRdx/Rchg(17), Lck-%Hold(17), Lck-Acc/EndRdx/Rchg/Hold(48) Level 4: Fly -- BlsoftheZ-ResKB(A) Level 6: Propel -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(7), Dvs-Dmg/Rchg(7), Dvs-Acc/Dmg/Rchg(9), Dvs-Acc/Dmg/EndRdx/Rchg(9), FrcFdb-Rechg%(11) Level 8: Crushing Field -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprOvrPrs-EndRdx/Rchg(29), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprOvrPrs-Rchg/Energy Font(31) Level 10: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43) Level 12: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(13), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-ToHitDeb/EndRdx(15), DarWtcDsp-Slow%(48), PcnoftheT--Rchg%(50) Level 14: Temporal Selection -- DctWnd-Heal/EndRdx/Rchg(A) Level 16: Distortion Field -- Lck-EndRdx/Rchg/Hold(A), Lck-%Hold(36), GhsWdwEmb-Dam%(37), GldNet-Dam%(37), UnbCns-Dam%(37) Level 18: Gravity Distortion Field -- UnbCns-Hold(A), UnbCns-Hold/Rchg(19), UnbCns-Acc/Hold/Rchg(19), UnbCns-Acc/Rchg(21), UnbCns-EndRdx/Hold(21) Level 20: Time Stop -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprWiloft-EndRdx/Rchg(23), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprWiloft-Rchg/Dmg%(27) Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 24: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(46), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(46) Level 26: Wormhole -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(31), Stp-Acc/EndRdx(33), Stp-Stun/Rng(33), Stp-Acc/Stun/Rchg(33), Stp-KB%(34) Level 28: Farsight -- HO:Cyto(A), HO:Cyto(40), LucoftheG-Rchg+(40) Level 30: Hasten -- RechRdx-I(A) Level 32: Singularity -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(34), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-+Res(Pets)(36) Level 35: Slowed Response -- AnlWkn-Acc/Rchg/EndRdx(A), AchHee-ResDeb%(45) Level 38: Chrono Shift -- EffAdp-EndMod/Rchg(A), PrfShf-EndMod/Rchg(39), DctWnd-Heal/Rchg(40) Level 41: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 44: Dimension Shift -- EndRdx-I(A) Level 47: Assault -- EndRdx-I(A) Level 49: Vengeance -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(45) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(43) ------------ http://www.cohplanner.com/mids/download.php?uc=1472&c=685&a=1370&f=HEX&dc=78DA6594CB4F135114C6EFB483D807D0D2225028D00A14010B8DBA342642A918302412B7A481814E52A6CD7430B2527C2C7DA2F195F07EA9890B176A74E5BFE0DA3FC0178A8F85BAA9A773BE42939964FA9BFBDD73CEFDEEE9DC19BED0EF7E9E983B21244F5F3A99CB8DF5653443CFA4D38AEE1C55C6535A269D999A1585AB9CEEF0DE7431329AD093E75563B6380E95849C9C999C8C8EAAD3CAD8705253B333E9A4A16634EFA09652744533A2C507D748860A0DA4D5A99451653E0F29C90945CFA5D4ACD31C9FCD2ACA849BC354435372396F3CAB8ED3402F14CF198A3E5B4706DBE8BE21D14FE116F932719F109185ED01F890293F021F337BAED98488C962C12F70E585080853BB29A11CD5938E1364BB7082955B1CE3D904FF719D9EBF4C1775CD8E7AF60FACDDA26265F057B6CA79FBD6C075E6FE0D10759DF0775BE23FA2905B5E279B5AA09ED918001B984D8D6090B9487B7320D7F1D16E6A873E819FC12FCCCEAFE0367389725DC875BD642FEE57E06B66E51BECFD2D33F64232B94CB915E841C519D65648AB624DAEFAC3F107D1BBD6698E698DF3DAAD83ACCF93EC458EB79FB5EA3838C0F427C053CC555AC707DFBE0DAE776013DC62D63D019F3203CF985E6A740DE7DA6A6AD853BB1FF4307D14530B4FB50BBC66F722F3F012B80CAE30EF526A3D3CD55FE43A4D97982D73E065F00A337495B946FB6980A78663FC0E468A84C730790AA2DFC12E7E7FEED154337C36EFB08FD00FF027FAFF0BFCCD5CA7B5C29C2385DF636FEF883E596CF8F9AC157CB45DE7B9F6796664987D38C84707623AE02D86FEC5D0BF3B842E78ED0AB1D76ACA8B428B42F393D60BAD17B50AAFF7EE59CDD325827B4ABED332DB6B516216E58845396A51862CCA88BCFB851092A9383CBBE73EBFEDA459A974F6FB9E2249E77837DDA725F34BF4CD12BD531ADDC2FDE804FF038DBCF794
  3. I was always under the impression that WP was always slightly behind Invul in regards to defense and resistance, but made up for it with much higher HP/Regen/Endurance maintenance. I always figured this was a way to balance them out.
  4. This was me literally a week and a half ago. The game is back and with some much needed updates is better than ever!
  5. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Power Bolt (A) Thunderstrike - Accuracy/Damage/Endurance (3) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (5) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Power Thrust (A) Kinetic Combat - Accuracy/Damage (7) Kinetic Combat - Damage/Endurance (9) Kinetic Combat - Damage/Recharge (9) Kinetic Combat - Damage/Endurance/Recharge Level 2: Energy Punch (A) Kinetic Combat - Accuracy/Damage (11) Kinetic Combat - Damage/Endurance (11) Kinetic Combat - Damage/Recharge (13) Kinetic Combat - Damage/Endurance/Recharge Level 4: Power Blast (A) Thunderstrike - Accuracy/Damage (13) Thunderstrike - Damage/Endurance (15) Thunderstrike - Damage/Recharge (15) Thunderstrike - Accuracy/Damage/Recharge (17) Thunderstrike - Accuracy/Damage/Endurance (17) Thunderstrike - Damage/Endurance/Recharge Level 6: Energy Torrent (A) Positron's Blast - Accuracy/Damage (19) Positron's Blast - Damage/Endurance (19) Positron's Blast - Damage/Recharge (21) Positron's Blast - Damage/Range (45) Positron's Blast - Accuracy/Damage/Endurance Level 8: Power Burst (A) Thunderstrike - Accuracy/Damage (21) Thunderstrike - Damage/Endurance (23) Thunderstrike - Damage/Recharge (23) Thunderstrike - Accuracy/Damage/Recharge (25) Thunderstrike - Accuracy/Damage/Endurance (25) Thunderstrike - Damage/Endurance/Recharge Level 10: Sniper Blast (A) Thunderstrike - Accuracy/Damage (37) Thunderstrike - Damage/Endurance (37) Thunderstrike - Damage/Recharge (37) Thunderstrike - Accuracy/Damage/Recharge (40) Thunderstrike - Accuracy/Damage/Endurance (40) Thunderstrike - Damage/Endurance/Recharge Level 12: Build Up (A) Rectified Reticle - To Hit Buff (43) Rectified Reticle - To Hit Buff/Recharge (45) Rectified Reticle - Increased Perception Level 14: Bone Smasher (A) Kinetic Combat - Accuracy/Damage (29) Kinetic Combat - Damage/Endurance (29) Kinetic Combat - Damage/Recharge (31) Kinetic Combat - Damage/Endurance/Recharge Level 16: Energize (A) Doctored Wounds - Heal/Recharge (43) Miracle - Heal/Recharge (43) Harmonized Healing - Heal/Recharge Level 18: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 20: Hover (A) Luck of the Gambler - Recharge Speed (27) Luck of the Gambler - Defense/Endurance (27) Luck of the Gambler - Defense Level 22: Boxing (A) Empty Level 24: Tough (A) Steadfast Protection - Resistance/Endurance (34) Steadfast Protection - Resistance/+Def 3% (36) Steadfast Protection - Knockback Protection Level 26: Weave (A) Luck of the Gambler - Recharge Speed (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Endurance/Recharge Level 28: Maneuvers (A) Luck of the Gambler - Recharge Speed (40) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Endurance/Recharge Level 30: Explosive Blast (A) Superior Defiant Barrage - Accuracy/Damage (45) Superior Defiant Barrage - Damage/RechargeTime (46) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (46) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (46) Superior Defiant Barrage - Accuracy/Damage/Endurance (48) Superior Defiant Barrage - RechargeTime/+Status Level 32: Nova (A) Cleaving Blow - Accuracy/Damage (33) Cleaving Blow - Damage/Endurance (33) Cleaving Blow - Damage/Recharge (33) Eradication - Damage (34) Eradication - Accuracy/Damage/Endurance/Recharge (34) Eradication - Damage/Recharge Level 35: Scorpion Shield (A) Luck of the Gambler - Recharge Speed (42) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Endurance/Recharge Level 38: Total Focus (A) Mako's Bite - Chance of Damage(Lethal) (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge (39) Mako's Bite - Accuracy/Endurance/Recharge (39) Mako's Bite - Damage/Recharge (48) Mako's Bite - Accuracy/Damage (48) Mako's Bite - Damage/Endurance Level 41: Aim (A) Recharge Reduction IO Level 44: Power Boost (A) Recharge Reduction IO Level 47: Boost Range (A) Recharge Reduction IO Level 49: Hasten (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Prestige Power Dash
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