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Drewbeezy09

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Everything posted by Drewbeezy09

  1. I did! And i too thought that thematically "force" would be cool. But it leaves a lot to be desired for me anyways. 1) Leap was a nice travel, but the knockdown reminded me of Neo, so that was meh. 2) going down this epic pool tree, means your going toward unleash Potential. and while the the 15% (minimum) def, and the recovery and regen is great, its on a duration timer of 60 seconds, and wont trigger again for 600's so it needs recharge i think. . I got it down to 218, so it was left on cd for around 1 minute 20. I didn't think the tree was was worth it slot efficiency wise, so i went with psionic mastery grabbed a dominate and the end reduction power. But now i think of it....lol... unleash potential can be a mule for def, health and endurance IO's. Wonder if someone knows the return on investment if used as a mule?
  2. I did see a difference last night with the entomb absorb proc. I had my health 6 slotted with the prev build. Does the entomb proc work the same as the health one, (Preventive Medicine: Chance for +Absorb) asorb proc? Im really liking this build, its handling most content. Although both build seem to have KB issues some times. (mainly in mobs).
  3. Thanks Warshades, I went with hold IO's just because it was a "hold power" and from past experience I've always assumed and treated hold and immobilize as the same. In your version, if if the IO's are better I'm fine with that. How is endurance and regen on this build? I only ask because DA is a end monster. I'm making the changes to this to see how this build plays. When slotting SS, to get the KB benefit? I don't have to have it toggled do I?
  4. With Star wars days coming up, I wanted to get my Sithish tank out. His name is Darth Radica, (short for eradicate). He wrestles with the dark side and started his life out as a savior to others. But, lately, as he has gotten older he finds life's daily maneuvering and society's constant in-fighting, his soul is hardening, fueling his darker side. So that's why he's a hero tank. With that I rolled Dark armor as his primary. (No cloak of fear though). I took psionic mastery, 1) for dominate, as a "force choke" type power as he has finally mastered (in secret) the ability to "choke" / force hold someone when needed. And 2) harmonic mind which helps with my endurance. I'm not real big on super speed as a travel, so CJ it is. I got to give a shout out to Infinitum , reviewed a lot of his tank builds to help guide me in creating what I was going to do. So thanks man! Anyways I know this build can be improved wanted to get some thoughts, let me know what you think. DARTH - Hero Tanker Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Dark Armor Secondary powerset: Broad Sword Pool powerset (#1): Leaping Pool powerset (#2): Fighting Pool powerset (#3): Speed Pool powerset (#4): Leadership Epic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Death Shroud A: Superior Might of the Tanker: Accuracy/Damage 3: Superior Might of the Tanker: Accuracy/Damage/Recharge 3: Superior Might of the Tanker: Recharge/Chance for +Res(All) 9: Superior Might of the Tanker: Damage/Endurance/Recharge 9: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge Level 1: Hack A: Touch of Death: Chance of Damage(Negative) 7: Touch of Death: Damage/Endurance 7: Touch of Death: Damage/Recharge 33: Touch of Death: Damage/Endurance/Recharge 34: Touch of Death: Accuracy/Damage 40: Touch of Death: Accuracy/Damage/Endurance Level 2: Dark Embrace A: Unbreakable Guard: Resistance 5: Unbreakable Guard: Resistance/Endurance 5: Unbreakable Guard: Endurance/RechargeTime 34: Unbreakable Guard: RechargeTime/Resistance 40: Unbreakable Guard: +Max HP 43: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 4: Combat Jumping A: Reactive Defenses: Scaling Resist Damage 17: Karma: Knockback Protection Level 6: Super Jump A: Winter's Gift: Slow Resistance (20%) Level 8: Murky Cloud A: Unbreakable Guard: Resistance 11: Unbreakable Guard: Resistance/Endurance 13: Unbreakable Guard: Endurance/RechargeTime 34: Unbreakable Guard: RechargeTime/Resistance 42: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 10: Dark Regeneration A: Touch of the Nictus: Healing/Absorb 19: Touch of the Nictus: Healing/Absorb/Recharge 19: Touch of the Nictus: Accuracy/Healing/Absorb 21: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb 21: Touch of the Nictus: Accuracy/Endurance/Recharge 23: Theft of Essence: Chance for +Endurance Level 12: Obsidian Shield A: Unbreakable Guard: Resistance/Endurance 13: Unbreakable Guard: Resistance 15: Unbreakable Guard: Endurance/RechargeTime 37: Unbreakable Guard: RechargeTime/Resistance 42: Impervious Skin: Status Resistance/Regeneration Level 14: Kick A: Force Feedback: Chance for +Recharge Level 16: Parry A: Superior Gauntleted Fist: RechargeTime/+Absorb 48: Superior Gauntleted Fist: Accuracy/Damage 48: Superior Gauntleted Fist: Damage/RechargeTime 48: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime 50: Superior Gauntleted Fist: Damage/Endurance/RechargeTime 50: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime Level 18: Tough A: Steadfast Protection: Resistance/+Def 3% 33: Gladiator's Armor: TP Protection +3% Def (All) Level 20: Taunt A: Perfect Zinger: Chance for Psi Damage Level 22: Cloak of Darkness A: Shield Wall: +Res (Teleportation), +5% Res (All) 23: Shield Wall: Defense/Endurance 25: Shield Wall: Defense 25: Shield Wall: Defense/Recharge 27: Shield Wall: Endurance/Recharge 27: Shield Wall: Defense/Endurance/Recharge Level 24: Hasten A: Invention: Recharge Reduction 29: Invention: Recharge Reduction Level 26: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 28: Whirling Sword A: Superior Avalanche: Recharge/Chance for Knockdown 33: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 36: Superior Avalanche: Accuracy/Damage 36: Superior Avalanche: Accuracy/Damage/Recharge 36: Superior Avalanche: Damage/Endurance Level 30: Weave A: Shield Wall: Defense 39: Shield Wall: Defense/Endurance 39: Shield Wall: Defense/Recharge 39: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 32: Disembowel A: Superior Blistering Cold: Accuracy/Damage/Recharge 37: Superior Blistering Cold: Accuracy/Damage/Endurance 37: Superior Blistering Cold: Damage/Endurance 40: Superior Blistering Cold: Accuracy/Damage 42: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime 46: Superior Blistering Cold: Recharge/Chance for Hold Level 35: Head Splitter A: Obliteration: Chance for Smashing Damage 43: Obliteration: Damage 43: Obliteration: Accuracy/Recharge 45: Obliteration: Accuracy/Damage/Endurance/Recharge 46: Obliteration: Damage/Recharge 50: Obliteration: Accuracy/Damage/Recharge Level 38: Acrobatics A: Invention: Endurance Reduction Level 41: Dominate A: Lockdown: Chance for +2 Mag Hold 45: Lockdown: Accuracy/Hold 45: Lockdown: Accuracy/Endurance/Recharge/Hold 46: Lockdown: Accuracy/Recharge Level 44: Harmonic Mind A: Performance Shifter: Chance for +End Level 47: Maneuvers A: Red Fortune: Defense/Endurance Level 49: Tactics A: Invention: Endurance Reduction ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl (Empty) Level 1: Sprint A: Quickfoot: Endurance/RunSpeed Level 2: Rest (Empty) Level 2: Swift A: Invention: Flight Speed Level 2: Hurdle A: Invention: Jumping Level 2: Health A: Panacea: +Hit Points/Endurance 11: Miracle: +Recovery 17: Numina's Convalesence: +Regeneration/+Recovery 31: Preventive Medicine: Chance for +Absorb 31: Regenerative Tissue: +Regeneration Level 2: Stamina A: Performance Shifter: Chance for +End 15: Power Transfer: Chance to Heal Self 29: Performance Shifter: EndMod/Accuracy 31: Performance Shifter: EndMod Level 6: Double Jump Level 4: Athletic Run DARTH Radica.mbd
  5. I think that’s wat it was. 😞
  6. Last night I used reward merits and cashed them in for lv 46-50. Used 160 merits. When I went to my recipes, none of them were there. I submitted a claim in game and @GM Willow said I should start a claim here. Let me know what other information you may need. I did notice I was still in an AE mission, at the time I used the merits. Thanks in advance.
  7. Thanks for the input. It's a little different then my build. Have you tried it out? I don't know if the the loss of DEF is worth the extra MEZ resistance. I'm not a fan of the presence pool, as i can just grab Taunt and with Beta Decay (albeit has a shorter radius), does wonderfully for jumping in mobs to keep aggro on me. I like a having a little more DEF. Thanks for the different build suggestions. It gives me gives me some ideas in the future. 😃 👍
  8. Hell, I'm back after a 10 year absence. Been playing for about 2 weeks now and built and leveled my tank to 50 and have him IO'd out now. I should of asked sooner before slotted everything, but oh well. i I like running TF/SF/Radios and everything in between with this toon. I have enough respecs to alter/change based on your recommendations. So thank you in advance. My first priority was to go max Resistance S/L capped. Second, I use to run a invul tank back in the day, and my biggest problem was facing and taking PSI damage, so that was my next priority, boost PSI as high as possible. With all the changes and builds available i went with a RAD /DM tank. I do lack on the damage side so is this tank slotted appropriately, or did i go to heavy S/L resistance and sacrifice in other slots? Thank you in advance for your help and advice. Hero Plan by Mids' Reborn : Hero Designer 2.7.1.15 https://github.com/Crytilis/mids-reborn-hero-designer Wair Fair Rad DM: Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Dark Melee Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Alpha Barrier -- GldArm-3defTpProc(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5) Level 1: Shadow Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9) Level 2: Gamma Boost -- PrfShf-End%(A), DctWnd-Heal(15), DctWnd-Heal/EndRdx(15) Level 4: Shadow Maul -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(9), Obl-Dmg(11), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(13) Level 6: Maneuvers -- Rct-ResDam%(A), Ksm-ToHit+(17) Level 8: Fallout Shelter -- ImpArm-ResPsi(A), ImpArm-ResDam(19), ImpArm-ResDam/EndRdx(19) Level 10: Fly -- WntGif-ResSlow(A) Level 12: Boxing -- Empty(A) Level 14: Taunt -- PrfZng-Taunt(A) Level 16: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(17), ImpArm-ResDam(21), ImpSki-Status(21) Level 18: Proton Armor -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(23), StdPrt-ResKB(23), Ags-Psi/Status(25), ImpArm-ResPsi(25), ImpSki-Status(27) Level 20: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29) Level 22: Radiation Therapy -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(31), FuroftheG-Acc/Dmg/End/Rech(31), FuroftheG-Dam/End/Rech(31), Pnc-Heal(33), Pnc-Heal/Rchg(33) Level 24: Siphon Life -- TchoftheN-Heal(A), TchoftheN-Acc/EndRdx/Rchg(33), TchoftheN-Heal/HP/Regen/Rchg(34), TchoftheN-%Dam(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen(34) Level 26: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(36) Level 28: Soul Drain -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg(37), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(37) Level 30: Ground Zero -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(39), Obl-Dmg(39), Obl-Dmg/Rchg(39), Obl-Acc/Rchg(40), Obl-Acc/Dmg/Rchg(40) Level 32: Particle Shielding -- Heal-I(A) Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Dmg/Rchg(40), Obl-Acc/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43) Level 38: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Dam%(43), Hct-Dmg/EndRdx(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45) Level 41: Beta Decay -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(46), ShlBrk-DefDeb/EndRdx/Rchg(46) Level 44: Ring of Fire -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(46), OvrFrc-Dmg/End/Rech(48) Level 47: Assault -- EndRdx-I(A) Level 49: Tactics -- AdjTrg-ToHit/EndRdx(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(48), Mrc-Rcvry+(48), NmnCnv-Heal(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(50), PrfShf-EndMod(50) ------------ ------------ Set Bonus Totals: 18.5% DamageBuff(Smashing) 18.5% DamageBuff(Lethal) 18.5% DamageBuff(Fire) 18.5% DamageBuff(Cold) 18.5% DamageBuff(Energy) 18.5% DamageBuff(Negative) 18.5% DamageBuff(Toxic) 18.5% DamageBuff(Psionic) 22.25% Defense(Melee) 16.94% Defense(Smashing) 16.94% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 9.75% Defense(Psionic) 6% Defense(Ranged) 6% Defense(AoE) 2.25% Max End 5% Enhancement(Heal) 50% Enhancement(RechargeTime) 60% Enhancement(Accuracy) 2.5% Enhancement(Max EnduranceDiscount) 7.5% SpeedFlying 15.98 HP (0.85%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -7) Knockup (Mag -7) MezResist(Confused) 85% MezResist(Held) 85% MezResist(Immobilized) 85% MezResist(Sleep) 85% MezResist(Stunned) 85% MezResist(Terrorized) 85% MezResist(Teleport) 100% (20% chance) 15.5% (0.26 End/sec) Recovery 34% (2.65 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 24.5% Resistance(Smashing) 24.5% Resistance(Lethal) 19.25% Resistance(Fire) 19.25% Resistance(Cold) 10.25% Resistance(Energy) 10.25% Resistance(Negative) 20% Resistance(Toxic) 43% Resistance(Psionic) 7.5% SpeedRunning
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