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umbriel

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Posts posted by umbriel

  1. Removing stealth would work fine.   I use it for the small defense buff it gives and the added cover it grants to super speeds Stealth.

     

    You can go up the Body Mastery set for more regeneration/recovery  if you can find a second power you don’t like.  Or Maneuvers toggle for more defense but make sure you can deal with the End costs.

     

    I have also seen Mu Mastery in builds to add more attacks.  Ball Lightning is amazing.

     

    I play this character just like its speced.   It was built through game play so it may not be optimal but it’s still a good build.  Please feel free to play with it.  I am interested in hearing what you come up with.

     

    Umby

  2. On 8/3/2020 at 12:49 PM, nihilii said:

    Willpower is OK as a toggle up and forget about it secondary. Personally I think it doesn't hold up to the options offered by other secondaries, but of course everything is viable.

    I have run plenty of Willpower based Sentinels, Tanks, Brutes and Scrappers even back on live.   I really enjoy the hands off nature of the set as it gives me more room to focus on situational awareness.  I also like the fact that its not slot heavy and endurance light so I can be more flexible in my build.  But it does have to be balanced with Tough/Weave/Combat Jumping and/or Maneuvers for defense boosting depending on your AT and play-style. 

     

    The trick to survival is in maxing "Rise to the Challenge" by staying close to as many mobs as possible and finding a way in your build to have a heal or better regen to cover those times when the mobs get lucky.  

     

    This does make tanking some AVs more of a challenge since he ends up being the only mob so you lean on resists more.  But you can still tank/off-tank pretty well as long as you avoid the Alpha Strike.  Plus some inspirations/power selections can plug that hole if you have to tank you more difficult AV.  

     

    In the Sentinel forum there is a write-up on Willpower that I think has useful info for all ATs interested in Willpower.

     

    Umby

  3. 7 hours ago, oldskool said:

    So have you used this specific build already?

    I am playing this build right now.  Started from level one and played to 50.   I crafted the build from scratch by using my knowledge of the Willpower set learning Sentinel AT and wanting to try Water Blast.  It's  lots of fun but maybe some tweaks might make it better.

     

    7 hours ago, oldskool said:

    Hasten could drop a slot and then use +4 boosters in the other two enhancements.  I say could.  What you do with the extra slot is up to you.  

    I'll give that some thought.  I can think of a place or 2 to use it.  More procs are always fun!

     

    7 hours ago, oldskool said:

    Dehydrate is a solid damage power and having it slotted as just a heal is a little disappointing to see.  However, if this your jam, then totally do it!  

    I had it slotted for attack for a while and its a good damage dealer.  But in late game my focus is on my cones and AOEs since I do run around with others much more than solo.

     

     When set for damage I found it harder to keep my Tidal Forces capped when switching attack priority to single target. Using it as a heal keeps me burning Barrier too often, helps me keep Tidal Power maxed out easier and as a situational heal I can better prioritize my inspirations to something other than greens.

     

    I do feel as you do,  maybe some franken-slotting can find a happy medium?  I am going to think on it.

     

    7 hours ago, oldskool said:

    Invisibility is toggled on which makes for misleading defense numbers.  Stealth would be what you run in combat and in the Options -> Configuration -> Effects & Math -> select "Attacked". That'll show you some more realistic numbers.  Still, the typed defenses are quite high here which is good.  Smashing/Lethal/Melee are the weak point.  

    I was thinking about that and your right.. Thanks.

     

    7 hours ago, oldskool said:

    I'm one of the unusual folks that actually sees value in Strength of Will.  Hell, I even use it on my Tanker because it covers additional damage types, recovery, and a hell of a lot of status (which is hilarious).  On Sentinels SoW can actually cap your S/L resistance.  You can argue that orange inspirations do the same thing, but then I'll just argue you can use both.  Also, taking it means another mule slot for Unbreakable Guard if you really wanted it.  

    I am too.. I had it and slotted it with Unbreakable too.  But I got rid of it after I got my T4 Barrier incarnate. After that it seemed some of it was redundant so instead I muled the LotG in Invisibility and used the slots to improve positional defenses using the Gaussian's in Tidal Forces and get a little extra damage.

     

    7 hours ago, oldskool said:

    Its a decent build though, and you did ask for feedback.  I don't think you really need to change anything if you don't want to, but if I were to change it you can just read the above. 

    I love the feedback.  I have much respect for you opinion.  Thanks.  I am an old school tanker guy myself from Victory so I have much love for your defensive advise.

     

    I also posted this as I though Water Blast and Wllpower needed some more love in the Sentinel forum.

     

    Umby

    • Thanks 1
  4. I don't see many water or willpower around I thought I would post mine and see what everyone thinks about it.  I played this character all the way to 50 with a friend plating a DP/SR Sentinel.  We bounce the attention of AVs between us all the time but mow them down, tons of fun.

     

    Anyway, any feedback would be appreciated.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

     

    • Like 1
  5. A friend of mine is playing one of those and I am playing a Water/Will Sentinel.  We are a good team so far but in endgame we might run into issues.  But its fun!

     

    Umby

  6. On 11/7/2019 at 2:32 PM, Shred Monkey said:

    Scrapperlock is when the rest of your team wipes, everyone respawns back at the hospital, and comes back to regroup at the mission entrance, and not only are you still alive and fighting... but you didn't notice they were gone.

    Scrapperlock occurs when the scrapper auto-follows a mob to run up and kill it.  Suddenly, an energy blaster torrents the mob clear into the next group of mobs.   And the scrapper yells, "What the ...." as he mindlessly follows with attacks blazing.  Rinse and repeat until the map is clear or the AV looks at the blaster.  I have been on both sides of that equation.

  7. Victory forever.  Played in a lot of groups and in a couple of SGs over the years.

     

    Characters best known for:

    Evil Tax - Fire Tanking before it was cool, burninating freaks and Rikti. Lots and lots of Rikti.

    Paper Shaker - Energy/Invuln tanking Devouring Earth TFs for fun and profit. 

    Luridel - DB/Will scrapping, Who likes psychic clockworks?  I do. 

    Ganymede - Healing Empath. Heal!  Ack!

    Umbriel - Energy Blasters are good at making scrappers play fetch the mob.

     

    Seek out me and Toril on Torchbearer.

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