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Cakes

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Posts posted by Cakes

  1. 1 minute ago, Bopper said:

    I have a few builds, I don't think I've shared any in awhile, except with my SG. I have Time/DP/Soul and Time/DP/Power builds. Which are you looking for? AoE damage, ST damage?

    Both maybe?

     

    As of now, I use Red's old build but noticed this was gaining some traction and would like to try it out, even tho the old build still does wonders!

     

    Instead of Hover, I went with teleport for rp purposes, but id be interested to see how it all is layed out. You mentioned not using DW and made me curious for a lvl 50 set up (I personally rarely exemplar under 24ish, nor hard sold on Soul)

  2. On 4/9/2020 at 1:44 PM, Bopper said:

    Thank you, this is helpful

     

    This was a concern I had too. With Tactics on, Time Crawl and Slowed Response had 95% chance to hit for +2, 89% for +3, and 82.5% chance at +4. That was good enough for me, but not for everyone. I probably would use Slowed Response first to improve my odds of Time Crawl hitting, but then I lose out on the extra benefits of Delay. 

     

    You could try to move Tactics to earlier in the build and plug in a Kismet. That comes at a cost though as Assault also needs to move up. So either you can replace Hover with Maneuvers (and use a jet pack for your flying needs), then swap Tactics with Time Stop, or move Assault somewhere very early but you lose one of your better powers until late game (Distortion Field, Hover, Temporal Selection). But let's say you figure that out, and you put in a Kismet and run Tactics, you will then achieve 90% chance to hit at +4 and 95% chance to hit at +3.

     

    True, but Executioner's Shot and maybe Piercing Rounds (if it's in your attack chain, I took it out of mine) are the only attacks that truly take advantage of that 15% chance at +80% damage. If you're firing it once every 5 seconds (not sure what your attack chain is, but let's say it's Pistols-DW-ES, then you could fire it every 4.884 seconds. In that case, using a simulator I built, you will see an average uptime of approximately 15.1% (15.3% with stacking)+.

     

    If you are using a chain of ES - PR - Pistols - DW, then you would fire ES once every 7.524 seconds. In that case you will see an average uptime of approximately 9.85%+, however your chain is so long that ES would never benefit from the buff.

     

    So basically, on average you are looking at boosting your damage by 12.24% with the first chain, and the second chain would average a 7.88% damage boost and none of that goes to your best DPA attack. Ultimately, there just isn't meat on the bone, so I went with an Apoc set that would boost the damage of all the powers by 4%, plus gives Executioner's Shot an extra 17% enhanced damage, and you get more recharge and HP out of your build. And a purple damage proc...almost forgot that.

    +Full disclosure, I assume the boost works as a replacement, so I applied a 5.25s duration, but I did not provide a lockout of 4.75s afterwards. I assume if you get the proc again, it will refresh the 5.25s. I also stacked the buffs if it were to happen.

     

    It does have great synergy, but the radius is fairly small so you're not looking at that much damage boost (maybe +50% on average?). If you want true synergy, put the Gaussian Proc in Soul Drain for a near guaranteed +80% damage for Hail of Bullets. However, due to the long animation, I recommend going Soul Drain -> Bullet Rain (make a PBAoE macro) -> Hail of Bullets.

     

    Very true, the +2 HOs are superior, but while leveling up where are you getting them? You can't find them at the AH, so you have to run content that grants it and HOPE that you get the drop. And hope for that multiple times, and hope that you don't outlevel the HOs while doing so. Unless I'm completely wrong and the effects work like attuned enhancements, I don't see anyone actually trying to use HOs outside of strictly level 50 content builds.

     

     

     

    Made a forum handle just to ask, but what does your build look like?

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