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TMurph

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Posts posted by TMurph

  1. 1 hour ago, Krazie Ivan said:

    dead chars do 0 DPS.  (unless you're 1-shotting everything before they can even activate an attack, but that would be grey-con, no?)
     

    curious how you slot or play that eliminates the Fear mechanic. 

     

     

    1. Not gonna explain to you how not to die, you don't need to be a fully capped tank to not die. (Inspirations, temp powers) (Assuming you meant this as a joke)

     

    2. If you kill them while slowed and while they're taking damage from Hot Feet, the fear mechanic is not too worrisome.

  2. 8 hours ago, Croax said:

    Hi Folks, thank you for the feedback!

     

    To optimize my build i just had generell survivability in mind. so reaching melee and ranged def cap was a goal and everything else just went with the flow.

    To fully understand and be able to use your suggestions i would like to ask or clarify some things.

     

    Consume is just a set mule and i have no endurance issues, this would be a possible candidate for Burn or Hot Feet. But why is Cauterizing Aura completely slotted wrong? What would be a better way to slot it?

    What are better ways of getting res/def? I would really like to get an example. Maybe you think of Inspiration? I tend to totally forget to use them. For example i had played a Fire/Time corruptor a bit and found it a hassle to remember clarion+buffs every 2 minutes. What is the way a blaster can achieve these goals?

    The unique IO is in Force of Nature, because it fills up a slot which is better used for Endurance or Resist. And since i am deep into Diminishing Return with Resist i choosed the Endurance one.

     

    @Elmyder you are right about hot feet. in normal grps i would never use consume so hot feet is probably the better choice. Since it will not mess me up build wise they are both PBAoE. I will think about it. I tested Burn and Hot Feet on the test server with reproducable results. It seems like Hot Feet is there and deals his damage but compared to fireball and sword circle it was not feeling so powerful. since in normal gameplay there are boss, leut. and minions. I would target a boss and singel target him while using fireball and sword circle on cooldown. with hot feet and melee range that all added up in a good way.  I def. consider replacing consume for hot feet. 

     

    I also tried out burn. But it has such a small area that even in the S/L farm when i was swarmed up with mobs it would only hit 5 or 6 targets with the proccs. These targets did take a big amount of damage that is true. I am a little bit slot starved in this build so using burn would probably lead to me loosing something for it. I really don't know what to do with burn. I have played a lot of melee and these powerfull small range AoE are more common in melee builds. maybe i will leave it to melee ATs in my grp to do that job.

     

     

    A couple things I need to made clear before I give any further opinions.

     

    Are you even wanting damage? It seems you want to be able to survive more instead of actually killing mobs, because dead mobs cannot attack you (I can solo +4/8 Radio Missions with my Fire/Fire, without softcap defenses). In my opinion Blasters should be slotted to maximize damage output, but I know that isn't everyones playstyle. Also it seems you like Hover/Fly combo which limits /Fire, I'm assuming it was for character concept, which I understand. 

     

    Either way people saying that Burn/Hot Feet aren't good, are completely wrong, and the numbers prove it. Either you're slotting them wrong (Ex: For Slow instead of Damage), or just not using them correctly. 

     

    But if you are actually looking to turn your build around let me know, I can give some tips to help you create you're build.

  3. Before I share my opinion here is a couple notes I want to make

    1. I have my own Fire/Fire Blaster, who currently has 43 Veteran Levels, so I have many hours devoted to this character.

    2. Not sure what your budget is, so when I recommend adding purples, this might be unattainable.

    3. Not sure how you like to play characters, as a build only reveals so much

     

    Here are my suggestions

    1. You're gonna want more recharge, recharge means your powers come up faster, faster abilities = more damage, and damage is king. (Lots of room to add more)

    2. Slotting for Endurance differently, to get more, for less slots. (You wont need consume, also Cauterizing Aura is slotted completely wrong)

    3. 6 Slot Blazing Bolt, put the full Blaster's Wrath set in there, you'll see a huge difference in damage. (Also Hot Feet is amazing, So is Burn)

    4. If you're trying to get some res/def, there is a better way to do it, though I recommend prioritizing damage.

     

    These are somethings to help min/max a bit better, there are things I do like though.

    1. The way Tough is slotted is good, just add the +7.5% Max HP and replace the End/Recharge one

    2.  50+5 Hasten

    3. Build Up with the Build Up Proc 

    4. Taking Assault

     

    Just some general tips, up to you to take them into consideration.

     

     

     

     

     

     

  4. Is there a reason you a trying to make a defensive build for a blaster? Some defenses are obviously nice, but damage is king on Homecoming. Maximizing damage should be your number one priority, especially since I read that you're running at +1/+2. Grab some purples/oranges inspirations and you should be fine.

  5. Not only was this my first attempt at building Perma-Dom, but also my first build ever. I'm going in knowing that I will make mistakes, so criticism is welcomed!

     

    I do realize that I am under the Perma-Dom Recharge %, so that's why I came to the boards. I cannot seem to find space to add recharge, do I remove an ability and pick up another, but if I do, will it benefit my recharge speed?

     

    Any help is appreciated! (Also my first Dom ever)

     

    http://www.cohplanner.com/mids/download.php?uc=1457&c=656&a=1312&f=HEX&dc=78DA65944B4F13611486BFB954EC8D16CAA59462AF144A694BA37B634030DA9226266EC9049A3249ED90CE98E8D2BFE00615D7266EDC78C3DBC2FF60D43FA11010511353CFCC79290D3369F3F47BCF9CEF3DE73B33ADDD5D0A3C5FB97F5948A1C596669A6B4BC66DBDAD5946C753D39AFABAB0AF01FA267A81B545A36D758C56A9DED2DAD6C9AA2F7EC534B53B2DABB4AC373AF74E56C25F372867B9A537372D9FF3FBE656A3B11164D956F57633E4ACAA0D6DA3D13137F5ADC4D52D7DBD543775A3ADAFAFD534D3B2B774AC9AB657942A9BA6EF8A22707555F15916624A15F217F02B53FD06FE2556547124F7E56C13665471EE21F88879FE31B8C3BC463E92E4E478A45DC5D9C7F7167CC70CBC073F30073F328FC94F819FF24270EC2533FC0A7CCD1C7EC3F4D3D17B38477832AC5D577822760D030792A38D1C823F996347E02F66F498F99B6AF022D78B9EA3E839869E63E8398E9EE34F985E32F573AEE41FE5FD8651539A62418EC9C1026B17CEF00F7987901F3A13AB524F43389B21CC2F89F92531BF24E697428E4C9E119C4DA44B97504819E5E948A351C9B93B33CE5429368ED838AA4F859935729FC0A94C6032D95D666E87EFC93DE57D7231D66750C510ED3B89AE26B1EF0CF68D506C0A154E3DE3A76E95BC12E834B1C75AFE13314279FBBC4E1D323307CC341D4D1AF5A5E1911964CE05C100E867CEFB98FF647E436CBF694C7C1E132F62E2454CBC888967C86F167EB3F0CBC32F1F6296B17F19BE65D431423D17E057A8A3962AB3520357C11BCC2CF995704EA5149FAB18136201DA026A88ABBD37963EF6C4D3A74A77CE155D7029159772D1A55C722955975227458222398A37DC7BBBBBDF7DBD7F0944F7FA955BDCCD0FD75DFBA78A2C2585F34C641FF03390DD66FE07E19BEF37

     

    @Faultline | Everlasting

     

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