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EpochParadox

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Posts posted by EpochParadox

  1. My mistake about Cimerora. I knew that but forgot for a moment.

     

    However, "Clicking Long Range Teleport immediately goes into recharge mode even if not used to go anywhere. (Here's hoping this is not intentional)" is a different matter.

    I don't believe this is actually how anyone wants this feature to work. Changing this option to only begin recharging after a destination has been selected appears to be a reasonable operation process.

     

     

     

  2. Showing options to "Show Floaters" or...  "Show Floaters".

    1. Original                    -   seems fine.

    2. Show Floaters          -   should be "no floaters bright" ? shows no floaters

    3. Show Floaters Dark  -  should be "no floaters dark" ?    shows no floaters

    4. Show Floaters          -   is showing floaters and has bright colors

    5. Show Floaters Dark  -  is showing floaters and has dark colors

     

    Options 2 and 3 only need wording changed.

     

    On a side note.. This seems like a pretty large nerf. Cauterizing flames is the standard we're using from what I've read. Are we sure we don't want to meet in the middle at least with the normalizing of these powers?

     

    Screenshot (10).png

  3. This gets into a much larger topic but I can’t say I’ve ever really even enjoyed the idea of most toggles. Especially things like the fighting pool, if anything they should increase your overall endurance recovery- you’ve been training after all - yet not in any better shape for it? The notion of muscle memory for weave comes to mind and tough doesn’t seem like something anyone should have to “turn on”. Hoping some of this line of thinking could be used in patron pools as well as any other new power sets or future updates to the game. 
     

    Why not separate the patron requirements for the patron pools? The missions could still be available for badges etc but just open them up auto like epic pools.
    for more “epic” high level powers all the  existing primaries and secondaries could simply continue into higher ‘epic’ levels. At a certain point in the game you don’t really care to be anyone’s sidekick or lackey anymore. 
    What if simply opening up existing power sets is a great answer to expanding epic power pools?

  4. 58 minutes ago, Ralathar44 said:

    - Force Fields is very effective with the big 3.  I want to say it needs help but I also want to say it's very effective.  It's one of those 1-3 I mentioned, but I'm not so sure of it. 

    - Traps suffers worse today from its lack of mobility than it did on live because kill speeds become so fast later on.  While there is still a sliver of content in the game it's more useful, it's drawbacks are definitely larger than they were and FF Generator is less useful than it was with so many people soft capped.  In it's niche of stationary combat I think it's tough enough, I just feel like that niche has gotten small enough it might need a little more mobility.  This is prolly the only one I'd lean towards a buff on, and not a direct effect buff even but more of a QOL/usability buff.

    - Poison is in a weird spot.  It's super good at single target debuffing and it does have AOE but the AOE is small and much weaker.  It's also got the proc laden Poison Trap and then Venomous gas.  But it's alot of limitations and hoops to jump through which might not be worth it currently.  But I can't stand playing Poison for some reason so this is just something I'm keeping an eye on and don't know exactly where it stands.

    - Trick Arrow is already on the docket for buffs.  I've said many times I play Trick Arrow and it was my main on live.  I'm honestly not sure I would buff it though.  The issues I run into on it are either cases where I'm facing deep purple patch reductions or being on teams where teams steamroll things without any need for me.  Or both.  But I don't think that's necessarily due to the Trick Arrow being weak. and I'm scared if it was buffed to try and compete in the madness that is high level that'd it'd be totally busted mid level.

    - Sonic Debuff is something I need to look into.  It's the 3rd lowest defender primary, 2nd lowest Corruptor Primary, and the 3rd lowest Controller secondary.  Theoretically Sonic has a noticable res buff shield, a significant amounts of always up -res, and an earthquake power (albeit with bad uptime).  But it doesn't seem to be enough for anyone to want to use it.  I need to roll an alt to see why people won't use this.  Force Field gets used by people plenty, but the sister res set with alot of -res isn't being used.

    I tried out a sonic resonance defender and ended up deleting it because no amount of -res (or any other buff/debuff) is worth not even being able to see anything else on the screen.. I don't like teaming with people who use it because of the visual 'debuff'. I couldn't find any reasonable settings or color selection to make it work. If there were an option for minimal effects or opacity slider I might reconsider.

     

    Also, sonic res isn't the only thing I have visual debuff trouble with... Storm elemental pets anyone? It's like a practical joke sometimes... Stuck in a cave with nothing in view but pink clouds.

    • Thanks 1
  5. According to the description, Quick Sand is supposed to give slow effect 50% and reduce Defense 10%

    in testing there is no slow effect at all and defense reduction shows about -6.

    So the defense portion might be working correctly if considering possible debuff resists or level scaling but the slow aspect is not working at all. Power analyzer used.


     

  6. This screenshot shows +Defense listed as a benefit from using Adrenal Booster. Either the power attributes are described incorrectly or the power is not working correctly. Combat attributes registers the +to hit correctly. The +damage also appears to be working and the same for +recovery. I have not tested this on any other AT so I can't say what it does for holds etc. I suspect that the problem is not that the power isn't working correctly but rather that there is a problem with the description- as in, it shows in one place there should be +defense when there really isn't supposed to be. Hope this is helpful. Thanks

    Screen Shot 2020-06-05 at 8.49.19 PM.png

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