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Balancethegame

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Everything posted by Balancethegame

  1. It opens the door to PvP. It let's players forget about number crunching to make the best build and allows for the focus to be on themes, customization, animation preferences. It makes the focus more on the archetype and less on the powersets.
  2. So you want to play this instead ... No I want to play an MMO that focuses on the archetypes and teamwork instead of overpowered powersets. Let blasters be damage dealers and controllers be the ones that worry about mitigation.
  3. If PvP is an after thought then why was it implemented in the first place? Why would they add PvP? Why not make it better by making it more balanced? It's a poor argument to say PvP is an afterthought. Maybe it's become an afterthought BECAUSE of imbalance. But that's what I'm trying to correct. The easiest way to achieve balance is to get rid of the meta builds. The easiest way to get rid of meta builds is to eliminate the large differences between the sets. Unfortunately, that means tuning down the mitigation and tuning single target damage to be closer across the sets along with activation and recharge times so that rotations are more or less the same.
  4. See and this is where you are both wrong. You say that the game should never be balanced around the needs of PvP and that there is mitigation etc. But of what use is the mitigation such as endurance drain in PvE context? When does this become important? Because from what I've seen, damage is king. The faster you can down the enemy the better. And if damage is king, a fire blaster will always be treasured above an electric blaster.
  5. Sometimes, and in this case, for the sake of balance - especially in PvP - you need to sacrifice something in exchange for another. You argue that it would make everything less unique and bland. Well what if we all rolled the best specs? Because let's face it, we know what the best specs are. Fire, Ice, Psychic, etc. I will give three reasons why we should balance this game: 1. Making everything balanced would eliminate the joker combos, such as beam rifle / plant manipulation. 2. Making everything balanced would open up PvP and make it fairer. 3. Most important reason: Making everything balanced would make things more forgiving for newer players.
  6. Homogenizing would be making everything the same. I am simply saying make it balanced, or in other words closer to each other but not totally equal. I am using fire blaster vs electric blaster as the main example because it is easy to understand. The damage difference between fire and electric powersets shouldn't be that noticeable. Or at least not as noticeable as they are now.
  7. Hello Everyone, It has been 10 years since I have played CoH. I really love this game because I love the Super Hero genre. This was my first MMO and it was a great experience back then. One of the greatest things about this game is the community, the people. The people that play this game are amazing, they make amazing characters, each hero is a representation of that person. Isn't that a great concept? We connect with each other and share our cultures and experiences with each other through this great game. And although we may butt heads every now and then, I really love the people that play this game. We all share a love for super heroes, villains, etc. which is why we play this great game, the piece of art which is City of Heroes. Now, I think that while City of Heroes does many things very well, such as customization and graphics. But there is one thing that really bugs me and I'm sure it bugs a lot of other people as well. That is, the balance or lack thereof in this game. Some power sets and combos are too overpowered as it stands and let's face it, nobody likes the oddball meta combos such as beam rifle / plant manipulation. I mean who in their right mind makes a hero like that? That's nuts. So I am going to skip to the point, and my point is that this game should be more balanced. Now I am not a genius, a great programmer or whatever you want to call it, but I understand simple arithmetic. I'm more of an accountant. In real life I have worked in commodities trading and have a degree in finance. How do we balance this game though? Well, start with the basics. Start with single target damage for each power set. Make each powerset's single target attacks do similar damage over similar amounts of time, with similar recharges. I can go into further detail, but I really do believe that problem and solution is simple enough to understand without displaying the numbers. For example, we all know that Fire Blasters are OP and they do way too much damage compared with the rest of the powersets. Just compare the damage to electricity and it's mind boggling. And I know some of you will say that "well fire is more damaging than electricity I mean even the sun is made out of fire" but this is a game and games, like chess, need to be balanced. I'm not against minimal damage differences between the powersets, but when the damage differences are hundreds of points wide it's a little stupid. So balance this game once and for all. Make it a MASTER PIECE OF ART.
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