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Zect

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Everything posted by Zect

  1. Interesting suggestion. Personally, I'm extremely thrilled by the "push towards trinity gaming" as OP calls it. I've waited literally 12 years (since 2010) for content worth playing an empath in that's not Hami and content worth playing a tank in that's not Hami or MLTF. Now there are two pieces of content in the entire game where this is the case. It's not much, but it's a start! Hopefully, we'll see much more such content and many similar changes/improvements to game mechanics in future. The metagame is being diversified and advanced for the benefit of all players, regardless of playstyle!
  2. Excellent and highly reasonable suggestion! It's nerf barrier or add more unresistable autohit damage, which would be a less fun mechanic with less space for counterplay. The "burst" portion (initial 30s) in particular needs to be weaker.
  3. I don't post normally, but I was told the forums are where to give feedback, so here it is. I love page 4, and all the changes in it. I don't think paragon studios ever released an issue that made me this excited (maaaaybe power customization came close), so great work. I enjoyed the new customization options, AE improvements, addition of merits to itrials, sonic attack revamp, and advanced difficulty ITF. This last I was really skeptical about at first, however having actually played it, I think it's exceeded all expectations. I like how the mechanics discourage splitting up and soloing, without making it completely impossible in the event it makes tactical sense to do so. There are two changes which are not headline features, but which I think are very positive for the game, and which I'd like to give some extra love: Firstly, the attack typing changes. I think now there's more of a tradeoff between complete invulnerability and offense than there was before, and more ways for critters to hurt PC's. Designing high-def builds that tank a wide variety of damage types is also a refreshing challenge compared to slapping on scorp shield and some kinetic combats for the thousandth time and calling it a day. Secondly, the removal of empyrean <> reward merit conversion. The value of the empyreans is so great that until very late in vet level progression, they far exceed the value of the loot and drops from any content that can be run to get those vet levels, which severely distorts loot acquisition rates between different players. Empyreans from vet levels (as implemented by SCORE) always struck me as an optional path to incarnate progression that doesn't involve grinding out itrials or DA, and I think it's best they remain that, and nothing more. Challenging content, a diverse endgame and metagame, and balanced character power progression are all necessary for the long-term success of every game. Given that I saw excel at 3 red dots for the first time ever yesterday, I think the players agree.
  4. Hi. I have been encountering this problem too. I noticed 2 oddities that have not been mentioned yet. Firstly, when my account is in the state of being able to claim items from Character Items, any AH-related activity (putting items in the AH, claiming inf, listing for sale etc) almost always causes Character Items to stop working for a while. Oddly enough the converse is not true - I can always buy and sell normally on the AH even when I cannot retrieve things from Character Items. Secondly, when I try to open a super pack and it fails, the number of super packs in salvage will not decrease, but "phantom" items will spawn in Character Items, as though the super pack was successfully opened. The more times I try unsuccessfully to open a super pack, the more "phantom" items appear. During this time I am unable to claim anything from Character Items for a while. After several hours to a day, these "phantom" items then disappear and I can open the super packs again. In my support ticket the GM asked to check if Character Items was full. I withdrew over 2200 items from Character Items to try and resolve the issue, to no avail.
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