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Qabal

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  1. I highly recommend a Psi/Rad Stalker. Stalkers help fix the single target aspect of Psi, and Proc'd out Radiation Therapy and Ground Zero along with Mass Levitate slotted with Force Feedback make it great for groups. Theft of Essence proc in RT fixes all endurance problems as well. Psi is supposed to struggle with some highly resistant incarnate level groups. I've honestly never gotten to incarnate levels (currently 41 on my Psi/Rad), so I can't comment on how good or bad it actually works at those levels. Area should still be fine though as it relies on procs and smashing damage from ML. I'm currently running everything at +2/x8 without any issues.
  2. Agreed. I didn't mean to suggest your placement was inferior. I'll probably try it again in Savage Strike when I'm high enough level to use the superior version. A 50% greater proc rate would make a huge difference. I may never get that high though. I keep rolling alts whenever I hit the high 30s to low 40s... Yeah, I don't think it'd be very effective overall. Some extra control is nice, but I can't see it being worth taking over a damage proc.
  3. Ok, I got to level 32 and tried the crit proc in Savage Leap. It's so much better there. It's basically a proc on demand even with the lesser no-superior version. I think it will help there with both single target AND group damage. If you haven't tried it there yet yourself, I highly recommend it.
  4. From what I've read, the superior version ups the ppm from 2 to 3, so it's definitely better. I did some quick dirty math using Mids. With the full set is Savage Strike, you're proc chance is about 10%. If you slot it in Maiming Slash with the full set, it gets about an 18% chance to proc, so Savage is somewhat better since you use it twice as often. IF you were to break up the set and run the proc in either attack without any other recharge, you get a fraction over 16% (SS) and 26% (MS) respectively. As for Savage Leap, with no other recharge slotted, it has about a 62% chance to proc when hitting a single target. I'll mess around with it in Savage Leap when I get it. If it neuters the damage of the power too much, I think Savage Strike is the best place for it. This is all assuming the Mids numbers I'm basing my math on are correct of course.
  5. Are you high enough level to use the Superior version of the proc? at 2ppm, it rarely ever proccs in SS for me, but that's probably the ideal spot for it if it works. I use the same single target attack rotation that you do. If I were to slot it in Savage Leap, I'd probably slot the -Res proc from FotG in it as well. It'd be less of a aoe damage power and more of a set up all my other attacks power.
  6. Ok, while I still don't have Savage Leap yet, I've been playing around putting the proc in other attacks. Since it's not the Superior version, it's only 2 ppm. That said, all my single target attacks are too fast to proc it with any consistency, and I believe that will still be the case at 3ppm. I get a decent proc rate with it in Rending Flurry (at least in groups), but it obviously won't stay there. It looks like it needs to go in Savage Leap. That's one fewer damage proc I can fit into SL, and it lowers the proc rate of the other 3.5 ppm chances down to 73%, so it's not ideal for making SL a proc bomb aoe skill, but I think its the best option.
  7. I'm playing my first Scrapper build, and I'm still learning the the mechanics. I know Savage Melee isn't a popular set for Scrappers, but I'm trying to figure out the best place to slot the +50% crit proc. My original thought was to slot it in Savage Leap then start every fight with Blood Thirst (with Gaussian), Savage Leap, then Rending Flurry (with a possible Ball Lightning thrown in if I feel I need to spec another aoe). While, I'm sure this would work well for deleting minions, I worry about my single target damage once they're dead. Does Savage Leap's cooldown give Superior Critical Strikes enough of a chance to proc when I'm only hitting a single target? If not, am I better off slotting it in a single-target attack? I'm only running Vicious Slash, Maiming Slash, and Savage Strike (with a possible Zapp thrown if I want to take Ball Lightning). I'm only level 21 at the moment, but, whether it's the Savage Melee set or the ridiculous Scrapper damage, I'm having a lot of fun so far.
  8. I'm playing both Bio AND Claws for the first time., and I've been enjoying the combo immensely. I've been skimming around the forums trying to figure out how best to build him, and this is what I've come up with: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Tickle Fight: Level 50 Technology Tanker Primary Power Set: Bio Armor Secondary Power Set: Claws Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Hero Profile: Level 1: Hardened Carapace -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(11) Level 1: Swipe -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(21) Level 2: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), ShlWal-ResDam/Re TP(5) Level 4: Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/Rchg(11), AchHee-ResDeb%(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(23) Level 6: Adaptation Level 8: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(48), Pnc-Heal/+End(50) Level 10: Inexhaustible -- PrfShf-End%(A) Level 12: Evolving Armor -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(13) Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(17), KntCmb-Dmg/EndRdx/Rchg(17) Level 16: Spin -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/EndRdx(45), Arm-Dam%(45), FuroftheG-ResDeb%(45) Level 18: DNA Siphon -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(21), MckBrt-Taunt/Rchg/Rng(25), MckBrt-Acc/Rchg(27), MckBrt-Taunt/Rng(27), MckBrt-Rchg(50) Level 20: Follow Up -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(34), SprMghoft-Rchg/Res%(34), SprMghoft-Dmg/EndRdx/Rchg(34), Hct-Dam%(36), GssSynFr--Build%(37) Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(31) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), Rct-Def(33), Rct-ResDam%(50) Level 26: Genetic Contamination -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(29), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(48) Level 28: Focus -- Apc-Dmg(A), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(37), Apc-Dmg/EndRdx(40), Apc-Dam%(42), FrcFdb-Rechg%(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 32: Parasitic Aura -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46) Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36) Level 38: Shockwave -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40), OvrFrc-Dam/KB(40) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 44: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(46) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation ------------ All Enhancements are set to +5, and everything is pre-incarnate. This gives me soft-capped typed defenses to everything but Psionic, and I'm less than 9% away from perma-hasten. Now I have a few questions: 1. Is there a more efficient way to build this (more resists or fully perma-hasten without losing soft capped defense)? 2. Is there a way to hit these numbers without slotting a full Mocking Beratement set in DNA Siphon? 3. If I need to keep Mocking Beratement, would it be better to slot it in Parasitic Aura and slot Preventative Medicine into DNA Siphon, since I can perma DNA Siphon? 4. Does the Build Up proc work in Follow Up? I've had it slotted since level 20 (currently 25), and I've never noticed it proc. It either doesn't work at all, or I'm just not seeing it. 5. Any other suggestions to improve my build? Anything I have slotted that just doesn't work? Thank you. I appreciate any help I can get. edit: Moved Overwhelming Force to Shockwave
  9. Well, that's unfortunate, but at least it makes the decision easier. Thank you. You saved me a respec.
  10. I want a snipe and another area attack for my Elec/Shield stalker. That leaves Mace Mastery and Mu Mastery as my Epic power pool choices. I had a couple questions: How bad is the redraw animation on Mace Mastery? (I'm assuming there's still isn't a no redraw option.) According to Mids, Mace Beam does considerably more damage than Zapp. With 5 Sting of the Manticore (with proc) and the Apocalypse proc, Zapp is firing at 404 damage while Mace Beam hits 563. Once you add a Gaussian proc'd Build Up and Assassination, those numbers become 1245 and 1959 respectively. Is this an error with Mids, or is Mace Beam really that much more damaging? On paper, I like Disruptor Blast better than Ball Lightning, since the former can take another FF +Recharge proc, but a long redraw animation interrupting my attack chain would negate that advantage. The Snipe damage difference, however, is considerable, and I could put up with the redraw if it isn't just a Mids glitch.
  11. Thank you for being so thorough. It's nice to know it wasn't just me screwing it up somehow. Unfortunately, as Bopper pointed out, this bug has apparently been around for awhile, so I'm not hopeful it'll be fixed anytime soon. I still have Spring Attack in my build, currently slotted with the FF proc and two recharge reductions. It's so underwhelming that I'll likely spec out of it once I get some more area in my build (Shield Charge and Disruptor Blast in my case).
  12. Spring Attack is broken. I'm level 32, and I kept hitting the same groups of clockwork (level 34s) with my fully slotted Spring Attack (FF +recharge and 5 Sirocco [no proc]) and hit for 37 damage every time. I then unslotted it completely, and I continued to hit the same clockwork for 37 damage every time. I also tried loading it up with 4 damage procs. I know the pseudo-pet nature makes damage proc inconsistent (Can that be changed?), but I never once got a single proc to fire. On the other hand, I put one damage proc into Lightning Rod, and while it didn't proc every time I used the skill, it did proc. I monitored all of this through the Pet tab. On a side note, using Build Up right before Spring Attack still increases it's damage.
  13. Ok, Spring Attack is just broken, and not in a good way. Not only has it never proc'd any damage (partially explained by it's pseudo-pet nature, though I still get occasional procs with Lightning Rod now that I have it), but damage enhancements have no effect on it. At level 32, I kept hitting the same groups of clockwork (level 34s), and my fully slotted Spring Attack (FF +recharge and 5 Sirocco (no proc), hit for 37 damage every time. I then unslotted it completely, and I continued to hit the same clockwork for 37 damage every time. On the other hand, using Build Up right before Spring Attack still increases it's damage. This can't be working as intended, can it?
  14. I didn't see them on mobs or chat, but then, I didn't think to check pet damage dealt. I'll run through again checking that window, but I don't think I'll be keeping it long term regardless. I'm assuming Lightning Rod and Shield Charge work the same way then. They're damage should still be fine without procs, but adding the Armageddon proc to Lightning Rod would have been a nice bonus.
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