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drbuzzard2

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Posts posted by drbuzzard2

  1. 2 hours ago, JayboH said:

    Just clone the Omega Maneuver.  I've always thought at least on paper that the Omega Maneuver sounds brilliant.

    Yeah, maybe on paper it looks good. In practice it's about as good as time bomb. Recharge is hugely long for a meh amount of damage, and the aggro doesn't really do a good job of pulling things in. Tried it on my crab spider and respecced out of it in short order after a lot of use.

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  2. Actually I thought of something which might work to make tripmines a bit better. Make it so you can toss them a short distance to place them instead of having to do it at your feet. I don't mean a lot of range, but 10' or 15'. Mines can currently be air deployed, and then command armed, so I don't see this being a huge stretch. This would require  a different animation of course (though there's no shortage of things being tossed animations in the game).

  3. 2 hours ago, arcaneholocaust said:

    Yeah, no. Absolutely overpowered beyond a shadow of a doubt.

    I didn't mention this fact, but yes, it is utterly broken. Everyone would make room for a power which made you immune to debuffs. I'd live on ninja run and sprint even though I love fly for that.

  4. 16 hours ago, Heraclea said:

    IIRC, at some time fairly early in the game, control powers got a massive nerf in the form of having their recharge times doubled or close to doubled.  I remember many people being upset about it.  Not sure what issue or when it was, but it may have been related to the introduction of PvP.    Excessive recharge has always been one reason why I have shied away from that kind of character.  Even if most of the late-added content seems to be made to favor them and shut out melee from a role. 

     

    Actually you don't recall correctly. The nerf had nothing to do with pvp, and was only to mass hold powers. Before the nerfs controllers could basically render groups into statues and stack it easily making every encounter pretty laughable (required slotting and good accuracy, but it did work). I'm generally not the biggest fan of nerfs, but this one wasn't all too bad since before it a well slotted controller had almost no risk at all.

  5. 6 hours ago, xl8 said:

    New Power Pool: Chance

     

    2. "Coin Toss" 50% chance to boost all powers by 25%, 50% chance to reduce all powers by 25%. Duration 10s.

     

    So you somehow imagine people will take a power which on net balance doesn't do anything at all? The tier 4 is worth chasing, but I guarantee nobody in their right mind would pick the second one there.

  6. 10 minutes ago, Heraclea said:

    My understanding is that Performance Shifter works best when slotted in any passive power.  On a Brute you can have one in Stamina, one in Superior Conditioning, and one in Physical Perfection, and all three work.  They can also be slotted in click powers, but then they would only have a chance to fire when those powers are activated.

    Yes, I have them in passives. I was just curious if they have that exclusionary effect mentioned for the Power Transfer heal (so they don't all proc).

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