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Posts
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@Marine XThank you for responding. I still don't know, though, the result of the proc firing. Would that unplacate the just-placated foe?
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cohRock started following Vanity of Vanities? , Placate and the Perfect Zinger proc , Winter's Gift, and a discovery about the Rooted power and 5 others
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The Perfect Zinger set has a proc with a chance of causing psi damage. It can be slotted in the Placate power. Does anyone know if damage occurs, does that negate the placate effect? Or does the proc fire before placating?
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This morning my level 50 stone/stone scrapper bought a level 50 Winter's Gift : Slow Resistance. He slotted it in Combat Teleport, which he didn't take until level 47. I verified that it wasn't active when set to a lower level (PVP zone or Ouroboros Flashback), Fortunately, attuning it using an Enhancement Catalyst allows it to offer 20% Recharge protection no matter what level he is. This is true even when Combat Teleport isn't active due to too low a level. In testing that, I learned something just as interesting about the Rooted power. It adds 30% Debuff Resistance to To Hit, Recharge Time, and Defense. Note that it also keeps its normal resistances of 11.92 to Defense and 59.6% to Recovery. It also adds 47% (capped less than that) Status Resistance to every type of mez, but keping its 9990% resistance to knockback. I'm sure this is done due to PVP zones removing almost all Status Protection (Rooted continues to offer 10.0 to Knockback and Repel, however.) These effects are probably general for most mez protection powers; I haven't tested on other power sets, though. Here's the item in the Debuff Resistance listing which led to this post:
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@Glacier Peak Guess I've been sleeping. Sorry.
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? Glacier, I'm not sure you understand the question. The xp rates vary from server to server. 1x: Excelsior, Everlasting 1.5x: Tourchbearer 2x: Indomitable, Reunion My guess, based on staff wanting to help balance population load, is that Victory is starting out at 2x. Its just a guess though. Even if I'm correct, that is subject to change depending on how popular it gets.
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This morning my rogue completed the 2nd Hearts of Darkness storyline and earned its Blackened Soul badge. According to the Homecoming wiki, that should unlock access to The Crucible in the Long Range Teleporter. However, it has not done so. I checked within The Crucible thinking there might be a necessary exploration badge there, but if so, I could not find it. (I don't remember needing an exploration badge for The Crucible's blueside counterpoint, Fort Trident. That one just unlocked when completing one of the six main hero TFs.) What am I missing? (If it matters, the server is Torchbearer.) I don't really need access to the Crucible, but it is the only location within my LRT list which remains locked, and this bugs me.
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That's what I was afraid of, and gave no details until actually acquiring the name. It really surprised me that no one else on Indomitable ever thought to create Indomitable Snowman.
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It worked! Thank you. It did fail on an immediate rename try after deleting the temp character, but I tried again later, and the name is mine! Meet: Indomitable Snowman Overview: Ice/Ice Brute Server: Indomitable 🙂
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I don't think the command in the link would tell me what I want to know. I'd have to already know the global name of the person who has the local name, AND that person would have to be online. Or is there something I am missing?
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I started to create a character with what I think is a brilliant name. During the creation process I verified that the name was available on that server, and received the check mark indicating it was. Before finishing the character, however, I realized I already had a character on a different server with the same archetype and power sets. So, instead of completing the character creation, I backed out and transferred the other character to the server in question. When I tried to rename, I was told that the name was already in use. "That's cool. When someone indicates they want to use a given character name, it becomes reserved for a while. Good idea!" But it has been two days, and I still cannot rename the transferred character. The same message shows, that the name is already in use. So either someone else used the name immediately after I tried, or character names become reserved for multiple days. If the latter, for how long is a character name reserved?
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Thank you for the clarifying replies.
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I have an SS/Invuln brute who has chosen Resilient for his alpha incarnate power. He is at tier 3 with Resilient Partial Radial Revemp. It boosts Resistance by 20%, Immob and Stun by 33%, and ToHit by 10%. If he brings it to tier 4 (Resilient Radial Paragon), it will bring ToHit to 20% and add a 33% Absorb buff. He has no healing powers with a specifically Absorb component (Dull Pail does a heal and then raises max Health for 2 minutes). So I doubt that the Absorb component will help at all. I decided to ask here about it to make sure.
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I received a recipe for the "Pet: Mini Kheldian Bright Nova". It cannot be damaged, but does no damage, buffs, nor debuffs. To make, it costs 2.5 million + 20 Alien Blood Samples. Even if I could get the salvage pieces at 500k each, I would be looking at a total cost of 12.5 million. My question is, if I made it and used it for showing off, would anyone even realize what went into making it? (Or I suppose I could run a number of Mission Architect missions in AE mode, using those merits to trade for the Alien Blood Samples.) Some people must want it, because there are currently 47 bids for one in the AH, with shown prices being between 5 to 7 million. Obvious thing for me to do is sell it, but part of me wants to show off to the uncaring masses.